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140 lines
3.7 KiB
C++
140 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_PARTEMITTER_H
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#define WINTERMUTE_PARTEMITTER_H
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#include "engines/wintermute/Base/BObject.h"
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#include "engines/wintermute/Base/PartForce.h"
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namespace WinterMute {
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class CBRegion;
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class CPartParticle;
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class CPartEmitter : public CBObject {
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public:
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DECLARE_PERSISTENT(CPartEmitter, CBObject)
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CPartEmitter(CBGame *inGame, CBScriptHolder *Owner);
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virtual ~CPartEmitter(void);
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int _width;
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int _height;
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int _angle1;
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int _angle2;
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float _rotation1;
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float _rotation2;
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float _angVelocity1;
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float _angVelocity2;
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float _growthRate1;
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float _growthRate2;
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bool _exponentialGrowth;
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float _velocity1;
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float _velocity2;
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bool _velocityZBased;
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float _scale1;
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float _scale2;
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bool _scaleZBased;
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int _maxParticles;
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int _lifeTime1;
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int _lifeTime2;
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bool _lifeTimeZBased;
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int _genInterval;
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int _genAmount;
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bool _running;
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int _overheadTime;
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int _maxBatches;
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int _batchesGenerated;
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RECT _border;
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int _borderThicknessLeft;
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int _borderThicknessRight;
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int _borderThicknessTop;
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int _borderThicknessBottom;
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int _fadeInTime;
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int _fadeOutTime;
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int _alpha1;
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int _alpha2;
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bool _alphaTimeBased;
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bool _useRegion;
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char *_emitEvent;
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CBScriptHolder *_owner;
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HRESULT start();
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HRESULT update();
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HRESULT display() { return display(NULL); } // To avoid shadowing the inherited display-function.
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HRESULT display(CBRegion *Region);
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HRESULT sortParticlesByZ();
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HRESULT addSprite(const char *filename);
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HRESULT removeSprite(const char *filename);
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HRESULT setBorder(int X, int Y, int Width, int Height);
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HRESULT setBorderThickness(int ThicknessLeft, int ThicknessRight, int ThicknessTop, int ThicknessBottom);
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HRESULT addForce(const char *name, CPartForce::TForceType Type, int PosX, int PosY, float Angle, float Strength);
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HRESULT removeForce(const char *name);
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CBArray<CPartForce *, CPartForce *> _forces;
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// scripting interface
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virtual CScValue *scGetProperty(const char *name);
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virtual HRESULT scSetProperty(const char *name, CScValue *value);
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virtual HRESULT scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
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virtual const char *scToString();
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private:
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CPartForce *addForceByName(const char *name);
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int static compareZ(const void *Obj1, const void *Obj2);
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HRESULT initParticle(CPartParticle *Particle, uint32 CurrentTime, uint32 TimerDelta);
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HRESULT updateInternal(uint32 CurrentTime, uint32 TimerDelta);
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uint32 _lastGenTime;
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CBArray<CPartParticle *, CPartParticle *> _particles;
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CBArray<char *, char *> _sprites;
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};
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} // end of namespace WinterMute
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#endif
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