scummvm/engines/lure/lure.cpp
2006-02-26 13:02:25 +00:00

303 lines
7.2 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "backends/fs/fs.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/system.h"
#include "common/md5.h"
#include "sound/mixer.h"
#include "sound/mididrv.h"
#include "sound/audiostream.h"
#include "lure/luredefs.h"
#include "lure/surface.h"
#include "lure/lure.h"
#include "lure/intro.h"
#include "lure/game.h"
#include "lure/system.h"
using namespace Lure;
enum {
// We only compute MD5 of the first megabyte of our data files.
kMD5FileSizeLimit = 1024 * 1024
};
struct LureGameSettings {
const char *gameid;
const char *description;
byte id;
uint32 features;
const char *md5sum;
const char *checkFile;
};
//
static const LureGameSettings lure_games[] = {
{ "lure", "Lure of the Temptress (Floppy, English)", GI_LURE, GF_ENGLISH | GF_FLOPPY,
"e45ea5d279a268c7d3c6524c2f63a2d2", "disk1.vga" },
{ 0, 0, 0, 0, 0, 0 }
};
// Keep list of different supported games
static const GameSettings lure_list[] = {
{ "lure", "Lure of the Temptress" },
{ 0, 0 }
};
GameList Engine_LURE_gameIDList() {
GameList games;
const GameSettings *g = lure_list;
while (g->gameid) {
games.push_back(*g);
g++;
}
return games;
}
GameSettings Engine_LURE_findGameID(const char *gameid) {
const GameSettings *g = lure_list;
while (g->gameid) {
if (0 == strcmp(gameid, g->gameid))
break;
g++;
}
return *g;
}
DetectedGameList Engine_LURE_detectGames(const FSList &fslist) {
DetectedGameList detectedGames;
const LureGameSettings *g;
FSList::const_iterator file;
// Iterate over all files in the given directory
bool isFound = false;
for (file = fslist.begin(); file != fslist.end(); file++) {
if (file->isDirectory())
continue;
for (g = lure_games; g->gameid; g++) {
if (scumm_stricmp(file->displayName().c_str(), g->checkFile) == 0)
isFound = true;
}
if (isFound)
break;
}
if (file == fslist.end())
return detectedGames;
uint8 md5sum[16];
char md5str[32 + 1];
if (Common::md5_file(file->path().c_str(), md5sum, NULL, kMD5FileSizeLimit)) {
for (int i = 0; i < 16; i++) {
sprintf(md5str + i * 2, "%02x", (int)md5sum[i]);
}
for (g = lure_games; g->gameid; g++) {
if (strcmp(g->md5sum, (char *)md5str) == 0) {
detectedGames.push_back(toGameSettings(*g));
}
}
if (detectedGames.isEmpty()) {
debug("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
const GameSettings *g1 = lure_list;
while (g1->gameid) {
detectedGames.push_back(*g1);
g1++;
}
}
}
return detectedGames;
}
Engine *Engine_LURE_create(GameDetector *detector, OSystem *system) {
return new LureEngine(system);
}
REGISTER_PLUGIN(LURE, "Lure of the Temptress Engine")
namespace Lure {
LureEngine::LureEngine(OSystem *system): Engine(system) {
// Setup mixer
/*
if (!_mixer->isReady()) {
warning("Sound initialization failed.");
}
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
*/
_features = 0;
_game = 0;
}
void LureEngine::detectGame() {
// Make sure all the needed files are present
if (!Common::File::exists(SUPPORT_FILENAME))
error("Missing %s - this is a custom file containing resources from the\n"
"Lure of the Temptress executable. See the documentation for creating it.",
SUPPORT_FILENAME);
for (uint8 fileNum = 1; fileNum <= 4; ++fileNum)
{
char sFilename[10];
sprintf(sFilename, "disk%d.vga", fileNum);
if (!Common::File::exists(sFilename))
error("Missing disk%d.vga", fileNum);
}
// Check the version of the lure.dat file
Common::File f;
if (!f.open(SUPPORT_FILENAME)) {
error("Error opening %s for validation", SUPPORT_FILENAME);
} else {
f.seek(0xbf * 8);
VersionStructure version;
f.read(&version, sizeof(VersionStructure));
f.close();
if (READ_LE_UINT16(&version.id) != 0xffff)
error("Error validating %s - file is invalid or out of date", SUPPORT_FILENAME);
else if ((version.vMajor != LURE_DAT_MAJOR) || (version.vMinor != LURE_DAT_MINOR))
error("Incorrect version of %s file - expected %d.%d but got %d.%d",
SUPPORT_FILENAME, LURE_DAT_MAJOR, LURE_DAT_MINOR,
version.vMajor, version.vMinor);
}
// Do an md5 check
uint8 md5sum[16];
char md5str[32 + 1];
const LureGameSettings *g;
bool found = false;
*md5str = 0;
for (g = lure_games; g->gameid; g++) {
if (!Common::File::exists(g->checkFile))
continue;
if (Common::md5_file(g->checkFile, md5sum, ConfMan.get("path").c_str(), kMD5FileSizeLimit)) {
for (int j = 0; j < 16; j++) {
sprintf(md5str + j * 2, "%02x", (int)md5sum[j]);
}
} else
continue;
if (strcmp(g->md5sum, (char *)md5str) == 0) {
_features = g->features;
_game = g->id;
if (g->description)
g_system->setWindowCaption(g->description);
found = true;
break;
}
}
if (!found) {
debug("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team", md5str);
_features = GF_LNGUNK || GF_FLOPPY;
_game = GI_LURE;
}
}
int LureEngine::init(GameDetector &detector) {
_system->beginGFXTransaction();
initCommonGFX(detector, false);
_system->initSize(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
_system->endGFXTransaction();
detectGame();
_sys = new System(_system);
_disk = new Disk(_gameDataPath);
_resources = new Resources();
_strings = new StringData();
_screen = new Screen(*_system);
_mouse = new Mouse(*_system);
_events = new Events(*_system);
_menu = new Menu();
Surface::initialise();
_room = new Room();
return 0;
}
LureEngine::~LureEngine() {
Surface::deinitialise();
delete _room;
delete _menu;
delete _events;
delete _mouse;
delete _screen;
delete _strings;
delete _resources;
delete _disk;
delete _sys;
}
int LureEngine::go() {
// Show the introduction
Introduction *intro = new Introduction(*_screen, *_system);
intro->show();
delete intro;
// Play the game
if (!_events->quitFlag) {
// Play the game
Game *gameInstance = new Game();
gameInstance->execute();
delete gameInstance;
}
//quitGame();
return 0;
}
void LureEngine::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
}
void LureEngine::quitGame() {
_system->quit();
}
} // End of namespace Lure