scummvm/engines/cruise
2009-06-06 17:56:41 +00:00
..
actor.cpp change pathfinding variables from char to int8 to ensure signedness 2009-06-01 20:53:19 +00:00
actor.h
background.cpp Converted various printf statements to use debug, warning, and error. 2009-05-15 04:35:47 +00:00
background.h
backgroundIncrust.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
backgroundIncrust.h Replaced value with proper constant, and named a previously un-named structure field 2009-05-16 04:03:37 +00:00
cell.cpp
cell.h
cruise_main.cpp Disabled the execution of scripts when doing a user wait - this prevents animated backgrounds from jerking to new positions once the mouse has been pressed 2009-06-06 01:39:08 +00:00
cruise_main.h Bugfix to show the title screen at the correct speed when restarting the game 2009-06-06 01:00:44 +00:00
cruise.cpp Slowed down the game to match the original, and introduced the ability to alter game speed using the keypad +/- keys 2009-05-31 11:37:21 +00:00
cruise.h Bugfix to show the title screen at the correct speed when restarting the game 2009-06-06 01:00:44 +00:00
ctp.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
ctp.h Replaced the original implementation of walk box handling with a cleaner, structure array based one 2009-05-28 08:49:56 +00:00
dataLoader.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
dataLoader.h
debugger.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
debugger.h
decompiler.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
delphine-unpack.cpp
detection.cpp Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
font.cpp don't use FROM_LE_* macros on font data, as it already is in native endianness 2009-06-01 19:53:11 +00:00
font.h Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
function.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
function.h Implemented the 'Start Again' menu option to properly restart the game 2009-04-18 12:03:21 +00:00
gfxModule.cpp Tweaks to the code that pauses for a mouse press when displaying many text messages 2009-06-05 12:20:42 +00:00
gfxModule.h
linker.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
linker.h
mainDraw.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
mainDraw.h
menu.cpp Bugfix to show the title screen at the correct speed when restarting the game 2009-06-06 01:00:44 +00:00
menu.h
module.mk
mouse.cpp
mouse.h
object.cpp Converted various printf statements to use debug, warning, and error. 2009-05-15 04:35:47 +00:00
object.h
overlay.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
overlay.h
perso.cpp Replaced the original implementation of walk box handling with a cleaner, structure array based one 2009-05-28 08:49:56 +00:00
perso.h
polys.cpp
polys.h
saveload.cpp Removed the remaining two FIXME's - my analysis of the data indicates no issues with structure packing, and all multi-byte data accesses are wrapped using loadShort/saveShort, which is endian safe 2009-06-01 08:46:39 +00:00
saveload.h Implemented the 'Start Again' menu option to properly restart the game 2009-04-18 12:03:21 +00:00
script.cpp Disabled an old script interpreter hack 2009-06-01 10:17:34 +00:00
script.h Properly named the script structure offset field, and fixed an endian bug 2009-05-17 06:59:19 +00:00
sound.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
sound.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
stack.cpp
stack.h
staticres.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
staticres.h Added the font character lookup table for the German version of the game 2009-05-16 11:16:34 +00:00
various.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
various.h Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
vars.cpp
vars.h Properly named the dialog menu item 'selected' field 2009-05-17 05:12:10 +00:00
volume.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
volume.h