scummvm/engines/hadesch/herobelt.h
2020-10-24 23:07:59 +02:00

134 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2020 Google
*
*/
#ifndef HADESCH_HEROBELT_H
#define HADESCH_HEROBELT_H
#include "common/array.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "common/rect.h"
#include "common/ptr.h"
#include "hadesch/pod_file.h"
#include "hadesch/pod_image.h"
#include "common/hashmap.h"
#include "common/str.h"
#include "hadesch/enums.h"
#include "hadesch/event.h"
namespace Hadesch {
class HeroBelt {
public:
HeroBelt();
enum HeroBeltColour {
kWarm,
kCold,
kCool,
kNumColours
};
void render(Common::SharedPtr<GfxContext> context, int time, Common::Point viewPoint);
void computeHotZone(int time, Common::Point mousePos, bool mouseEnabled);
void placeToInventory(InventoryItem item, EventHandlerWrapper callbackEvent = EventHandlerWrapper());
void removeFromInventory(InventoryItem item);
bool isOverHeroBelt() const {
return _overHeroBelt;
}
bool isPositionOverHeroBelt(Common::Point mousePos) const;
void handleClick(Common::Point mousePos);
int getCursor(int time);
bool isHoldingItem() const;
InventoryItem getHoldingItem() const {
return _holdingItem;
}
const Graphics::Cursor *getHoldingItemCursor(int cursorAnimationFrame) const;
void clearHold();
void setColour(HeroBeltColour colour) {
_colour = colour;
}
void reset() {
_colour = HeroBelt::kWarm;
_selectedPower = kPowerNone;
_branchOfLifeFrame = 0;
_thunderboltFrame = kLightning1;
}
void setBranchOfLifeFrame(int frame) {
_branchOfLifeFrame = frame;
}
void setThunderboltFrame(HeroBeltFrame frame) {
_thunderboltFrame = frame;
}
HeroPower getSelectedStrength() {
return _selectedPower;
}
private:
Common::Point computeSlotPoint(int slot, bool fullyExtended);
Common::String inventoryName(int slot);
void computeHighlight();
void clickPower(HeroPower pwr);
PodImage _background[kNumColours];
Common::Array<PodImage> _iconNames[kNumColours];
Common::Array<PodImage> _icons[kNumColours];
Common::Array<PodImage> _iconCursors[kNumColours];
Common::Array<PodImage> _iconCursorsBright[kNumColours];
PodImage _scrollBg[kNumColours];
PodImage _scrollBgHades[kNumColours];
PodImage _scrollTextCrete[kNumColours];
PodImage _scrollTextTroyMale[kNumColours];
PodImage _scrollTextTroyFemale[kNumColours];
PodImage _scrollTextMedusa[kNumColours];
PodImage _scrollTextHades[kNumColours];
Common::Array<PodImage> _powerImages[3][kNumColours];
Common::Array<PodImage> _branchOfLife;
Common::Point _mousePos;
EventHandlerWrapper _animItemCallbackEvent;
HotZoneArray _hotZones;
HeroBeltColour _colour;
int _heroBeltY;
int _heroBeltSpeed;
bool _overHeroBelt;
bool _bottomEdge;
int _edgeStartTime;
InventoryItem _animateItem;
Common::Point _animateItemStartPoint;
int _animateItemTargetSlot;
int _animateItemStartTime;
int _currentTime;
int _animItemTime;
int _hotZone;
int _startHotTime;
int _branchOfLifeFrame;
InventoryItem _holdingItem;
int _holdingSlot;
int _highlightTextIdx;
bool _showScroll;
HeroPower _selectedPower;
HeroBeltFrame _thunderboltFrame;
};
}
#endif