mirror of
https://github.com/libretro/scummvm.git
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92e8988936
This doesn't have any immediate benefit as fonts have only 256 characters but it's a step in right direction.
233 lines
6.9 KiB
C++
233 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2020 Google
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*
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*/
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#ifndef HADESCH_HADESCH_H
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#define HADESCH_HADESCH_H
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#include "common/random.h"
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#include "common/stream.h"
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#include "common/savefile.h"
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#include "common/list.h"
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#include "engines/engine.h"
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#include "engines/savestate.h"
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#include "gui/debugger.h"
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#include "graphics/cursor.h"
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#include "hadesch/pod_file.h"
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#include "hadesch/video.h"
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#include "hadesch/enums.h"
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#include "hadesch/event.h"
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#include "hadesch/herobelt.h"
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#include "hadesch/persistent.h"
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struct ADGameDescription;
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namespace Common {
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class SeekableReadStream;
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class PEResources;
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}
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namespace Graphics {
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struct WinCursorGroup;
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class MacCursor;
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}
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namespace Hadesch {
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class VideoRoom;
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class Handler {
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public:
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virtual void handleClick(const Common::String &name) = 0;
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virtual void handleAbsoluteClick(Common::Point pnt) {}
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virtual bool handleClickWithItem(const Common::String &name, InventoryItem item) {
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return false;
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}
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virtual void handleEvent(int eventId) = 0;
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virtual void handleMouseOver(const Common::String &name) {}
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virtual void handleMouseOut(const Common::String &name) {}
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virtual void frameCallback() {}
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virtual void handleKeypress(uint32 ucode) {}
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virtual void prepareRoom() = 0;
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virtual bool handleCheat(const Common::String &cheat) {
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return false;
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}
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virtual void handleUnclick(const Common::String &name, Common::Point pnt) {}
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virtual ~Handler() {}
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};
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Common::SharedPtr<Hadesch::Handler> makeOlympusHandler();
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Common::SharedPtr<Hadesch::Handler> makeWallOfFameHandler();
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Common::SharedPtr<Hadesch::Handler> makeArgoHandler();
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Common::SharedPtr<Hadesch::Handler> makeCreteHandler();
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Common::SharedPtr<Hadesch::Handler> makeMinosHandler();
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Common::SharedPtr<Hadesch::Handler> makeDaedalusHandler();
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Common::SharedPtr<Hadesch::Handler> makeSeriphosHandler();
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Common::SharedPtr<Hadesch::Handler> makeMedIsleHandler();
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Common::SharedPtr<Hadesch::Handler> makeTroyHandler();
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Common::SharedPtr<Hadesch::Handler> makeMinotaurHandler();
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Common::SharedPtr<Hadesch::Handler> makeQuizHandler();
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Common::SharedPtr<Hadesch::Handler> makeCatacombsHandler();
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Common::SharedPtr<Hadesch::Handler> makePriamHandler();
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Common::SharedPtr<Hadesch::Handler> makeAthenaHandler();
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Common::SharedPtr<Hadesch::Handler> makeVolcanoHandler();
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Common::SharedPtr<Hadesch::Handler> makeRiverStyxHandler();
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Common::SharedPtr<Hadesch::Handler> makeHadesThroneHandler();
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Common::SharedPtr<Hadesch::Handler> makeCreditsHandler(bool inOptions);
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Common::SharedPtr<Hadesch::Handler> makeIntroHandler();
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Common::SharedPtr<Hadesch::Handler> makeFerryHandler();
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Common::SharedPtr<Hadesch::Handler> makeOptionsHandler();
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Common::SharedPtr<Hadesch::Handler> makeMonsterHandler();
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Common::SharedPtr<Hadesch::Handler> makeMedusaHandler();
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Common::SharedPtr<Hadesch::Handler> makeTrojanHandler();
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class HadeschEngine : public Engine, Common::NonCopyable {
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public:
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HadeschEngine(OSystem *syst, const ADGameDescription *desc);
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~HadeschEngine() override;
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Common::Error run() override;
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bool hasFeature(EngineFeature f) const override;
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bool canLoadGameStateCurrently() override { return true; }
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bool canSaveGameStateCurrently() override { return _persistent._currentRoomId != 0; }
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Common::Error loadGameStream(Common::SeekableReadStream *stream) override;
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Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override;
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Common::SeekableReadStream *openFile(const Common::String &name, bool addCurrentPath);
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Common::RandomSource &getRnd();
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const Common::String &getCDScenesPath() const;
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Common::SharedPtr<VideoRoom> getVideoRoom();
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void moveToRoom(RoomId id) {
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_nextRoom.push_back(id);
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_heroBelt->clearHold();
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}
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void handleEvent(EventHandlerWrapper event);
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int32 getCurrentTime() {
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return _currentTime;
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}
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Common::Point getMousePos();
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void addTimer(EventHandlerWrapper event, int period, int repeat = 1);
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void addSkippableTimer(EventHandlerWrapper event, int period, int repeat = 1);
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void cancelTimer(int eventId);
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Common::SharedPtr<PodFile> getWdPodFile() {
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return _wdPodFile;
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}
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RoomId getPreviousRoomId() const {
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return _persistent._previousRoomId;
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}
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bool isRoomVisited(RoomId id) const {
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return _persistent._roomVisited[id];
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}
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Persistent *getPersistent() {
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return &_persistent;
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}
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Common::SharedPtr<Handler> getCurrentHandler();
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Common::SharedPtr<HeroBelt> getHeroBelt() {
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return _heroBelt;
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}
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int firstAvailableSlot();
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void newGame();
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void enterOptions();
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void resetOptionsRoom();
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void exitOptions();
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void enterOptionsCredits();
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void quit();
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bool hasAnySaves();
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Common::Array<HadeschSaveDescriptor> getHadeschSavesList();
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void deleteSave(int slot);
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private:
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void addTimer(EventHandlerWrapper event, int32 start_time, int period,
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int repeat, bool skippable);
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void moveToRoomReal(RoomId id);
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void setVideoRoom(Common::SharedPtr<VideoRoom> scene,
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Common::SharedPtr<Handler> handler,
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RoomId roomId);
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Common::ErrorCode loadCursors();
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bool handleGenericCheat(const Common::String &cheat);
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Common::ErrorCode loadWindowsCursors(Common::PEResources &exe);
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struct Timer {
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int32 next_time;
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int32 period;
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int32 period_count;
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EventHandlerWrapper event;
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bool skippable;
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};
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const ADGameDescription *_desc;
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Common::RandomSource _rnd;
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Common::String _cdScenesPath;
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Common::SharedPtr<VideoRoom> _sceneVideoRoom;
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Common::SharedPtr<Handler> _sceneHandler;
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Common::SharedPtr<VideoRoom> _optionsRoom;
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Common::SharedPtr<Handler> _optionsHandler;
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bool _isInOptions;
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uint32 _optionsEnterTime;
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uint32 _sceneStartTime;
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int32 _currentTime;
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Common::Array<Graphics::Cursor *> _cursors;
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Common::List<Timer> _sceneTimers;
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Common::SharedPtr<PodFile> _wdPodFile;
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Common::SharedPtr<HeroBelt> _heroBelt;
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Common::String _cheat;
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Common::SharedPtr<GfxContext8Bit> _gfxContext;
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bool _cheatsEnabled;
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Common::Point _mousePos;
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Persistent _persistent;
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Common::Array<RoomId> _nextRoom;
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bool _isRestoring;
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bool _isQuitting;
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// For freeing purposes
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Common::Array <Graphics::MacCursor *> _macCursors;
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Common::Array <Graphics::WinCursorGroup *> _winCursors;
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};
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extern HadeschEngine *g_vm;
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} // End of namespace Hadesch
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#endif
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