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688c80b062
and removed some of the references to global variables. At this point I believe everything in the main game engine has been moved into classes - not necessarily the correct ones, but still... However, there is some stuff in the driver directory that need to be taken care of as well. svn-id: r11207
59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef _CONTROL_S
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#define _CONTROL_S
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namespace Sword2 {
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class Sword2Engine;
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class Gui {
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private:
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Sword2Engine *_vm;
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int _musicVolume[17];
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int _soundVolume[15];
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public:
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int _baseSlot;
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uint8 _currentGraphicsLevel;
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bool _subtitles;
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bool _stereoReversed;
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bool _pointerTextSelected;
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Gui(Sword2Engine *vm);
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uint32 restoreControl(void);
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void saveControl(void);
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void quitControl(void);
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void restartControl(void);
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void optionControl(void);
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void readOptionSettings(void);
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void writeOptionSettings(void);
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void updateGraphicsLevel(int newLevel);
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};
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extern Gui *gui;
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} // End of namespace Sword2
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#endif
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