mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 02:36:27 +00:00
2260 lines
42 KiB
C++
2260 lines
42 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#include "cge/general.h"
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#include "cge/boot.h"
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#include "cge/ident.h"
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#include "cge/sound.h"
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#include "cge/startup.h"
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#include "cge/config.h"
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#include "cge/vga13h.h"
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#include "cge/snail.h"
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#include "cge/text.h"
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#include "cge/game.h"
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#include "cge/mouse.h"
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#include "cge/keybd.h"
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#include "cge/cfile.h"
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#include "cge/vol.h"
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#include "cge/talk.h"
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#include "cge/vmenu.h"
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#include "cge/gettext.h"
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#include "cge/mixer.h"
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#include "cge/cge_main.h"
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#include <alloc.h>
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#include <conio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <dos.h>
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#include <dir.h>
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#include <fcntl.h>
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#include <bios.h>
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#include <io.h>
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#define STACK_SIZ (K(2))
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#define SVGCHKSUM (1956+Now+OldLev+Game+Music+DemoText)
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#ifdef DEMO
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#ifdef DEBUG
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#define SVG0NAME ("{{INIT}}" SVG_EXT)
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#else
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#define SVG0NAME (ProgName(SVG_EXT))
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#endif
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#else
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#define SVG0NAME ("{{INIT}}" SVG_EXT)
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#endif
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#ifdef DEBUG
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#define SVG0FILE CFILE
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#else
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#define SVG0FILE INI_FILE
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#endif
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extern word _stklen = (STACK_SIZ * 2);
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// 0.75 - 17II95 - full sound support
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// 0.76 - 18II95 - small MiniEMS in DEMO,
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// unhide CavLight in SNLEVEL
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// keyclick suppress in startup
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// keyclick on key service in: SYSTEM, GET_TEXT
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// 1.01 - 17VII95 - default savegame with sound ON
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// coditionals EVA for 2-month evaluation version
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/*
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char Copr[] = "Common Game Engine "
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#ifdef EVA
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"<22>"
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#else
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#ifdef CD
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"<22>"
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#else
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" "
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#endif
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#endif
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" version 1.05 ["
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#if sizeof(INI_FILE) == sizeof(VFILE)
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"I"
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#else
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"i"
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#endif
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#if sizeof(PIC_FILE) == sizeof(VFILE)
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"B"
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#else
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"b"
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#endif
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"]\n"
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"Copyright (c) 1994 by Janusz B. Wi$niewski";
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*/
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char Copr[] = "To be fixed - Copr[]";
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static char UsrFnam[15] = "\0ɱ%^<5E><>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD>";
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static int OldLev = 0;
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static int DemoText = DEMO_TEXT;
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//--------------------------------------------------------------------------
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bool JBW = false;
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DAC *SysPal = farnew(DAC, PAL_CNT);
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//-------------------------------------------------------------------------
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SPRITE PocLight = LI;
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SPRITE * Pocket[POCKET_NX]={ NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL, };
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int PocPtr = 0;
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//-------------------------------------------------------------------------
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//extern SPRITE * PocLight;
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//extern SPRITE * Pocket[];
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//extern int PocPtr;
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//-------------------------------------------------------------------------
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MOUSE Mouse;
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static SPRITE * Sprite = NULL;
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static SPRITE * MiniCave = NULL;
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static SPRITE * Shadow = NULL;
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static VGA Vga = M13H;
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static EMS * Mini = MiniEmm.Alloc((word)MINI_EMM_SIZE);
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static BMP_PTR * MiniShpList = NULL;
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static BMP_PTR MiniShp[] = { NULL, NULL };
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static KEYBOARD Keyboard;
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static bool Finis = false;
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static int Startup = 1;
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static int OffUseCount = atoi(Text[OFF_USE_COUNT]);
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word *intStackPtr = false;
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HXY HeroXY[CAVE_MAX] = {{0,0}};
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BAR Barriers[1+CAVE_MAX] = { { 0xFF, 0xFF } };
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extern int FindPocket (SPRITE *);
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extern DAC StdPal[58];
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#ifdef DEBUG
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static SPRITE HorzLine = HL;
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#endif
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void FeedSnail (SPRITE * spr, SNLIST snq); // defined in SNAIL
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//--------------------------------------------------------------------------
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byte CLUSTER::Map[MAP_ZCNT][MAP_XCNT];
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byte & CLUSTER::Cell (void)
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{
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return Map[B][A];
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}
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bool CLUSTER::Protected (void)
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{
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if (A == Barriers[Now].Vert || B == Barriers[Now].Horz) return true;
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_DX = (MAP_ZCNT << 8) + MAP_XCNT;
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_BX = (word) this;
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asm mov ax,1
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asm mov cl,[bx].(COUPLE)A
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asm mov ch,[bx].(COUPLE)B
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asm test cx,0x8080 // (A < 0) || (B < 0)
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asm jnz xit
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asm cmp cl,dl
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asm jge xit
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asm cmp ch,dh
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asm jge xit
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// if (A < 0 || A >= MAP_XCNT || B < 0 || B >= MAP_ZCNT) return true;
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asm mov al,dl
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asm mul ch
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asm xor ch,ch
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asm add ax,cx
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asm mov bx,ax
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_BX += (word) Map;
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//asm add bx,offset CLUSTER::Map
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asm mov al,[bx]
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asm and ax,0xFF
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asm jz xit
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asm mov ax,1
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// return Map[B][A] != 0;
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xit: return _AX;
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}
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CLUSTER XZ (int x, int y)
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{
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if (y < MAP_TOP) y = MAP_TOP;
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if (y > MAP_TOP + MAP_HIG - MAP_ZGRID) y = MAP_TOP + MAP_HIG - MAP_ZGRID;
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return CLUSTER(x / MAP_XGRID, (y-MAP_TOP) / MAP_ZGRID);
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}
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CLUSTER XZ (COUPLE xy)
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{
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signed char x, y;
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xy.Split(x, y);
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return XZ(x, y);
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}
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//--------------------------------------------------------------------------
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int pocref[POCKET_NX];
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byte volume[2];
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struct SAVTAB { void * Ptr; int Len; byte Flg; } SavTab[] =
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{{ &Now, sizeof(Now), 1 },
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{ &OldLev, sizeof(OldLev), 1 },
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{ &DemoText, sizeof(DemoText), 1 },
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{ &Game, sizeof(Game), 1 },
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{ &Game, sizeof(Game), 1 }, // spare 1
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{ &Game, sizeof(Game), 1 }, // spare 2
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{ &Game, sizeof(Game), 1 }, // spare 3
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{ &Game, sizeof(Game), 1 }, // spare 4
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{ &VGA::Mono, sizeof(VGA::Mono), 0 },
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{ &Music, sizeof(Music), 1 },
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{ volume, sizeof(volume), 1 },
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{ Flag, sizeof(Flag), 1 },
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{ HeroXY, sizeof(HeroXY), 1 },
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{ Barriers, sizeof(Barriers), 1 },
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{ pocref, sizeof(pocref), 1 },
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{ NULL, 0, 0 } };
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static void LoadGame (XFILE& file, bool tiny = false)
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{
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SAVTAB * st;
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SPRITE * spr;
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int i;
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for (st = SavTab; st->Ptr; st ++)
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{
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if (file.Error) VGA::Exit("Bad SVG");
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file.Read((byte *) ((tiny || st->Flg) ? st->Ptr : &i), st->Len);
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}
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file.Read((byte *) &i, sizeof(i));
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if (i != SVGCHKSUM) VGA::Exit(BADSVG_TEXT);
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if (STARTUP::Core < CORE_HIG) Music = false;
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if (STARTUP::SoundOk == 1 && STARTUP::Mode == 0)
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{
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SNDDrvInfo.VOL2.D = volume[0];
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SNDDrvInfo.VOL2.M = volume[1];
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SNDSetVolume();
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}
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if (! tiny) // load sprites & pocket
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{
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while (! file.Error)
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{
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SPRITE S(NULL);
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word n = file.Read((byte *) &S, sizeof(S));
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if (n != sizeof(S)) break;
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S.Prev = S.Next = NULL;
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spr = (stricmp(S.File+2, "MUCHA") == 0) ? new FLY(NULL)
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: new SPRITE(NULL);
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if (spr == NULL) VGA::Exit("No core");
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*spr = S;
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VGA::SpareQ.Append(spr);
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}
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for (i = 0; i < POCKET_NX; i ++)
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{
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register int r = pocref[i];
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Pocket[i] = (r < 0) ? NULL : VGA::SpareQ.Locate(r);
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}
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}
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}
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static void SaveSound (void)
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{
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CFILE cfg(UsrPath(ProgName(CFG_EXT)), WRI);
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if (! cfg.Error) cfg.Write(&SNDDrvInfo,sizeof(SNDDrvInfo)-sizeof(SNDDrvInfo.VOL2));
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}
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static void SaveGame (XFILE& file)
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{
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SAVTAB * st;
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SPRITE * spr;
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int i;
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for (i = 0; i < POCKET_NX; i ++)
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{
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register SPRITE * s = Pocket[i];
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pocref[i] = (s) ? s->Ref : -1;
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}
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volume[0] = SNDDrvInfo.VOL2.D;
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volume[1] = SNDDrvInfo.VOL2.M;
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for (st = SavTab; st->Ptr; st ++)
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{
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if (file.Error) VGA::Exit("Bad SVG");
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file.Write((byte *) st->Ptr, st->Len);
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}
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file.Write((byte *) &(i = SVGCHKSUM), sizeof(i));
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for (spr = VGA::SpareQ.First(); spr; spr = spr->Next)
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if (spr->Ref >= 1000)
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if (!file.Error) file.Write((byte *)spr, sizeof(*spr));
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}
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static void HeroCover (int cvr)
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{
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SNPOST(SNCOVER, 1, cvr, NULL);
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}
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static void Trouble (int seq, int txt)
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{
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Hero->Park();
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SNPOST(SNWAIT, -1, -1, Hero);
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SNPOST(SNSEQ, -1, seq, Hero);
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SNPOST(SNSOUND, -1, 2, Hero);
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SNPOST(SNWAIT, -1, -1, Hero);
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SNPOST(SNSAY, 1, txt, Hero);
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}
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static void OffUse (void)
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{
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Trouble(OFF_USE, OFF_USE_TEXT+random(OffUseCount));
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}
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static void TooFar (void)
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{
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Trouble(TOO_FAR, TOO_FAR_TEXT);
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}
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static void NoWay (void)
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{
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Trouble(NO_WAY, NO_WAY_TEXT);
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}
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static void LoadHeroXY (void)
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{
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INI_FILE cf(ProgName(".HXY"));
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memset(HeroXY, 0, sizeof(HeroXY));
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if (! cf.Error) cf.CFREAD(&HeroXY);
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}
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static void LoadMapping (void)
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{
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if (Now <= CAVE_MAX)
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{
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INI_FILE cf(ProgName(".TAB"));
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if (! cf.Error)
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{
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memset(CLUSTER::Map, 0, sizeof(CLUSTER::Map));
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cf.Seek((Now - 1) * sizeof(CLUSTER::Map));
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cf.Read((byte *) CLUSTER::Map, sizeof(CLUSTER::Map));
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}
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}
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}
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//--------------------------------------------------------------------------
|
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CLUSTER Trace[MAX_FIND_LEVEL];
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int FindLevel;
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WALK::WALK (BMP_PTR * shpl)
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: SPRITE(shpl), Dir(NO_DIR), TracePtr(-1)
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{
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}
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|
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void WALK::Tick (void)
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{
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if (Flags.Hide) return;
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Here = XZ(X+W/2, Y+H);
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||
|
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if (Dir != NO_DIR)
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{
|
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SPRITE * spr;
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SYSTEM::FunTouch();
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for (spr = VGA::ShowQ.First(); spr; spr = spr->Next)
|
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{
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if (Distance(spr) < 2)
|
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{
|
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if (! spr->Flags.Near)
|
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{
|
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FeedSnail(spr, NEAR);
|
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spr->Flags.Near = true;
|
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}
|
||
}
|
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else spr->Flags.Near = false;
|
||
}
|
||
}
|
||
|
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if (Flags.Hold || TracePtr < 0) Park();
|
||
else
|
||
{
|
||
if (Here == Trace[TracePtr])
|
||
{
|
||
if (-- TracePtr < 0) Park();
|
||
}
|
||
else
|
||
{
|
||
signed char dx, dz;
|
||
(Trace[TracePtr] - Here).Split(dx, dz);
|
||
DIR d = (dx) ? ((dx > 0) ? EE : WW) : ((dz > 0) ? SS : NN);
|
||
Turn(d);
|
||
}
|
||
}
|
||
Step();
|
||
if ((Dir == WW && X <= 0) ||
|
||
(Dir == EE && X + W >= SCR_WID) ||
|
||
(Dir == SS && Y + W >= WORLD_HIG-2)) Park();
|
||
else
|
||
{
|
||
signed char x; // dummy var
|
||
Here.Split(x, Z); // take current Z position
|
||
SNPOST_(SNZTRIM, -1, 0, this); // update Hero's pos in show queue
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
int WALK::Distance (SPRITE * spr)
|
||
{
|
||
int dx, dz;
|
||
dx = spr->X - (X+W-WALKSIDE);
|
||
if (dx < 0) dx = (X+WALKSIDE) - (spr->X+spr->W);
|
||
if (dx < 0) dx = 0;
|
||
dx /= MAP_XGRID;
|
||
dz = spr->Z - Z;
|
||
if (dz < 0) dz = - dz;
|
||
dx = dx * dx + dz * dz;
|
||
for (dz = 1; dz * dz < dx; dz ++) ;
|
||
return dz-1;
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
void WALK::Turn (DIR d)
|
||
{
|
||
DIR dir = (Dir == NO_DIR) ? SS : Dir;
|
||
if (d != Dir)
|
||
{
|
||
Step((d == dir) ? (1 + dir + dir) : (9 + 4 * dir + d));
|
||
Dir = d;
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void WALK::Park (void)
|
||
{
|
||
if (Time == 0) ++ Time;
|
||
if (Dir != NO_DIR)
|
||
{
|
||
Step(9 + 4 * Dir + Dir);
|
||
Dir = NO_DIR;
|
||
TracePtr = -1;
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
void WALK::FindWay (CLUSTER c)
|
||
{
|
||
bool Find1Way(void);
|
||
extern word Target;
|
||
|
||
if (c != Here)
|
||
{
|
||
for (FindLevel = 1; FindLevel <= MAX_FIND_LEVEL; FindLevel ++)
|
||
{
|
||
signed char x, z;
|
||
Here.Split(x, z);
|
||
Target = (z << 8) | x;
|
||
c.Split(x, z);
|
||
_CX = (z << 8) | x;
|
||
if (Find1Way()) break;
|
||
}
|
||
TracePtr = (FindLevel > MAX_FIND_LEVEL) ? -1 : (FindLevel - 1);
|
||
if (TracePtr < 0) NoWay();
|
||
Time = 1;
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
void WALK::FindWay (SPRITE * spr)
|
||
{
|
||
if (spr && spr != this)
|
||
{
|
||
int x = spr->X, z = spr->Z;
|
||
if (spr->Flags.East) x += spr->W + W/2 - WALKSIDE;
|
||
else x -= W/2 - WALKSIDE;
|
||
FindWay(CLUSTER((x/MAP_XGRID),
|
||
((z < MAP_ZCNT-MAX_DISTANCE) ? (z+1)
|
||
: (z-1))));
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
bool WALK::Lower (SPRITE * spr)
|
||
{
|
||
return (spr->Y > Y + (H * 3) / 5);
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
void WALK::Reach (SPRITE * spr, int mode)
|
||
{
|
||
if (spr)
|
||
{
|
||
Hero->FindWay(spr);
|
||
if (mode < 0)
|
||
{
|
||
mode = spr->Flags.East;
|
||
if (Lower(spr)) mode += 2;
|
||
}
|
||
}
|
||
// note: insert SNAIL commands in reverse order
|
||
SNINSERT(SNPAUSE, -1, 64, NULL);
|
||
SNINSERT(SNSEQ, -1, TSEQ + mode, this);
|
||
if (spr)
|
||
{
|
||
SNINSERT(SNWAIT, -1, -1, Hero); /////--------$$$$$$$
|
||
//SNINSERT(SNWALK, -1, -1, spr);
|
||
}
|
||
// sequence is not finished,
|
||
// now it is just at sprite appear (disappear) point
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
//--------------------------------------------------------------------------
|
||
|
||
|
||
|
||
#ifdef DEBUG
|
||
|
||
|
||
class SQUARE : public SPRITE
|
||
{
|
||
public:
|
||
SQUARE (void);
|
||
void Touch (word mask, int x, int y);
|
||
};
|
||
|
||
|
||
|
||
|
||
|
||
|
||
SQUARE::SQUARE (void)
|
||
: SPRITE(MB)
|
||
{
|
||
Flags.Kill = true;
|
||
Flags.BDel = false;
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
void SQUARE::Touch (word mask, int x, int y)
|
||
{
|
||
SPRITE::Touch(mask, x, y);
|
||
if (mask & L_UP)
|
||
{
|
||
XZ(X+x, Y+y).Cell() = 0;
|
||
SNPOST_(SNKILL, -1, 0, this);
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
static void SetMapBrick (int x, int z)
|
||
{
|
||
SQUARE * s = new SQUARE;
|
||
if (s)
|
||
{
|
||
static char n[] = "00:00";
|
||
s->Goto(x * MAP_XGRID, MAP_TOP + z * MAP_ZGRID);
|
||
wtom(x, n+0, 10, 2);
|
||
wtom(z, n+3, 10, 2);
|
||
CLUSTER::Map[z][x] = 1;
|
||
s->SetName(n);
|
||
VGA::ShowQ.Insert(s, VGA::ShowQ.First());
|
||
}
|
||
}
|
||
|
||
|
||
#endif
|
||
|
||
|
||
|
||
//--------------------------------------------------------------------------
|
||
|
||
void dummy (void) { }
|
||
void SwitchMapping (void);
|
||
void SwitchColorMode (void);
|
||
void StartCountDown (void);
|
||
Debug( void SwitchDebug (void); )
|
||
void SwitchMusic (void);
|
||
void KillSprite (void);
|
||
void PushSprite (void);
|
||
void PullSprite (void);
|
||
void BackPaint (void);
|
||
void NextStep (void);
|
||
void SaveMapping (void);
|
||
|
||
|
||
WALK * Hero = NULL;
|
||
static INFO_LINE InfoLine = INFO_W;
|
||
|
||
static HEART Heart;
|
||
|
||
static SPRITE CavLight = PR;
|
||
|
||
|
||
|
||
|
||
|
||
static void KeyClick (void)
|
||
{
|
||
SNPOST_(SNSOUND, -1, 5, NULL);
|
||
}
|
||
|
||
|
||
|
||
static void ResetQSwitch (void)
|
||
{
|
||
SNPOST_(SNSEQ, 123, 0, NULL);
|
||
KeyClick();
|
||
}
|
||
|
||
|
||
|
||
|
||
static void Quit (void)
|
||
{
|
||
static CHOICE QuitMenu[]={ { NULL, StartCountDown },
|
||
{ NULL, ResetQSwitch },
|
||
{ NULL, dummy } };
|
||
|
||
if (Snail.Idle() && ! Hero->Flags.Hide)
|
||
{
|
||
if (VMENU::Addr)
|
||
{
|
||
SNPOST_(SNKILL, -1, 0, VMENU::Addr);
|
||
ResetQSwitch();
|
||
}
|
||
else
|
||
{
|
||
QuitMenu[0].Text = Text[QUIT_TEXT];
|
||
QuitMenu[1].Text = Text[NOQUIT_TEXT];
|
||
(new VMENU(QuitMenu, -1, -1))->SetName(Text[QUIT_TITLE]);
|
||
SNPOST_(SNSEQ, 123, 1, NULL);
|
||
KeyClick();
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
static void AltCtrlDel (void)
|
||
{
|
||
#if 0
|
||
//def DEBUG
|
||
if (KEYBOARD::Key[LSHIFT] || KEYBOARD::Key[RSHIFT])
|
||
{
|
||
PostFlag = 0x1234;
|
||
POST();
|
||
}
|
||
else
|
||
#endif
|
||
SNPOST_(SNSAY, -1, A_C_D_TEXT, Hero);
|
||
}
|
||
|
||
|
||
|
||
|
||
static void MiniStep (int stp)
|
||
{
|
||
if (stp < 0) MiniCave->Flags.Hide = true;
|
||
else
|
||
{
|
||
&*Mini;
|
||
*MiniShp[0] = *MiniShpList[stp];
|
||
if (Fx.Current) &*(Fx.Current->EAddr());
|
||
MiniCave->Flags.Hide = false;
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
static void PostMiniStep (int stp)
|
||
{
|
||
static int recent = -2;
|
||
if (MiniCave && stp != recent) SNPOST_(SNEXEC, -1, recent = stp, (void *) MiniStep);
|
||
}
|
||
|
||
|
||
|
||
//--------------------------------------------------------------------------
|
||
|
||
|
||
|
||
int SYSTEM::FunDel = HEROFUN0;
|
||
|
||
|
||
|
||
|
||
void SYSTEM::SetPal (void)
|
||
{
|
||
int i;
|
||
DAC * p = SysPal + 256-ArrayCount(StdPal);
|
||
for (i = 0; i < ArrayCount(StdPal); i ++)
|
||
{
|
||
p[i].R = StdPal[i].R >> 2;
|
||
p[i].G = StdPal[i].G >> 2;
|
||
p[i].B = StdPal[i].B >> 2;
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void SYSTEM::FunTouch (void)
|
||
{
|
||
word n = (PAIN) ? HEROFUN1 : HEROFUN0;
|
||
if (Talk == NULL || n > FunDel) FunDel = n;
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
static void ShowBak (int ref)
|
||
{
|
||
SPRITE * spr = VGA::SpareQ.Locate(ref);
|
||
if (spr)
|
||
{
|
||
BITMAP::Pal = SysPal;
|
||
spr->Expand();
|
||
BITMAP::Pal = NULL;
|
||
spr->Show(2);
|
||
VGA::CopyPage(1, 2);
|
||
SYSTEM::SetPal();
|
||
spr->Contract();
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
static void CaveUp (void)
|
||
{
|
||
int BakRef = 1000 * Now;
|
||
if (Music) LoadMIDI(Now);
|
||
ShowBak(BakRef);
|
||
LoadMapping();
|
||
Text.Preload(BakRef, BakRef+1000);
|
||
SPRITE * spr = VGA::SpareQ.First();
|
||
while (spr)
|
||
{
|
||
SPRITE * n = spr->Next;
|
||
if (spr->Cave == Now || spr->Cave == 0)
|
||
if (spr->Ref != BakRef)
|
||
{
|
||
if (spr->Flags.Back) spr->BackShow();
|
||
else ExpandSprite(spr);
|
||
}
|
||
spr = n;
|
||
}
|
||
if (SNDDrvInfo.DDEV)
|
||
{
|
||
Sound.Stop();
|
||
Fx.Clear();
|
||
Fx.Preload(0);
|
||
Fx.Preload(BakRef);
|
||
}
|
||
|
||
if (Hero)
|
||
{
|
||
Hero->Goto(HeroXY[Now-1].X, HeroXY[Now-1].Y);
|
||
// following 2 lines trims Hero's Z position!
|
||
Hero->Tick();
|
||
Hero->Time = 1;
|
||
Hero->Flags.Hide = false;
|
||
}
|
||
|
||
if (! Dark) Vga.Sunset();
|
||
VGA::CopyPage(0, 1);
|
||
SelectPocket(-1);
|
||
if (Hero) VGA::ShowQ.Insert(VGA::ShowQ.Remove(Hero));
|
||
if (Shadow)
|
||
{
|
||
VGA::ShowQ.Remove(Shadow);
|
||
Shadow->MakeXlat(Glass(SysPal, 204, 204, 204));
|
||
VGA::ShowQ.Insert(Shadow, Hero);
|
||
Shadow->Z = Hero->Z;
|
||
}
|
||
FeedSnail(VGA::ShowQ.Locate(BakRef+999), TAKE);
|
||
Vga.Show();
|
||
Vga.CopyPage(1, 0);
|
||
Vga.Show();
|
||
Vga.Sunrise(SysPal);
|
||
Dark = false;
|
||
if (! Startup) Mouse.On();
|
||
HEART::Enable = true;
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
static void CaveDown (void)
|
||
{
|
||
SPRITE * spr;
|
||
Debug( if (! HorzLine.Flags.Hide) SwitchMapping(); )
|
||
|
||
for (spr = VGA::ShowQ.First(); spr; )
|
||
{
|
||
SPRITE * n = spr->Next;
|
||
if (spr->Ref >= 1000 /*&& spr->Cave*/)
|
||
{
|
||
if (spr->Ref % 1000 == 999) FeedSnail(spr, TAKE);
|
||
VGA::SpareQ.Append(VGA::ShowQ.Remove(spr));
|
||
}
|
||
spr = n;
|
||
}
|
||
Text.Clear(1000);
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
static void XCave (void)
|
||
{
|
||
CaveDown();
|
||
CaveUp();
|
||
}
|
||
|
||
|
||
|
||
|
||
static void QGame (void)
|
||
{
|
||
CaveDown();
|
||
OldLev = Lev;
|
||
SaveSound();
|
||
SaveGame(CFILE(UsrPath(UsrFnam), WRI, RCrypt));
|
||
Vga.Sunset();
|
||
Finis = true;
|
||
}
|
||
|
||
|
||
|
||
|
||
void SwitchCave (int cav)
|
||
{
|
||
if (cav != Now)
|
||
{
|
||
HEART::Enable = false;
|
||
if (cav < 0)
|
||
{
|
||
SNPOST(SNLABEL, -1, 0, NULL); // wait for repaint
|
||
SNPOST(SNEXEC, -1, 0, (void *) QGame); // switch cave
|
||
}
|
||
else
|
||
{
|
||
Now = cav;
|
||
Mouse.Off();
|
||
if (Hero)
|
||
{
|
||
Hero->Park();
|
||
Hero->Step(0);
|
||
#ifndef DEMO
|
||
///// protection: auto-destruction on! ----------------------
|
||
VGA::SpareQ.Show = STARTUP::Summa * (cav <= CAVE_MAX);
|
||
/////--------------------------------------------------------
|
||
#endif
|
||
}
|
||
CavLight.Goto(CAVE_X + ((Now-1) % CAVE_NX) * CAVE_DX + CAVE_SX,
|
||
CAVE_Y + ((Now-1) / CAVE_NX) * CAVE_DY + CAVE_SY);
|
||
KillText();
|
||
if (! Startup) KeyClick();
|
||
SNPOST(SNLABEL, -1, 0, NULL); // wait for repaint
|
||
SNPOST(SNEXEC, 0, 0, (void *) XCave); // switch cave
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
void SYSTEM::Touch (word mask, int x, int y)
|
||
{
|
||
static int pp = 0;
|
||
void SwitchCave (int cav);
|
||
int cav = 0;
|
||
|
||
FunTouch();
|
||
|
||
if (mask & KEYB)
|
||
{
|
||
int pp0;
|
||
KeyClick();
|
||
KillText();
|
||
if (Startup == 1)
|
||
{
|
||
SNPOST(SNCLEAR, -1, 0, NULL);
|
||
return;
|
||
}
|
||
pp0 = pp;
|
||
switch (x)
|
||
{
|
||
case Del : if (KEYBOARD::Key[ALT] &&
|
||
KEYBOARD::Key[CTRL]) AltCtrlDel();
|
||
Debug ( else KillSprite(); )
|
||
break;
|
||
case 'F' : if (KEYBOARD::Key[ALT])
|
||
{
|
||
SPRITE * m = VGA::ShowQ.Locate(17001);
|
||
if (m)
|
||
{
|
||
m->Step(1);
|
||
m->Time = 216; // 3s
|
||
}
|
||
}
|
||
break;
|
||
|
||
#ifdef DEBUG
|
||
case PgUp : PushSprite(); break;
|
||
case PgDn : PullSprite(); break;
|
||
case '+' : NextStep(); break;
|
||
case '`' : if (KEYBOARD::Key[ALT]) SaveMapping(); else SwitchMapping(); break;
|
||
case F1 : SwitchDebug(); break;
|
||
case F3 : Hero->Step(TSEQ + 4); break;
|
||
case F4 : Hero->Step(TSEQ + 5); break;
|
||
case F5 : Hero->Step(TSEQ + 0); break;
|
||
case F6 : Hero->Step(TSEQ + 1); break;
|
||
case F7 : Hero->Step(TSEQ + 2); break;
|
||
case F8 : Hero->Step(TSEQ + 3); break;
|
||
case F9 : SYSTEM::FunDel = 1; break;
|
||
case 'X' : if (KEYBOARD::Key[ALT]) Finis = true; break;
|
||
case '0' :
|
||
case '1' :
|
||
case '2' :
|
||
case '3' :
|
||
case '4' : if (KEYBOARD::Key[ALT]) { SNPOST(SNLEVEL, -1, x - '0', NULL); break; }
|
||
case '5' :
|
||
case '6' :
|
||
case '7' :
|
||
case '8' :
|
||
case '9' : if (Sprite) Sprite->Step(x - '0'); break;
|
||
#else
|
||
case '1' :
|
||
case '2' :
|
||
case '3' :
|
||
case '4' :
|
||
case '5' :
|
||
case '6' :
|
||
case '7' :
|
||
case '8' : SelectPocket(x - '1'); break;
|
||
#endif
|
||
|
||
case F10 : if (Snail.Idle() && ! Hero->Flags.Hide)
|
||
StartCountDown();
|
||
break;
|
||
case 'J' : if (pp == 0) ++ pp; break;
|
||
case 'B' : if (pp == 1) ++ pp; break;
|
||
case 'W' : if (pp == 2) JBW = !JBW; break;
|
||
}
|
||
if (pp == pp0) pp = 0;
|
||
}
|
||
else
|
||
{
|
||
if (Startup) return;
|
||
InfoLine.Update(NULL);
|
||
if (y >= WORLD_HIG)
|
||
{
|
||
if (x < BUTTON_X) // select cave?
|
||
{
|
||
if (y >= CAVE_Y && y < CAVE_Y + CAVE_NY * CAVE_DY &&
|
||
x >= CAVE_X && x < CAVE_X + CAVE_NX * CAVE_DX && ! Game)
|
||
{
|
||
cav = ((y-CAVE_Y) / CAVE_DY) * CAVE_NX + (x-CAVE_X) / CAVE_DX + 1;
|
||
if (cav > MaxCave) cav = 0;
|
||
}
|
||
else
|
||
{
|
||
cav = 0;
|
||
}
|
||
}
|
||
else if (mask & L_UP)
|
||
{
|
||
if (y >= POCKET_Y && y < POCKET_Y + POCKET_NY * POCKET_DY &&
|
||
x >= POCKET_X && x < POCKET_X + POCKET_NX * POCKET_DX)
|
||
{
|
||
int n = ((y-POCKET_Y) / POCKET_DY) * POCKET_NX + (x-POCKET_X) / POCKET_DX;
|
||
SelectPocket(n);
|
||
}
|
||
}
|
||
}
|
||
|
||
PostMiniStep(cav-1);
|
||
|
||
if (mask & L_UP)
|
||
{
|
||
if (cav && Snail.Idle() && Hero->TracePtr < 0)
|
||
{
|
||
SwitchCave(cav);
|
||
}
|
||
#ifdef DEBUG
|
||
if (! HorzLine.Flags.Hide)
|
||
{
|
||
if (y >= MAP_TOP && y < MAP_TOP+MAP_HIG)
|
||
{
|
||
signed char x1, z1;
|
||
XZ(x, y).Split(x1, z1);
|
||
CLUSTER::Map[z1][x1] = 1;
|
||
SetMapBrick(x1, z1);
|
||
}
|
||
}
|
||
else
|
||
#endif
|
||
{
|
||
if (! Talk && Snail.Idle() && Hero
|
||
&& y >= MAP_TOP && y < MAP_TOP+MAP_HIG && ! Game)
|
||
{
|
||
Hero->FindWay(XZ(x, y));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
void SYSTEM::Tick (void)
|
||
{
|
||
if (! Startup) if (-- FunDel == 0)
|
||
{
|
||
KillText();
|
||
if (Snail.Idle())
|
||
{
|
||
if (PAIN) HeroCover(9);
|
||
else if (STARTUP::Core >= CORE_MID)
|
||
{
|
||
int n = random(100);
|
||
if (n > 96) HeroCover(6+(Hero->X+Hero->W/2 < SCR_WID/2));
|
||
else
|
||
{
|
||
if (n > 90) HeroCover(5);
|
||
else
|
||
{
|
||
if (n > 60) HeroCover(4);
|
||
else HeroCover(3);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
FunTouch();
|
||
}
|
||
Time = SYSTIMERATE;
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
//--------------------------------------------------------------------------
|
||
|
||
|
||
|
||
/*
|
||
static void SpkOpen (void)
|
||
{
|
||
asm in al,0x61
|
||
asm or al,0x03
|
||
asm out 0x61,al
|
||
asm mov al,0x90
|
||
asm out 0x43,al
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
static void SpkClose (void)
|
||
{
|
||
asm in al,0x61
|
||
asm and al,0xFC
|
||
asm out 0x61,al
|
||
}
|
||
|
||
*/
|
||
|
||
|
||
|
||
static void SwitchColorMode (void)
|
||
{
|
||
SNPOST_(SNSEQ, 121, VGA::Mono = ! VGA::Mono, NULL);
|
||
KeyClick();
|
||
VGA::SetColors(SysPal, 64);
|
||
}
|
||
|
||
|
||
|
||
static void SwitchMusic (void)
|
||
{
|
||
if (KEYBOARD::Key[ALT])
|
||
{
|
||
if (VMENU::Addr) SNPOST_(SNKILL, -1, 0, VMENU::Addr);
|
||
else
|
||
{
|
||
SNPOST_(SNSEQ, 122, (Music = false), NULL);
|
||
SNPOST(SNEXEC, -1, 0, (void *) SelectSound);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (STARTUP::Core < CORE_HIG) SNPOST(SNINF, -1, NOMUSIC_TEXT, NULL);
|
||
else
|
||
{
|
||
SNPOST_(SNSEQ, 122, (Music = ! Music), NULL);
|
||
KeyClick();
|
||
}
|
||
}
|
||
if (Music) LoadMIDI(Now);
|
||
else KillMIDI();
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
static void StartCountDown (void)
|
||
{
|
||
//SNPOST(SNSEQ, 123, 0, NULL);
|
||
SwitchCave(-1);
|
||
}
|
||
|
||
|
||
|
||
|
||
#ifndef DEMO
|
||
static void TakeName (void)
|
||
{
|
||
if (GET_TEXT::Ptr) SNPOST_(SNKILL, -1, 0, GET_TEXT::Ptr);
|
||
else
|
||
{
|
||
GET_TEXT * tn = new GET_TEXT(Text[GETNAME_PROMPT], UsrFnam, 8, KeyClick);
|
||
if (tn)
|
||
{
|
||
tn->SetName(Text[GETNAME_TITLE]);
|
||
tn->Center();
|
||
tn->Goto(tn->X, tn->Y - 10);
|
||
tn->Z = 126;
|
||
VGA::ShowQ.Insert(tn);
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
|
||
|
||
|
||
|
||
|
||
#ifdef DEBUG
|
||
|
||
|
||
static void SwitchMapping (void)
|
||
{
|
||
if (HorzLine.Flags.Hide)
|
||
{
|
||
int i;
|
||
for (i = 0; i < MAP_ZCNT; i ++)
|
||
{
|
||
int j;
|
||
for (j = 0; j < MAP_XCNT; j ++)
|
||
{
|
||
if (CLUSTER::Map[i][j])
|
||
SetMapBrick(j, i);
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
SPRITE * s;
|
||
for (s = VGA::ShowQ.First(); s; s = s->Next)
|
||
if (s->W == MAP_XGRID && s->H == MAP_ZGRID)
|
||
SNPOST_(SNKILL, -1, 0, s);
|
||
}
|
||
HorzLine.Flags.Hide = ! HorzLine.Flags.Hide;
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
static void KillSprite (void)
|
||
{
|
||
Sprite->Flags.Kill = true;
|
||
Sprite->Flags.BDel = true;
|
||
SNPOST_(SNKILL, -1, 0, Sprite);
|
||
Sprite = NULL;
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
static void PushSprite (void)
|
||
{
|
||
SPRITE * spr = Sprite->Prev;
|
||
if (spr)
|
||
{
|
||
VGA::ShowQ.Insert(VGA::ShowQ.Remove(Sprite), spr);
|
||
while (Sprite->Z > Sprite->Next->Z) -- Sprite->Z;
|
||
}
|
||
else SNPOST_(SNSOUND, -1, 2, NULL);
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
static void PullSprite (void)
|
||
{
|
||
bool ok = false;
|
||
SPRITE * spr = Sprite->Next;
|
||
if (spr)
|
||
{
|
||
spr = spr->Next;
|
||
if (spr)
|
||
{
|
||
ok = (! spr->Flags.Slav);
|
||
}
|
||
}
|
||
if (ok)
|
||
{
|
||
VGA::ShowQ.Insert(VGA::ShowQ.Remove(Sprite), spr);
|
||
if (Sprite->Prev)
|
||
while (Sprite->Z < Sprite->Prev->Z) ++ Sprite->Z;
|
||
}
|
||
else SNPOST_(SNSOUND, -1, 2, NULL);
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
static void NextStep (void)
|
||
{
|
||
SNPOST_(SNSTEP, 0, 0, Sprite);
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
static void SaveMapping (void)
|
||
{
|
||
{
|
||
IOHAND cf(ProgName(".TAB"), UPD);
|
||
if (! cf.Error)
|
||
{
|
||
cf.Seek((Now-1) * sizeof(CLUSTER::Map));
|
||
cf.Write((byte *) CLUSTER::Map, sizeof(CLUSTER::Map));
|
||
}
|
||
}
|
||
{
|
||
IOHAND cf(ProgName(".HXY"), WRI);
|
||
if (! cf.Error)
|
||
{
|
||
HeroXY[Now-1].X = Hero->X;
|
||
HeroXY[Now-1].Y = Hero->Y;
|
||
cf.Write((byte *) HeroXY, sizeof(HeroXY));
|
||
}
|
||
}
|
||
}
|
||
|
||
#endif
|
||
|
||
|
||
|
||
//--------------------------------------------------------------------------
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
#ifdef DEBUG
|
||
|
||
|
||
|
||
// 1111111111222222222233333333 334444444444555555555566666666667777777777
|
||
// 01234567890123456789012345678901234567 890123456789012345678901234567890123456789
|
||
static char DebugText[] = " N=00000 F=000000 X=000 Y=000 FPS=0000\0S=00:00 000:000:000 000:000 00 ";
|
||
|
||
#define NFRE (DebugText + 3)
|
||
#define FFRE (DebugText + 11)
|
||
#define ABSX (DebugText + 20)
|
||
#define ABSY (DebugText + 26)
|
||
#define FRPS (DebugText + 34)
|
||
#define XSPR (DebugText + 38)
|
||
#define SP_N (DebugText + 41)
|
||
#define SP_S (DebugText + 44)
|
||
|
||
#define SP_X (DebugText + 47)
|
||
#define SP_Y (DebugText + 51)
|
||
#define SP_Z (DebugText + 55)
|
||
#define SP_W (DebugText + 59)
|
||
#define SP_H (DebugText + 63)
|
||
#define SP_F (DebugText + 67)
|
||
#define SP__ (DebugText + 70)
|
||
|
||
INFO_LINE DebugLine(SCR_WID);
|
||
|
||
static void SayDebug (void)
|
||
{
|
||
if (! DebugLine.Flags.Hide)
|
||
{
|
||
static long t = -1L;
|
||
long t1 = Timer();
|
||
|
||
if (t1 - t >= 18)
|
||
{
|
||
static dword old = 0L;
|
||
dword now = Vga.FrmCnt;
|
||
dwtom(now - old, FRPS, 10, 4);
|
||
old = now;
|
||
t = t1;
|
||
}
|
||
|
||
dwtom(Mouse.X, ABSX, 10, 3);
|
||
dwtom(Mouse.Y, ABSY, 10, 3);
|
||
dwtom(coreleft(), NFRE, 10, 5);
|
||
dwtom(farcoreleft(), FFRE, 10, 6);
|
||
|
||
// sprite queue size
|
||
word n = 0;
|
||
SPRITE * spr;
|
||
for (spr = VGA::ShowQ.First(); spr; spr = spr->Next)
|
||
{
|
||
++ n;
|
||
if (spr == Sprite)
|
||
{
|
||
*XSPR = ' ';
|
||
dwtom(n, SP_N, 10, 2);
|
||
dwtom(Sprite->X, SP_X, 10, 3);
|
||
dwtom(Sprite->Y, SP_Y, 10, 3);
|
||
dwtom(Sprite->Z, SP_Z, 10, 3);
|
||
dwtom(Sprite->W, SP_W, 10, 3);
|
||
dwtom(Sprite->H, SP_H, 10, 3);
|
||
dwtom(*(word *) (&Sprite->Flags), SP_F, 16, 2);
|
||
}
|
||
}
|
||
dwtom(n, SP_S, 10, 2);
|
||
*SP__ = (heapcheck() < 0) ? '!' : ' ';
|
||
DebugLine.Update(DebugText);
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
static void SwitchDebug (void)
|
||
{
|
||
DebugLine.Flags.Hide = ! DebugLine.Flags.Hide;
|
||
}
|
||
|
||
|
||
|
||
#endif
|
||
|
||
|
||
|
||
|
||
|
||
|
||
static void OptionTouch (int opt, word mask)
|
||
{
|
||
switch (opt)
|
||
{
|
||
case 1 : if (mask & L_UP) SwitchColorMode(); break;
|
||
case 2 : if (mask & L_UP) SwitchMusic();
|
||
else
|
||
if (mask & R_UP)
|
||
if (! MIXER::Appear)
|
||
{
|
||
MIXER::Appear = true;
|
||
new MIXER(BUTTON_X, BUTTON_Y);
|
||
}
|
||
break;
|
||
case 3 : if (mask & L_UP) Quit(); break;
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
#pragma argsused
|
||
void SPRITE::Touch (word mask, int x, int y)
|
||
{
|
||
SYSTEM::FunTouch();
|
||
if ((mask & ATTN) == 0)
|
||
{
|
||
InfoLine.Update(Name());
|
||
if (mask & (R_DN | L_DN)) Sprite = this; // DEBUG mode only?
|
||
if (Ref/10 == 12)
|
||
{
|
||
OptionTouch(Ref % 10, mask);
|
||
return;
|
||
}
|
||
if (Flags.Syst) return; // cannot access system sprites
|
||
if (Game) if (mask & L_UP) { mask &= ~L_UP; mask |= R_UP; }
|
||
if ((mask & R_UP) && Snail.Idle())
|
||
{
|
||
SPRITE * ps = (PocLight.SeqPtr) ? Pocket[PocPtr] : NULL;
|
||
if (ps)
|
||
{
|
||
if (Flags.Kept || Hero->Distance(this) < MAX_DISTANCE)
|
||
{
|
||
if (Works(ps))
|
||
{
|
||
FeedSnail(ps, TAKE);
|
||
}
|
||
else OffUse();
|
||
SelectPocket(-1);
|
||
}
|
||
else TooFar();
|
||
}
|
||
else
|
||
{
|
||
if (Flags.Kept) mask |= L_UP;
|
||
else
|
||
{
|
||
if (Hero->Distance(this) < MAX_DISTANCE)
|
||
{///
|
||
if (Flags.Port)
|
||
{
|
||
if (FindPocket(NULL) < 0) PocFul();
|
||
else
|
||
{
|
||
SNPOST(SNREACH, -1, -1, this);
|
||
SNPOST(SNKEEP, -1, -1, this);
|
||
Flags.Port = false;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (TakePtr != NO_PTR)
|
||
{
|
||
if (SnList(TAKE)[TakePtr].Com == SNNEXT) OffUse();
|
||
else FeedSnail(this, TAKE);
|
||
}
|
||
else OffUse();
|
||
}
|
||
}///
|
||
else TooFar();
|
||
}
|
||
}
|
||
}
|
||
if ((mask & L_UP) && Snail.Idle())
|
||
{
|
||
if (Flags.Kept)
|
||
{
|
||
int n;
|
||
for (n = 0; n < POCKET_NX; n ++)
|
||
{
|
||
if (Pocket[n] == this)
|
||
{
|
||
SelectPocket(n);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
else SNPOST(SNWALK, -1, -1, this); // Hero->FindWay(this);
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
//--------------------------------------------------------------------------
|
||
//--------------------------------------------------------------------------
|
||
|
||
|
||
|
||
|
||
|
||
|
||
static void LoadSprite (const char *fname, int ref, int cav, int col = 0, int row = 0, int pos = 0)
|
||
{
|
||
static char * Comd[] = { "Name", "Type", "Phase", "East",
|
||
"Left", "Right", "Top", "Bottom",
|
||
"Seq", "Near", "Take",
|
||
"Portable", "Transparent",
|
||
NULL };
|
||
static char * Type[] = { "DEAD", "AUTO", "WALK", "NEWTON", "LISSAJOUS",
|
||
"FLY", NULL };
|
||
char line[LINE_MAX];
|
||
|
||
int shpcnt = 0;
|
||
int type = 0; // DEAD
|
||
bool east = false;
|
||
bool port = false;
|
||
bool tran = false;
|
||
int i, lcnt = 0;
|
||
word len;
|
||
|
||
MergeExt(line, fname, SPR_EXT);
|
||
if (INI_FILE::Exist(line)) // sprite description file exist
|
||
{
|
||
INI_FILE sprf(line);
|
||
if (sprf.Error)
|
||
{
|
||
VGA::Exit("Bad SPR", line);
|
||
}
|
||
|
||
while ((len = sprf.Read(line)) != 0)
|
||
{
|
||
++ lcnt;
|
||
if (len && line[len-1] == '\n') line[-- len] = '\0';
|
||
if (len == 0 || *line == '.') continue;
|
||
|
||
if ((i = TakeEnum(Comd, strtok(line, " =\t"))) < 0)
|
||
{
|
||
VGA::Exit(NumStr("Bad line ######", lcnt), fname);
|
||
}
|
||
|
||
switch (i)
|
||
{
|
||
case 0 : // Name - will be taken in Expand routine
|
||
break;
|
||
case 1 : // Type
|
||
if ((type = TakeEnum(Type, strtok(NULL, " \t,;/"))) < 0)
|
||
VGA::Exit(NumStr("Bad line ######", lcnt), fname);
|
||
break;
|
||
case 2 : // Phase
|
||
++ shpcnt;
|
||
break;
|
||
case 3 : // East
|
||
east = (atoi(strtok(NULL, " \t,;/")) != 0);
|
||
break;
|
||
case 11 : // Portable
|
||
port = (atoi(strtok(NULL, " \t,;/")) != 0);
|
||
break;
|
||
case 12 : // Transparent
|
||
tran = (atoi(strtok(NULL, " \t,;/")) != 0);
|
||
break;
|
||
}
|
||
}
|
||
if (! shpcnt)
|
||
{
|
||
VGA::Exit("No shapes", fname);
|
||
}
|
||
}
|
||
else // no sprite description: mono-shaped sprite with only .BMP file
|
||
{
|
||
++ shpcnt;
|
||
}
|
||
|
||
// make sprite of choosen type
|
||
switch (type)
|
||
{
|
||
case 1 : // AUTO
|
||
Sprite = new SPRITE(NULL);
|
||
if (Sprite)
|
||
{
|
||
Sprite->Goto(col, row);
|
||
//Sprite->Time = 1;//-----------$$$$$$$$$$$$$$$$
|
||
}
|
||
break;
|
||
case 2 : // WALK
|
||
WALK * w = new WALK(NULL);
|
||
if (w && ref == 1)
|
||
{
|
||
w->Goto(col, row);
|
||
if (Hero)
|
||
{
|
||
VGA::Exit("2nd HERO", fname);
|
||
}
|
||
Hero = w;
|
||
}
|
||
Sprite = w;
|
||
break;
|
||
/*
|
||
case 3 : // NEWTON
|
||
NEWTON * n = new NEWTON(NULL);
|
||
if (n)
|
||
{
|
||
n->Ay = (bottom-n->H);
|
||
n->By = 90;
|
||
n->Cy = 3;
|
||
n->Bx = 99;
|
||
n->Cx = 3;
|
||
n->Goto(col, row);
|
||
}
|
||
Sprite = n;
|
||
break;
|
||
*/
|
||
case 4 : // LISSAJOUS
|
||
VGA::Exit("Bad type", fname);
|
||
/*
|
||
LISSAJOUS * l = new LISSAJOUS(NULL);
|
||
if (l)
|
||
{
|
||
l->Ax = SCR_WID/2;
|
||
l->Ay = SCR_HIG/2;
|
||
l->Bx = 7;
|
||
l->By = 13;
|
||
l->Cx = 300;
|
||
l->Cy = 500;
|
||
* (long *) &l->Dx = 0; // movex * cnt
|
||
l->Goto(col, row);
|
||
}
|
||
Sprite = l;
|
||
*/
|
||
break;
|
||
case 5 : // FLY
|
||
FLY * f = new FLY(NULL);
|
||
Sprite = f;
|
||
//////Sprite->Time = 1;//-----------$$$$$$$$$$$$$$
|
||
break;
|
||
default: // DEAD
|
||
Sprite = new SPRITE(NULL);
|
||
if (Sprite) Sprite->Goto(col, row);
|
||
break;
|
||
}
|
||
if (Sprite)
|
||
{
|
||
Sprite->Ref = ref;
|
||
Sprite->Cave = cav;
|
||
Sprite->Z = pos;
|
||
Sprite->Flags.East = east;
|
||
Sprite->Flags.Port = port;
|
||
Sprite->Flags.Tran = tran;
|
||
Sprite->Flags.Kill = true;
|
||
Sprite->Flags.BDel = true;
|
||
fnsplit(fname, NULL, NULL, Sprite->File, NULL);
|
||
Sprite->ShpCnt = shpcnt;
|
||
VGA::SpareQ.Append(Sprite);
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
static void LoadScript (const char *fname)
|
||
{
|
||
char line[LINE_MAX];
|
||
char * SpN;
|
||
int SpI, SpA, SpX, SpY, SpZ;
|
||
bool BkG = false;
|
||
INI_FILE scrf(fname);
|
||
int lcnt = 0;
|
||
bool ok = true;
|
||
|
||
if (scrf.Error) return;
|
||
|
||
while (scrf.Read(line) != 0)
|
||
{
|
||
char *p;
|
||
|
||
++ lcnt;
|
||
if (*line == 0 || *line == '\n' || *line == '.') continue;
|
||
|
||
ok = false; // not OK if break
|
||
// sprite ident number
|
||
if ((p = strtok(line, " \t\n")) == NULL) break;
|
||
SpI = atoi(p);
|
||
// sprite file name
|
||
if ((SpN = strtok(NULL, " ,;/\t\n")) == NULL) break;
|
||
// sprite cave
|
||
if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break;
|
||
SpA = atoi(p);
|
||
// sprite column
|
||
if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break;
|
||
SpX = atoi(p);
|
||
// sprite row
|
||
if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break;
|
||
SpY = atoi(p);
|
||
// sprite Z pos
|
||
if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break;
|
||
SpZ = atoi(p);
|
||
// sprite life
|
||
if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break;
|
||
BkG = atoi(p) == 0;
|
||
|
||
ok = true; // no break: OK
|
||
|
||
Sprite = NULL;
|
||
LoadSprite(SpN, SpI, SpA, SpX, SpY, SpZ);
|
||
if (Sprite && BkG) Sprite->Flags.Back = true;
|
||
}
|
||
if (! ok)
|
||
{
|
||
VGA::Exit(NumStr("Bad INI line ######", lcnt), fname);
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
static void MainLoop (void)
|
||
{
|
||
#if 0
|
||
//def DEBUG
|
||
static VgaRegBlk Mode[] = {
|
||
|
||
{ 0x04, VGASEQ, 0x08, 0x04 }, // memory mode
|
||
|
||
{ 0x03, VGAGRA, 0xFF, 0x00 }, // data rotate = 0
|
||
{ 0x05, VGAGRA, 0x03, 0x00 }, // R/W mode = 0
|
||
{ 0x06, VGAGRA, 0x02, 0x00 }, // misc
|
||
|
||
{ 0x14, VGACRT, 0x40, 0x00 }, // underline
|
||
{ 0x13, VGACRT, 0xFF, 0x28 }, // screen width
|
||
{ 0x17, VGACRT, 0xFF, 0xC3 }, // mode control
|
||
|
||
{ 0x11, VGACRT, 0x80, 0x00 }, // vert retrace end
|
||
{ 0x09, VGACRT, 0xEF, 0x01 }, // max scan line
|
||
|
||
{ 0x30, VGAATR, 0x00, 0x20 }, // 256 color mode
|
||
|
||
// { 0x12, VGACRT, 0xFF, 0x6E }, // vert display end
|
||
// { 0x15, VGACRT, 0xFF, 0x7F }, // start vb
|
||
// { 0x10, VGACRT, 0xFF, 0x94 }, // start vr
|
||
|
||
{ 0x00 } };
|
||
|
||
Vga.Setup(Mode);
|
||
#endif
|
||
|
||
Debug( SayDebug(); )
|
||
|
||
#ifdef DEMO
|
||
#define TIM ((182L*6L) * 5L)
|
||
static dword tc = 0;
|
||
if (TimerCount - tc >= TIM && Talk == NULL && Snail.Idle())
|
||
{
|
||
if (Text[DemoText])
|
||
{
|
||
SNPOST(SNSOUND, -1, 4, NULL); // drumla
|
||
SNPOST(SNINF, -1, DemoText, NULL);
|
||
SNPOST(SNLABEL, -1, -1, NULL);
|
||
if (Text[++ DemoText] == NULL) DemoText = DEMO_TEXT + 1;
|
||
}
|
||
tc = TimerCount;
|
||
}
|
||
#undef TIM
|
||
#endif
|
||
|
||
Vga.Show();
|
||
Snail_.RunCom();
|
||
Snail.RunCom();
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void LoadUser (void)
|
||
{
|
||
// set scene
|
||
if (STARTUP::Mode == 0) // user .SVG file found
|
||
{
|
||
LoadGame(CFILE(UsrPath(UsrFnam), REA, RCrypt));
|
||
}
|
||
else
|
||
{
|
||
if (STARTUP::Mode == 1) LoadGame(SVG0FILE(SVG0NAME));
|
||
else
|
||
{
|
||
LoadScript(ProgName(INI_EXT));
|
||
Music = true;
|
||
SaveGame(CFILE(SVG0NAME, WRI));
|
||
VGA::Exit("Ok", SVG0NAME);
|
||
}
|
||
}
|
||
LoadScript(ProgName(IN0_EXT));
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
static void RunGame (void)
|
||
{
|
||
Text.Clear();
|
||
Text.Preload(100, 1000);
|
||
LoadHeroXY();
|
||
|
||
CavLight.Flags.Tran = true;
|
||
VGA::ShowQ.Append(&CavLight);
|
||
CavLight.Flags.Hide = true;
|
||
|
||
static SEQ PocSeq[] = { { 0, 0, 0, 0, 20 },
|
||
{ 1, 2, 0, 0, 4 },
|
||
{ 2, 3, 0, 0, 4 },
|
||
{ 3, 4, 0, 0, 16 },
|
||
{ 2, 5, 0, 0, 4 },
|
||
{ 1, 6, 0, 0, 4 },
|
||
{ 0, 1, 0, 0, 16 },
|
||
};
|
||
PocLight.SetSeq(PocSeq);
|
||
PocLight.Flags.Tran = true;
|
||
PocLight.Time = 1;
|
||
PocLight.Z = 120;
|
||
VGA::ShowQ.Append(&PocLight);
|
||
SelectPocket(-1);
|
||
|
||
VGA::ShowQ.Append(&Mouse);
|
||
|
||
// ___________
|
||
LoadUser();
|
||
// ~~~~~~~~~~~
|
||
|
||
if ((Sprite = VGA::SpareQ.Locate(121)) != NULL)
|
||
SNPOST_(SNSEQ, -1, VGA::Mono, Sprite);
|
||
if ((Sprite = VGA::SpareQ.Locate(122)) != NULL) Sprite->Step(Music);
|
||
SNPOST_(SNSEQ, -1, Music, Sprite);
|
||
if (! Music) KillMIDI();
|
||
|
||
if (Mini && INI_FILE::Exist("MINI.SPR"))
|
||
{
|
||
byte * ptr = (byte *) &*Mini;
|
||
if (ptr != NULL)
|
||
{
|
||
LoadSprite("MINI", -1, 0, MINI_X, MINI_Y);
|
||
ExpandSprite(MiniCave = Sprite); // NULL is ok
|
||
if (MiniCave)
|
||
{
|
||
MiniCave->Flags.Hide = true;
|
||
MiniCave->MoveShapes(ptr);
|
||
MiniShp[0] = new BITMAP(*MiniCave->Shp());
|
||
MiniShpList = MiniCave->SetShapeList(MiniShp);
|
||
PostMiniStep(-1);
|
||
}
|
||
}
|
||
}
|
||
|
||
if (Hero)
|
||
{
|
||
ExpandSprite(Hero);
|
||
Hero->Goto(HeroXY[Now-1].X, HeroXY[Now-1].Y);
|
||
if (INI_FILE::Exist("00SHADOW.SPR"))
|
||
{
|
||
LoadSprite("00SHADOW", -1, 0, Hero->X + 14, Hero->Y + 51);
|
||
if ((Shadow = Sprite) != NULL)
|
||
{
|
||
Shadow->Ref = 2;
|
||
Shadow->Flags.Tran = true;
|
||
Hero->Flags.Shad = true;
|
||
VGA::ShowQ.Insert(VGA::SpareQ.Remove(Shadow), Hero);
|
||
}
|
||
}
|
||
}
|
||
|
||
InfoLine.Goto(INFO_X, INFO_Y);
|
||
InfoLine.Flags.Tran = true;
|
||
InfoLine.Update(NULL);
|
||
VGA::ShowQ.Insert(&InfoLine);
|
||
|
||
#ifdef DEBUG
|
||
DebugLine.Z = 126;
|
||
VGA::ShowQ.Insert(&DebugLine);
|
||
|
||
HorzLine.Y = MAP_TOP - (MAP_TOP > 0);
|
||
HorzLine.Z = 126;
|
||
VGA::ShowQ.Insert(&HorzLine);
|
||
#endif
|
||
|
||
Mouse.Busy = VGA::SpareQ.Locate(BUSY_REF);
|
||
if (Mouse.Busy) ExpandSprite(Mouse.Busy);
|
||
|
||
Startup = 0;
|
||
|
||
SNPOST(SNLEVEL, -1, OldLev, &CavLight);
|
||
CavLight.Goto(CAVE_X + ((Now-1) % CAVE_NX) * CAVE_DX + CAVE_SX,
|
||
CAVE_Y + ((Now-1) / CAVE_NX) * CAVE_DY + CAVE_SY);
|
||
CaveUp();
|
||
|
||
KEYBOARD::SetClient(Sys);
|
||
// main loop
|
||
while (! Finis)
|
||
{
|
||
if (FINIS) SNPOST(SNEXEC, -1, 0, (void *) QGame);
|
||
MainLoop();
|
||
}
|
||
|
||
KEYBOARD::SetClient(NULL);
|
||
HEART::Enable = false;
|
||
SNPOST(SNCLEAR, -1, 0, NULL);
|
||
SNPOST_(SNCLEAR, -1, 0, NULL);
|
||
Mouse.Off();
|
||
VGA::ShowQ.Clear();
|
||
VGA::SpareQ.Clear();
|
||
Hero = NULL;
|
||
Shadow = NULL;
|
||
}
|
||
|
||
|
||
|
||
|
||
void Movie (const char * ext)
|
||
{
|
||
const char * fn = ProgName(ext);
|
||
if (INI_FILE::Exist(fn))
|
||
{
|
||
LoadScript(fn);
|
||
ExpandSprite(VGA::SpareQ.Locate(999));
|
||
FeedSnail(VGA::ShowQ.Locate(999), TAKE);
|
||
VGA::ShowQ.Append(&Mouse);
|
||
HEART::Enable = true;
|
||
KEYBOARD::SetClient(Sys);
|
||
while (! Snail.Idle())
|
||
{
|
||
MainLoop();
|
||
}
|
||
KEYBOARD::SetClient(NULL);
|
||
HEART::Enable = false;
|
||
SNPOST(SNCLEAR, -1, 0, NULL);
|
||
SNPOST_(SNCLEAR, -1, 0, NULL);
|
||
VGA::ShowQ.Clear();
|
||
VGA::SpareQ.Clear();
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
bool ShowTitle (const char * name)
|
||
{
|
||
BITMAP::Pal = SysPal;
|
||
BMP_PTR LB[] = { new BITMAP(name), NULL };
|
||
BITMAP::Pal = NULL;
|
||
bool usr_ok = false;
|
||
|
||
SPRITE D(LB);
|
||
D.Flags.Kill = true;
|
||
D.Flags.BDel = true;
|
||
D.Center();
|
||
D.Show(2);
|
||
|
||
if (STARTUP::Mode == 2)
|
||
{
|
||
Inf(SVG0NAME);
|
||
Talk->Show(2);
|
||
}
|
||
|
||
Vga.Sunset();
|
||
VGA::CopyPage(1, 2);
|
||
VGA::CopyPage(0, 1);
|
||
SelectPocket(-1);
|
||
Vga.Sunrise(SysPal);
|
||
|
||
if (STARTUP::Mode < 2 && ! STARTUP::SoundOk)
|
||
{
|
||
VGA::CopyPage(1, 2);
|
||
VGA::CopyPage(0, 1);
|
||
VGA::ShowQ.Append(&Mouse);
|
||
HEART::Enable = true;
|
||
Mouse.On();
|
||
for (SelectSound(); ! Snail.Idle() || VMENU::Addr; ) MainLoop();
|
||
Mouse.Off();
|
||
HEART::Enable = false;
|
||
VGA::ShowQ.Clear();
|
||
VGA::CopyPage(0, 2);
|
||
STARTUP::SoundOk = 2;
|
||
if (Music) LoadMIDI(0);
|
||
}
|
||
|
||
if (STARTUP::Mode < 2)
|
||
{
|
||
#ifdef DEMO
|
||
strcpy(UsrFnam, ProgName(SVG_EXT));
|
||
usr_ok = true;
|
||
#else
|
||
//-----------------------------------------
|
||
#ifndef EVA
|
||
#ifdef CD
|
||
STARTUP::Summa |= (0xC0 + (DriveCD(0) << 6)) & 0xFF;
|
||
#else
|
||
Boot * b = ReadBoot(getdisk());
|
||
dword sn = (b->XSign == 0x29) ? b->Serial : b->lTotSecs;
|
||
free(b);
|
||
sn -= ((IDENT *)Copr)->disk;
|
||
STARTUP::Summa |= Lo(sn) | Hi(sn);
|
||
#endif
|
||
#endif
|
||
//-----------------------------------------
|
||
Movie("X00"); // paylist
|
||
VGA::CopyPage(1, 2);
|
||
VGA::CopyPage(0, 1);
|
||
VGA::ShowQ.Append(&Mouse);
|
||
//Mouse.On();
|
||
HEART::Enable = true;
|
||
for (TakeName(); GET_TEXT::Ptr; ) MainLoop();
|
||
HEART::Enable = false;
|
||
if (KEYBOARD::Last() == Enter && *UsrFnam) usr_ok = true;
|
||
if (usr_ok) strcat(UsrFnam, SVG_EXT);
|
||
//Mouse.Off();
|
||
VGA::ShowQ.Clear();
|
||
VGA::CopyPage(0, 2);
|
||
#endif
|
||
if (usr_ok && STARTUP::Mode == 0)
|
||
{
|
||
const char *n = UsrPath(UsrFnam);
|
||
if (CFILE::Exist(n))
|
||
{
|
||
LoadGame(CFILE(n, REA, RCrypt), true); // only system vars
|
||
VGA::SetColors(SysPal, 64);
|
||
Vga.Update();
|
||
if (FINIS)
|
||
{
|
||
++ STARTUP::Mode;
|
||
FINIS = false;
|
||
}
|
||
}
|
||
else ++ STARTUP::Mode;
|
||
}
|
||
}
|
||
|
||
if (STARTUP::Mode < 2) Movie("X01"); // wink
|
||
|
||
VGA::CopyPage(0, 2);
|
||
|
||
#ifdef DEMO
|
||
return true;
|
||
#else
|
||
return (STARTUP::Mode == 2 || usr_ok);
|
||
#endif
|
||
}
|
||
|
||
|
||
|
||
|
||
/*
|
||
#ifdef DEBUG
|
||
void StkDump (void)
|
||
{
|
||
CFILE f("!STACK.DMP", BFW);
|
||
f.Write((byte *) (intStackPtr-STACK_SIZ/2), STACK_SIZ*2);
|
||
}
|
||
#endif
|
||
*/
|
||
|
||
|
||
|
||
|
||
void cge_main (void)
|
||
{
|
||
word intStack[STACK_SIZ/2];
|
||
intStackPtr = intStack;
|
||
|
||
//Debug( memset((void *) (-K(2)), 0, K(1)); )
|
||
//Debug( memset((void *) (-K(4)), 0, K(1)); )
|
||
memset(Barriers, 0xFF, sizeof(Barriers));
|
||
|
||
if (! Mouse.Exist) VGA::Exit(NO_MOUSE_TEXT);
|
||
if (! SVG0FILE::Exist(SVG0NAME)) STARTUP::Mode = 2;
|
||
|
||
Debug( DebugLine.Flags.Hide = true; )
|
||
Debug( HorzLine.Flags.Hide = true; )
|
||
|
||
srand((word) Timer());
|
||
Sys = new SYSTEM;
|
||
|
||
if (Music && STARTUP::SoundOk) LoadMIDI(0);
|
||
if (STARTUP::Mode < 2) Movie(LGO_EXT);
|
||
if (ShowTitle("WELCOME"))
|
||
{
|
||
#ifndef DEMO
|
||
if (STARTUP::Mode == 1) Movie("X02"); // intro
|
||
#endif
|
||
RunGame();
|
||
Startup = 2;
|
||
if (FINIS) Movie("X03");
|
||
}
|
||
else Vga.Sunset();
|
||
VGA::Exit(EXIT_OK_TEXT+FINIS);
|
||
}
|