mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-06 18:00:44 +00:00
68cae03b3c
svn-id: r49057
385 lines
8.5 KiB
C++
385 lines
8.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef M4_MADS_VIEWS_H
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#define M4_MADS_VIEWS_H
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#include "m4/gui.h"
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#include "m4/viewmgr.h"
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#include "common/rect.h"
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#include "common/list.h"
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#include "common/ptr.h"
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namespace M4 {
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#define MADS_SURFACE_HEIGHT 156
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#define MADS_SCREEN_HEIGHT 200
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#define MADS_Y_OFFSET ((MADS_SCREEN_HEIGHT - MADS_SURFACE_HEIGHT) / 2)
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class MadsView;
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enum AbortTimerMode {ABORTMODE_0 = 0, ABORTMODE_1 = 1, ABORTMODE_2 = 2};
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class MadsSpriteSlot {
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public:
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int spriteId;
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int timerIndex;
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int spriteListIndex;
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int frameNumber;
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int xp;
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int yp;
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int depth;
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int scale;
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MadsSpriteSlot() { }
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};
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#define SPRITE_SLOTS_SIZE 50
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typedef Common::Array<Common::SharedPtr<SpriteAsset> > SpriteList;
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class MadsSpriteSlots {
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private:
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Common::Array<MadsSpriteSlot> _entries;
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SpriteList _sprites;
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public:
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int startIndex;
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MadsSpriteSlots();
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MadsSpriteSlot &operator[](int idx) {
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assert(idx < SPRITE_SLOTS_SIZE);
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return _entries[idx];
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}
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SpriteAsset &getSprite(int idx) {
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assert(idx < (int)_sprites.size());
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return *_sprites[idx].get();
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}
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int getIndex();
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int addSprites(const char *resName);
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void clear() {
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startIndex = 0;
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_sprites.clear();
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}
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void deleteTimer(int timerIndex);
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void draw(View *view);
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void cleanUp();
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};
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class MadsTextDisplayEntry {
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public:
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bool active;
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int expire;
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int spacing;
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Common::Rect bounds;
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uint8 colour1;
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uint8 colour2;
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Font *font;
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const char *msg;
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MadsTextDisplayEntry() { active = false; }
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};
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#define TEXT_DISPLAY_SIZE 40
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class MadsTextDisplay {
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private:
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Common::Array<MadsTextDisplayEntry> _entries;
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public:
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MadsTextDisplay();
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MadsTextDisplayEntry &operator[](int idx) {
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assert(idx < TEXT_DISPLAY_SIZE);
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return _entries[idx];
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}
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void expire(int idx) {
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assert(idx < TEXT_DISPLAY_SIZE);
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_entries[idx].expire = -1;
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}
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int add(int xp, int yp, uint fontColour, int charSpacing, const char *msg, Font *font);
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void clear();
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void draw(View *view);
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void cleanUp();
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};
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#define TIMED_TEXT_SIZE 10
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#define TEXT_4A_SIZE 30
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enum KernelMessageFlags {KMSG_1 = 1, KMSG_2 = 2, KMSG_4 = 4, KMSG_8 = 8, KMSG_20 = 0x20, KMSG_40 = 0x40, KMSG_ACTIVE = 0x80};
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class MadsKernelMessageListEntry {
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public:
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uint8 flags;
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int sequenceIndex;
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char asciiChar;
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char asciiChar2;
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int colour1;
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int colour2;
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Common::Point position;
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int textDisplayIndex;
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int msgOffset;
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int field_E;
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uint32 frameTimer2;
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uint32 frameTimer;
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uint32 timeout;
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bool field_1C;
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AbortTimerMode abortMode;
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uint16 actionNouns[3];
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const char *msg;
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};
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class MadsKernelMessageList {
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private:
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MadsView &_owner;
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Common::Array<MadsKernelMessageListEntry> _entries;
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Font *_talkFont;
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public:
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MadsKernelMessageList(MadsView &owner);
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void clear();
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int add(const Common::Point &pt, uint fontColour, uint8 flags, uint8 v2, uint32 timeout, const char *msg);
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int addQuote(int quoteId, int v2, uint32 timeout);
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void unk1(int msgIndex, int v1, int v2);
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void setSeqIndex(int msgIndex, int seqIndex);
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void remove(int msgIndex);
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void reset();
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};
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class ScreenObjectEntry {
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public:
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Common::Rect bounds;
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int category;
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int index;
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int layer;
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bool active;
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ScreenObjectEntry() { active = false; }
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};
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class ScreenObjects {
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private:
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Common::Array<ScreenObjectEntry> _entries;
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public:
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ScreenObjects() {}
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ScreenObjectEntry &operator[](uint idx) {
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assert(idx <= _entries.size());
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return _entries[idx - 1];
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}
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void clear();
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void add(const Common::Rect &bounds, int layer, int idx, int category);
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void draw(View *view);
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int scan(int xp, int yp, int layer);
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int scanBackwards(int xp, int yp, int layer);
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void setActive(int category, int idx, bool active);
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};
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class DynamicHotspot {
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public:
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bool active;
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int timerIndex;
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Common::Rect bounds;
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Common::Point pos;
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int facing;
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int descId;
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int field_14;
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int articleNumber;
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int field_17;
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DynamicHotspot() { active = false; }
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};
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#define DYNAMIC_HOTSPOTS_SIZE 8
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class MadsDynamicHotspots {
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private:
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MadsView &_owner;
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Common::Array<DynamicHotspot> _entries;
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int _count;
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public:
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bool _flag;
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public:
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MadsDynamicHotspots(MadsView &owner);
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DynamicHotspot &operator[](uint idx) { return _entries[idx]; }
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int add(int descId, int field14, int timerIndex, const Common::Rect &bounds);
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int setPosition(int index, int xp, int yp, int facing);
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int set17(int index, int v);
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void remove(int index);
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void reset();
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};
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enum SpriteAnimType {ANIMTYPE_CYCLED = 1, ANIMTYPE_REVERSIBLE = 2};
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enum SequenceSubEntryMode {SM_0 = 0, SM_1 = 1, SM_FRAME_INDEX = 2};
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#define TIMER_ENTRY_SUBSET_MAX 5
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struct MadsSequenceSubEntries {
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int count;
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SequenceSubEntryMode mode[TIMER_ENTRY_SUBSET_MAX];
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int16 frameIndex[TIMER_ENTRY_SUBSET_MAX];
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int8 abortVal[TIMER_ENTRY_SUBSET_MAX];
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};
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struct MadsSequenceEntry {
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int8 active;
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int8 spriteListIndex;
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int field_2;
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int frameIndex;
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int frameStart;
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int numSprites;
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SpriteAnimType animType;
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int frameInc;
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int depth;
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int scale;
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int dynamicHotspotIndex;
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int field_12;
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int field_13;
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int width;
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int height;
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int triggerCountdown;
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bool doneFlag;
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MadsSequenceSubEntries entries;
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AbortTimerMode abortMode;
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uint16 actionNouns[3];
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int numTicks;
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int extraTicks;
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uint32 timeout;
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};
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#define TIMER_LIST_SIZE 30
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class MadsSequenceList {
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private:
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MadsView &_owner;
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Common::Array<MadsSequenceEntry> _entries;
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public:
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MadsSequenceList(MadsView &owner);
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MadsSequenceEntry &operator[](int index) { return _entries[index]; }
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void clear();
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bool addSubEntry(int index, SequenceSubEntryMode mode, int frameIndex, int abortVal);
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int add(int spriteListIndex, int v0, int v1, int triggerCountdown, int delayTicks, int extraTicks, int numTicks,
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int height, int width, char field_12, char scale, uint8 depth, int frameInc, SpriteAnimType animType,
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int numSprites, int frameStart);
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void remove(int timerIndex);
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void setSpriteSlot(int timerIndex, MadsSpriteSlot &spriteSlot);
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bool loadSprites(int timerIndex);
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void tick();
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void delay(uint32 v1, uint32 v2);
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};
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class MadsView {
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private:
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View *_view;
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public:
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MadsSpriteSlots _spriteSlots;
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MadsTextDisplay _textDisplay;
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MadsKernelMessageList _kernelMessages;
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ScreenObjects _screenObjects;
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MadsDynamicHotspots _dynamicHotspots;
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MadsSequenceList _sequenceList;
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int _textSpacing;
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int _ticksAmount;
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uint32 _newTimeout;
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int _abortTimers;
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int8 _abortTimers2;
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AbortTimerMode _abortTimersMode;
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AbortTimerMode _abortTimersMode2;
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public:
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MadsView(View *view);
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void refresh();
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};
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#define CHEAT_SEQUENCE_MAX 8
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class IntegerList : public Common::Array<int> {
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public:
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int indexOf(int v) {
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for (uint i = 0; i < size(); ++i)
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if (operator [](i) == v)
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return i;
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return -1;
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}
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};
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enum InterfaceFontMode {ITEM_NORMAL, ITEM_HIGHLIGHTED, ITEM_SELECTED};
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enum InterfaceObjects {ACTIONS_START = 0, SCROLL_UP = 10, SCROLL_SCROLLER = 11, SCROLL_DOWN = 12,
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INVLIST_START = 13, VOCAB_START = 18};
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class MadsInterfaceView : public GameInterfaceView {
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private:
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IntegerList _inventoryList;
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RectList _screenObjects;
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int _highlightedElement;
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int _topIndex;
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uint32 _nextScrollerTicks;
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int _cheatKeyCtr;
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// Object display fields
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int _selectedObject;
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SpriteAsset *_objectSprites;
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RGBList *_objectPalData;
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int _objectFrameNumber;
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void setFontMode(InterfaceFontMode newMode);
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bool handleCheatKey(int32 keycode);
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bool handleKeypress(int32 keycode);
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void leaveScene();
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public:
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MadsInterfaceView(MadsM4Engine *vm);
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~MadsInterfaceView();
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virtual void initialise();
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virtual void setSelectedObject(int objectNumber);
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virtual void addObjectToInventory(int objectNumber);
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int getSelectedObject() { return _selectedObject; }
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int getInventoryObject(int objectIndex) { return _inventoryList[objectIndex]; }
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void onRefresh(RectList *rects, M4Surface *destSurface);
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bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
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};
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}
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#endif
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