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actor.cpp
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change pathfinding variables from char to int8 to ensure signedness
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2009-06-01 20:53:19 +00:00 |
actor.h
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background.cpp
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Converted various printf statements to use debug, warning, and error.
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2009-05-15 04:35:47 +00:00 |
background.h
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backgroundIncrust.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
backgroundIncrust.h
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Replaced value with proper constant, and named a previously un-named structure field
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2009-05-16 04:03:37 +00:00 |
cell.cpp
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cell.h
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cruise_main.cpp
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Disabled the execution of scripts when doing a user wait - this prevents animated backgrounds from jerking to new positions once the mouse has been pressed
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2009-06-06 01:39:08 +00:00 |
cruise_main.h
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Bugfix to show the title screen at the correct speed when restarting the game
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2009-06-06 01:00:44 +00:00 |
cruise.cpp
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Slowed down the game to match the original, and introduced the ability to alter game speed using the keypad +/- keys
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2009-05-31 11:37:21 +00:00 |
cruise.h
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Bugfix to show the title screen at the correct speed when restarting the game
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2009-06-06 01:00:44 +00:00 |
ctp.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
ctp.h
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Replaced the original implementation of walk box handling with a cleaner, structure array based one
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2009-05-28 08:49:56 +00:00 |
dataLoader.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
dataLoader.h
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debugger.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
debugger.h
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decompiler.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
delphine-unpack.cpp
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detection.cpp
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
font.cpp
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don't use FROM_LE_* macros on font data, as it already is in native endianness
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2009-06-01 19:53:11 +00:00 |
font.h
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
function.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
function.h
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Implemented the 'Start Again' menu option to properly restart the game
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2009-04-18 12:03:21 +00:00 |
gfxModule.cpp
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Tweaks to the code that pauses for a mouse press when displaying many text messages
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2009-06-05 12:20:42 +00:00 |
gfxModule.h
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linker.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
linker.h
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mainDraw.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
mainDraw.h
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menu.cpp
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Bugfix to show the title screen at the correct speed when restarting the game
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2009-06-06 01:00:44 +00:00 |
menu.h
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module.mk
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mouse.cpp
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mouse.h
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object.cpp
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Converted various printf statements to use debug, warning, and error.
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2009-05-15 04:35:47 +00:00 |
object.h
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overlay.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
overlay.h
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perso.cpp
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Replaced the original implementation of walk box handling with a cleaner, structure array based one
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2009-05-28 08:49:56 +00:00 |
perso.h
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polys.cpp
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polys.h
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saveload.cpp
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Removed the remaining two FIXME's - my analysis of the data indicates no issues with structure packing, and all multi-byte data accesses are wrapped using loadShort/saveShort, which is endian safe
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2009-06-01 08:46:39 +00:00 |
saveload.h
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Implemented the 'Start Again' menu option to properly restart the game
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2009-04-18 12:03:21 +00:00 |
script.cpp
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Disabled an old script interpreter hack
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2009-06-01 10:17:34 +00:00 |
script.h
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Properly named the script structure offset field, and fixed an endian bug
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2009-05-17 06:59:19 +00:00 |
sound.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
sound.h
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
stack.cpp
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stack.h
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staticres.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
staticres.h
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Added the font character lookup table for the German version of the game
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2009-05-16 11:16:34 +00:00 |
various.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
various.h
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
vars.cpp
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vars.h
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Properly named the dialog menu item 'selected' field
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2009-05-17 05:12:10 +00:00 |
volume.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
volume.h
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