mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-04 09:18:38 +00:00
723 lines
22 KiB
C++
723 lines
22 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/endian.h"
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#include "scumm/scumm.h"
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#include "scumm/charset.h"
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#include "scumm/util.h"
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#include "scumm/resource.h"
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#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
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namespace Scumm {
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void ScummEngine::towns_drawStripToScreen(VirtScreen *vs, int dstX, int dstY, int srcX, int srcY, int width, int height) {
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if (width <= 0 || height <= 0 || !_townsScreen)
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return;
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assert(_textSurface.getPixels());
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int m = _textSurfaceMultiplier;
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const uint8 *src1 = vs->getPixels(srcX, srcY);
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const uint8 *src2 = (uint8 *)_textSurface.getBasePtr(srcX * m, (srcY + vs->topline - _screenTop) * m);
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int dstXScr = dstX + _scrollDestOffset;
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uint8 *dst1 = _townsScreen->getLayerPixels(0, dstXScr, dstY);
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uint16 *dst1a = (uint16*)dst1;
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uint8 *dst2 = _townsScreen->getLayerPixels(1, dstX * m, dstY * m);
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int lw1 = _townsScreen->getLayerWidth(0);
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int dp2 = _townsScreen->getLayerPitch(1) - width * m * _townsScreen->getLayerBpp(1);
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int sp1 = vs->pitch - (width * vs->format.bytesPerPixel);
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int sp2 = _textSurface.pitch - width * m;
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if (vs->number == kMainVirtScreen || _game.id == GID_INDY3 || _game.id == GID_ZAK) {
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if (_outputPixelFormat.bytesPerPixel == 2) {
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for (int h = 0; h < height; ++h) {
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uint16 *dst1tmp = dst1a;
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int xpos = dstXScr;
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for (int w = 0; w < width; ++w) {
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*dst1a++ = _16BitPalette[*src1++];
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if (++xpos == lw1) {
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dst1a -= lw1;
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xpos = 0;
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}
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}
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src1 += sp1;
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dst1a = dst1tmp + lw1;
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}
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} else {
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for (int h = 0; h < height; ++h) {
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uint8 *dst1tmp = dst1;
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int xpos = dstXScr;
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for (int w = 0; w < width; ++w) {
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*dst1++ = *src1++;
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if (++xpos == lw1) {
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dst1 -= lw1;
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xpos = 0;
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}
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}
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src1 += sp1;
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dst1 = dst1tmp + lw1;
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}
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}
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for (int h = 0; h < height * m; ++h) {
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memcpy(dst2, src2, width * m);
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src2 += _textSurface.pitch;
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dst2 += _townsScreen->getLayerPitch(1);
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}
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} else {
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dst1 = dst2;
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for (int h = 0; h < height; ++h) {
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for (int w = 0; w < width; ++w) {
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uint8 t = (*src1++) & 0x0f;
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memset(dst1, (t << 4) | t, m);
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dst1 += m;
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}
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dst1 = dst2;
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const uint8 *src3 = src2;
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if (m == 2) {
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dst2 += _townsScreen->getLayerPitch(1);
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src3 += _townsScreen->getLayerPitch(1);
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}
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for (int w = 0; w < width * m; ++w) {
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*dst2++ = (*src3 | (*dst1 & _townsLayer2Mask[*src3]));
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*dst1 = (*src2 | (*dst1 & _townsLayer2Mask[*src2]));
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src2++;
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src3++;
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dst1++;
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}
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src1 += sp1;
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src2 = src3 + sp2;
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dst1 = dst2 + dp2;
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dst2 += dp2;
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}
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}
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_townsScreen->addDirtyRect(dstX * m, dstY * m, width * m, height * m);
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}
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void ScummEngine::towns_clearStrip(int strip) {
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if (!_townsScreen)
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return;
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int h = _screenHeight;
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int pitch = _townsScreen->getLayerPitch(0) >> 2;
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uint32 *dst1 = (uint32*)_townsScreen->getLayerPixels(0, (strip * 8 + _scrollDestOffset) % _townsScreen->getLayerWidth(0), 0);
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if (_game.version == 5) {
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dst1 += (90 * pitch);
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h = 56;
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}
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uint32 *dst2 = dst1 + 1;
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uint32 *dst3 = dst2 + 1;
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uint32 *dst4 = dst3 + 1;
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if (_townsScreen->getLayerBpp(0) == 2) {
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while (h--) {
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*dst1 = *dst2 = *dst3 = *dst4 = 0;
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dst1 += pitch;
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dst2 += pitch;
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dst3 += pitch;
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dst4 += pitch;
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}
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} else {
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while (h--) {
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*dst1 = *dst2 = 0;
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dst1 += pitch;
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dst2 += pitch;
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}
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}
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}
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void ScummEngine::requestScroll(int dir) {
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if (_enableSmoothScrolling && !_fastMode) {
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int lw = _townsScreen->getLayerWidth(0);
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// Wait for opposite direction scroll to finish.
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towns_waitForScroll(-dir);
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// WORKAROUND: In the LOOM intro the messenger nymph moves up the mountain so fast
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// (and thus accumulates so many scroll requests) that this will make the graphics
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// layer (width 512) wrap around. This causes a visible graphics glitch. The glitch
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// is exactly the same when starting the game in the UNZ emulator, so this is not
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// a mistake on my part. I work around this by adding an extra wait if the queued
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// up scroll requests exceed the critical mark. It is actually the exact same fix
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// that the SCUMM 5 games use for scrollEffect().
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towns_waitForScroll(dir, (lw - _screenWidth - 8) * dir);
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_scrollDestOffset = (_scrollDestOffset - 8 * dir) % lw;
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_scrollRequest += (8 * dir);
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towns_clearStrip(_scrollFeedStrips[dir + 1]);
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}
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redrawBGStrip(_scrollFeedStrips[dir + 1], 1);
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}
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void ScummEngine::towns_waitForScroll(int waitForDirection, int threshold) {
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while (!shouldQuit() && _townsScreen && (_scrollRequest || _townsScreen->isScrolling(waitForDirection, threshold)))
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waitForTimer(0);
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}
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void ScummEngine::towns_updateGfx() {
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if (!_townsScreen)
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return;
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// Determine whether the smooth scrolling is likely to fall behind and needs to catch up (becoming more sloppy than smooth). It depends
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// monstly on the hardware and the filter settings. Calls to _system->updateScreen() can be very expensive with the "wrong" filter setting.
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// We simply check whether the average screen update duration would fit into a 60 Hz tick. If catchup mode is triggered once, it stays on
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// permanently. Otherwise the scrolling can become very jerky when the engine keeps jumping between the settings (usually triggering it shortly
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// after the start of a scrolling, resulting in a very visible jerk, and then falling back to non-catchup after the scrolling is done).
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uint32 cur = _system->getMillis();
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if (!_refreshNeedCatchUp) {
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int dur = 0;
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for (int i = 0; i < ARRAYSIZE(_refreshDuration); ++i)
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dur += _refreshDuration[i];
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_refreshNeedCatchUp = (dur / ARRAYSIZE(_refreshDuration)) > (1000 / 60);
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}
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if (_enableSmoothScrolling) {
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while (_scrollTimer <= cur) {
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if (!_scrollTimer)
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_scrollTimer = cur;
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_scrollTimer += 1000 / 60;
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_townsScreen->scrollLayers(1, _scrollRequest);
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if (_townsScreen->isScrolling(0))
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_scrollDeltaAdjust++;
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_scrollRequest = 0;
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if (!_refreshNeedCatchUp)
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break;
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}
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}
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_townsScreen->update();
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}
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bool ScummEngine::towns_isRectInStringBox(int x1, int y1, int x2, int y2) {
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if (_game.platform == Common::kPlatformFMTowns && _charset->_hasMask && y1 <= _curStringRect.bottom && x1 <= _curStringRect.right && y2 >= _curStringRect.top && x2 >= _curStringRect.left)
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return true;
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return false;
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}
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void ScummEngine::towns_restoreCharsetBg() {
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if (_curStringRect.left != -1) {
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restoreBackground(_curStringRect, 0);
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_curStringRect.left = -1;
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_charset->_hasMask = false;
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_nextLeft = _string[0].xpos;
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}
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_nextLeft = _string[0].xpos;
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_nextTop = _string[0].ypos;
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}
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void ScummEngine::towns_scriptScrollEffect(int dir) {
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VirtScreen *vs = &_virtscr[kMainVirtScreen];
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const int stripWidth = 8;
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int destX = _gdi->_numStrips - 1;
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int srcX = 0;
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int layerW = _townsScreen->getLayerWidth(0);
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int threshold = (layerW - vs->w - stripWidth) * dir;
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if (dir == 1)
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SWAP(destX, srcX);
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// Wait for opposite direction scroll to finish.
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towns_waitForScroll(-dir);
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for (int x = 0; !shouldQuit() && x < _gdi->_numStrips; ++x) {
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_scrollDestOffset = (_scrollDestOffset - (dir << 3)) % layerW;
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uint32 nextFrame = _system->getMillis() + 1000 / 60;
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// Same as in requestScroll(): This prevents glitches from graphics layer wrapping.
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towns_waitForScroll(dir, threshold);
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_townsScreen->scrollLayers(0, dir << 3);
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towns_drawStripToScreen(vs, destX << 3, vs->topline, (srcX + (-dir * x)) << 3, 0, stripWidth, vs->h);
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waitForTimer(nextFrame - _system->getMillis());
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}
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// Wait for all scrolls to finish.
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towns_waitForScroll(0);
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}
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#ifdef USE_RGB_COLOR
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void ScummEngine::towns_setPaletteFromPtr(const byte *ptr, int numcolor) {
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setPaletteFromPtr(ptr, numcolor);
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if (_game.version == 5)
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towns_setTextPaletteFromPtr(_currentPalette);
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_townsOverrideShadowColor = 1;
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int m = 48;
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for (int i = 1; i < 16; ++i) {
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int val = _currentPalette[i * 3] + _currentPalette[i * 3 + 1] + _currentPalette[i * 3 + 2];
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if (m > val) {
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_townsOverrideShadowColor = i;
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m = val;
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}
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}
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}
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void ScummEngine::towns_setTextPaletteFromPtr(const byte *ptr) {
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memcpy(_textPalette, ptr, 48);
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}
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#endif
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void ScummEngine::towns_setupPalCycleField(int x1, int y1, int x2, int y2) {
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if (_numCyclRects >= 10)
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return;
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_cyclRects[_numCyclRects].left = x1;
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_cyclRects[_numCyclRects].top = y1;
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_cyclRects[_numCyclRects].right = x2;
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_cyclRects[_numCyclRects].bottom = y2;
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_numCyclRects++;
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_townsPaletteFlags |= 1;
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}
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void ScummEngine::towns_processPalCycleField() {
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for (int i = 0; i < _numCyclRects; i++) {
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int x1 = _cyclRects[i].left - _virtscr[kMainVirtScreen].xstart;
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int x2 = _cyclRects[i].right - _virtscr[kMainVirtScreen].xstart;
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if (x1 < 0)
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x1 = 0;
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if (x2 > 320)
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x2 = 320;
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if (x2 > 0)
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markRectAsDirty(kMainVirtScreen, x1, x2, _cyclRects[i].top, _cyclRects[i].bottom);
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}
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}
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void ScummEngine::towns_resetPalCycleFields() {
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_numCyclRects = 0;
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_townsPaletteFlags &= ~1;
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}
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const uint8 ScummEngine::_townsLayer2Mask[] = {
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0xFF, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0,
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0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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TownsScreen::TownsScreen(OSystem *system) : _system(system), _width(0), _height(0), _pitch(0), _pixelFormat(system->getScreenFormat()), _scrollOffset(0), _scrollRemainder(0), _numDirtyRects(0) {
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memset(&_layers[0], 0, sizeof(TownsScreenLayer));
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memset(&_layers[1], 0, sizeof(TownsScreenLayer));
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Graphics::Surface *s = _system->lockScreen();
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_width = s->w;
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_height = s->h;
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_pitch = s->pitch;
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_system->unlockScreen();
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setupLayer(0, _width, _height, 1, 1, 256);
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}
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TownsScreen::~TownsScreen() {
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delete[] _layers[0].pixels;
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delete[] _layers[1].pixels;
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delete[] _layers[0].bltTmpPal;
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delete[] _layers[1].bltTmpPal;
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_dirtyRects.clear();
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}
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void TownsScreen::setupLayer(int layer, int width, int height, int scaleW, int scaleH, int numCol, void *pal) {
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if (layer < 0 || layer > 1)
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return;
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TownsScreenLayer *l = &_layers[layer];
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if (numCol >> 15)
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error("TownsScreen::setupLayer(): No more than 32767 colors supported.");
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if (width <= 0 || height <= 0 || numCol < 16)
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error("TownsScreen::setupLayer(): Invalid width/height/number of colors setting.");
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l->width = width;
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l->height = height;
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l->scaleW = scaleW;
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l->scaleH = scaleH;
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l->numCol = numCol;
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l->bpp = ((numCol - 1) & 0xff00) ? 2 : 1;
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l->pitch = width * l->bpp;
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l->palette = (uint8 *)pal;
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l->hScroll = 0;
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if (l->palette && _pixelFormat.bytesPerPixel == 1)
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warning("TownsScreen::setupLayer(): Layer palette usage requires 16 bit graphics setting.\nLayer palette will be ignored.");
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delete[] l->pixels;
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l->pixels = new uint8[l->pitch * l->height];
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assert(l->pixels);
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memset(l->pixels, 0, l->pitch * l->height);
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delete[] l->bltTmpPal;
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l->bltTmpPal = (l->bpp == 1 && _pixelFormat.bytesPerPixel == 2) ? new uint16[l->numCol] : 0;
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l->enabled = true;
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_layers[0].onBottom = true;
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_layers[1].onBottom = !_layers[0].enabled;
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l->ready = true;
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}
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void TownsScreen::clearLayer(int layer) {
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if (layer < 0 || layer > 1)
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return;
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TownsScreenLayer *l = &_layers[layer];
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if (!l->ready)
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return;
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memset(l->pixels, 0, l->pitch * l->height);
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_dirtyRects.push_back(Common::Rect(_width - 1, _height - 1));
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_numDirtyRects = kFullRedraw;
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}
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void TownsScreen::fillLayerRect(int layer, int x, int y, int w, int h, int col) {
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if (layer < 0 || layer > 1 || w <= 0 || h <= 0)
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return;
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TownsScreenLayer *l = &_layers[layer];
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if (!l->ready)
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return;
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assert(x >= 0 && y >= 0 && ((x + w) * l->bpp) <= (l->pitch) && (y + h) <= (l->height));
|
|
|
|
uint8 *pos = l->pixels + y * l->pitch + x * l->bpp;
|
|
|
|
for (int i = 0; i < h; ++i) {
|
|
if (l->bpp == 2) {
|
|
for (int ii = 0; ii < w; ++ii) {
|
|
*(uint16 *)pos = col;
|
|
pos += 2;
|
|
}
|
|
pos += (l->pitch - w * 2);
|
|
} else {
|
|
memset(pos, col, w);
|
|
pos += l->pitch;
|
|
}
|
|
}
|
|
addDirtyRect(x * l->scaleW, y * l->scaleH, w * l->scaleW, h * l->scaleH);
|
|
}
|
|
|
|
uint8 *TownsScreen::getLayerPixels(int layer, int x, int y) const {
|
|
if (layer < 0 || layer > 1)
|
|
return 0;
|
|
|
|
const TownsScreenLayer *l = &_layers[layer];
|
|
if (!l->ready)
|
|
return 0;
|
|
|
|
return l->pixels + y * l->pitch + (x % l->width) * l->bpp;
|
|
}
|
|
|
|
void TownsScreen::addDirtyRect(int x, int y, int w, int h) {
|
|
if (w <= 0 || h <= 0 || _numDirtyRects > kDirtyRectsMax)
|
|
return;
|
|
|
|
if (_numDirtyRects == kDirtyRectsMax) {
|
|
// full redraw
|
|
_dirtyRects.clear();
|
|
_dirtyRects.push_back(Common::Rect(_width - 1, _height - 1));
|
|
_numDirtyRects++;
|
|
return;
|
|
}
|
|
|
|
int x2 = x + w - 1;
|
|
int y2 = y + h - 1;
|
|
|
|
assert(x >= 0 && y >= 0 && x2 <= _width && y2 <= _height);
|
|
|
|
bool skip = false;
|
|
for (Common::List<Common::Rect>::iterator r = _dirtyRects.begin(); r != _dirtyRects.end(); ++r) {
|
|
// Try to merge new rect with an existing rect (only once, since trying to merge
|
|
// more than one overlapping rect would be causing more overhead than doing any good).
|
|
if (x > r->left && x < r->right && y > r->top && y < r->bottom) {
|
|
x = r->left;
|
|
y = r->top;
|
|
skip = true;
|
|
}
|
|
|
|
if (x2 > r->left && x2 < r->right && y > r->top && y < r->bottom) {
|
|
x2 = r->right;
|
|
y = r->top;
|
|
skip = true;
|
|
}
|
|
|
|
if (x2 > r->left && x2 < r->right && y2 > r->top && y2 < r->bottom) {
|
|
x2 = r->right;
|
|
y2 = r->bottom;
|
|
skip = true;
|
|
}
|
|
|
|
if (x > r->left && x < r->right && y2 > r->top && y2 < r->bottom) {
|
|
x = r->left;
|
|
y2 = r->bottom;
|
|
skip = true;
|
|
}
|
|
|
|
if (skip) {
|
|
r->left = x;
|
|
r->top = y;
|
|
r->right = x2;
|
|
r->bottom = y2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!skip) {
|
|
_dirtyRects.push_back(Common::Rect(x, y, x2, y2));
|
|
_numDirtyRects++;
|
|
}
|
|
}
|
|
|
|
void TownsScreen::toggleLayers(int flags) {
|
|
if (flags < 0 || flags > 3)
|
|
return;
|
|
|
|
_layers[0].enabled = (flags & 1) ? true : false;
|
|
_layers[0].onBottom = true;
|
|
_layers[1].enabled = (flags & 2) ? true : false;
|
|
_layers[1].onBottom = !_layers[0].enabled;
|
|
|
|
_dirtyRects.clear();
|
|
_dirtyRects.push_back(Common::Rect(_width - 1, _height - 1));
|
|
_numDirtyRects = kFullRedraw;
|
|
|
|
Graphics::Surface *s = _system->lockScreen();
|
|
assert(s);
|
|
memset(s->getPixels(), 0, _pitch * _height);
|
|
_system->unlockScreen();
|
|
update();
|
|
|
|
_system->updateScreen();
|
|
}
|
|
|
|
void TownsScreen::scrollLayers(int flags, int offset) {
|
|
// This actually supports layer 0 only, since this is all we need.
|
|
_scrollRemainder += offset;
|
|
if (!_scrollRemainder)
|
|
return;
|
|
|
|
int step = (_scrollRemainder > 0) ? -1 : 1;
|
|
_scrollRemainder += step;
|
|
_scrollOffset = (_scrollOffset + step) % _layers[0].width;
|
|
|
|
_dirtyRects.clear();
|
|
_dirtyRects.push_back(Common::Rect(_width - 1, _height - 1));
|
|
_numDirtyRects = kFullRedraw;
|
|
|
|
for (int i = 0; i < 2; ++i) {
|
|
if (!(flags & (1 << i)))
|
|
continue;
|
|
TownsScreenLayer *l = &_layers[i];
|
|
if (l->ready)
|
|
l->hScroll = _scrollOffset % l->width;
|
|
}
|
|
}
|
|
|
|
void TownsScreen::update() {
|
|
#ifdef USE_RGB_COLOR
|
|
update16BitPalette();
|
|
updateScreenBuffer<uint16>();
|
|
#else
|
|
updateScreenBuffer<uint8>();
|
|
#endif
|
|
}
|
|
|
|
#ifdef USE_RGB_COLOR
|
|
void TownsScreen::update16BitPalette() {
|
|
for (int i = 0; i < 2; i++) {
|
|
TownsScreenLayer *l = &_layers[i];
|
|
if (!l->enabled || !l->ready)
|
|
continue;
|
|
|
|
if (_pixelFormat.bytesPerPixel == 2 && l->bpp == 1) {
|
|
if (!l->palette)
|
|
error("void TownsScreen::update16BitPalette(): No palette assigned to 8 bit layer %d", i);
|
|
for (int ic = 0; ic < l->numCol; ic++)
|
|
l->bltTmpPal[ic] = calc16BitColor(&l->palette[ic * 3]);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16 TownsScreen::calc16BitColor(const uint8 *palEntry) {
|
|
return _pixelFormat.RGBToColor(palEntry[0], palEntry[1], palEntry[2]);
|
|
}
|
|
#endif
|
|
|
|
template<typename dstPixelType, typename srcPixelType, int scaleW, int scaleH, bool srcCol4bit> void TownsScreen::transferRect(uint8 *dst, TownsScreenLayer *l, int x, int y, int w, int h) {
|
|
uint8 *dst10 = dst + y * _pitch * scaleH + x * sizeof(dstPixelType) * scaleW;
|
|
uint8 *dst20 = (scaleH == 2) ? dst10 + _pitch : 0;
|
|
int pitch = _pitch * scaleH;
|
|
|
|
int x0 = (x + l->hScroll) % l->width;
|
|
const uint8 *in0 = l->pixels + y * l->pitch + x0 * sizeof(srcPixelType);
|
|
|
|
while (h-- >= 0) {
|
|
const srcPixelType *in = (const srcPixelType*)in0;
|
|
dstPixelType *dst10a = (dstPixelType*)dst10;
|
|
dstPixelType *dst20a = (dstPixelType*)dst20;
|
|
int x1 = x0;
|
|
|
|
for (int w1 = w; w1 >= 0; w1--) {
|
|
srcPixelType col = *in++;
|
|
if (sizeof(dstPixelType) == 2) {
|
|
if (sizeof(srcPixelType) == 1) {
|
|
if (col || l->onBottom) {
|
|
if (srcCol4bit)
|
|
col = (col >> 4) & (col & 0x0f);
|
|
dstPixelType col2 = l->bltTmpPal[col];
|
|
*dst10a = col2;
|
|
if (scaleW == 2)
|
|
*++dst10a = col2;
|
|
if (scaleH == 2)
|
|
*dst20a = col2;
|
|
if (scaleW == 2 && scaleH == 2)
|
|
*++dst20a = col2;
|
|
}
|
|
dst10a++;
|
|
if (scaleH == 2)
|
|
dst20a++;
|
|
} else {
|
|
*dst10a++ = col;
|
|
if (scaleW == 2)
|
|
*dst10a++ = col;
|
|
if (scaleH == 2)
|
|
*dst20a++ = col;
|
|
if (scaleW == 2 && scaleH == 2)
|
|
*dst20a++ = col;
|
|
}
|
|
} else {
|
|
if (col || l->onBottom) {
|
|
if (srcCol4bit)
|
|
col = (col >> 4) & (col & 0x0f);
|
|
*dst10a = col;
|
|
if (scaleW == 2)
|
|
*++dst10a = col;
|
|
if (scaleH == 2)
|
|
*dst20a = col;
|
|
if (scaleW == 2 && scaleH == 2)
|
|
*++dst20a = col;
|
|
}
|
|
dst10a++;
|
|
if (scaleH == 2)
|
|
dst20a++;
|
|
}
|
|
if (++x1 == l->width) {
|
|
in -= l->width;
|
|
x1 -= l->width;
|
|
}
|
|
}
|
|
in0 += l->pitch;
|
|
dst10 += pitch;
|
|
if (scaleH == 2)
|
|
dst20 += pitch;
|
|
}
|
|
}
|
|
|
|
#ifdef USE_RGB_COLOR
|
|
template void TownsScreen::transferRect<uint16, uint16, 1, 1, false>(uint8 *dst, TownsScreenLayer *l, int x, int y, int w, int h);
|
|
template void TownsScreen::transferRect<uint16, uint16, 2, 2, false>(uint8 *dst, TownsScreenLayer *l, int x, int y, int w, int h);
|
|
template void TownsScreen::transferRect<uint16, uint8, 1, 1, true>(uint8 *dst, TownsScreenLayer *l, int x, int y, int w, int h);
|
|
#else
|
|
template void TownsScreen::transferRect<uint8, uint8, 2, 2, false>(uint8 *dst, TownsScreenLayer *l, int x, int y, int w, int h);
|
|
template void TownsScreen::transferRect<uint8, uint8, 1, 1, false>(uint8 *dst, TownsScreenLayer *l, int x, int y, int w, int h);
|
|
template void TownsScreen::transferRect<uint8, uint8, 1, 1, true>(uint8 *dst, TownsScreenLayer *l, int x, int y, int w, int h);
|
|
#endif
|
|
|
|
template<typename dstPixelType> void TownsScreen::updateScreenBuffer() {
|
|
Graphics::Surface *s = _system->lockScreen();
|
|
if (!s)
|
|
error("TownsScreen::updateOutputBuffer(): Failed to allocate screen buffer");
|
|
uint8 *dst = (uint8*)s->getPixels();
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
TownsScreenLayer *l = &_layers[i];
|
|
if (!l->enabled || !l->ready)
|
|
continue;
|
|
#ifdef USE_RGB_COLOR
|
|
if (l->bpp == 2) {
|
|
if (l->scaleH == 2 && l->scaleW == 2) {
|
|
for (Common::List<Common::Rect>::iterator r = _dirtyRects.begin(); r != _dirtyRects.end(); ++r)
|
|
transferRect<dstPixelType, uint16, 2, 2, false>(dst, l, r->left >> 1, r->top >> 1, (r->right - r->left) >> 1, (r->bottom - r->top) >> 1);
|
|
} else if (l->scaleH == 1 && l->scaleW == 1) {
|
|
for (Common::List<Common::Rect>::iterator r = _dirtyRects.begin(); r != _dirtyRects.end(); ++r)
|
|
transferRect<dstPixelType, uint16, 1, 1, false>(dst, l, r->left, r->top, r->right - r->left, r->bottom - r->top);
|
|
} else {
|
|
error("TownsScreen::updateOutputBuffer(): Unsupported scale mode");
|
|
}
|
|
} else if (l->bpp == 1) {
|
|
#else
|
|
if (l->numCol == 16) {
|
|
#endif
|
|
if (l->scaleH == 1 && l->scaleW == 1) {
|
|
for (Common::List<Common::Rect>::iterator r = _dirtyRects.begin(); r != _dirtyRects.end(); ++r)
|
|
transferRect<dstPixelType, uint8, 1, 1, true>(dst, l, r->left, r->top, r->right - r->left, r->bottom - r->top);
|
|
} else {
|
|
error("TownsScreen::updateOutputBuffer(): Unsupported scale mode");
|
|
}
|
|
#ifndef USE_RGB_COLOR
|
|
} else {
|
|
if (l->scaleH == 2 && l->scaleW == 2) {
|
|
for (Common::List<Common::Rect>::iterator r = _dirtyRects.begin(); r != _dirtyRects.end(); ++r)
|
|
transferRect<dstPixelType, uint8, 2, 2, false>(dst, l, r->left >> 1, r->top >> 1, (r->right - r->left) >> 1, (r->bottom - r->top) >> 1);
|
|
} else if (l->scaleH == 1 && l->scaleW == 1) {
|
|
for (Common::List<Common::Rect>::iterator r = _dirtyRects.begin(); r != _dirtyRects.end(); ++r)
|
|
transferRect<dstPixelType, uint8, 1, 1, false>(dst, l, r->left, r->top, r->right - r->left, r->bottom - r->top);
|
|
}
|
|
}
|
|
#else
|
|
} else {
|
|
error("TownsScreen::updateOutputBuffer(): Unsupported pixel format");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
_system->unlockScreen();
|
|
_dirtyRects.clear();
|
|
_numDirtyRects = 0;
|
|
}
|
|
|
|
#ifdef USE_RGB_COLOR
|
|
template void TownsScreen::updateScreenBuffer<uint16>();
|
|
#else
|
|
template void TownsScreen::updateScreenBuffer<uint8>();
|
|
#endif
|
|
|
|
} // End of namespace Scumm
|
|
|
|
#endif // DISABLE_TOWNS_DUAL_LAYER_MODE
|