mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 12:39:56 +00:00
102 lines
3.3 KiB
C++
102 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef GUI_EDITGAMEDIALOG_H
|
|
#define GUI_EDITGAMEDIALOG_H
|
|
|
|
#include "engines/game.h"
|
|
#include "gui/dialog.h"
|
|
#include "gui/options.h"
|
|
#include "gui/widget.h"
|
|
|
|
namespace GUI {
|
|
|
|
class BrowserDialog;
|
|
class CommandSender;
|
|
class DomainEditTextWidget;
|
|
class ListWidget;
|
|
class ButtonWidget;
|
|
class PicButtonWidget;
|
|
class GraphicsWidget;
|
|
class StaticTextWidget;
|
|
class EditTextWidget;
|
|
class SaveLoadChooser;
|
|
|
|
/*
|
|
* A dialog that allows the user to edit a config game entry.
|
|
* TODO: add widgets for some/all of the following
|
|
* - Maybe scaler/graphics mode. But there are two problems:
|
|
* 1) Different backends can have different scalers with different names,
|
|
* so we first have to add a way to query those... no Ender, I don't
|
|
* think a bitmasked property() value is nice for this, because we would
|
|
* have to add to the bitmask values whenever a backends adds a new scaler).
|
|
* 2) At the time the launcher is running, the GFX backend is already setup.
|
|
* So when a game is run via the launcher, the custom scaler setting for it won't be
|
|
* used. So we'd also have to add an API to change the scaler during runtime
|
|
* (the SDL backend can already do that based on user input, but there is no API
|
|
* to achieve it)
|
|
* If the APIs for 1&2 are in place, we can think about adding this to the Edit&Option dialogs
|
|
*/
|
|
|
|
class EditGameDialog : public OptionsDialog {
|
|
typedef Common::String String;
|
|
typedef Common::U32String U32String;
|
|
typedef Common::Array<Common::String> StringArray;
|
|
public:
|
|
EditGameDialog(const String &domain);
|
|
|
|
void open() override;
|
|
void apply() override;
|
|
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
|
|
|
|
protected:
|
|
void setupGraphicsTab() override;
|
|
|
|
EditTextWidget *_descriptionWidget;
|
|
DomainEditTextWidget *_domainWidget;
|
|
|
|
StaticTextWidget *_gamePathWidget;
|
|
StaticTextWidget *_extraPathWidget;
|
|
StaticTextWidget *_savePathWidget;
|
|
ButtonWidget *_extraPathClearButton;
|
|
ButtonWidget *_savePathClearButton;
|
|
|
|
StaticTextWidget *_langPopUpDesc;
|
|
PopUpWidget *_langPopUp;
|
|
StaticTextWidget *_platformPopUpDesc;
|
|
PopUpWidget *_platformPopUp;
|
|
|
|
CheckboxWidget *_globalGraphicsOverride;
|
|
CheckboxWidget *_globalShaderOverride;
|
|
CheckboxWidget *_globalBackendOverride;
|
|
CheckboxWidget *_globalAudioOverride;
|
|
CheckboxWidget *_globalMIDIOverride;
|
|
CheckboxWidget *_globalMT32Override;
|
|
CheckboxWidget *_globalVolumeOverride;
|
|
|
|
OptionsContainerWidget *_engineOptions;
|
|
};
|
|
|
|
} // End of namespace GUI
|
|
|
|
#endif
|