mirror of
https://github.com/libretro/scummvm.git
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90 lines
3.1 KiB
C++
90 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_PLATFORMSDL_H
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#define WINTERMUTE_PLATFORMSDL_H
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#include "engines/wintermute/dctypes.h"
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#include "engines/wintermute/wintypes.h"
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#include "common/events.h"
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namespace WinterMute {
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class CBGame;
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//////////////////////////////////////////////////////////////////////////
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class CBPlatform {
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public:
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static int Initialize(CBGame *inGame, int argc, char *argv[]);
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static void HandleEvent(Common::Event *event);
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static AnsiString GetSystemFontPath();
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static AnsiString GetPlatformName();
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// Win32 API bindings
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static HINSTANCE ShellExecute(HWND hwnd, LPCSTR lpOperation, LPCSTR lpFile, LPCSTR lpParameters, LPCSTR lpDirectory, int nShowCmd);
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static void OutputDebugString(LPCSTR lpOutputString);
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static uint32 GetTime();
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static bool GetCursorPos(LPPOINT lpPoint);
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static bool SetCursorPos(int X, int Y);
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static bool ShowWindow(HWND hWnd, int nCmdShow);
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static bool DeleteFile(const char *lpFileName);
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static bool CopyFile(const char *from, const char *to, bool failIfExists);
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static HWND SetCapture(HWND hWnd);
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static bool ReleaseCapture();
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static bool SetForegroundWindow(HWND hWnd);
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static bool SetRectEmpty(LPRECT lprc);
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static bool IsRectEmpty(const LPRECT lprc);
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static bool PtInRect(LPRECT lprc, POINT p);
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static bool SetRect(LPRECT lprc, int left, int top, int right, int bottom);
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static bool IntersectRect(LPRECT lprcDst, const LPRECT lprcSrc1, const LPRECT lprcSrc2);
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static bool UnionRect(LPRECT lprcDst, RECT *lprcSrc1, RECT *lprcSrc2);
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static bool CopyRect(LPRECT lprcDst, RECT *lprcSrc);
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static bool OffsetRect(LPRECT lprc, int dx, int dy);
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static bool EqualRect(LPRECT rect1, LPRECT rect2);
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// string functions
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// static int stricmp(const char *str1, const char *str2);
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// static int strnicmp(const char *str1, const char *str2, size_t maxCount);
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static char *strupr(char *string);
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static char *strlwr(char *string);
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// sdl event callback
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static int SDLEventWatcher(void *userdata, Common::Event *event);
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private:
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static CBGame *Game;
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};
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} // end of namespace WinterMute
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#endif
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