mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
9496df6f1b
svn-id: r20768
1066 lines
28 KiB
C++
1066 lines
28 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "lure/hotspots.h"
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#include "lure/decode.h"
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#include "lure/palette.h"
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#include "lure/disk.h"
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#include "lure/res.h"
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#include "lure/scripts.h"
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#include "lure/room.h"
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#include "lure/strings.h"
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#include "lure/res_struct.h"
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#include "lure/events.h"
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namespace Lure {
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Hotspot::Hotspot(HotspotData *res) {
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_data = res;
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_anim = NULL;
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_frames = NULL;
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_numFrames = 0;
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_persistant = false;
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_hotspotId = res->hotspotId;
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_roomNumber = res->roomNumber;
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_startX = res->startX;
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_startY = res->startY;
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_destX = res->startX;
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_destY = res->startY;
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_destHotspotId = 0;
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_height = res->height;
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_width = res->width;
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_heightCopy = res->heightCopy;
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_widthCopy = res->widthCopy;
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_talkX = res->talkX;
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_talkY = res->talkY;
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_layer = res->layer;
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_sequenceOffset = res->sequenceOffset;
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_tickCtr = res->tickTimeout;
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_actions = res->actions;
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_colourOffset = res->colourOffset;
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_override = Resources::getReference().getHotspotOverride(res->hotspotId);
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if (_data->animRecordId != 0)
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setAnimation(_data->animRecordId);
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_tickHandler = HotspotTickHandlers::getHandler(_data->tickProcOffset);
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}
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// Special constructor used to create a voice hotspot
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Hotspot::Hotspot(Hotspot *character, uint16 objType) {
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_data = NULL;
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_anim = NULL;
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_frames = NULL;
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_numFrames = 0;
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_persistant = false;
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_hotspotId = 0xffff;
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_override = NULL;
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_colourOffset = 0;
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_destHotspotId = character->hotspotId();
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switch (objType) {
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case VOICE_ANIM_ID:
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_roomNumber = character->roomNumber();
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_destHotspotId = character->hotspotId();
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_startX = character->x() + character->talkX() + 12;
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_startY = character->y() + character->talkY() - 18;
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_destX = _startX;
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_destY = _startY;
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_layer = 1;
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_height = 18;
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_width = 32;
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_heightCopy = character->height() + 14;
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_widthCopy = 24;
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_layer = 2;
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_tickHandler = HotspotTickHandlers::getHandler(VOICE_TICK_PROC_ID);
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_tickCtr = 0;
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setAnimation(VOICE_ANIM_ID);
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break;
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default:
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break;
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}
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}
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Hotspot::~Hotspot() {
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if (_frames) delete _frames;
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}
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void Hotspot::setAnimation(uint16 newAnimId) {
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Resources &r = Resources::getReference();
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HotspotAnimData *tempAnim;
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if (newAnimId == 0) tempAnim = NULL;
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else tempAnim = r.getAnimation(newAnimId);
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setAnimation(tempAnim);
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}
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void Hotspot::setAnimation(HotspotAnimData *newRecord) {
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Disk &r = Disk::getReference();
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if (_frames) {
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delete _frames;
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_frames = NULL;
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}
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_anim = NULL;
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_numFrames = 0;
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_frameNumber = 0;
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if (!newRecord) return;
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if (!r.exists(newRecord->animId)) return;
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_anim = newRecord;
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MemoryBlock *src = Disk::getReference().getEntry(_anim->animId);
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uint16 *numEntries = (uint16 *) src->data();
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uint16 *headerEntry = (uint16 *) (src->data() + 2);
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if ((*numEntries > 99) || (*numEntries == 0)) {
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// Wobbly, likely something wrong with the resoure
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_width = 1;
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_numFrames = 1;
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_frameNumber = 0;
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_frames = new Surface(1, 1);
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_frames->data().setBytes(_colourOffset, 0, 1);
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return;
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}
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// Calculate total needed size for output and create memory block to hold it
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uint32 totalSize = 0;
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for (uint16 ctr = 0; ctr < *numEntries; ++ctr, ++headerEntry) {
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totalSize += (*headerEntry + 31) / 32;
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}
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totalSize = (totalSize + 0x81) << 4;
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MemoryBlock *dest = Memory::allocate(totalSize);
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uint32 srcStart = (*numEntries + 1) * sizeof(uint16) + 6;
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AnimationDecoder::decode_data(src, dest, srcStart);
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_numFrames = *numEntries;
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_frameNumber = 0;
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_frames = new Surface(_width * _numFrames, _height);
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_frames->data().setBytes(_colourOffset, 0, _frames->data().size());
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byte *pSrc = dest->data() + 0x40;
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byte *pDest;
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headerEntry = (uint16 *) (src->data() + 2);
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MemoryBlock &mDest = _frames->data();
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for (uint16 frameCtr = 0; frameCtr < _numFrames; ++frameCtr, ++headerEntry) {
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// Copy over the frame, applying the colour offset to each nibble
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for (uint16 yPos = 0; yPos < _height; ++yPos) {
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pDest = mDest.data() + (yPos * _numFrames + frameCtr) * _width;
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for (uint16 ctr = 0; ctr < _width / 2; ++ctr) {
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*pDest++ = _colourOffset + (*pSrc >> 4);
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*pDest++ = _colourOffset + (*pSrc & 0xf);
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++pSrc;
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}
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}
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}
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delete src;
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delete dest;
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}
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void Hotspot::copyTo(Surface *dest) {
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int16 xPos = _startX;
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int16 yPos = _startY;
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uint16 hWidth = _width;
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uint16 hHeight = _height;
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Rect r(_frameNumber * hWidth, 0, (_frameNumber + 1) * hWidth - 1,
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hHeight - 1);
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if (yPos < 0) {
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if (yPos + hHeight <= 0)
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// Completely off screen, so don't display
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return;
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// Reduce the source rectangle to only the on-screen portion
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r.top = -yPos;
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yPos = 0;
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}
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if (xPos < 0) {
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if (xPos + hWidth <= 0)
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// Completely off screen, so don't display
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return;
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// Reduce the source rectangle to only the on-screen portion
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r.left = -xPos;
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xPos = 0;
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}
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if (xPos >= FULL_SCREEN_WIDTH)
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return;
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else if (xPos + hWidth > FULL_SCREEN_WIDTH)
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r.right = (_frameNumber * hWidth) + (FULL_SCREEN_WIDTH - xPos) - 1;
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if (yPos >= FULL_SCREEN_HEIGHT)
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return;
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else if (yPos + hHeight > FULL_SCREEN_HEIGHT)
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r.bottom = FULL_SCREEN_HEIGHT - yPos - 1;
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_frames->copyTo(dest, r, (uint16) xPos, (uint16) yPos, _colourOffset);
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}
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void Hotspot::incFrameNumber() {
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++_frameNumber;
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if (_frameNumber >= _numFrames)
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_frameNumber = 0;
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}
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bool Hotspot::isActiveAnimation() {
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return ((_numFrames != 0) && (_layer != 0));
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}
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uint16 Hotspot::nameId() {
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if (_data == NULL)
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return 0;
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else
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return _data->nameId;
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}
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void Hotspot::setPosition(int16 newX, int16 newY) {
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_startX = newX;
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_startY = newY;
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if (_data) {
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_data->startX = newX;
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_data->startY = newY;
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}
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}
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void Hotspot::setSize(uint16 newWidth, uint16 newHeight) {
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_width = newWidth;
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_height = newHeight;
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}
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bool Hotspot::executeScript() {
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if (_data->sequenceOffset == 0)
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return false;
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else
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return HotspotScript::execute(this);
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}
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void Hotspot::tick() {
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_tickHandler(*this);
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}
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void Hotspot::setTickProc(uint16 newVal) {
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if (_data)
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_data->tickProcOffset = newVal;
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_tickHandler = HotspotTickHandlers::getHandler(newVal);
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}
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void Hotspot::walkTo(int16 endPosX, int16 endPosY, uint16 destHotspot, bool immediate) {
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_destX = endPosX;
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_destY = endPosY - _height;
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_destHotspotId = destHotspot;
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if (immediate)
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setPosition(_destX, _destY);
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}
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void Hotspot::setDirection(Direction dir) {
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switch (dir) {
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case UP:
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setFrameNumber(_anim->upFrame);
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break;
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case DOWN:
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setFrameNumber(_anim->downFrame);
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break;
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case LEFT:
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setFrameNumber(_anim->leftFrame);
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break;
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case RIGHT:
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setFrameNumber(_anim->rightFrame);
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break;
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default:
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break;
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}
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}
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/*-------------------------------------------------------------------------*/
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/* Hotspot action handling */
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/* */
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/*-------------------------------------------------------------------------*/
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uint16 validRoomExitHotspots[] = {0x2711, 0x2712, 0x2714, 0x2715, 0x2716, 0x2717,
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0x2718, 0x2719, 0x271A, 0x271E, 0x271F, 0x2720, 0x2721, 0x2722, 0x2725, 0x2726,
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0x2729, 0x272A, 0x272B, 0x272C, 0x272D, 0x272E, 0x272F, 0};
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bool Hotspot::isRoomExit(uint16 id) {
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for (uint16 *p = &validRoomExitHotspots[0]; *p != 0; ++p)
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if (*p == id) return true;
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return false;
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}
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void Hotspot::doAction(Action action, HotspotData *hotspot) {
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switch (action) {
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case GET:
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doGet(hotspot);
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break;
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case PUSH:
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case PULL:
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case OPERATE:
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doOperate(hotspot, action);
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break;
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case OPEN:
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doOpen(hotspot);
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break;
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case CLOSE:
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doClose(hotspot);
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break;
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case LOCK:
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doSimple(hotspot, LOCK);
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break;
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case UNLOCK:
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doSimple(hotspot, UNLOCK);
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break;
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case USE:
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doUse(hotspot);
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break;
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case GIVE:
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doGive(hotspot);
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break;
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case TALK_TO:
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doTalkTo(hotspot);
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break;
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case TELL:
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doTell(hotspot);
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break;
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case LOOK:
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doLook();
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break;
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case LOOK_AT:
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doLookAt(hotspot);
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break;
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case LOOK_THROUGH:
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doSimple(hotspot, LOOK_THROUGH);
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break;
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case ASK:
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doAsk(hotspot);
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break;
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case DRINK:
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doDrink();
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break;
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case STATUS:
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doStatus();
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break;
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case BRIBE:
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doBribe(hotspot);
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break;
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case EXAMINE:
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doExamine();
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break;
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default:
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doSimple(hotspot, action);
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break;
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}
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}
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void Hotspot::doGet(HotspotData *hotspot) {
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Resources &res = Resources::getReference();
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uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, GET);
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if (sequenceOffset >= 0x8000) {
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Dialog::showMessage(sequenceOffset, hotspotId());
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return;
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}
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if (sequenceOffset != 0) {
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uint16 result = Script::execute(sequenceOffset);
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if (result == 1) return;
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else if (result != 0) {
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Dialog::showMessage(result, hotspotId());
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return;
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}
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}
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// Move hotspot into characters's inventory
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hotspot->roomNumber = hotspotId();
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if (hotspot->hotspotId < START_NONVISUAL_HOTSPOT_ID) {
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// Deactive hotspot animation
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Resources::getReference().deactivateHotspot(hotspot->hotspotId);
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// Remove any 'on the ground' description for the hotspot
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hotspot->descId2 = 0;
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}
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}
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void Hotspot::doOperate(HotspotData *hotspot, Action action) {
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Resources &res = Resources::getReference();
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uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, action);
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if (sequenceOffset >= 0x8000) {
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Dialog::showMessage(sequenceOffset, hotspotId());
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} else if (sequenceOffset != 0) {
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uint16 result = Script::execute(sequenceOffset);
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if (result > 1)
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Dialog::showMessage(result, hotspotId());
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}
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}
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void Hotspot::doOpen(HotspotData *hotspot) {
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Resources &res = Resources::getReference();
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RoomExitJoinData *joinRec;
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if (isRoomExit(hotspot->hotspotId)) {
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joinRec = res.getExitJoin(hotspot->hotspotId);
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if (!joinRec->blocked) {
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// Room exit is already open
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Dialog::showMessage(4, hotspotId());
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// TODO: jmp loc_1102
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return;
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}
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}
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// TODO: Call to sub_107 and checking the results, then sub_110
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uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, OPEN);
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if (sequenceOffset >= 0x8000) {
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// Message to display
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Dialog::showMessage(sequenceOffset, hotspotId());
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} else if (sequenceOffset != 0) {
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// Otherwise handle script
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uint16 result = Script::execute(sequenceOffset);
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if (result == 0) {
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joinRec = res.getExitJoin(hotspot->hotspotId);
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if (joinRec->blocked) {
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joinRec->blocked = 0;
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if (hotspotId() != PLAYER_ID) {
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// TODO: HS[44h]=3, HS[42h]W = 4
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}
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}
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} else if (result != 1) {
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// TODO: Figure out: if Hotspot-rec[60h] != 0, then set = 4
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Dialog::showMessage(result, hotspotId());
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}
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}
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}
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void Hotspot::doClose(HotspotData *hotspot) {
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Resources &res = Resources::getReference();
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RoomExitJoinData *joinRec;
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if (isRoomExit(hotspot->hotspotId)) {
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joinRec = res.getExitJoin(hotspot->hotspotId);
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if (joinRec->blocked) {
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// Room exit is already closed/blocked
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Dialog::showMessage(3, hotspotId());
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// TODO: jmp sub_129
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return;
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}
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}
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// TODO: Call to sub_107 and checking the results, then sub_110
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uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, CLOSE);
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if (sequenceOffset >= 0x8000) {
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// Message to display
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Dialog::showMessage(sequenceOffset, hotspotId());
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} else if (sequenceOffset != 0) {
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// Otherwise handle script
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uint16 result = Script::execute(sequenceOffset);
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if (result != 0) {
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Dialog::showMessage(result, hotspotId());
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} else {
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joinRec = res.getExitJoin(hotspot->hotspotId);
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if (!joinRec->blocked) {
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// Close the door
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// TODO: Decode sub_183 - does check to see if door is 'jammed', but
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// a cursory inspection seems to indicate that the routine is more
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// concerned with checking if any character is blocking the door
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// if (!sub183(joinRec->0Dh) || !sub183(joinRec->0Fh)) {
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// Dialog::showMessage(2, hotspotId());
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// } else {
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joinRec->blocked = 1;
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// }
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}
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}
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}
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}
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void Hotspot::doUse(HotspotData *hotspot) {
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Resources &res = Resources::getReference();
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// uint16 usedId = res.fieldList().getField(USE_HOTSPOT_ID);
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uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, USE);
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if (sequenceOffset >= 0x8000) {
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Dialog::showMessage(sequenceOffset, hotspotId());
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} else if (sequenceOffset == 0) {
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Dialog::showMessage(17, hotspotId());
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} else {
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uint16 result = Script::execute(sequenceOffset);
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if (result != 0)
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Dialog::showMessage(result, hotspotId());
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}
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}
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void Hotspot::doGive(HotspotData *hotspot) {
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Resources &res = Resources::getReference();
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uint16 usedId = res.fieldList().getField(USE_HOTSPOT_ID);
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uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, GIVE);
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if (sequenceOffset >= 0x8000) {
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Dialog::showMessage(sequenceOffset, hotspotId());
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} else {
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uint16 result = Script::execute(sequenceOffset);
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if (result == 0x3E7) {
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// TODO
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} else if (result == 0) {
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// Move item into character's inventory
|
|
HotspotData *usedItem = res.getHotspot(usedId);
|
|
usedItem->roomNumber = hotspotId();
|
|
} else if (result > 1) {
|
|
// TODO
|
|
}
|
|
}
|
|
}
|
|
|
|
void Hotspot::doTalkTo(HotspotData *hotspot) {
|
|
// TODO: still some work at start
|
|
if ((hotspot->hotspotId != 0x3EA) && ((hotspot->roomNumber != 28) ||
|
|
(hotspot->hotspotId != 0x3EB))) {
|
|
// sub_107 call and after check
|
|
}
|
|
|
|
// Validate character is in player's room - since currently you can activate
|
|
// hotspots when you're not in the room
|
|
if (hotspot->roomNumber != hotspot->roomNumber) return;
|
|
|
|
Resources &res = Resources::getReference();
|
|
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, TALK_TO);
|
|
|
|
if (sequenceOffset >= 0x8000) {
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
} else if (sequenceOffset == 0) {
|
|
startTalk(hotspot);
|
|
} else {
|
|
uint16 result = Script::execute(sequenceOffset);
|
|
|
|
if (result == 0) {
|
|
// Start talking with character
|
|
startTalk(hotspot);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Hotspot::doTell(HotspotData *hotspot) {
|
|
// TODO
|
|
}
|
|
|
|
void Hotspot::doLook() {
|
|
Dialog::show(Room::getReference().descId());
|
|
}
|
|
|
|
void Hotspot::doLookAt(HotspotData *hotspot) {
|
|
Resources &res = Resources::getReference();
|
|
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, LOOK_AT);
|
|
|
|
if (sequenceOffset >= 0x8000) {
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
} else {
|
|
if (sequenceOffset != 0)
|
|
sequenceOffset = Script::execute(sequenceOffset);
|
|
|
|
if (sequenceOffset == 0) {
|
|
uint16 descId = (hotspot->descId2 != 0) ? hotspot->descId2 : hotspot->descId;
|
|
Dialog::show(descId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Hotspot::doAsk(HotspotData *hotspot) {
|
|
// TODO
|
|
}
|
|
|
|
void Hotspot::doDrink() {
|
|
Resources &res = Resources::getReference();
|
|
uint16 usedId = res.fieldList().getField(USE_HOTSPOT_ID);
|
|
HotspotData *hotspot = res.getHotspot(usedId);
|
|
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, DRINK);
|
|
|
|
if (sequenceOffset >= 0x8000) {
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
} else if (sequenceOffset == 0) {
|
|
Dialog::showMessage(22, hotspotId());
|
|
} else {
|
|
uint16 result = Script::execute(sequenceOffset);
|
|
if (result == 0) {
|
|
// Item has been drunk, so remove item from game
|
|
hotspot->roomNumber = 0;
|
|
} else if (result != 1) {
|
|
Dialog::showMessage(result, hotspotId());
|
|
}
|
|
}
|
|
}
|
|
|
|
// doStatus
|
|
// Handle the status window
|
|
|
|
void Hotspot::doStatus() {
|
|
char buffer[MAX_DESC_SIZE];
|
|
uint16 numItems = 0;
|
|
StringData &strings = StringData::getReference();
|
|
Resources &resources = Resources::getReference();
|
|
Room &room = Room::getReference();
|
|
|
|
strings.getString(room.roomNumber(), buffer, NULL, NULL);
|
|
strcat(buffer, "\n\nYou are carrying ");
|
|
|
|
// Scan through the list and add in any items assigned to the player
|
|
HotspotDataList &list = resources.hotspotData();
|
|
HotspotDataList::iterator i;
|
|
for (i = list.begin(); i != list.end(); ++i) {
|
|
HotspotData *rec = *i;
|
|
|
|
if (rec->roomNumber == PLAYER_ID) {
|
|
if (numItems++ == 0) strcat(buffer, ": ");
|
|
else strcat(buffer, ", ");
|
|
strings.getString(rec->nameId, buffer + strlen(buffer), NULL, NULL);
|
|
}
|
|
}
|
|
|
|
// If there were no items, add in the word 'nothing'
|
|
if (numItems == 0) strcat(buffer, "nothing.");
|
|
|
|
// If the player has money, add it in
|
|
uint16 numGroats = resources.fieldList().numGroats();
|
|
if (numGroats > 0) {
|
|
sprintf(buffer + strlen(buffer), "\n\nYou have %d groat", numGroats);
|
|
if (numGroats > 1) strcat(buffer, "s");
|
|
}
|
|
|
|
// Display the dialog
|
|
Screen &screen = Screen::getReference();
|
|
Mouse &mouse = Mouse::getReference();
|
|
mouse.cursorOff();
|
|
|
|
Surface *s = Surface::newDialog(INFO_DIALOG_WIDTH, buffer);
|
|
s->copyToScreen(INFO_DIALOG_X, (FULL_SCREEN_HEIGHT-s->height())/2);
|
|
|
|
Events::getReference().waitForPress();
|
|
screen.update();
|
|
mouse.cursorOn();
|
|
}
|
|
|
|
void Hotspot::doBribe(HotspotData *hotspot) {
|
|
Dialog::show("Yet to do");
|
|
}
|
|
|
|
void Hotspot::doExamine() {
|
|
Resources &res = Resources::getReference();
|
|
uint16 usedId = res.fieldList().getField(USE_HOTSPOT_ID);
|
|
HotspotData *hotspot = res.getHotspot(usedId);
|
|
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, EXAMINE);
|
|
|
|
if (sequenceOffset >= 0x8000) {
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
} else {
|
|
if (sequenceOffset != 0)
|
|
sequenceOffset = Script::execute(sequenceOffset);
|
|
|
|
if (sequenceOffset == 0) {
|
|
Dialog::show(hotspot->descId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Hotspot::doSimple(HotspotData *hotspot, Action action) {
|
|
Resources &res = Resources::getReference();
|
|
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, action);
|
|
|
|
if (sequenceOffset >= 0x8000) {
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
} else if (sequenceOffset != 0) {
|
|
Script::execute(sequenceOffset);
|
|
}
|
|
}
|
|
|
|
void Hotspot::startTalk(HotspotData *charHotspot) {
|
|
Resources &res = Resources::getReference();
|
|
uint16 talkIndex;
|
|
|
|
setTickProc(TALK_TICK_PROC_ID); // Set for providing talk listing
|
|
|
|
// Get offset of talk set to use
|
|
TalkHeaderData *headerEntry = res.getTalkHeader(charHotspot->hotspotId);
|
|
uint16 talkOffset;
|
|
|
|
// Calculate talk index to use
|
|
if (charHotspot->nameId == STRANGER_ID)
|
|
talkIndex = 0;
|
|
else
|
|
talkIndex = res.fieldList().getField(TALK_INDEX) + 1;
|
|
talkOffset = headerEntry->getEntry(talkIndex);
|
|
|
|
// Set the active talk data
|
|
res.setTalkStartEntry(0);
|
|
res.setTalkData(talkOffset);
|
|
if (!res.getTalkData())
|
|
error("Talk failed - invalid offset: Character=%xh, index=%d, offset=%xh",
|
|
charHotspot->hotspotId, talkIndex, talkOffset);
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
HandlerMethodPtr HotspotTickHandlers::getHandler(uint16 procOffset) {
|
|
switch (procOffset) {
|
|
case 0x7F3A:
|
|
return standardAnimHandler;
|
|
case 0x7207:
|
|
return roomExitAnimHandler;
|
|
case PLAYER_TICK_PROC_ID:
|
|
return playerAnimHandler;
|
|
case 0x7F69:
|
|
return droppingTorchAnimHandler;
|
|
case 0x8009:
|
|
return fireAnimHandler;
|
|
case TALK_TICK_PROC_ID:
|
|
return talkAnimHandler;
|
|
case 0x8241:
|
|
return headAnimationHandler;
|
|
default:
|
|
return defaultHandler;
|
|
}
|
|
}
|
|
|
|
void HotspotTickHandlers::defaultHandler(Hotspot &h) {
|
|
// No handling done
|
|
}
|
|
|
|
void HotspotTickHandlers::standardAnimHandler(Hotspot &h) {
|
|
if (h.tickCtr() > 0)
|
|
h.setTickCtr(h.tickCtr() - 1);
|
|
else
|
|
h.executeScript();
|
|
}
|
|
|
|
void HotspotTickHandlers::roomExitAnimHandler(Hotspot &h) {
|
|
RoomExitJoinData *rec = Resources::getReference().getExitJoin(h.hotspotId());
|
|
if (!rec) return;
|
|
byte *currentFrame, *destFrame;
|
|
|
|
if (rec->hotspot1Id == h.hotspotId()) {
|
|
currentFrame = &rec->h1CurrentFrame;
|
|
destFrame = &rec->h1DestFrame;
|
|
} else {
|
|
currentFrame = &rec->h2CurrentFrame;
|
|
destFrame = &rec->h2DestFrame;
|
|
}
|
|
|
|
if ((rec->blocked != 0) && (*currentFrame != *destFrame)) {
|
|
// sub_178
|
|
|
|
++*currentFrame;
|
|
if (*currentFrame != *destFrame) {
|
|
// cx=1 => sub_184
|
|
}
|
|
} else if ((rec->blocked == 0) && (*currentFrame != 0)) {
|
|
// sub_179
|
|
if (*currentFrame == *destFrame) {
|
|
// sub_184 and other stuff TODO
|
|
}
|
|
--*currentFrame;
|
|
}
|
|
|
|
h.setFrameNumber(*currentFrame);
|
|
}
|
|
|
|
void HotspotTickHandlers::playerAnimHandler(Hotspot &h) {
|
|
int16 xPos = h.x();
|
|
int16 yPos = h.y();
|
|
if ((xPos == h.destX()) && (yPos == h.destY())) return;
|
|
HotspotAnimData &anim = h.anim();
|
|
int16 xDiff = h.destX() - h.x();
|
|
int16 yDiff = h.destY() - h.y();
|
|
|
|
int16 xChange, yChange;
|
|
uint16 nextFrame;
|
|
MovementDataList *moves;
|
|
|
|
if ((yDiff < 0) && (xDiff <= 0)) moves = &anim.upFrames;
|
|
else if (xDiff < 0) moves = &anim.leftFrames;
|
|
else if (yDiff > 0) moves = &anim.downFrames;
|
|
else moves = &anim.rightFrames;
|
|
|
|
// Get movement amount and next frame number
|
|
moves->getFrame(h.frameNumber(), xChange, yChange, nextFrame);
|
|
xPos += xChange; yPos += yChange;
|
|
|
|
// Make sure that the move amount doesn't overstep the destination X/Y
|
|
if ((yDiff < 0) && (yPos < h.destY())) yPos = h.destY();
|
|
else if ((xDiff < 0) && (xPos < h.destX())) xPos = h.destX();
|
|
else if ((yDiff > 0) && (yPos > h.destY())) yPos = h.destY();
|
|
else if ((xDiff > 0) && (xPos > h.destX())) xPos = h.destX();
|
|
|
|
// Check to see if player has entered an exit area
|
|
RoomData *roomData = Resources::getReference().getRoom(h.roomNumber());
|
|
Room &room = Room::getReference();
|
|
bool charInRoom = room.roomNumber() == h.roomNumber();
|
|
RoomExitData *exitRec = roomData->exits.checkExits(xPos, yPos + h.height());
|
|
|
|
if (!exitRec) {
|
|
h.setPosition(xPos, yPos);
|
|
h.setFrameNumber(nextFrame);
|
|
} else {
|
|
h.setRoomNumber(exitRec->roomNumber);
|
|
h.walkTo(exitRec->x, exitRec->y, 0, true);
|
|
if (exitRec->direction != NO_DIRECTION)
|
|
h.setDirection(exitRec->direction);
|
|
if (charInRoom)
|
|
room.setRoomNumber(exitRec->roomNumber, false);
|
|
}
|
|
}
|
|
|
|
void HotspotTickHandlers::droppingTorchAnimHandler(Hotspot &h) {
|
|
if (h.tickCtr() > 0)
|
|
h.setTickCtr(h.tickCtr() - 1);
|
|
else {
|
|
bool result = h.executeScript();
|
|
if (result) {
|
|
// Changeover to the fire on the straw
|
|
Resources &res = Resources::getReference();
|
|
res.deactivateHotspot(h.hotspotId());
|
|
res.activateHotspot(0x41C);
|
|
|
|
// Enable the fire and activate it's animation
|
|
HotspotData *fire = res.getHotspot(0x418);
|
|
fire->flags |= 0x80;
|
|
fire->loadOffset = 0x7172;
|
|
res.activateHotspot(0x418);
|
|
}
|
|
}
|
|
}
|
|
|
|
void HotspotTickHandlers::fireAnimHandler(Hotspot &h) {
|
|
standardAnimHandler(h);
|
|
// TODO: figure out remainder of method
|
|
}
|
|
|
|
// Special variables used across multiple calls to talkAnimHandler
|
|
static TalkEntryData *_talkResponse;
|
|
|
|
void HotspotTickHandlers::talkAnimHandler(Hotspot &h) {
|
|
// Talk handler
|
|
Resources &res = Resources::getReference();
|
|
Room &room = Room::getReference();
|
|
ValueTableData &fields = res.fieldList();
|
|
StringData &strings = StringData::getReference();
|
|
Screen &screen = Screen::getReference();
|
|
Mouse &mouse = Mouse::getReference();
|
|
TalkSelections &talkSelections = res.getTalkSelections();
|
|
TalkData *data = res.getTalkData();
|
|
TalkEntryList &entries = data->entries;
|
|
char buffer[MAX_DESC_SIZE];
|
|
Rect r;
|
|
int lineNum, numLines;
|
|
int selectedLine, responseNumber;
|
|
bool showSelections, keepTalkingFlag;
|
|
TalkEntryList::iterator i;
|
|
TalkEntryData *entry;
|
|
uint16 result, descId, charId;
|
|
|
|
switch (res.getTalkState()) {
|
|
case TALK_NONE:
|
|
// Handle initial setup of talking options
|
|
// Reset talk entry pointer list
|
|
for (lineNum = 0; lineNum < MAX_TALK_SELECTIONS; ++lineNum)
|
|
talkSelections[lineNum] = NULL;
|
|
|
|
// Loop through list to find entries to display
|
|
_talkResponse = NULL;
|
|
numLines = 0;
|
|
showSelections = false;
|
|
|
|
i = entries.begin();
|
|
for (lineNum = 0; lineNum < res.getTalkStartEntry(); ++lineNum)
|
|
if (i != entries.end()) ++i;
|
|
|
|
for (; i != entries.end(); ++i) {
|
|
entry = *i;
|
|
uint8 flags = (uint8) (entry->descId >> 14);
|
|
if (flags == 3)
|
|
// Skip the entry
|
|
continue;
|
|
|
|
uint16 sequenceOffset = entry->preSequenceId & 0x3fff;
|
|
bool showLine = sequenceOffset == 0;
|
|
if (!showLine)
|
|
showLine = Script::execute(sequenceOffset) != 0;
|
|
|
|
if (showLine) {
|
|
talkSelections[numLines++] = entry;
|
|
showSelections |= (entry->descId & 0x3fff) != TALK_MAGIC_ID;
|
|
}
|
|
|
|
if ((entry->preSequenceId & 0x8000) != 0) break;
|
|
}
|
|
|
|
if (showSelections && (numLines > 1))
|
|
res.setTalkState(TALK_SELECT);
|
|
else {
|
|
res.setTalkState(TALK_RESPOND);
|
|
res.setTalkSelection(1);
|
|
}
|
|
break;
|
|
|
|
case TALK_SELECT:
|
|
r.left = 0; r.right = FULL_SCREEN_WIDTH - 1;
|
|
selectedLine = mouse.y() / MENUBAR_Y_SIZE;
|
|
if ((selectedLine > MAX_TALK_SELECTIONS) || ((selectedLine != 0) &&
|
|
!talkSelections[selectedLine-1]))
|
|
selectedLine = 0;
|
|
|
|
for (lineNum = 0; lineNum < MAX_TALK_SELECTIONS; ++lineNum) {
|
|
if (!talkSelections[lineNum]) break;
|
|
entry = talkSelections[lineNum];
|
|
|
|
strings.getString(entry->descId & 0x3fff, buffer, NULL, NULL);
|
|
|
|
// Clear line
|
|
r.top = (lineNum + 1) * MENUBAR_Y_SIZE;
|
|
r.bottom = r.top + MENUBAR_Y_SIZE - 1;
|
|
screen.screen().fillRect(r, 0);
|
|
|
|
// Display line
|
|
byte colour = (lineNum+1 == selectedLine) ?
|
|
DIALOG_WHITE_COLOUR : DIALOG_TEXT_COLOUR;
|
|
screen.screen().writeString(r.left, r.top, buffer, false, colour);
|
|
}
|
|
|
|
if ((!mouse.lButton() && !mouse.rButton()) || (selectedLine == 0))
|
|
break;
|
|
|
|
// Set the talk response index to use
|
|
res.setTalkSelection(selectedLine);
|
|
res.setTalkState(TALK_RESPOND);
|
|
break;
|
|
|
|
case TALK_RESPOND:
|
|
// Handle initial response to show the question in a talk dialog if needed
|
|
selectedLine = res.getTalkSelection();
|
|
entry = talkSelections[selectedLine-1];
|
|
descId = entry->descId & 0x3fff;
|
|
entry->descId |= 0x4000;
|
|
|
|
if (descId != TALK_MAGIC_ID) {
|
|
// Set up to display the question in a talk dialog
|
|
room.setTalkDialog(PLAYER_ID, descId);
|
|
res.setTalkState(TALK_RESPONSE_WAIT);
|
|
} else {
|
|
res.setTalkState(TALK_RESPOND_2);
|
|
}
|
|
break;
|
|
|
|
case TALK_RESPOND_2:
|
|
if (!_talkResponse) {
|
|
// Handles bringing up the response talk dialog
|
|
charId = fields.getField(ACTIVE_HOTSPOT_ID);
|
|
selectedLine = res.getTalkSelection();
|
|
entry = talkSelections[selectedLine-1];
|
|
|
|
responseNumber = entry->postSequenceId;
|
|
if ((responseNumber & 0x8000) != 0)
|
|
responseNumber = Script::execute(responseNumber & 0x7fff);
|
|
|
|
do {
|
|
_talkResponse = res.getTalkData()->getResponse(responseNumber);
|
|
if (!_talkResponse->preSequenceId) break;
|
|
responseNumber = Script::execute(_talkResponse->preSequenceId);
|
|
} while (responseNumber != TALK_RESPONSE_MAGIC_ID);
|
|
|
|
descId = _talkResponse->descId;
|
|
if ((descId & 0x8000) != 0)
|
|
descId = Script::execute(descId & 0x7fff);
|
|
|
|
if (descId != TALK_MAGIC_ID) {
|
|
room.setTalkDialog(charId, descId);
|
|
res.setTalkState(TALK_RESPONSE_WAIT);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Handle checking whether to keep talking
|
|
result = _talkResponse->postSequenceId;
|
|
if (result == 0xffff)
|
|
keepTalkingFlag = false;
|
|
else {
|
|
if ((result & 0x8000) == 0)
|
|
keepTalkingFlag = true;
|
|
else {
|
|
result = Script::execute(result & 0x7fff);
|
|
keepTalkingFlag = result != 0xffff;
|
|
}
|
|
}
|
|
|
|
if (keepTalkingFlag) {
|
|
// Reset for loading the next set of talking options
|
|
res.setTalkStartEntry(result);
|
|
res.setTalkState(TALK_NONE);
|
|
} else {
|
|
// End the conversation
|
|
res.getActiveHotspot(PLAYER_ID)->setTickProc(PLAYER_TICK_PROC_ID);
|
|
res.setTalkData(0);
|
|
res.setCurrentAction(NONE);
|
|
res.setTalkState(TALK_NONE);
|
|
}
|
|
break;
|
|
|
|
case TALK_RESPONSE_WAIT:
|
|
// Keeps waiting while a talk dialog is active
|
|
break;
|
|
}
|
|
}
|
|
|
|
void HotspotTickHandlers::headAnimationHandler(Hotspot &h) {
|
|
Resources &res = Resources::getReference();
|
|
Hotspot *character = res.getActiveHotspot(PLAYER_ID);
|
|
uint16 frameNumber = 0;
|
|
|
|
if (character->y() < 79) {
|
|
//character = res.getActiveHotspot(RATPOUCH_ID);
|
|
frameNumber = 1;
|
|
} else {
|
|
if (character->x() < 72) frameNumber = 0;
|
|
else if (character->x() < 172) frameNumber = 1;
|
|
else frameNumber = 2;
|
|
}
|
|
|
|
h.setFrameNumber(frameNumber);
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}
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} // end of namespace Lure
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