mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-19 08:06:42 +00:00
686d463def
svn-id: r20912
303 lines
7.2 KiB
C++
303 lines
7.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "backends/fs/fs.h"
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/system.h"
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#include "common/md5.h"
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#include "sound/mixer.h"
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#include "sound/mididrv.h"
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#include "sound/audiostream.h"
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#include "lure/luredefs.h"
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#include "lure/surface.h"
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#include "lure/lure.h"
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#include "lure/intro.h"
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#include "lure/game.h"
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#include "lure/system.h"
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using namespace Lure;
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enum {
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// We only compute MD5 of the first megabyte of our data files.
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kMD5FileSizeLimit = 1024 * 1024
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};
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struct LureGameSettings {
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const char *gameid;
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const char *description;
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byte id;
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uint32 features;
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const char *md5sum;
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const char *checkFile;
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};
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//
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static const LureGameSettings lure_games[] = {
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{ "lure", "Lure of the Temptress (Floppy, English)", GI_LURE, GF_ENGLISH | GF_FLOPPY,
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"e45ea5d279a268c7d3c6524c2f63a2d2", "disk1.vga" },
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{ 0, 0, 0, 0, 0, 0 }
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};
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// Keep list of different supported games
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static const GameSettings lure_list[] = {
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{ "lure", "Lure of the Temptress" },
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{ 0, 0 }
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};
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GameList Engine_LURE_gameIDList() {
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GameList games;
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const GameSettings *g = lure_list;
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while (g->gameid) {
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games.push_back(*g);
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g++;
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}
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return games;
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}
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GameSettings Engine_LURE_findGameID(const char *gameid) {
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const GameSettings *g = lure_list;
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while (g->gameid) {
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if (0 == strcmp(gameid, g->gameid))
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break;
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g++;
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}
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return *g;
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}
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DetectedGameList Engine_LURE_detectGames(const FSList &fslist) {
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DetectedGameList detectedGames;
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const LureGameSettings *g;
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FSList::const_iterator file;
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// Iterate over all files in the given directory
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bool isFound = false;
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for (file = fslist.begin(); file != fslist.end(); file++) {
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if (file->isDirectory())
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continue;
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for (g = lure_games; g->gameid; g++) {
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if (scumm_stricmp(file->displayName().c_str(), g->checkFile) == 0)
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isFound = true;
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}
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if (isFound)
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break;
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}
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if (file == fslist.end())
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return detectedGames;
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uint8 md5sum[16];
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char md5str[32 + 1];
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if (Common::md5_file(file->path().c_str(), md5sum, NULL, kMD5FileSizeLimit)) {
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for (int i = 0; i < 16; i++) {
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sprintf(md5str + i * 2, "%02x", (int)md5sum[i]);
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}
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for (g = lure_games; g->gameid; g++) {
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if (strcmp(g->md5sum, (char *)md5str) == 0) {
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detectedGames.push_back(toGameSettings(*g));
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}
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}
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if (detectedGames.isEmpty()) {
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debug("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
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const GameSettings *g1 = lure_list;
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while (g1->gameid) {
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detectedGames.push_back(*g1);
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g1++;
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}
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}
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}
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return detectedGames;
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}
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Engine *Engine_LURE_create(GameDetector *detector, OSystem *system) {
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return new LureEngine(system);
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}
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REGISTER_PLUGIN(LURE, "Lure of the Temptress Engine")
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namespace Lure {
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LureEngine::LureEngine(OSystem *system): Engine(system) {
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// Setup mixer
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/*
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if (!_mixer->isReady()) {
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warning("Sound initialization failed.");
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}
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
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*/
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_features = 0;
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_game = 0;
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}
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void LureEngine::detectGame() {
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// Make sure all the needed files are present
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if (!Common::File::exists(SUPPORT_FILENAME))
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error("Missing %s - this is a custom file containing resources from the\n"
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"Lure of the Temptress executable. See the documentation for creating it.",
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SUPPORT_FILENAME);
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for (uint8 fileNum = 1; fileNum <= 4; ++fileNum)
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{
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char sFilename[10];
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sprintf(sFilename, "disk%d.vga", fileNum);
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if (!Common::File::exists(sFilename))
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error("Missing disk%d.vga", fileNum);
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}
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// Check the version of the lure.dat file
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Common::File f;
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if (!f.open(SUPPORT_FILENAME)) {
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error("Error opening %s for validation", SUPPORT_FILENAME);
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} else {
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f.seek(0xbf * 8);
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VersionStructure version;
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f.read(&version, sizeof(VersionStructure));
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f.close();
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if (READ_LE_UINT16(&version.id) != 0xffff)
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error("Error validating %s - file is invalid or out of date", SUPPORT_FILENAME);
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else if ((version.vMajor != LURE_DAT_MAJOR) || (version.vMinor != LURE_DAT_MINOR))
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error("Incorrect version of %s file - expected %d.%d but got %d.%d",
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SUPPORT_FILENAME, LURE_DAT_MAJOR, LURE_DAT_MINOR,
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version.vMajor, version.vMinor);
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}
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// Do an md5 check
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uint8 md5sum[16];
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char md5str[32 + 1];
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const LureGameSettings *g;
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bool found = false;
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*md5str = 0;
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for (g = lure_games; g->gameid; g++) {
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if (!Common::File::exists(g->checkFile))
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continue;
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if (Common::md5_file(g->checkFile, md5sum, ConfMan.get("path").c_str(), kMD5FileSizeLimit)) {
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for (int j = 0; j < 16; j++) {
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sprintf(md5str + j * 2, "%02x", (int)md5sum[j]);
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}
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} else
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continue;
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if (strcmp(g->md5sum, (char *)md5str) == 0) {
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_features = g->features;
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_game = g->id;
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if (g->description)
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g_system->setWindowCaption(g->description);
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found = true;
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break;
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}
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}
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if (!found) {
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debug("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team", md5str);
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_features = GF_LNGUNK || GF_FLOPPY;
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_game = GI_LURE;
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}
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}
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int LureEngine::init(GameDetector &detector) {
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_system->beginGFXTransaction();
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initCommonGFX(detector, false);
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_system->initSize(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
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_system->endGFXTransaction();
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detectGame();
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_sys = new System(_system);
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_disk = new Disk(_gameDataPath);
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_resources = new Resources();
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_strings = new StringData();
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_screen = new Screen(*_system);
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_mouse = new Mouse(*_system);
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_events = new Events(*_system);
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_menu = new Menu();
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Surface::initialise();
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_room = new Room();
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return 0;
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}
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LureEngine::~LureEngine() {
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Surface::deinitialise();
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delete _room;
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delete _menu;
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delete _events;
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delete _mouse;
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delete _screen;
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delete _strings;
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delete _resources;
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delete _disk;
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delete _sys;
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}
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int LureEngine::go() {
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// Show the introduction
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Introduction *intro = new Introduction(*_screen, *_system);
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intro->show();
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delete intro;
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// Play the game
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if (!_events->quitFlag) {
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// Play the game
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Game *gameInstance = new Game();
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gameInstance->execute();
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delete gameInstance;
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}
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//quitGame();
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return 0;
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}
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void LureEngine::errorString(const char *buf1, char *buf2) {
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strcpy(buf2, buf1);
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}
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void LureEngine::quitGame() {
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_system->quit();
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}
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} // End of namespace Lure
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