mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
696897b058
svn-id: r35648
288 lines
8.8 KiB
C++
288 lines
8.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "m4/m4.h"
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#include "m4/console.h"
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#include "m4/scene.h"
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namespace M4 {
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Console::Console(M4Engine *vm) : GUI::Debugger() {
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_vm = vm;
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DCmd_Register("scene", WRAP_METHOD(Console, cmdLoadScene));
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DCmd_Register("start", WRAP_METHOD(Console, cmdStartingScene));
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DCmd_Register("scene_info", WRAP_METHOD(Console, cmdSceneInfo));
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DCmd_Register("show_hotspots", WRAP_METHOD(Console, cmdShowHotSpots));
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DCmd_Register("list_hotspots", WRAP_METHOD(Console, cmdListHotSpots));
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DCmd_Register("play_sound", WRAP_METHOD(Console, cmdPlaySound));
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DCmd_Register("play_dsr_sound", WRAP_METHOD(Console, cmdPlayDSRSound));
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DCmd_Register("show_resources", WRAP_METHOD(Console, cmdShowResources));
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DCmd_Register("show_codes", WRAP_METHOD(Console, cmdShowCodes));
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DCmd_Register("dump_file", WRAP_METHOD(Console, cmdDumpFile));
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DCmd_Register("sprite", WRAP_METHOD(Console, cmdShowSprite));
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DCmd_Register("start_conv", WRAP_METHOD(Console, cmdStartConversation));
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DCmd_Register("textview", WRAP_METHOD(Console, cmdShowTextview));
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DCmd_Register("animview", WRAP_METHOD(Console, cmdShowAnimview));
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DCmd_Register("anim", WRAP_METHOD(Console, cmdPlayAnimation));
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}
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Console::~Console() {
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}
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bool Console::cmdLoadScene(int argc, const char **argv) {
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if (argc != 2) {
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DebugPrintf("Usage: %s <scene number>\n", argv[0]);
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return true;
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} else {
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if (_vm->isM4())
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_vm->_kernel->newRoom = atoi(argv[1]);
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else
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_vm->_scene->loadScene(atoi(argv[1]));
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return false;
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}
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}
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bool Console::cmdStartingScene(int argc, const char **argv) {
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if (_vm->getGameType() != GType_Riddle) {
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if (_vm->isM4())
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_vm->_kernel->newRoom = FIRST_SCENE;
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else
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_vm->_scene->loadScene(FIRST_SCENE);
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return false;
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} else {
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DebugPrintf("%s: Riddle of Master Lu is not supported", argv[0]);
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return true;
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}
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}
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bool Console::cmdShowHotSpots(int argc, const char **argv) {
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_vm->_scene->showHotSpots();
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return false;
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}
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bool Console::cmdSceneInfo(int argc, const char **argv) {
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DebugPrintf("Current scene is: %i\n", _vm->_scene->getCurrentScene());
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if (_vm->isM4()) {
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DebugPrintf("Scene resources:\n");
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DebugPrintf("artBase: %s\n", _vm->_scene->getSceneResources().artBase);
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DebugPrintf("pictureBase: %s\n", _vm->_scene->getSceneResources().pictureBase);
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DebugPrintf("hotspotCount: %i\n", _vm->_scene->getSceneResources().hotspotCount);
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DebugPrintf("parallaxCount: %i\n", _vm->_scene->getSceneResources().parallaxCount);
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DebugPrintf("propsCount: %i\n", _vm->_scene->getSceneResources().propsCount);
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DebugPrintf("frontY: %i\n", _vm->_scene->getSceneResources().frontY);
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DebugPrintf("backY: %i\n", _vm->_scene->getSceneResources().backY);
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DebugPrintf("frontScale: %i\n", _vm->_scene->getSceneResources().frontScale);
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DebugPrintf("backScale: %i\n", _vm->_scene->getSceneResources().backScale);
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DebugPrintf("depthTable: ");
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for (uint i = 0; i < 16; i++)
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DebugPrintf("%i ", _vm->_scene->getSceneResources().depthTable[i]);
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DebugPrintf("\n");
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DebugPrintf("railNodeCount: %i\n", _vm->_scene->getSceneResources().railNodeCount);
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}
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return true;
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}
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bool Console::cmdListHotSpots(int argc, const char **argv) {
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DebugPrintf("Scene hotspots\n");
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_vm->_scene->getSceneResources().hotspots->dump();
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if (_vm->isM4()) {
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DebugPrintf("Scene parallax\n");
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_vm->_scene->getSceneResources().parallax->dump();
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DebugPrintf("Scene props\n");
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_vm->_scene->getSceneResources().props->dump();
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}
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return true;
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}
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bool Console::cmdPlaySound(int argc, const char **argv) {
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if (argc != 2) {
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DebugPrintf("Usage: %s <sound file>\n", argv[0]);
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} else {
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_vm->_sound->playSound(argv[1], 255, false);
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}
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return true;
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}
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bool Console::cmdPlayDSRSound(int argc, const char **argv) {
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if (argc != 2 && argc != 3) {
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DebugPrintf("Usage: %s <sound index> <DSR file>\n", argv[0]);
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DebugPrintf("The DSR file parameter is optional, and specifies which DSR to load\n", argv[0]);
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} else {
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if (argc == 3)
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_vm->_sound->loadDSRFile(argv[2]);
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_vm->_sound->playDSRSound(atoi(argv[1]), 255, false);
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}
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return true;
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}
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bool Console::cmdShowResources(int argc, const char **argv) {
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_vm->res()->dump();
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return true;
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}
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bool Console::cmdShowCodes(int argc, const char **argv) {
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if (_vm->getGameType() != GType_RexNebular)
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_vm->_scene->showCodes();
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else
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DebugPrintf("Pathfinding codes not done yet for Rex Nebular");
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return false;
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}
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bool Console::cmdDumpFile(int argc, const char **argv) {
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if (argc != 2 && argc != 3) {
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DebugPrintf("Usage: %s <file> <uncompress>\n", argv[0]);
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DebugPrintf("If uncompress is 1, the file is uncompressed (for MADS games)\n");
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} else {
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if (argc == 2) {
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_vm->dumpFile(strdup(argv[1]));
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} else {
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if (argc == 3 && atoi(argv[2]) == 1)
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_vm->dumpFile(strdup(argv[1]), true);
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else
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_vm->dumpFile(strdup(argv[1]));
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}
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}
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return true;
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}
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bool Console::cmdShowSprite(int argc, const char **argv) {
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View *view = _vm->_viewManager->getView(VIEWID_SCENE);
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if (view == NULL)
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DebugPrintf("The scene view isn't currently active\n");
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else if (argc < 2)
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DebugPrintf("Usage: %s resource_name\n", argv[0]);
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else {
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char resourceName[20];
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strncpy(resourceName, argv[1], 15);
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resourceName[15] = '\0';
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if (!strchr(resourceName, '.'))
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strcat(resourceName, ".SS");
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_vm->_viewManager->moveToFront(view);
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Common::SeekableReadStream *data = _vm->res()->get(resourceName);
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SpriteAsset *asset = new SpriteAsset(_vm, data, data->size(), resourceName);
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_vm->res()->toss(resourceName);
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RGBList *palData = new RGBList(asset->getColorCount(), asset->getPalette(), true);
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_vm->_palette->addRange(palData);
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// Get the scene background surface
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M4Surface *bg = _vm->_scene->getBackgroundSurface();
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// Write the sprite onto the screen
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int x = 0, y = 0, yMax = 0;
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for (int index = 0; index < asset->getCount(); index++) {
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M4Sprite *spr = asset->getFrame(index);
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spr->translate(palData); // sprite pixel translation
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if ((x + spr->width() >= bg->width()) && (yMax != 0)) {
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x = 0;
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y += yMax;
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yMax = 0;
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}
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if (y >= bg->height())
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break;
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// FIXME: We assume that the transparent color is the color of the top left pixel
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byte *transparentColor = (byte *)spr->pixels;
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spr->copyTo(bg, x, y, (int)*transparentColor);
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x += spr->width();
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yMax = MAX(yMax, spr->height());
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}
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view->restore(0, 0, view->width(), view->height());
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return false;
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}
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return true;
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}
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bool Console::cmdStartConversation(int argc, const char **argv) {
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if (argc != 2) {
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DebugPrintf("Usage: %s <conversation file name>\n", argv[0]);
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return true;
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} else {
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_vm->_converse->startConversation(argv[1]);
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return false;
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}
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}
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bool Console::cmdShowTextview(int argc, const char **argv) {
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if (argc != 2) {
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DebugPrintf("Usage: %s <txr resource>\n", argv[0]);
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return true;
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}
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_vm->_viewManager->showTextView(argv[1], false);
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return false;
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}
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bool Console::cmdShowAnimview(int argc, const char **argv) {
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if (argc != 2) {
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DebugPrintf("Usage: %s <res resource>\n", argv[0]);
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return true;
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}
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char resName[80];
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strcpy(resName, "@");
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strcat(resName, *argv[1] == '@' ? argv[1] + 1 : argv[1]);
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_vm->_viewManager->showAnimView(resName, false);
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return false;
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}
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bool Console::cmdPlayAnimation(int argc, const char **argv) {
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View *view = _vm->_viewManager->getView(VIEWID_SCENE);
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if (view == NULL) {
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DebugPrintf("The scene view isn't currently active\n");
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} else if (argc != 2 && argc != 3) {
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DebugPrintf("Usage: %s <anim resource (*.aa)> <fullscreen>\n", argv[0]);
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DebugPrintf("If fullscreen is 1, the screen palette is replaced with the palette of the animation\n");
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} else {
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char resourceName[20];
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strncpy(resourceName, argv[1], 15);
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resourceName[15] = '\0';
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if (!strchr(resourceName, '.'))
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strcat(resourceName, ".AA");
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_vm->_viewManager->moveToFront(view);
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if (argc == 3 && atoi(argv[2]) == 1)
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_vm->_animation->loadFullScreen(resourceName);
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else
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_vm->_animation->load(resourceName);
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_vm->_animation->start();
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view->restore(0, 0, view->width(), view->height());
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return false;
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}
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return true;
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}
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} // End of namespace M4
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