scummvm/engines/m4/mads_views.h

385 lines
8.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_MADS_VIEWS_H
#define M4_MADS_VIEWS_H
#include "m4/gui.h"
#include "m4/viewmgr.h"
#include "common/rect.h"
#include "common/list.h"
#include "common/ptr.h"
namespace M4 {
#define MADS_SURFACE_HEIGHT 156
#define MADS_SCREEN_HEIGHT 200
#define MADS_Y_OFFSET ((MADS_SCREEN_HEIGHT - MADS_SURFACE_HEIGHT) / 2)
class MadsView;
enum AbortTimerMode {ABORTMODE_0 = 0, ABORTMODE_1 = 1, ABORTMODE_2 = 2};
class MadsSpriteSlot {
public:
int spriteId;
int timerIndex;
int spriteListIndex;
int frameNumber;
int xp;
int yp;
int depth;
int scale;
MadsSpriteSlot() { }
};
#define SPRITE_SLOTS_SIZE 50
typedef Common::Array<Common::SharedPtr<SpriteAsset> > SpriteList;
class MadsSpriteSlots {
private:
Common::Array<MadsSpriteSlot> _entries;
SpriteList _sprites;
public:
int startIndex;
MadsSpriteSlots();
MadsSpriteSlot &operator[](int idx) {
assert(idx < SPRITE_SLOTS_SIZE);
return _entries[idx];
}
SpriteAsset &getSprite(int idx) {
assert(idx < (int)_sprites.size());
return *_sprites[idx].get();
}
int getIndex();
int addSprites(const char *resName);
void clear() {
startIndex = 0;
_sprites.clear();
}
void deleteTimer(int timerIndex);
void draw(View *view);
void cleanUp();
};
class MadsTextDisplayEntry {
public:
bool active;
int expire;
int spacing;
Common::Rect bounds;
uint8 colour1;
uint8 colour2;
Font *font;
const char *msg;
MadsTextDisplayEntry() { active = false; }
};
#define TEXT_DISPLAY_SIZE 40
class MadsTextDisplay {
private:
Common::Array<MadsTextDisplayEntry> _entries;
public:
MadsTextDisplay();
MadsTextDisplayEntry &operator[](int idx) {
assert(idx < TEXT_DISPLAY_SIZE);
return _entries[idx];
}
void expire(int idx) {
assert(idx < TEXT_DISPLAY_SIZE);
_entries[idx].expire = -1;
}
int add(int xp, int yp, uint fontColour, int charSpacing, const char *msg, Font *font);
void clear();
void draw(View *view);
void cleanUp();
};
#define TIMED_TEXT_SIZE 10
#define TEXT_4A_SIZE 30
enum KernelMessageFlags {KMSG_1 = 1, KMSG_2 = 2, KMSG_4 = 4, KMSG_8 = 8, KMSG_20 = 0x20, KMSG_40 = 0x40, KMSG_ACTIVE = 0x80};
class MadsKernelMessageListEntry {
public:
uint8 flags;
int sequenceIndex;
char asciiChar;
char asciiChar2;
int colour1;
int colour2;
Common::Point position;
int textDisplayIndex;
int msgOffset;
int field_E;
uint32 frameTimer2;
uint32 frameTimer;
uint32 timeout;
bool field_1C;
AbortTimerMode abortMode;
uint16 actionNouns[3];
const char *msg;
};
class MadsKernelMessageList {
private:
MadsView &_owner;
Common::Array<MadsKernelMessageListEntry> _entries;
Font *_talkFont;
public:
MadsKernelMessageList(MadsView &owner);
void clear();
int add(const Common::Point &pt, uint fontColour, uint8 flags, uint8 v2, uint32 timeout, const char *msg);
int addQuote(int quoteId, int v2, uint32 timeout);
void unk1(int msgIndex, int v1, int v2);
void setSeqIndex(int msgIndex, int seqIndex);
void remove(int msgIndex);
void reset();
};
class ScreenObjectEntry {
public:
Common::Rect bounds;
int category;
int index;
int layer;
bool active;
ScreenObjectEntry() { active = false; }
};
class ScreenObjects {
private:
Common::Array<ScreenObjectEntry> _entries;
public:
ScreenObjects() {}
ScreenObjectEntry &operator[](uint idx) {
assert(idx <= _entries.size());
return _entries[idx - 1];
}
void clear();
void add(const Common::Rect &bounds, int layer, int idx, int category);
void draw(View *view);
int scan(int xp, int yp, int layer);
int scanBackwards(int xp, int yp, int layer);
void setActive(int category, int idx, bool active);
};
class DynamicHotspot {
public:
bool active;
int timerIndex;
Common::Rect bounds;
Common::Point pos;
int facing;
int descId;
int field_14;
int articleNumber;
int field_17;
DynamicHotspot() { active = false; }
};
#define DYNAMIC_HOTSPOTS_SIZE 8
class MadsDynamicHotspots {
private:
MadsView &_owner;
Common::Array<DynamicHotspot> _entries;
int _count;
public:
bool _flag;
public:
MadsDynamicHotspots(MadsView &owner);
DynamicHotspot &operator[](uint idx) { return _entries[idx]; }
int add(int descId, int field14, int timerIndex, const Common::Rect &bounds);
int setPosition(int index, int xp, int yp, int facing);
int set17(int index, int v);
void remove(int index);
void reset();
};
enum SpriteAnimType {ANIMTYPE_CYCLED = 1, ANIMTYPE_REVERSIBLE = 2};
enum SequenceSubEntryMode {SM_0 = 0, SM_1 = 1, SM_FRAME_INDEX = 2};
#define TIMER_ENTRY_SUBSET_MAX 5
struct MadsSequenceSubEntries {
int count;
SequenceSubEntryMode mode[TIMER_ENTRY_SUBSET_MAX];
int16 frameIndex[TIMER_ENTRY_SUBSET_MAX];
int8 abortVal[TIMER_ENTRY_SUBSET_MAX];
};
struct MadsSequenceEntry {
int8 active;
int8 spriteListIndex;
int field_2;
int frameIndex;
int frameStart;
int numSprites;
SpriteAnimType animType;
int frameInc;
int depth;
int scale;
int dynamicHotspotIndex;
int field_12;
int field_13;
int width;
int height;
int triggerCountdown;
bool doneFlag;
MadsSequenceSubEntries entries;
AbortTimerMode abortMode;
uint16 actionNouns[3];
int numTicks;
int extraTicks;
uint32 timeout;
};
#define TIMER_LIST_SIZE 30
class MadsSequenceList {
private:
MadsView &_owner;
Common::Array<MadsSequenceEntry> _entries;
public:
MadsSequenceList(MadsView &owner);
MadsSequenceEntry &operator[](int index) { return _entries[index]; }
void clear();
bool addSubEntry(int index, SequenceSubEntryMode mode, int frameIndex, int abortVal);
int add(int spriteListIndex, int v0, int v1, int triggerCountdown, int delayTicks, int extraTicks, int numTicks,
int height, int width, char field_12, char scale, uint8 depth, int frameInc, SpriteAnimType animType,
int numSprites, int frameStart);
void remove(int timerIndex);
void setSpriteSlot(int timerIndex, MadsSpriteSlot &spriteSlot);
bool loadSprites(int timerIndex);
void tick();
void delay(uint32 v1, uint32 v2);
};
class MadsView {
private:
View *_view;
public:
MadsSpriteSlots _spriteSlots;
MadsTextDisplay _textDisplay;
MadsKernelMessageList _kernelMessages;
ScreenObjects _screenObjects;
MadsDynamicHotspots _dynamicHotspots;
MadsSequenceList _sequenceList;
int _textSpacing;
int _ticksAmount;
uint32 _newTimeout;
int _abortTimers;
int8 _abortTimers2;
AbortTimerMode _abortTimersMode;
AbortTimerMode _abortTimersMode2;
public:
MadsView(View *view);
void refresh();
};
#define CHEAT_SEQUENCE_MAX 8
class IntegerList : public Common::Array<int> {
public:
int indexOf(int v) {
for (uint i = 0; i < size(); ++i)
if (operator [](i) == v)
return i;
return -1;
}
};
enum InterfaceFontMode {ITEM_NORMAL, ITEM_HIGHLIGHTED, ITEM_SELECTED};
enum InterfaceObjects {ACTIONS_START = 0, SCROLL_UP = 10, SCROLL_SCROLLER = 11, SCROLL_DOWN = 12,
INVLIST_START = 13, VOCAB_START = 18};
class MadsInterfaceView : public GameInterfaceView {
private:
IntegerList _inventoryList;
RectList _screenObjects;
int _highlightedElement;
int _topIndex;
uint32 _nextScrollerTicks;
int _cheatKeyCtr;
// Object display fields
int _selectedObject;
SpriteAsset *_objectSprites;
RGBList *_objectPalData;
int _objectFrameNumber;
void setFontMode(InterfaceFontMode newMode);
bool handleCheatKey(int32 keycode);
bool handleKeypress(int32 keycode);
void leaveScene();
public:
MadsInterfaceView(MadsM4Engine *vm);
~MadsInterfaceView();
virtual void initialise();
virtual void setSelectedObject(int objectNumber);
virtual void addObjectToInventory(int objectNumber);
int getSelectedObject() { return _selectedObject; }
int getInventoryObject(int objectIndex) { return _inventoryList[objectIndex]; }
void onRefresh(RectList *rects, M4Surface *destSurface);
bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
};
}
#endif