scummvm/engines/lure/lure.h
Max Horn 68cb7f52c8 - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places

svn-id: r21916
2006-04-15 20:36:41 +00:00

74 lines
1.7 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef __LURE_H__
#define __LURE_H__
#include "base/engine.h"
#include "common/rect.h"
#include "sound/mixer.h"
#include "common/file.h"
#include "lure/disk.h"
#include "lure/res.h"
#include "lure/screen.h"
#include "lure/events.h"
#include "lure/menu.h"
#include "lure/system.h"
#include "lure/strings.h"
#include "lure/room.h"
namespace Lure {
class LureEngine : public Engine {
private:
uint32 _features;
uint8 _game;
Disk *_disk;
Resources *_resources;
Screen *_screen;
Mouse *_mouse;
Events *_events;
Menu *_menu;
System *_sys;
StringData *_strings;
Room *_room;
void detectGame();
public:
LureEngine(OSystem *system);
~LureEngine();
virtual int init();
virtual int go();
virtual void errorString(const char *buf_input, char *buf_output);
void quitGame();
uint32 features() { return _features; }
uint8 game() { return _game; }
Disk &disk() { return *_disk; }
};
} // End of namespace Lure
#endif