mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
0989bb0b90
svn-id: r41299
350 lines
7.2 KiB
C++
350 lines
7.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GOB_MULT_H
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#define GOB_MULT_H
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#include "gob/video.h"
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#include "gob/variables.h"
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namespace Gob {
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class Mult {
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public:
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#include "common/pack-start.h" // START STRUCT PACKING
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struct Mult_AnimData {
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int8 animation;
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uint8 layer;
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uint8 frame;
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int8 animType;
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int8 order;
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int8 isPaused;
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int8 isStatic;
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int8 maxTick;
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int8 maxFrame;
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uint8 newLayer;
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int8 newAnimation;
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byte intersected;
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uint8 newCycle;
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int8 state;
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int8 nextState;
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int8 newState;
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int8 curLookDir;
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int8 isBusy;
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int8 pathExistence;
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int8 destX;
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int8 destY;
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int8 framesLeft;
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int8 stateType;
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int8 animTypeBak;
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int8 redrawAnimation;
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uint8 redrawLayer;
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uint8 redrawFrame;
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} PACKED_STRUCT;
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struct Mult_GobState {
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int16 animation; // .
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int16 layer; // |- [0]
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int16 dataCount; // '
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int8 sndItem; // .
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uint8 sndFrame; // |
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int16 freq; // |- [1+]
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int8 repCount; // |
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uint8 speaker; // '
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} PACKED_STRUCT;
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struct Mult_Object {
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VariableReference *pPosX;
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VariableReference *pPosY;
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Mult_AnimData *pAnimData;
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int16 tick;
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int16 lastLeft;
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int16 lastRight;
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int16 lastTop;
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int16 lastBottom;
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Mult_GobState **goblinStates;
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uint8 goblinX;
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uint8 goblinY;
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uint8 destX;
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uint8 destY;
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int8 gobDestX;
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int8 gobDestY;
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uint8 nearestWayPoint;
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uint8 nearestDest;
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int8 field_22;
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int8 needRedraw;
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int8 field_24;
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int8 field_25;
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int8 field_26;
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int8 field_27;
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int16 newLeft;
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int16 newTop;
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int16 newRight;
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int16 newBottom;
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uint32 videoSlot;
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} PACKED_STRUCT;
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struct Mult_StaticKey {
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int16 frame;
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int16 layer;
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} PACKED_STRUCT;
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struct Mult_AnimKey {
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uint16 frame;
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int16 layer;
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int16 posX;
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int16 posY;
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int16 order;
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} PACKED_STRUCT;
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struct Mult_TextKey {
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int16 frame;
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int16 cmd;
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char unknown[18];
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byte script[6];
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} PACKED_STRUCT;
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struct Mult_PalKey {
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int16 frame;
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int16 cmd;
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int16 rates[4];
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int16 unknown0;
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int16 unknown1;
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int8 subst[16][4];
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} PACKED_STRUCT;
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struct Mult_PalFadeKey {
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int16 frame;
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int16 fade;
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int16 palIndex;
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int8 flag;
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} PACKED_STRUCT;
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struct Mult_SndKey {
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int16 frame;
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int16 cmd;
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int16 freq;
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int16 fadeLength;
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int16 repCount;
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int16 resId;
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int16 soundIndex;
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} PACKED_STRUCT;
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struct Mult_ImdKey {
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int16 frame;
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int16 imdFile;
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int16 field_4;
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int16 field_6;
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uint16 flags;
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int16 palFrame;
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int16 lastFrame;
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int8 palStart;
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int8 palEnd;
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} PACKED_STRUCT;
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struct Mult_Data {
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int16 palFadeKeysCount;
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Mult_PalFadeKey *palFadeKeys;
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int16 palKeysCount;
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Mult_PalKey *palKeys;
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int16 staticKeysCount;
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Mult_StaticKey *staticKeys;
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int16 staticIndices[10];
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bool staticLoaded[10];
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uint8 staticCount;
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int16 animKeysCount[4];
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Mult_AnimKey *animKeys[4];
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int16 animIndices[10];
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uint8 animCount;
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bool animLoaded[10];
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int16 animKeysFrames[4];
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int16 animKeysStartFrames[4];
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int16 animKeysStopFrames[4];
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int16 animKeysIndices[4][4];
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int8 animDirection;
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int16 textKeysCount;
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Mult_TextKey *textKeys;
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int16 sndKeysCount;
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Mult_SndKey *sndKeys;
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int16 sndSlotsCount;
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int16 sndSlot[60];
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int16 frameRate;
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Video::Color fadePal[5][16];
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int16 animObjs[4][4];
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int16 palAnimIndices[4];
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int16 frameStart;
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int16 imdKeysIndices[4][4];
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int16 imdKeysCount[4];
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Mult_ImdKey *imdKeys[4];
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int16 imdIndices[4];
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char *imdFiles;
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char *somepointer10; // ?
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byte *execPtr;
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} PACKED_STRUCT;
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#include "common/pack-end.h" // END STRUCT PACKING
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// Globals
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Mult_Data *_multData;
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int16 _frame;
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int16 _objCount;
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Mult_Object *_objects;
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int16 *_renderData;
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Mult_Object **_renderObjs;
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int8 *_orderArray;
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SurfaceDescPtr _animSurf;
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int16 _animLeft;
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int16 _animTop;
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int16 _animWidth;
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int16 _animHeight;
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void initAll();
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void freeAll();
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void checkFreeMult();
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void freeMult();
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void zeroMultData();
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void playMult(int16 startFrame, int16 endFrame, char checkEscape,
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char handleMouse);
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void clearObjectVideos();
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virtual void loadMult(int16 resId) = 0;
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virtual void freeMultKeys() = 0;
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virtual bool hasMultData(uint16 multIndex) = 0;
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virtual void setMultData(uint16 multIndex) = 0;
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virtual void zeroMultData(uint16 multIndex) = 0;
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virtual void multSub(uint16 multIndex) = 0;
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virtual void animate() = 0;
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Mult(GobEngine *vm);
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virtual ~Mult();
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protected:
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int16 _index;
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int16 _counter;
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bool _animDataAllocated;
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Mult_Data *_multDatas[8];
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bool _doPalSubst;
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Variables *_animArrayX;
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Variables *_animArrayY;
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Mult_AnimData *_animArrayData;
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int16 _palKeyIndex;
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Video::Color *_oldPalette;
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Video::Color _palAnimPalette[256];
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int16 _palAnimKey;
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int16 _palAnimRed[4];
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int16 _palAnimGreen[4];
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int16 _palAnimBlue[4];
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char _palFadingRed;
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char _palFadingGreen;
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char _palFadingBlue;
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GobEngine *_vm;
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void drawText(bool &stop, bool &stopNoClear);
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void prepPalAnim(bool &stop);
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void doPalAnim();
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void doFadeAnim(bool &stop);
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void doSoundAnim(bool &stop, int16 frame);
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virtual void playMultInit() = 0;
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virtual void drawStatics(bool &stop) = 0;
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virtual void drawAnims(bool &stop) = 0;
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virtual void newCycleAnim(Mult_Object &animObj) = 0;
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};
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class Mult_v1 : public Mult {
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public:
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Mult_v1(GobEngine *vm);
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virtual ~Mult_v1() {}
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virtual void loadMult(int16 resId);
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virtual void freeMultKeys();
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virtual bool hasMultData(uint16 multIndex);
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virtual void setMultData(uint16 multIndex);
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virtual void zeroMultData(uint16 multIndex);
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virtual void multSub(uint16 multIndex);
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virtual void animate();
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protected:
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virtual void playMultInit();
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virtual void drawStatics(bool &stop);
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virtual void drawAnims(bool &stop);
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virtual void newCycleAnim(Mult_Object &animObj);
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};
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class Mult_v2 : public Mult_v1 {
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public:
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Mult_v2(GobEngine *vm);
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virtual ~Mult_v2();
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virtual void loadMult(int16 resId);
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virtual void freeMultKeys();
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virtual bool hasMultData(uint16 multIndex);
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virtual void setMultData(uint16 multIndex);
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virtual void zeroMultData(uint16 multIndex);
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virtual void multSub(uint16 multIndex);
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virtual void animate();
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protected:
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virtual void playMultInit();
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virtual void drawStatics(bool &stop);
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virtual void drawAnims(bool &stop);
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virtual void newCycleAnim(Mult_Object &animObj);
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void loadImds(Common::SeekableReadStream &data);
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void playImd(const char *imdFile, Mult_ImdKey &key, int16 dir, int16 startFrame);
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void advanceObjects(int16 index);
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void advanceAllObjects();
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};
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} // End of namespace Gob
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#endif // GOB_MULT_H
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