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svn-id: r41002
118 lines
3.9 KiB
Plaintext
118 lines
3.9 KiB
Plaintext
This directory contains various tools which aid the ScummVM developers
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in their work. They are not intended for the general audience, and are
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only sparsely, if at all, documented. Use at your own risk. You have
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been warned :-).
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agi-palex.py (buddha)
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------------
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Tool for extracting palettes from Amiga AGI games' executables.
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construct-pred-dict.pl, extract-words-tok.pl (sev)
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--------------------------------------------
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Tools related to predictive input for AGI engine.
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convbdf
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-------
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Tool which converts BDF fonts (BDF = Bitmap Distribution Format) to
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C++ source. That source, after being slightly tweaked, can be used to
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replace or add fonts for the ScummVM GUI.
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There is also a ttf2bdf tool which allows you to convert TrueType
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fonts to BDF.
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Hint from SumthinWicked: If you use ttf2bdf, it'll convert all glyphs
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to bitmaps, but ScummVM only needs some of them. So you may want to
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do your conversion like this:
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ttf2bdf -p SIZE -l "32_160" -o FONT.bdf FONT.ttf
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where SIZE is replaced by the desired font height.
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create_drascula
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---------------
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Stores a lot of hardcoded data of Drascula in a data file, based on
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the game's original source code. This includes the game's character
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map, item locations, several hardcoded arrays used in animations,
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room script logic, talk sequence logic and all of the game's texts
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(mostly the dialog subtitles) in English, Spanish, German, French
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and Italian. This tool is used to create the drascula.dat file.
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create_igortbl (cyx)
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--------------
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This tool generates the "IGOR.TBL" file.
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create_kyradat (LordHoto, athrxx)
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--------------
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Extracts various static data from the original game executables.
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This includes room tables in kyra1, various hardcoded language
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strings in both kyra1 and kyra2, script data for the sequence
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players of kyra1 and kyra2 and other static data. This tool is used
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to create the kyra.dat file.
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create_lure (dreammaster)
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-----------
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Extracts various static data from each of the different language
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versions of the game executables. This includes character
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animations, game scripts, and other static data. This tool creates
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the lure.dat file.
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credits.pl
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----------
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This perl script contains credits to the many people who helped with
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ScummVM, and it is used to create the credits lists that occur in
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various places, including the AUTHORS file, the about dialog, and our
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web site.
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dist-scummvm.sh
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---------------
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This shell script is used to create source release archives for
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ScummVM releases. After tagging a branch for release, you can invoke
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it like this:
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./dist-scummvm.sh scummvm 0.7.1
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Note #1: This creates .zip, .tar.bz2 and .tar.gz archives in /tmp by
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default. To do that it performs a "cvs export" in /tmp first. If you
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want to use another location, you can specify it as the thirds param
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to the script.
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Note #2: This assumes that our naming conventions for release tags
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are being followed. I.e. the tag must be named "release-0-7-1" in
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the above example. You can, however, specify an alternate tag as the
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fourth param.
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Note #3: Since SF.net anon CVS tends to lag behind developer CVS, if
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you just tagged CVS, anon CVS may not yet have this. So if you are
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in a hurry, modify the cvsroot in the script to use your dev CVS
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account.
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make-scumm-fontdata (eriktorbjorn)
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-------------------
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Tool that generates compressed font data used in SCUMM: To get rid of
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a few kilobytes of hard-coded font data, we only store how the
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French, German, Italian and Spanish fonts differ from the English one.
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md5table
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--------
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Used to convert scumm-md5.txt into a SCUMM header file, or
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alternatively PHP code for our website.
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qtable (cyx)
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-------
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This tool generates the "queen.tbl" file.
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skycpt (lavosspawn)
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-------
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This tool generates the "SKY.CPT" file.
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