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https://github.com/libretro/scummvm.git
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d26bbe521c
- ME -> MetaEngineStatic (static parts) - MEC -> MetaEngine (dynamic parts)
175 lines
5.3 KiB
C++
175 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/savestate.h"
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#include "engines/advancedDetector.h"
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#include "graphics/thumbnail.h"
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#include "drascula/drascula.h"
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#include "drascula/detection.h"
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namespace Drascula {
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uint32 DrasculaEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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Common::Language DrasculaEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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void DrasculaEngine::loadArchives() {
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const ADGameFileDescription *ag;
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if (getFeatures() & GF_PACKED) {
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for (ag = _gameDescription->desc.filesDescriptions; ag->fileName; ag++) {
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if (!_archives.hasArchive(ag->fileName))
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_archives.registerArchive(ag->fileName, ag->fileType);
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}
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}
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_archives.enableFallback(true);
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}
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} // End of namespace Drascula
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namespace Drascula {
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SaveStateDescriptor loadMetaData(Common::ReadStream *s, int slot, bool setPlayTime);
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class DrasculaMetaEngine : public AdvancedMetaEngine {
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public:
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const char *getName() const override {
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return "drascula";
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}
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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void removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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};
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bool DrasculaMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime) ||
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(f == kSimpleSavesNames);
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}
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SaveStateList DrasculaMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern = target;
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pattern += ".###";
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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int slotNum = 0;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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SaveStateDescriptor desc = loadMetaData(in, slotNum, false);
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if (desc.getSaveSlot() != slotNum) {
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// invalid
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delete in;
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continue;
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}
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saveList.push_back(desc);
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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SaveStateDescriptor DrasculaMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
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SaveStateDescriptor desc;
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// Do not allow save slot 0 (used for auto-saving) to be deleted or
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// overwritten.
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desc.setDeletableFlag(slot != 0);
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desc.setWriteProtectedFlag(slot == 0);
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if (in) {
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desc = Drascula::loadMetaData(in, slot, false);
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if (desc.getSaveSlot() != slot) {
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delete in;
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return SaveStateDescriptor();
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}
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Graphics::Surface *thumbnail;
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if (!Graphics::loadThumbnail(*in, thumbnail)) {
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delete in;
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return SaveStateDescriptor();
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}
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desc.setThumbnail(thumbnail);
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delete in;
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}
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return desc;
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}
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int DrasculaMetaEngine::getMaximumSaveSlot() const { return 999; }
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void DrasculaMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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g_system->getSavefileManager()->removeSavefile(fileName);
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}
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bool DrasculaMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Drascula::DrasculaGameDescription *gd = (const Drascula::DrasculaGameDescription *)desc;
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if (gd) {
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*engine = new Drascula::DrasculaEngine(syst, gd);
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}
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return gd != 0;
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}
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} // End of namespace Drascula
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#if PLUGIN_ENABLED_DYNAMIC(DRASCULA)
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REGISTER_PLUGIN_DYNAMIC(DRASCULA, PLUGIN_TYPE_ENGINE, Drascula::DrasculaMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(DRASCULA, PLUGIN_TYPE_ENGINE, Drascula::DrasculaMetaEngine);
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#endif
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