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https://github.com/libretro/scummvm.git
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168 lines
5.3 KiB
C++
168 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/**************************************************************************
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* ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
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* Nayma Software srl *
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* e -= We create much MORE than ALL =- *
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* u- z$$$c '. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
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* .d" d$$$$$b "b. *
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* .z$* d$$$$$$$L ^*$c. *
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* #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ *
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* ^*$b 4$$$$$$$$$F .d$*" *
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* ^$$. 4$$$$$$$$$F .$P" Module: GfxEngine.CPP........ *
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* *$. '$$$$$$$$$ 4$P 4 *
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* J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ *
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* z$ '$$$P*4c.*$$$*.z@*R$$$ $. *
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* z$" "" #$F^ "" '$c *
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* z$$beu .ue=" $ "=e.. .zed$$c *
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* "#$e z$*" . `. ^*Nc e$"" *
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* "$$". .r" ^4. .^$$" *
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* ^.@*"6L=\ebu^+C$"*b." *
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* "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT *
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* ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ *
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* " [ ] EIFFEL [ ] GCC/GXX/DJGPP *
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* *
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* This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED *
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* *
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**************************************************************************/
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#ifndef TONY_GFXENGINE_H
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#define TONY_GFXENGINE_H
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "common/rect.h"
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#include "tony/mpal/memory.h"
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#include "tony/game.h"
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#include "tony/gfxcore.h"
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#include "tony/input.h"
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#include "tony/inventory.h"
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#include "tony/tonychar.h"
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#include "tony/utils.h"
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namespace Tony {
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class RMGfxEngine {
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private:
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RMGfxTargetBuffer m_bigBuf;
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RMInput m_input;
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RMPointer m_point;
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RMLocation m_loc;
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RMOptionScreen m_opt;
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RMTony m_tony;
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RMInventory m_inv;
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RMInterface m_inter;
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RMTextItemName m_itemName;
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bool m_bOption;
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bool m_bLocationLoaded;
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bool m_bInput;
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bool m_bAlwaysDrawMouse;
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int m_nCurLoc;
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RMTonyAction m_curAction;
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int m_curActionObj;
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OSystem::MutexRef csMainLoop;
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int m_nWipeType;
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HANDLE m_hWipeEvent;
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int m_nWipeStep;
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bool m_bMustEnterMenu;
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protected:
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static void ItemIrq(uint32 dwItem, int nPattern, int nStatus);
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void InitForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start);
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public:
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bool m_bWiping;
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Common::Rect m_rcWipeEllipse;
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bool m_bGUIOption;
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bool m_bGUIInterface;
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bool m_bGUIInventory;
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public:
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RMGfxEngine();
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virtual ~RMGfxEngine();
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// Draw the next frame
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void DoFrame(bool bDrawLocation);
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// Initialises the graphics engine
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void Init();
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// Closes the graphics engine
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void Close(void);
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// Warns when changing
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void SwitchFullscreen(bool bFull);
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// Warn that we are guided by the GDI
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void GDIControl(bool bCon);
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// Warns when entering or exits the options menu
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void OpenOptionScreen(int type);
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// Enables or disables mouse input
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void EnableInput(void);
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void DisableInput(void);
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// Enables and disables mouse draw
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void EnableMouse(void);
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void DisableMouse(void);
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operator byte *() { return (byte *)m_bigBuf; }
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// Link to the custom function list
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void InitCustomDll(void);
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// Link to graphic task
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void LinkGraphicTask(RMGfxTask *task) { m_bigBuf.AddPrim(new RMGfxPrimitive(task)); };
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// Manage a location
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HANDLE LoadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start);
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HANDLE UnloadLocation(bool bDoOnExit=true);
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// Freeze and unfreeze
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void Freeze(void);
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void Unfreeze(void);
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// State management
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void SaveState(const char *fn, byte *curThumb, const char *name, bool bFastCompress = false);
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void LoadState(const char *fn);
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// Selects a location
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void SelectLocation(RMPoint ptTonyStart=RMPoint(-1,-1), RMPoint start=RMPoint(-1,-1));
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// Pauses sound
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void PauseSound(bool bPause);
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// Wipe
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void InitWipe(int type);
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void CloseWipe(void);
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void WaitWipeEnd(void);
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void SetPalesati(bool bpal) { m_inter.SetPalesati(bpal); }
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};
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} // End of namespace Tony
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#endif
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