scummvm/engines/lure/hotspots.cpp

1066 lines
28 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "lure/hotspots.h"
#include "lure/decode.h"
#include "lure/palette.h"
#include "lure/disk.h"
#include "lure/res.h"
#include "lure/scripts.h"
#include "lure/room.h"
#include "lure/strings.h"
#include "lure/res_struct.h"
#include "lure/events.h"
namespace Lure {
Hotspot::Hotspot(HotspotData *res) {
_data = res;
_anim = NULL;
_frames = NULL;
_numFrames = 0;
_persistant = false;
_hotspotId = res->hotspotId;
_roomNumber = res->roomNumber;
_startX = res->startX;
_startY = res->startY;
_destX = res->startX;
_destY = res->startY;
_destHotspotId = 0;
_height = res->height;
_width = res->width;
_heightCopy = res->heightCopy;
_widthCopy = res->widthCopy;
_talkX = res->talkX;
_talkY = res->talkY;
_layer = res->layer;
_sequenceOffset = res->sequenceOffset;
_tickCtr = res->tickTimeout;
_actions = res->actions;
_colourOffset = res->colourOffset;
_override = Resources::getReference().getHotspotOverride(res->hotspotId);
if (_data->animRecordId != 0)
setAnimation(_data->animRecordId);
_tickHandler = HotspotTickHandlers::getHandler(_data->tickProcOffset);
}
// Special constructor used to create a voice hotspot
Hotspot::Hotspot(Hotspot *character, uint16 objType) {
_data = NULL;
_anim = NULL;
_frames = NULL;
_numFrames = 0;
_persistant = false;
_hotspotId = 0xffff;
_override = NULL;
_colourOffset = 0;
_destHotspotId = character->hotspotId();
switch (objType) {
case VOICE_ANIM_ID:
_roomNumber = character->roomNumber();
_destHotspotId = character->hotspotId();
_startX = character->x() + character->talkX() + 12;
_startY = character->y() + character->talkY() - 18;
_destX = _startX;
_destY = _startY;
_layer = 1;
_height = 18;
_width = 32;
_heightCopy = character->height() + 14;
_widthCopy = 24;
_layer = 2;
_tickHandler = HotspotTickHandlers::getHandler(VOICE_TICK_PROC_ID);
_tickCtr = 0;
setAnimation(VOICE_ANIM_ID);
break;
default:
break;
}
}
Hotspot::~Hotspot() {
if (_frames) delete _frames;
}
void Hotspot::setAnimation(uint16 newAnimId) {
Resources &r = Resources::getReference();
HotspotAnimData *tempAnim;
if (newAnimId == 0) tempAnim = NULL;
else tempAnim = r.getAnimation(newAnimId);
setAnimation(tempAnim);
}
void Hotspot::setAnimation(HotspotAnimData *newRecord) {
Disk &r = Disk::getReference();
if (_frames) {
delete _frames;
_frames = NULL;
}
_anim = NULL;
_numFrames = 0;
_frameNumber = 0;
if (!newRecord) return;
if (!r.exists(newRecord->animId)) return;
_anim = newRecord;
MemoryBlock *src = Disk::getReference().getEntry(_anim->animId);
uint16 *numEntries = (uint16 *) src->data();
uint16 *headerEntry = (uint16 *) (src->data() + 2);
if ((*numEntries > 99) || (*numEntries == 0)) {
// Wobbly, likely something wrong with the resoure
_width = 1;
_numFrames = 1;
_frameNumber = 0;
_frames = new Surface(1, 1);
_frames->data().setBytes(_colourOffset, 0, 1);
return;
}
// Calculate total needed size for output and create memory block to hold it
uint32 totalSize = 0;
for (uint16 ctr = 0; ctr < *numEntries; ++ctr, ++headerEntry) {
totalSize += (*headerEntry + 31) / 32;
}
totalSize = (totalSize + 0x81) << 4;
MemoryBlock *dest = Memory::allocate(totalSize);
uint32 srcStart = (*numEntries + 1) * sizeof(uint16) + 6;
AnimationDecoder::decode_data(src, dest, srcStart);
_numFrames = *numEntries;
_frameNumber = 0;
_frames = new Surface(_width * _numFrames, _height);
_frames->data().setBytes(_colourOffset, 0, _frames->data().size());
byte *pSrc = dest->data() + 0x40;
byte *pDest;
headerEntry = (uint16 *) (src->data() + 2);
MemoryBlock &mDest = _frames->data();
for (uint16 frameCtr = 0; frameCtr < _numFrames; ++frameCtr, ++headerEntry) {
// Copy over the frame, applying the colour offset to each nibble
for (uint16 yPos = 0; yPos < _height; ++yPos) {
pDest = mDest.data() + (yPos * _numFrames + frameCtr) * _width;
for (uint16 ctr = 0; ctr < _width / 2; ++ctr) {
*pDest++ = _colourOffset + (*pSrc >> 4);
*pDest++ = _colourOffset + (*pSrc & 0xf);
++pSrc;
}
}
}
delete src;
delete dest;
}
void Hotspot::copyTo(Surface *dest) {
int16 xPos = _startX;
int16 yPos = _startY;
uint16 hWidth = _width;
uint16 hHeight = _height;
Rect r(_frameNumber * hWidth, 0, (_frameNumber + 1) * hWidth - 1,
hHeight - 1);
if (yPos < 0) {
if (yPos + hHeight <= 0)
// Completely off screen, so don't display
return;
// Reduce the source rectangle to only the on-screen portion
r.top = -yPos;
yPos = 0;
}
if (xPos < 0) {
if (xPos + hWidth <= 0)
// Completely off screen, so don't display
return;
// Reduce the source rectangle to only the on-screen portion
r.left = -xPos;
xPos = 0;
}
if (xPos >= FULL_SCREEN_WIDTH)
return;
else if (xPos + hWidth > FULL_SCREEN_WIDTH)
r.right = (_frameNumber * hWidth) + (FULL_SCREEN_WIDTH - xPos) - 1;
if (yPos >= FULL_SCREEN_HEIGHT)
return;
else if (yPos + hHeight > FULL_SCREEN_HEIGHT)
r.bottom = FULL_SCREEN_HEIGHT - yPos - 1;
_frames->copyTo(dest, r, (uint16) xPos, (uint16) yPos, _colourOffset);
}
void Hotspot::incFrameNumber() {
++_frameNumber;
if (_frameNumber >= _numFrames)
_frameNumber = 0;
}
bool Hotspot::isActiveAnimation() {
return ((_numFrames != 0) && (_layer != 0));
}
uint16 Hotspot::nameId() {
if (_data == NULL)
return 0;
else
return _data->nameId;
}
void Hotspot::setPosition(int16 newX, int16 newY) {
_startX = newX;
_startY = newY;
if (_data) {
_data->startX = newX;
_data->startY = newY;
}
}
void Hotspot::setSize(uint16 newWidth, uint16 newHeight) {
_width = newWidth;
_height = newHeight;
}
bool Hotspot::executeScript() {
if (_data->sequenceOffset == 0)
return false;
else
return HotspotScript::execute(this);
}
void Hotspot::tick() {
_tickHandler(*this);
}
void Hotspot::setTickProc(uint16 newVal) {
if (_data)
_data->tickProcOffset = newVal;
_tickHandler = HotspotTickHandlers::getHandler(newVal);
}
void Hotspot::walkTo(int16 endPosX, int16 endPosY, uint16 destHotspot, bool immediate) {
_destX = endPosX;
_destY = endPosY - _height;
_destHotspotId = destHotspot;
if (immediate)
setPosition(_destX, _destY);
}
void Hotspot::setDirection(Direction dir) {
switch (dir) {
case UP:
setFrameNumber(_anim->upFrame);
break;
case DOWN:
setFrameNumber(_anim->downFrame);
break;
case LEFT:
setFrameNumber(_anim->leftFrame);
break;
case RIGHT:
setFrameNumber(_anim->rightFrame);
break;
default:
break;
}
}
/*-------------------------------------------------------------------------*/
/* Hotspot action handling */
/* */
/*-------------------------------------------------------------------------*/
uint16 validRoomExitHotspots[] = {0x2711, 0x2712, 0x2714, 0x2715, 0x2716, 0x2717,
0x2718, 0x2719, 0x271A, 0x271E, 0x271F, 0x2720, 0x2721, 0x2722, 0x2725, 0x2726,
0x2729, 0x272A, 0x272B, 0x272C, 0x272D, 0x272E, 0x272F, 0};
bool Hotspot::isRoomExit(uint16 id) {
for (uint16 *p = &validRoomExitHotspots[0]; *p != 0; ++p)
if (*p == id) return true;
return false;
}
void Hotspot::doAction(Action action, HotspotData *hotspot) {
switch (action) {
case GET:
doGet(hotspot);
break;
case PUSH:
case PULL:
case OPERATE:
doOperate(hotspot, action);
break;
case OPEN:
doOpen(hotspot);
break;
case CLOSE:
doClose(hotspot);
break;
case LOCK:
doSimple(hotspot, LOCK);
break;
case UNLOCK:
doSimple(hotspot, UNLOCK);
break;
case USE:
doUse(hotspot);
break;
case GIVE:
doGive(hotspot);
break;
case TALK_TO:
doTalkTo(hotspot);
break;
case TELL:
doTell(hotspot);
break;
case LOOK:
doLook();
break;
case LOOK_AT:
doLookAt(hotspot);
break;
case LOOK_THROUGH:
doSimple(hotspot, LOOK_THROUGH);
break;
case ASK:
doAsk(hotspot);
break;
case DRINK:
doDrink();
break;
case STATUS:
doStatus();
break;
case BRIBE:
doBribe(hotspot);
break;
case EXAMINE:
doExamine();
break;
default:
doSimple(hotspot, action);
break;
}
}
void Hotspot::doGet(HotspotData *hotspot) {
Resources &res = Resources::getReference();
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, GET);
if (sequenceOffset >= 0x8000) {
Dialog::showMessage(sequenceOffset, hotspotId());
return;
}
if (sequenceOffset != 0) {
uint16 result = Script::execute(sequenceOffset);
if (result == 1) return;
else if (result != 0) {
Dialog::showMessage(result, hotspotId());
return;
}
}
// Move hotspot into characters's inventory
hotspot->roomNumber = hotspotId();
if (hotspot->hotspotId < START_NONVISUAL_HOTSPOT_ID) {
// Deactive hotspot animation
Resources::getReference().deactivateHotspot(hotspot->hotspotId);
// Remove any 'on the ground' description for the hotspot
hotspot->descId2 = 0;
}
}
void Hotspot::doOperate(HotspotData *hotspot, Action action) {
Resources &res = Resources::getReference();
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, action);
if (sequenceOffset >= 0x8000) {
Dialog::showMessage(sequenceOffset, hotspotId());
} else if (sequenceOffset != 0) {
uint16 result = Script::execute(sequenceOffset);
if (result > 1)
Dialog::showMessage(result, hotspotId());
}
}
void Hotspot::doOpen(HotspotData *hotspot) {
Resources &res = Resources::getReference();
RoomExitJoinData *joinRec;
if (isRoomExit(hotspot->hotspotId)) {
joinRec = res.getExitJoin(hotspot->hotspotId);
if (!joinRec->blocked) {
// Room exit is already open
Dialog::showMessage(4, hotspotId());
// TODO: jmp loc_1102
return;
}
}
// TODO: Call to sub_107 and checking the results, then sub_110
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, OPEN);
if (sequenceOffset >= 0x8000) {
// Message to display
Dialog::showMessage(sequenceOffset, hotspotId());
} else if (sequenceOffset != 0) {
// Otherwise handle script
uint16 result = Script::execute(sequenceOffset);
if (result == 0) {
joinRec = res.getExitJoin(hotspot->hotspotId);
if (joinRec->blocked) {
joinRec->blocked = 0;
if (hotspotId() != PLAYER_ID) {
// TODO: HS[44h]=3, HS[42h]W = 4
}
}
} else if (result != 1) {
// TODO: Figure out: if Hotspot-rec[60h] != 0, then set = 4
Dialog::showMessage(result, hotspotId());
}
}
}
void Hotspot::doClose(HotspotData *hotspot) {
Resources &res = Resources::getReference();
RoomExitJoinData *joinRec;
if (isRoomExit(hotspot->hotspotId)) {
joinRec = res.getExitJoin(hotspot->hotspotId);
if (joinRec->blocked) {
// Room exit is already closed/blocked
Dialog::showMessage(3, hotspotId());
// TODO: jmp sub_129
return;
}
}
// TODO: Call to sub_107 and checking the results, then sub_110
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, CLOSE);
if (sequenceOffset >= 0x8000) {
// Message to display
Dialog::showMessage(sequenceOffset, hotspotId());
} else if (sequenceOffset != 0) {
// Otherwise handle script
uint16 result = Script::execute(sequenceOffset);
if (result != 0) {
Dialog::showMessage(result, hotspotId());
} else {
joinRec = res.getExitJoin(hotspot->hotspotId);
if (!joinRec->blocked) {
// Close the door
// TODO: Decode sub_183 - does check to see if door is 'jammed', but
// a cursory inspection seems to indicate that the routine is more
// concerned with checking if any character is blocking the door
// if (!sub183(joinRec->0Dh) || !sub183(joinRec->0Fh)) {
// Dialog::showMessage(2, hotspotId());
// } else {
joinRec->blocked = 1;
// }
}
}
}
}
void Hotspot::doUse(HotspotData *hotspot) {
Resources &res = Resources::getReference();
// uint16 usedId = res.fieldList().getField(USE_HOTSPOT_ID);
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, USE);
if (sequenceOffset >= 0x8000) {
Dialog::showMessage(sequenceOffset, hotspotId());
} else if (sequenceOffset == 0) {
Dialog::showMessage(17, hotspotId());
} else {
uint16 result = Script::execute(sequenceOffset);
if (result != 0)
Dialog::showMessage(result, hotspotId());
}
}
void Hotspot::doGive(HotspotData *hotspot) {
Resources &res = Resources::getReference();
uint16 usedId = res.fieldList().getField(USE_HOTSPOT_ID);
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, GIVE);
if (sequenceOffset >= 0x8000) {
Dialog::showMessage(sequenceOffset, hotspotId());
} else {
uint16 result = Script::execute(sequenceOffset);
if (result == 0x3E7) {
// TODO
} else if (result == 0) {
// Move item into character's inventory
HotspotData *usedItem = res.getHotspot(usedId);
usedItem->roomNumber = hotspotId();
} else if (result > 1) {
// TODO
}
}
}
void Hotspot::doTalkTo(HotspotData *hotspot) {
// TODO: still some work at start
if ((hotspot->hotspotId != 0x3EA) && ((hotspot->roomNumber != 28) ||
(hotspot->hotspotId != 0x3EB))) {
// sub_107 call and after check
}
// Validate character is in player's room - since currently you can activate
// hotspots when you're not in the room
if (hotspot->roomNumber != hotspot->roomNumber) return;
Resources &res = Resources::getReference();
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, TALK_TO);
if (sequenceOffset >= 0x8000) {
Dialog::showMessage(sequenceOffset, hotspotId());
} else if (sequenceOffset == 0) {
startTalk(hotspot);
} else {
uint16 result = Script::execute(sequenceOffset);
if (result == 0) {
// Start talking with character
startTalk(hotspot);
}
}
}
void Hotspot::doTell(HotspotData *hotspot) {
// TODO
}
void Hotspot::doLook() {
Dialog::show(Room::getReference().descId());
}
void Hotspot::doLookAt(HotspotData *hotspot) {
Resources &res = Resources::getReference();
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, LOOK_AT);
if (sequenceOffset >= 0x8000) {
Dialog::showMessage(sequenceOffset, hotspotId());
} else {
if (sequenceOffset != 0)
sequenceOffset = Script::execute(sequenceOffset);
if (sequenceOffset == 0) {
uint16 descId = (hotspot->descId2 != 0) ? hotspot->descId2 : hotspot->descId;
Dialog::show(descId);
}
}
}
void Hotspot::doAsk(HotspotData *hotspot) {
// TODO
}
void Hotspot::doDrink() {
Resources &res = Resources::getReference();
uint16 usedId = res.fieldList().getField(USE_HOTSPOT_ID);
HotspotData *hotspot = res.getHotspot(usedId);
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, DRINK);
if (sequenceOffset >= 0x8000) {
Dialog::showMessage(sequenceOffset, hotspotId());
} else if (sequenceOffset == 0) {
Dialog::showMessage(22, hotspotId());
} else {
uint16 result = Script::execute(sequenceOffset);
if (result == 0) {
// Item has been drunk, so remove item from game
hotspot->roomNumber = 0;
} else if (result != 1) {
Dialog::showMessage(result, hotspotId());
}
}
}
// doStatus
// Handle the status window
void Hotspot::doStatus() {
char buffer[MAX_DESC_SIZE];
uint16 numItems = 0;
StringData &strings = StringData::getReference();
Resources &resources = Resources::getReference();
Room &room = Room::getReference();
strings.getString(room.roomNumber(), buffer, NULL, NULL);
strcat(buffer, "\n\nYou are carrying ");
// Scan through the list and add in any items assigned to the player
HotspotDataList &list = resources.hotspotData();
HotspotDataList::iterator i;
for (i = list.begin(); i != list.end(); ++i) {
HotspotData *rec = *i;
if (rec->roomNumber == PLAYER_ID) {
if (numItems++ == 0) strcat(buffer, ": ");
else strcat(buffer, ", ");
strings.getString(rec->nameId, buffer + strlen(buffer), NULL, NULL);
}
}
// If there were no items, add in the word 'nothing'
if (numItems == 0) strcat(buffer, "nothing.");
// If the player has money, add it in
uint16 numGroats = resources.fieldList().numGroats();
if (numGroats > 0) {
sprintf(buffer + strlen(buffer), "\n\nYou have %d groat", numGroats);
if (numGroats > 1) strcat(buffer, "s");
}
// Display the dialog
Screen &screen = Screen::getReference();
Mouse &mouse = Mouse::getReference();
mouse.cursorOff();
Surface *s = Surface::newDialog(INFO_DIALOG_WIDTH, buffer);
s->copyToScreen(INFO_DIALOG_X, (FULL_SCREEN_HEIGHT-s->height())/2);
Events::getReference().waitForPress();
screen.update();
mouse.cursorOn();
}
void Hotspot::doBribe(HotspotData *hotspot) {
Dialog::show("Yet to do");
}
void Hotspot::doExamine() {
Resources &res = Resources::getReference();
uint16 usedId = res.fieldList().getField(USE_HOTSPOT_ID);
HotspotData *hotspot = res.getHotspot(usedId);
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, EXAMINE);
if (sequenceOffset >= 0x8000) {
Dialog::showMessage(sequenceOffset, hotspotId());
} else {
if (sequenceOffset != 0)
sequenceOffset = Script::execute(sequenceOffset);
if (sequenceOffset == 0) {
Dialog::show(hotspot->descId);
}
}
}
void Hotspot::doSimple(HotspotData *hotspot, Action action) {
Resources &res = Resources::getReference();
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, action);
if (sequenceOffset >= 0x8000) {
Dialog::showMessage(sequenceOffset, hotspotId());
} else if (sequenceOffset != 0) {
Script::execute(sequenceOffset);
}
}
void Hotspot::startTalk(HotspotData *charHotspot) {
Resources &res = Resources::getReference();
uint16 talkIndex;
setTickProc(TALK_TICK_PROC_ID); // Set for providing talk listing
// Get offset of talk set to use
TalkHeaderData *headerEntry = res.getTalkHeader(charHotspot->hotspotId);
uint16 talkOffset;
// Calculate talk index to use
if (charHotspot->nameId == STRANGER_ID)
talkIndex = 0;
else
talkIndex = res.fieldList().getField(TALK_INDEX) + 1;
talkOffset = headerEntry->getEntry(talkIndex);
// Set the active talk data
res.setTalkStartEntry(0);
res.setTalkData(talkOffset);
if (!res.getTalkData())
error("Talk failed - invalid offset: Character=%xh, index=%d, offset=%xh",
charHotspot->hotspotId, talkIndex, talkOffset);
}
/*------------------------------------------------------------------------*/
HandlerMethodPtr HotspotTickHandlers::getHandler(uint16 procOffset) {
switch (procOffset) {
case 0x7F3A:
return standardAnimHandler;
case 0x7207:
return roomExitAnimHandler;
case PLAYER_TICK_PROC_ID:
return playerAnimHandler;
case 0x7F69:
return droppingTorchAnimHandler;
case 0x8009:
return fireAnimHandler;
case TALK_TICK_PROC_ID:
return talkAnimHandler;
case 0x8241:
return headAnimationHandler;
default:
return defaultHandler;
}
}
void HotspotTickHandlers::defaultHandler(Hotspot &h) {
// No handling done
}
void HotspotTickHandlers::standardAnimHandler(Hotspot &h) {
if (h.tickCtr() > 0)
h.setTickCtr(h.tickCtr() - 1);
else
h.executeScript();
}
void HotspotTickHandlers::roomExitAnimHandler(Hotspot &h) {
RoomExitJoinData *rec = Resources::getReference().getExitJoin(h.hotspotId());
if (!rec) return;
byte *currentFrame, *destFrame;
if (rec->hotspot1Id == h.hotspotId()) {
currentFrame = &rec->h1CurrentFrame;
destFrame = &rec->h1DestFrame;
} else {
currentFrame = &rec->h2CurrentFrame;
destFrame = &rec->h2DestFrame;
}
if ((rec->blocked != 0) && (*currentFrame != *destFrame)) {
// sub_178
++*currentFrame;
if (*currentFrame != *destFrame) {
// cx=1 => sub_184
}
} else if ((rec->blocked == 0) && (*currentFrame != 0)) {
// sub_179
if (*currentFrame == *destFrame) {
// sub_184 and other stuff TODO
}
--*currentFrame;
}
h.setFrameNumber(*currentFrame);
}
void HotspotTickHandlers::playerAnimHandler(Hotspot &h) {
int16 xPos = h.x();
int16 yPos = h.y();
if ((xPos == h.destX()) && (yPos == h.destY())) return;
HotspotAnimData &anim = h.anim();
int16 xDiff = h.destX() - h.x();
int16 yDiff = h.destY() - h.y();
int16 xChange, yChange;
uint16 nextFrame;
MovementDataList *moves;
if ((yDiff < 0) && (xDiff <= 0)) moves = &anim.upFrames;
else if (xDiff < 0) moves = &anim.leftFrames;
else if (yDiff > 0) moves = &anim.downFrames;
else moves = &anim.rightFrames;
// Get movement amount and next frame number
moves->getFrame(h.frameNumber(), xChange, yChange, nextFrame);
xPos += xChange; yPos += yChange;
// Make sure that the move amount doesn't overstep the destination X/Y
if ((yDiff < 0) && (yPos < h.destY())) yPos = h.destY();
else if ((xDiff < 0) && (xPos < h.destX())) xPos = h.destX();
else if ((yDiff > 0) && (yPos > h.destY())) yPos = h.destY();
else if ((xDiff > 0) && (xPos > h.destX())) xPos = h.destX();
// Check to see if player has entered an exit area
RoomData *roomData = Resources::getReference().getRoom(h.roomNumber());
Room &room = Room::getReference();
bool charInRoom = room.roomNumber() == h.roomNumber();
RoomExitData *exitRec = roomData->exits.checkExits(xPos, yPos + h.height());
if (!exitRec) {
h.setPosition(xPos, yPos);
h.setFrameNumber(nextFrame);
} else {
h.setRoomNumber(exitRec->roomNumber);
h.walkTo(exitRec->x, exitRec->y, 0, true);
if (exitRec->direction != NO_DIRECTION)
h.setDirection(exitRec->direction);
if (charInRoom)
room.setRoomNumber(exitRec->roomNumber, false);
}
}
void HotspotTickHandlers::droppingTorchAnimHandler(Hotspot &h) {
if (h.tickCtr() > 0)
h.setTickCtr(h.tickCtr() - 1);
else {
bool result = h.executeScript();
if (result) {
// Changeover to the fire on the straw
Resources &res = Resources::getReference();
res.deactivateHotspot(h.hotspotId());
res.activateHotspot(0x41C);
// Enable the fire and activate it's animation
HotspotData *fire = res.getHotspot(0x418);
fire->flags |= 0x80;
fire->loadOffset = 0x7172;
res.activateHotspot(0x418);
}
}
}
void HotspotTickHandlers::fireAnimHandler(Hotspot &h) {
standardAnimHandler(h);
// TODO: figure out remainder of method
}
// Special variables used across multiple calls to talkAnimHandler
static TalkEntryData *_talkResponse;
void HotspotTickHandlers::talkAnimHandler(Hotspot &h) {
// Talk handler
Resources &res = Resources::getReference();
Room &room = Room::getReference();
ValueTableData &fields = res.fieldList();
StringData &strings = StringData::getReference();
Screen &screen = Screen::getReference();
Mouse &mouse = Mouse::getReference();
TalkSelections &talkSelections = res.getTalkSelections();
TalkData *data = res.getTalkData();
TalkEntryList &entries = data->entries;
char buffer[MAX_DESC_SIZE];
Rect r;
int lineNum, numLines;
int selectedLine, responseNumber;
bool showSelections, keepTalkingFlag;
TalkEntryList::iterator i;
TalkEntryData *entry;
uint16 result, descId, charId;
switch (res.getTalkState()) {
case TALK_NONE:
// Handle initial setup of talking options
// Reset talk entry pointer list
for (lineNum = 0; lineNum < MAX_TALK_SELECTIONS; ++lineNum)
talkSelections[lineNum] = NULL;
// Loop through list to find entries to display
_talkResponse = NULL;
numLines = 0;
showSelections = false;
i = entries.begin();
for (lineNum = 0; lineNum < res.getTalkStartEntry(); ++lineNum)
if (i != entries.end()) ++i;
for (; i != entries.end(); ++i) {
entry = *i;
uint8 flags = (uint8) (entry->descId >> 14);
if (flags == 3)
// Skip the entry
continue;
uint16 sequenceOffset = entry->preSequenceId & 0x3fff;
bool showLine = sequenceOffset == 0;
if (!showLine)
showLine = Script::execute(sequenceOffset) != 0;
if (showLine) {
talkSelections[numLines++] = entry;
showSelections |= (entry->descId & 0x3fff) != TALK_MAGIC_ID;
}
if ((entry->preSequenceId & 0x8000) != 0) break;
}
if (showSelections && (numLines > 1))
res.setTalkState(TALK_SELECT);
else {
res.setTalkState(TALK_RESPOND);
res.setTalkSelection(1);
}
break;
case TALK_SELECT:
r.left = 0; r.right = FULL_SCREEN_WIDTH - 1;
selectedLine = mouse.y() / MENUBAR_Y_SIZE;
if ((selectedLine > MAX_TALK_SELECTIONS) || ((selectedLine != 0) &&
!talkSelections[selectedLine-1]))
selectedLine = 0;
for (lineNum = 0; lineNum < MAX_TALK_SELECTIONS; ++lineNum) {
if (!talkSelections[lineNum]) break;
entry = talkSelections[lineNum];
strings.getString(entry->descId & 0x3fff, buffer, NULL, NULL);
// Clear line
r.top = (lineNum + 1) * MENUBAR_Y_SIZE;
r.bottom = r.top + MENUBAR_Y_SIZE - 1;
screen.screen().fillRect(r, 0);
// Display line
byte colour = (lineNum+1 == selectedLine) ?
DIALOG_WHITE_COLOUR : DIALOG_TEXT_COLOUR;
screen.screen().writeString(r.left, r.top, buffer, false, colour);
}
if ((!mouse.lButton() && !mouse.rButton()) || (selectedLine == 0))
break;
// Set the talk response index to use
res.setTalkSelection(selectedLine);
res.setTalkState(TALK_RESPOND);
break;
case TALK_RESPOND:
// Handle initial response to show the question in a talk dialog if needed
selectedLine = res.getTalkSelection();
entry = talkSelections[selectedLine-1];
descId = entry->descId & 0x3fff;
entry->descId |= 0x4000;
if (descId != TALK_MAGIC_ID) {
// Set up to display the question in a talk dialog
room.setTalkDialog(PLAYER_ID, descId);
res.setTalkState(TALK_RESPONSE_WAIT);
} else {
res.setTalkState(TALK_RESPOND_2);
}
break;
case TALK_RESPOND_2:
if (!_talkResponse) {
// Handles bringing up the response talk dialog
charId = fields.getField(ACTIVE_HOTSPOT_ID);
selectedLine = res.getTalkSelection();
entry = talkSelections[selectedLine-1];
responseNumber = entry->postSequenceId;
if ((responseNumber & 0x8000) != 0)
responseNumber = Script::execute(responseNumber & 0x7fff);
do {
_talkResponse = res.getTalkData()->getResponse(responseNumber);
if (!_talkResponse->preSequenceId) break;
responseNumber = Script::execute(_talkResponse->preSequenceId);
} while (responseNumber != TALK_RESPONSE_MAGIC_ID);
descId = _talkResponse->descId;
if ((descId & 0x8000) != 0)
descId = Script::execute(descId & 0x7fff);
if (descId != TALK_MAGIC_ID) {
room.setTalkDialog(charId, descId);
res.setTalkState(TALK_RESPONSE_WAIT);
return;
}
}
// Handle checking whether to keep talking
result = _talkResponse->postSequenceId;
if (result == 0xffff)
keepTalkingFlag = false;
else {
if ((result & 0x8000) == 0)
keepTalkingFlag = true;
else {
result = Script::execute(result & 0x7fff);
keepTalkingFlag = result != 0xffff;
}
}
if (keepTalkingFlag) {
// Reset for loading the next set of talking options
res.setTalkStartEntry(result);
res.setTalkState(TALK_NONE);
} else {
// End the conversation
res.getActiveHotspot(PLAYER_ID)->setTickProc(PLAYER_TICK_PROC_ID);
res.setTalkData(0);
res.setCurrentAction(NONE);
res.setTalkState(TALK_NONE);
}
break;
case TALK_RESPONSE_WAIT:
// Keeps waiting while a talk dialog is active
break;
}
}
void HotspotTickHandlers::headAnimationHandler(Hotspot &h) {
Resources &res = Resources::getReference();
Hotspot *character = res.getActiveHotspot(PLAYER_ID);
uint16 frameNumber = 0;
if (character->y() < 79) {
//character = res.getActiveHotspot(RATPOUCH_ID);
frameNumber = 1;
} else {
if (character->x() < 72) frameNumber = 0;
else if (character->x() < 172) frameNumber = 1;
else frameNumber = 2;
}
h.setFrameNumber(frameNumber);
}
} // end of namespace Lure