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https://github.com/libretro/scummvm.git
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179 lines
4.5 KiB
C++
179 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/* Original name: TIMEOUT The scheduling unit. */
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#ifndef AVALANCHE_TIMER_H
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#define AVALANCHE_TIMER_H
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namespace Avalanche {
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class AvalancheEngine;
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class Timer {
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public:
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// Reason runs between 1 and 28.
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enum Reason {
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kReasonDrawbridgeFalls = 2,
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kReasonAvariciusTalks = 3,
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kReasonGoToToilet = 4,
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kReasonExplosion = 5,
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kReasonBrummieStairs = 6,
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kReasonCardiffsurvey = 7,
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kReasonCwytalotInHerts = 8,
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kReasonGettingTiedUp = 9,
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kReasonHangingAround = 10, // Tied to the tree in Nottingham.
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kReasonJacquesWakingUp = 11,
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kReasonNaughtyDuke = 12,
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kReasonJumping = 13,
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kReasonSequencer = 14,
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kReasonCrapulusSaysSpludwickOut = 15,
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kReasonDawndelay = 16,
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kReasonDrinks = 17,
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kReasonDuLustieTalks = 18,
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kReasonFallingDownOubliette = 19,
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kReasonMeetingAvaroid = 20,
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kReasonRisingUpOubliette = 21,
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kReasonRobinHoodAndGeida = 22,
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kReasonSittingDown = 23,
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kReasonGhostRoomPhew = 1,
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kReasonArkataShouts = 24,
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kReasonWinning = 25,
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kReasonFallingOver = 26,
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kReasonSpludwickWalk = 27,
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kReasonGeidaSings = 28
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};
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// Proc runs between 1 and 41.
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enum Proc {
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kProcOpenDrawbridge = 3,
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kProcAvariciusTalks = 4,
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kProcUrinate = 5,
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kProcToilet = 6,
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kProcBang = 7,
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kProcBang2 = 8,
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kProcStairs = 9,
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kProcCardiffSurvey = 10,
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kProcCardiffReturn = 11,
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kProcCwytalotInHerts = 12,
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kProcGetTiedUp = 13,
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kProcGetTiedUp2 = 1,
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kProcHangAround = 14,
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kProcHangAround2 = 15,
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kProcAfterTheShootemup = 32,
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kProcJacquesWakesUp = 16,
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kProcNaughtyDuke = 17,
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kProcNaughtyDuke2 = 18,
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kProcNaughtyDuke3 = 38,
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kProcJump = 19,
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kProcSequence = 20,
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kProcCrapulusSpludOut = 21,
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kProcDawnDelay = 22,
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kProcBuyDrinks = 23,
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kProcBuyWine = 24,
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kProcCallsGuards = 25,
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kProcGreetsMonk = 26,
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kProcFallDownOubliette = 27,
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kProcMeetAvaroid = 28,
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kProcRiseUpOubliette = 29,
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kProcRobinHoodAndGeida = 2,
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kProcRobinHoodAndGeidaTalk = 30,
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kProcAvalotReturns = 31,
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kProcAvvySitDown = 33, // In Nottingham.
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kProcGhostRoomPhew = 34,
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kProcArkataShouts = 35,
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kProcWinning = 36,
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kProcAvalotFalls = 37,
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kProcSpludwickGoesToCauldron = 39,
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kProcSpludwickLeavesCauldron = 40,
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kProcGiveLuteToGeida = 41
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};
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struct TimerType {
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int32 _timeLeft;
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byte _action;
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byte _reason;
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};
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TimerType _times[7];
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Timer(AvalancheEngine *vm);
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void resetVariables();
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void addTimer(int32 duration, byte action, byte reason);
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void updateTimer();
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void loseTimer(byte which);
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// Procedures to do things at the end of amounts of time:
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void openDrawbridge();
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void avariciusTalks();
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void urinate();
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void toilet();
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void bang();
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void bang2();
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void stairs();
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void cardiffSurvey();
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void cardiffReturn();
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void cwytalotInHerts();
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void getTiedUp();
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void getTiedUp2();
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void hangAround();
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void hangAround2();
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void afterTheShootemup();
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void jacquesWakesUp();
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void naughtyDuke();
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void naughtyDuke2();
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void naughtyDuke3();
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void jump();
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void crapulusSaysSpludOut();
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void buyDrinks();
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void buyWine();
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void callsGuards();
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void greetsMonk();
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void fallDownOubliette();
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void meetAvaroid();
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void riseUpOubliette();
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void robinHoodAndGeida();
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void robinHoodAndGeidaTalk();
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void avalotReturns();
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void avvySitDown();
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void ghostRoomPhew();
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void arkataShouts();
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void winning();
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void avalotFalls();
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void spludwickGoesToCauldron();
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void spludwickLeavesCauldron();
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void giveLuteToGeida();
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private:
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AvalancheEngine *_vm;
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byte _shootEmUpScore;
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};
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} // End of namespace Avalanche.
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#endif // AVALANCHE_TIMER_H
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