mirror of
https://github.com/libretro/scummvm.git
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97 lines
2.5 KiB
C++
97 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef _DCPACKAGE_H_
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#define _DCPACKAGE_H_
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#define PACKAGE_MAGIC_1 0xDEC0ADDE
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#define PACKAGE_MAGIC_2 0x4B4E554A // "JUNK"
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#define PACKAGE_VERSION 0x00000200
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#define PACKAGE_EXTENSION "dcp"
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#include "common/stream.h"
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namespace WinterMute {
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struct TPackageHeader {
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uint32 Magic1;
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uint32 Magic2;
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uint32 PackageVersion;
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uint32 GameVersion;
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byte Priority;
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byte CD;
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bool MasterIndex;
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uint32 CreationTime;
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char Desc[100];
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uint32 NumDirs;
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// TODO: Move this out of the header.
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void readFromStream(Common::ReadStream *stream) {
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Magic1 = stream->readUint32LE();
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Magic2 = stream->readUint32LE();
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PackageVersion = stream->readUint32LE();
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GameVersion = stream->readUint32LE();
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Priority = stream->readByte();
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CD = stream->readByte();
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MasterIndex = stream->readByte();
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stream->readByte(); // To align the next byte...
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CreationTime = stream->readUint32LE();
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stream->read(Desc, 100);
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NumDirs = stream->readUint32LE();
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}
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};
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/*
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v2: uint32 DirOffset
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Dir: byte NameLength
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char Name [NameLength]
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byte CD;
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uint32 NumEntries
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Entry: byte NameLength
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char Name [NameLength]
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uint32 Offset
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uint32 Length
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uint32 CompLength
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uint32 Flags
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v2: uint32 TimeDate1
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uint32 TimeDate2 // not used
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*/
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} // end of namespace WinterMute
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#endif // _DCPACKAGE_H_
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