scummvm/engines/tony/gfxengine.h
2012-04-30 23:16:19 +10:00

168 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/**************************************************************************
* ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
* Nayma Software srl *
* e -= We create much MORE than ALL =- *
* u- z$$$c '. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
* .d" d$$$$$b "b. *
* .z$* d$$$$$$$L ^*$c. *
* #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ *
* ^*$b 4$$$$$$$$$F .d$*" *
* ^$$. 4$$$$$$$$$F .$P" Module: GfxEngine.CPP........ *
* *$. '$$$$$$$$$ 4$P 4 *
* J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ *
* z$ '$$$P*4c.*$$$*.z@*R$$$ $. *
* z$" "" #$F^ "" '$c *
* z$$beu .ue=" $ "=e.. .zed$$c *
* "#$e z$*" . `. ^*Nc e$"" *
* "$$". .r" ^4. .^$$" *
* ^.@*"6L=\ebu^+C$"*b." *
* "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT *
* ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ *
* " [ ] EIFFEL [ ] GCC/GXX/DJGPP *
* *
* This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED *
* *
**************************************************************************/
#ifndef TONY_GFXENGINE_H
#define TONY_GFXENGINE_H
#include "common/scummsys.h"
#include "common/system.h"
#include "common/rect.h"
#include "tony/mpal/memory.h"
#include "tony/game.h"
#include "tony/gfxcore.h"
#include "tony/input.h"
#include "tony/inventory.h"
#include "tony/tonychar.h"
#include "tony/utils.h"
namespace Tony {
class RMGfxEngine {
private:
RMGfxTargetBuffer m_bigBuf;
RMInput m_input;
RMPointer m_point;
RMLocation m_loc;
RMOptionScreen m_opt;
RMTony m_tony;
RMInventory m_inv;
RMInterface m_inter;
RMTextItemName m_itemName;
bool m_bOption;
bool m_bLocationLoaded;
bool m_bInput;
bool m_bAlwaysDrawMouse;
int m_nCurLoc;
RMTonyAction m_curAction;
int m_curActionObj;
OSystem::MutexRef csMainLoop;
int m_nWipeType;
HANDLE m_hWipeEvent;
int m_nWipeStep;
bool m_bMustEnterMenu;
protected:
static void ItemIrq(uint32 dwItem, int nPattern, int nStatus);
void InitForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start);
public:
bool m_bWiping;
Common::Rect m_rcWipeEllipse;
bool m_bGUIOption;
bool m_bGUIInterface;
bool m_bGUIInventory;
public:
RMGfxEngine();
virtual ~RMGfxEngine();
// Draw the next frame
void DoFrame(bool bDrawLocation);
// Initialises the graphics engine
void Init();
// Closes the graphics engine
void Close(void);
// Warns when changing
void SwitchFullscreen(bool bFull);
// Warn that we are guided by the GDI
void GDIControl(bool bCon);
// Warns when entering or exits the options menu
void OpenOptionScreen(int type);
// Enables or disables mouse input
void EnableInput(void);
void DisableInput(void);
// Enables and disables mouse draw
void EnableMouse(void);
void DisableMouse(void);
operator byte *() { return (byte *)m_bigBuf; }
// Link to the custom function list
void InitCustomDll(void);
// Link to graphic task
void LinkGraphicTask(RMGfxTask *task) { m_bigBuf.AddPrim(new RMGfxPrimitive(task)); };
// Manage a location
HANDLE LoadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start);
HANDLE UnloadLocation(bool bDoOnExit=true);
// Freeze and unfreeze
void Freeze(void);
void Unfreeze(void);
// State management
void SaveState(const char *fn, byte *curThumb, const char *name, bool bFastCompress = false);
void LoadState(const char *fn);
// Selects a location
void SelectLocation(RMPoint ptTonyStart=RMPoint(-1,-1), RMPoint start=RMPoint(-1,-1));
// Pauses sound
void PauseSound(bool bPause);
// Wipe
void InitWipe(int type);
void CloseWipe(void);
void WaitWipeEnd(void);
void SetPalesati(bool bpal) { m_inter.SetPalesati(bpal); }
};
} // End of namespace Tony
#endif