mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-12 22:51:11 +00:00
8b59e45e6e
svn-id: r49055
724 lines
21 KiB
C++
724 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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//#define PSP_KB_SHELL /* Need a hack to properly load the keyboard from the PSP shell */
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#ifdef PSP_KB_SHELL
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#define PSP_KB_SHELL_PATH "ms0:/psp/game4xx/scummvm-solid/" /* path to kbd.zip */
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#endif
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#include <malloc.h>
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#include <pspkernel.h>
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#include <png.h>
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#include "backends/platform/psp/psppixelformat.h"
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#include "backends/platform/psp/pspkeyboard.h"
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#include "common/keyboard.h"
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#include "common/fs.h"
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#include "common/unzip.h"
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//#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */
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//#define __PSP_DEBUG_PRINT__
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#include "backends/platform/psp/trace.h"
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#define PSP_SCREEN_WIDTH 480
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#define PSP_SCREEN_HEIGHT 272
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#define K(x) ((short)(Common::KEYCODE_INVALID + (x)))
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#define C(x) ((short)(Common::KEYCODE_##x))
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// Layout of the keyboard: Order for the boxes is clockwise and then middle:
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// 1
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// 4 5 2
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// 3
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// and order of letters is clockwise in each box, plus 2 top letters:
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// e f
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// a
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// d b
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// c
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// K(x) is used for ascii values. C(x) is used for keys without ascii values
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short PSPKeyboard::_modeChar[MODE_COUNT][5][6] = {
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{ //standard letters
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{ K('a'), K('b'), K('c'), K('d'), K('f'), K('g') },
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{ K('h'), K('i'), K('l'), K('m'), K('j'), K('k') },
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{ K('o'), K('n'), K('r'), K('s'), K('p'), K('q') },
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{ K('u'), K('v'), K('w'), K('y'), K('x'), K('z') },
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{ K('\b'), K('t'), K(' '), K('e'), K(0), K(0) }
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},
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{ //capital letters
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{ K('A'), K('B'), K('C'), K('D'), K('F'), K('G') },
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{ K('H'), K('I'), K('L'), K('M'), K('J'), K('K') },
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{ K('O'), K('N'), K('R'), K('S'), K('P'), K('Q') },
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{ K('U'), K('V'), K('W'), K('Y'), K('X'), K('Z') },
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{ K('\b'), K('T'), K(' '), K('E'), K(0), K(0) }
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},
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{ //numbers
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{ K('1'), K('2'), K('3'), K('4'), K(0), K(0) },
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{ C(F5), C(F8), C(F7), C(F6), C(F9), C(F10) },
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{ K('5'), K('6'), K('7'), K('8'), K(0), K(0) },
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{ C(F1), C(F4), C(F3), C(F2), K(0), K(0) },
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{ K('\b'), K('0'), K(' '), K('9'), K(0), K(0) }
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},
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{ //symbols
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{ K('!'), K(')'), K('?'), K('('), K('<'), K('>') },
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{ K('+'), K('/'), K('='), K('\\'), K('\''), K('"') },
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{ K(':'), K(']'), K(';'), K('['), K('@'), K('#') },
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{ K('-'), K('}'), K('_'), K('{'), K('*'), K('$') },
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{ K('\b'), K('.'), K(' '), K(','), K(0), K(0) }
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}
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};
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// Read function for png library to be able to read from our SeekableReadStream
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//
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void pngReadStreamRead(png_structp png_ptr, png_bytep data, png_size_t length) {
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Common::SeekableReadStream *file;
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file = (Common::SeekableReadStream *)png_ptr->io_ptr;
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file->read(data, length);
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}
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// Array with file names
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const char *PSPKeyboard::_guiStrings[] = {
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"keys4.png", "keys_s4.png",
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"keys_c4.png", "keys_s_c4.png",
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"nums4.png", "nums_s4.png",
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"syms4.png", "syms_s4.png"
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};
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// Constructor
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PSPKeyboard::PSPKeyboard() {
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DEBUG_ENTER_FUNC();
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_init = false; // we're not initialized yet
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_prevButtons = 0; // Reset previous buttons
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_dirty = false; // keyboard needs redrawing
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_mode = 0; // charset selected. (0: letters, 1: uppercase 2: numbers 3: symbols)
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_oldCursor = kCenter; // Center cursor by default
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_movedX = 20; // Default starting location
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_movedY = 50;
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_moved = false; // Keyboard wasn't moved recently
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_state = kInvisible; // We start invisible
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_lastState = kInvisible;
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// Constant renderer settings
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_renderer.setAlphaBlending(true);
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_renderer.setColorTest(false);
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_renderer.setUseGlobalScaler(false);
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}
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// Destructor
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PSPKeyboard::~PSPKeyboard() {
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DEBUG_ENTER_FUNC();
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if (!_init) {
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return;
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}
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for (int i = 0; i < guiStringsSize; i++) {
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_buffers[i].deallocate();
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_palettes[i].deallocate();
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}
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_init = false;
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}
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void PSPKeyboard::setVisible(bool val) {
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if (val && _state == kInvisible && _init) { // Check also that were loaded correctly
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_lastState = _state;
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_state = kMove;
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} else if (!val && _state != kInvisible) {
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_lastState = _state;
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_state = kInvisible;
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}
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setDirty();
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}
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/* move the position the keyboard is currently drawn at */
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void PSPKeyboard::moveTo(const int newX, const int newY) {
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DEBUG_ENTER_FUNC();
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_movedX = newX;
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_movedY = newY;
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setDirty();
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}
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/* move the position the keyboard is currently drawn at */
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void PSPKeyboard::increaseKeyboardLocationX(int amount) {
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DEBUG_ENTER_FUNC();
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int newX = _movedX + amount;
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if (newX > PSP_SCREEN_WIDTH - 5 || newX < 0 - 140) { // clamp
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return;
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}
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_movedX = newX;
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setDirty();
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}
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/* move the position the keyboard is currently drawn at */
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void PSPKeyboard::increaseKeyboardLocationY(int amount) {
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DEBUG_ENTER_FUNC();
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int newY = _movedY + amount;
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if (newY > PSP_SCREEN_HEIGHT - 5 || newY < 0 - 140) { // clamp
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return;
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}
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_movedY = newY;
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setDirty();
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}
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/* draw the keyboard at the current position */
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void PSPKeyboard::render() {
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DEBUG_ENTER_FUNC();
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unsigned int currentBuffer = _mode << 1;
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// Draw the background letters
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// Set renderer to current buffer & palette
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_renderer.setBuffer(&_buffers[currentBuffer]);
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_renderer.setPalette(&_palettes[currentBuffer]);
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_renderer.setOffsetOnScreen(_movedX, _movedY);
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_renderer.setOffsetInBuffer(0, 0);
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_renderer.setDrawWholeBuffer();
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_renderer.render();
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// Get X and Y coordinates for the orange block
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int x, y;
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convertCursorToXY(_oldCursor, x, y);
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const int OrangeBlockSize = 64;
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const int GrayBlockSize = 43;
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// Draw the current Highlighted Selector (orange block)
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_renderer.setBuffer(&_buffers[currentBuffer + 1]);
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_renderer.setPalette(&_palettes[currentBuffer + 1]);
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_renderer.setOffsetOnScreen(_movedX + (x * GrayBlockSize), _movedY + (y * GrayBlockSize));
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_renderer.setOffsetInBuffer(x * OrangeBlockSize, y * OrangeBlockSize);
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_renderer.setDrawSize(OrangeBlockSize, OrangeBlockSize);
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_renderer.render();
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}
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inline void PSPKeyboard::convertCursorToXY(CursorDirections cur, int &x, int &y) {
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switch (cur) {
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case kUp:
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x = 1;
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y = 0;
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break;
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case kRight:
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x = 2;
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y = 1;
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break;
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case kDown:
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x = 1;
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y = 2;
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break;
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case kLeft:
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x = 0;
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y = 1;
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break;
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default:
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x = 1;
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y = 1;
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break;
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}
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}
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/* load the keyboard into memory */
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bool PSPKeyboard::load() {
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DEBUG_ENTER_FUNC();
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if (_init) {
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PSP_DEBUG_PRINT("keyboard already loaded into memory\n");
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return true;
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}
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// For the shell, we must use a hack
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#ifdef PSP_KB_SHELL
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Common::FSNode node(PSP_KB_SHELL_PATH);
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#else /* normal mode */
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Common::FSNode node("."); // Look in current directory
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#endif
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PSP_DEBUG_PRINT("path[%s]\n", node.getPath().c_str());
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Common::Archive *fileArchive = NULL;
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Common::Archive *zipArchive = NULL;
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Common::SeekableReadStream * file = 0;
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if (node.getChild("kbd").exists() && node.getChild("kbd").isDirectory()) {
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PSP_DEBUG_PRINT("found directory ./kbd\n");
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fileArchive = new Common::FSDirectory(node.getChild("kbd"));
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}
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if (node.getChild("kbd.zip").exists()) {
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PSP_DEBUG_PRINT("found kbd.zip\n");
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zipArchive = Common::makeZipArchive(node.getChild("kbd.zip"));
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}
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int i;
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// Loop through all png images
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for (i = 0; i < guiStringsSize; i++) {
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uint32 height = 0, width = 0, paletteSize = 0;
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PSP_DEBUG_PRINT("Opening %s.\n", _guiStrings[i]);
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// Look for the file in the kbd directory
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if (fileArchive && fileArchive->hasFile(_guiStrings[i])) {
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PSP_DEBUG_PRINT("found it in kbd directory.\n");
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file = fileArchive->createReadStreamForMember(_guiStrings[i]);
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if (!file) {
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PSP_ERROR("Can't open kbd/%s for keyboard. No keyboard will load.\n", _guiStrings[i]);
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goto ERROR;
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}
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}
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// We didn't find it. Look for it in the zip file
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else if (zipArchive && zipArchive->hasFile(_guiStrings[i])) {
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PSP_DEBUG_PRINT("found it in kbd.zip.\n");
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file = zipArchive->createReadStreamForMember(_guiStrings[i]);
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if (!file) {
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PSP_ERROR("Can't open %s in kbd.zip for keyboard. No keyboard will load.\n", _guiStrings[i]);
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goto ERROR;
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}
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} else { // Couldn't find the file
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PSP_ERROR("Can't find %s for keyboard. No keyboard will load.\n", _guiStrings[i]);
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goto ERROR;
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}
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if (getPngImageSize(file, &width, &height, &paletteSize) == 0) { // Check image size and palette size
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// Allocate memory for image
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PSP_DEBUG_PRINT("width[%d], height[%d], paletteSize[%d]\n", width, height, paletteSize);
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_buffers[i].setSize(width, height, Buffer::kSizeByTextureSize);
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if (paletteSize) { // 8 or 4-bit image
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if (paletteSize <= 16) { // 4 bit
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_buffers[i].setPixelFormat(PSPPixelFormat::Type_Palette_4bit);
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_palettes[i].setPixelFormats(PSPPixelFormat::Type_4444, PSPPixelFormat::Type_Palette_4bit);
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paletteSize = 16;
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} else if (paletteSize <= 256) { // 8-bit image
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paletteSize = 256;
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_buffers[i].setPixelFormat(PSPPixelFormat::Type_Palette_8bit);
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_palettes[i].setPixelFormats(PSPPixelFormat::Type_4444, PSPPixelFormat::Type_Palette_8bit);
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} else {
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PSP_ERROR("palette of %d too big!\n", paletteSize);
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goto ERROR;
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}
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} else { // 32-bit image
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_buffers[i].setPixelFormat(PSPPixelFormat::Type_8888);
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}
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_buffers[i].allocate();
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_palettes[i].allocate();
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// Try to load the image
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file->seek(0); // Go back to start
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if (loadPngImage(file, _buffers[i], _palettes[i]) != 0)
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goto ERROR;
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else { // Success
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PSP_DEBUG_PRINT("Managed to load the image\n");
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if (paletteSize == 16) // 4-bit
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_buffers[i].flipNibbles();
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delete file;
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}
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} else {
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PSP_ERROR("couldn't obtain PNG image size\n");
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goto ERROR;
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}
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} /* for loop */
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_init = true;
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delete fileArchive;
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delete zipArchive;
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return true;
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ERROR:
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delete file;
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delete fileArchive;
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delete zipArchive;
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for (int j = 0; j < i; j++) {
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_buffers[j].deallocate();
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_palettes[j].deallocate();
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}
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_init = false;
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return false;
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}
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static void user_warning_fn(png_structp png_ptr, png_const_charp warning_msg) {
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// ignore PNG warnings
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}
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/* Get the width and height of a png image */
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int PSPKeyboard::getPngImageSize(Common::SeekableReadStream *file, uint32 *png_width, uint32 *png_height, u32 *paletteSize) {
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DEBUG_ENTER_FUNC();
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png_structp png_ptr;
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png_infop info_ptr;
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unsigned int sig_read = 0;
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png_uint_32 width, height;
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int bit_depth, color_type, interlace_type;
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png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (png_ptr == NULL) {
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return -1;
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}
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png_set_error_fn(png_ptr, (png_voidp) NULL, (png_error_ptr) NULL, user_warning_fn);
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info_ptr = png_create_info_struct(png_ptr);
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if (info_ptr == NULL) {
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png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
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return -1;
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}
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// Set the png lib to use our read function
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png_set_read_fn(png_ptr, (void *)file, pngReadStreamRead);
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png_set_sig_bytes(png_ptr, sig_read);
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png_read_info(png_ptr, info_ptr);
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png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, int_p_NULL, int_p_NULL);
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if (color_type & PNG_COLOR_MASK_PALETTE)
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*paletteSize = info_ptr->num_palette;
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else
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*paletteSize = 0;
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png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
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*png_width = width;
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*png_height = height;
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return 0;
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}
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// Load a texture from a png image
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//
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int PSPKeyboard::loadPngImage(Common::SeekableReadStream *file, Buffer &buffer, Palette &palette) {
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DEBUG_ENTER_FUNC();
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png_structp png_ptr;
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png_infop info_ptr;
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unsigned int sig_read = 0;
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png_uint_32 width, height;
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int bit_depth, color_type, interlace_type;
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size_t y;
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png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (png_ptr == NULL) {
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PSP_ERROR("Couldn't create read struct to load keyboard\n");
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return -1;
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}
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// Use dummy error function
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png_set_error_fn(png_ptr, (png_voidp) NULL, (png_error_ptr) NULL, user_warning_fn);
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info_ptr = png_create_info_struct(png_ptr);
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if (info_ptr == NULL) {
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PSP_ERROR("Couldn't create info struct to load keyboard\n");
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png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
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return -1;
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}
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// Set the png lib to use our customized read function
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png_set_read_fn(png_ptr, (void *)file, pngReadStreamRead);
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png_set_sig_bytes(png_ptr, sig_read);
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png_read_info(png_ptr, info_ptr);
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png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, int_p_NULL, int_p_NULL);
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// Strip off 16 bit channels. Not really needed but whatever
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png_set_strip_16(png_ptr);
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if (color_type == PNG_COLOR_TYPE_PALETTE) {
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// Copy the palette
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png_colorp srcPal = info_ptr->palette;
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for (int i = 0; i < info_ptr->num_palette; i++) {
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unsigned char alphaVal = (i < info_ptr->num_trans) ? info_ptr->trans[i] : 0xFF; // Load alpha if it's there
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palette.setSingleColorRGBA(i, srcPal->red, srcPal->green, srcPal->blue, alphaVal);
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srcPal++;
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}
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} else { // Not a palettized image
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// Round up grayscale images
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if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) png_set_gray_1_2_4_to_8(png_ptr);
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// Convert trans channel to alpha for 32 bits
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if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) png_set_tRNS_to_alpha(png_ptr);
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// Filler for alpha?
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png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER);
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}
|
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|
|
unsigned char *line = (unsigned char*) malloc(info_ptr->rowbytes);
|
|
if (!line) {
|
|
png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
|
|
PSP_ERROR("Couldn't allocate line\n");
|
|
return -1;
|
|
}
|
|
|
|
for (y = 0; y < height; y++) {
|
|
png_read_row(png_ptr, line, png_bytep_NULL);
|
|
buffer.copyFromRect(line, info_ptr->rowbytes, 0, y, width, 1); // Copy into buffer
|
|
//memcpy(buffer.getPixels()[y * buffer.getWidthInBytes()], line, info_ptr->rowbytes);
|
|
}
|
|
|
|
free(line);
|
|
|
|
png_read_end(png_ptr, info_ptr);
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Defines for working with PSP buttons
|
|
#define CHANGED(x) (_buttonsChanged & (x))
|
|
#define PRESSED(x) ((_buttonsChanged & (x)) && (pad.Buttons & (x)))
|
|
#define UNPRESSED(x) ((_buttonsChanged & (x)) && !(pad.Buttons & (x)))
|
|
#define DOWN(x) (pad.Buttons & (x))
|
|
#define UP(x) (!(pad.Buttons & (x)))
|
|
#define PSP_DPAD (PSP_CTRL_DOWN|PSP_CTRL_UP|PSP_CTRL_LEFT|PSP_CTRL_RIGHT)
|
|
#define PSP_4BUTTONS (PSP_CTRL_CROSS | PSP_CTRL_CIRCLE | PSP_CTRL_TRIANGLE | PSP_CTRL_SQUARE)
|
|
|
|
/*
|
|
* Attempts to read a character from the controller
|
|
* Uses the state machine.
|
|
* returns whether we have an event
|
|
*/
|
|
bool PSPKeyboard::processInput(Common::Event &event, SceCtrlData &pad) {
|
|
DEBUG_ENTER_FUNC();
|
|
|
|
bool haveEvent = false; // Whether we have an event for the event manager to process
|
|
event.kbd.flags = 0;
|
|
|
|
_buttonsChanged = _prevButtons ^ pad.Buttons;
|
|
|
|
if (!_init) // In case we never had init
|
|
return false;
|
|
if (_state == kInvisible) // Return if we're invisible
|
|
return false;
|
|
if (_state != kMove && PRESSED(PSP_CTRL_SELECT)) {
|
|
_lastState = _state;
|
|
_state = kMove; // Check for move or visible state
|
|
} else if (CHANGED(PSP_CTRL_START)) { // Handle start button: enter, make KB invisible
|
|
event.kbd.ascii = '\r';
|
|
event.kbd.keycode = Common::KEYCODE_RETURN;
|
|
event.type = DOWN(PSP_CTRL_START) ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
|
|
haveEvent = true;
|
|
_dirty = true;
|
|
if (UP(PSP_CTRL_START))
|
|
_state = kInvisible; // Make us invisible if unpressed
|
|
}
|
|
// Check for being in state of moving the keyboard onscreen or pressing select
|
|
else if (_state == kMove)
|
|
handleMoveState(pad);
|
|
else if (_state == kDefault)
|
|
haveEvent = handleDefaultState(event, pad);
|
|
else if (_state == kCornersSelected)
|
|
haveEvent = handleCornersSelectedState(event, pad);
|
|
else if (_state == kRTriggerDown)
|
|
handleRTriggerDownState(pad); // Deal with trigger states
|
|
else if (_state == kLTriggerDown)
|
|
handleLTriggerDownState(pad); // Deal with trigger states
|
|
|
|
_prevButtons = pad.Buttons;
|
|
|
|
return haveEvent;
|
|
}
|
|
|
|
void PSPKeyboard::handleMoveState(SceCtrlData &pad) {
|
|
DEBUG_ENTER_FUNC();
|
|
if (UP(PSP_CTRL_SELECT)) {
|
|
// Toggle between visible and invisible
|
|
_state = (_lastState == kInvisible) ? kDefault : kInvisible;
|
|
_dirty = true;
|
|
|
|
if (_moved) { // We moved the keyboard. Keep the keyboard onscreen anyway
|
|
_state = kDefault;
|
|
_moved = false; // reset moved flag
|
|
}
|
|
} else if (DOWN(PSP_DPAD)) { // How we move the KB onscreen
|
|
_moved = true;
|
|
_dirty = true;
|
|
|
|
if (DOWN(PSP_CTRL_DOWN))
|
|
increaseKeyboardLocationY(5);
|
|
else if (DOWN(PSP_CTRL_UP))
|
|
increaseKeyboardLocationY(-5);
|
|
else if (DOWN(PSP_CTRL_LEFT))
|
|
increaseKeyboardLocationX(-5);
|
|
else /* DOWN(PSP_CTRL_RIGHT) */
|
|
increaseKeyboardLocationX(5);
|
|
}
|
|
}
|
|
|
|
bool PSPKeyboard::handleDefaultState(Common::Event &event, SceCtrlData &pad) {
|
|
DEBUG_ENTER_FUNC();
|
|
bool haveEvent = false;
|
|
|
|
if (PRESSED(PSP_CTRL_LTRIGGER)) // Don't say we used up the input
|
|
_state = kLTriggerDown;
|
|
else if (PRESSED(PSP_CTRL_RTRIGGER)) // Don't say we used up the input
|
|
_state = kRTriggerDown;
|
|
else if (CHANGED(PSP_4BUTTONS)) // We only care about the 4 buttons
|
|
haveEvent = getInputChoice(event, pad);
|
|
else if (!DOWN(PSP_4BUTTONS)) // Must be up to move cursor
|
|
getCursorMovement(pad);
|
|
|
|
return haveEvent;
|
|
}
|
|
|
|
bool PSPKeyboard::handleCornersSelectedState(Common::Event &event, SceCtrlData &pad) {
|
|
DEBUG_ENTER_FUNC();
|
|
// We care about 4 buttons + triggers (for letter selection)
|
|
bool haveEvent = false;
|
|
|
|
if (CHANGED(PSP_4BUTTONS | PSP_CTRL_RTRIGGER | PSP_CTRL_LTRIGGER))
|
|
haveEvent = getInputChoice(event, pad);
|
|
if (!DOWN(PSP_4BUTTONS | PSP_CTRL_RTRIGGER | PSP_CTRL_LTRIGGER)) // Must be up to move cursor
|
|
getCursorMovement(pad);
|
|
|
|
return haveEvent;
|
|
}
|
|
|
|
bool PSPKeyboard::getInputChoice(Common::Event &event, SceCtrlData &pad) {
|
|
DEBUG_ENTER_FUNC();
|
|
int innerChoice;
|
|
bool haveEvent = false;
|
|
|
|
if (UNPRESSED(PSP_CTRL_TRIANGLE)) {
|
|
innerChoice = 0;
|
|
event.type = Common::EVENT_KEYUP; // We give priority to key_up
|
|
} else if (UNPRESSED(PSP_CTRL_CIRCLE)) {
|
|
innerChoice = 1;
|
|
event.type = Common::EVENT_KEYUP; // We give priority to key_up
|
|
} else if (UNPRESSED(PSP_CTRL_CROSS)) {
|
|
innerChoice = 2;
|
|
event.type = Common::EVENT_KEYUP; // We give priority to key_up
|
|
} else if (UNPRESSED(PSP_CTRL_SQUARE)) {
|
|
innerChoice = 3;
|
|
event.type = Common::EVENT_KEYUP; // We give priority to key_up
|
|
} else if (UNPRESSED(PSP_CTRL_LTRIGGER) && _state == kCornersSelected) {
|
|
innerChoice = 4;
|
|
event.type = Common::EVENT_KEYUP; // We give priority to key_up
|
|
} else if (UNPRESSED(PSP_CTRL_RTRIGGER) && _state == kCornersSelected) {
|
|
innerChoice = 5;
|
|
event.type = Common::EVENT_KEYUP; // We give priority to key_up
|
|
} else if (PRESSED(PSP_CTRL_TRIANGLE)) {
|
|
innerChoice = 0;
|
|
event.type = Common::EVENT_KEYDOWN;
|
|
} else if (PRESSED(PSP_CTRL_CIRCLE)) {
|
|
innerChoice = 1;
|
|
event.type = Common::EVENT_KEYDOWN;
|
|
} else if (PRESSED(PSP_CTRL_CROSS)) {
|
|
innerChoice = 2;
|
|
event.type = Common::EVENT_KEYDOWN;
|
|
} else if (PRESSED(PSP_CTRL_SQUARE)) {
|
|
innerChoice = 3;
|
|
event.type = Common::EVENT_KEYDOWN;
|
|
} else if (PRESSED(PSP_CTRL_LTRIGGER) && _state == kCornersSelected) {
|
|
innerChoice = 4;
|
|
event.type = Common::EVENT_KEYDOWN; // We give priority to key_up
|
|
} else { /* (PRESSED(PSP_CTRL_RTRIGGER)) && _state == kCornersSelected */
|
|
innerChoice = 5;
|
|
event.type = Common::EVENT_KEYDOWN; // We give priority to key_up
|
|
}
|
|
|
|
#define IS_UPPERCASE(x) ((x) >= (unsigned short)'A' && (x) <= (unsigned short)'Z')
|
|
#define TO_LOWER(x) ((x) += 'a'-'A')
|
|
|
|
//Now grab the value out of the array
|
|
short choice = _modeChar[_mode][_oldCursor][innerChoice];
|
|
|
|
event.kbd.ascii = choice <= 255 ? choice : 0;
|
|
|
|
// Handle upper-case which is missing in Common::KeyCode
|
|
if (IS_UPPERCASE(choice)) {
|
|
event.kbd.keycode = (Common::KeyCode) TO_LOWER(choice);
|
|
event.kbd.flags = Common::KBD_SHIFT;
|
|
} else
|
|
event.kbd.keycode = (Common::KeyCode) choice;
|
|
|
|
haveEvent = (choice != Common::KEYCODE_INVALID) ? true : false; // We have an event/don't if it's invalid
|
|
|
|
return haveEvent;
|
|
}
|
|
|
|
void PSPKeyboard::getCursorMovement(SceCtrlData &pad) {
|
|
DEBUG_ENTER_FUNC();
|
|
CursorDirections cursor;
|
|
|
|
// Find where the cursor is pointing
|
|
cursor = kCenter;
|
|
_state = kDefault;
|
|
|
|
if (DOWN(PSP_DPAD)) {
|
|
_state = kCornersSelected;
|
|
|
|
if (DOWN(PSP_CTRL_UP))
|
|
cursor = kUp;
|
|
else if (DOWN(PSP_CTRL_RIGHT))
|
|
cursor = kRight;
|
|
else if (DOWN(PSP_CTRL_DOWN))
|
|
cursor = kDown;
|
|
else if (DOWN(PSP_CTRL_LEFT))
|
|
cursor = kLeft;
|
|
}
|
|
|
|
if (cursor != _oldCursor) { //If we've moved, update dirty and return
|
|
_dirty = true;
|
|
_oldCursor = cursor;
|
|
}
|
|
}
|
|
|
|
void PSPKeyboard::handleLTriggerDownState(SceCtrlData &pad) {
|
|
DEBUG_ENTER_FUNC();
|
|
if (UNPRESSED(PSP_CTRL_LTRIGGER)) {
|
|
_dirty = true;
|
|
|
|
if (_mode < 2)
|
|
_mode = 2;
|
|
else
|
|
_mode = (_mode == 2) ? 3 : 2;
|
|
|
|
_state = kDefault;
|
|
}
|
|
}
|
|
|
|
void PSPKeyboard::handleRTriggerDownState(SceCtrlData &pad) {
|
|
DEBUG_ENTER_FUNC();
|
|
if (UNPRESSED(PSP_CTRL_RTRIGGER)) {
|
|
_dirty = true;
|
|
|
|
if (_mode > 1)
|
|
_mode = 0;
|
|
else
|
|
_mode = (_mode == 0) ? 1 : 0;
|
|
|
|
_state = kDefault;
|
|
}
|
|
}
|