scummvm/engines/cge/vga13h.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef __VGA13H__
#define __VGA13H__
#include "cge/general.h"
#include <stddef.h>
#include <dir.h>
#include "cge/bitmap.h"
#include "cge/snail.h"
#define TMR_RATE1 16
#define TMR_RATE2 4
#define TMR_RATE (TMR_RATE1*TMR_RATE2)
#define MAX_NAME 20
#define VIDEO 0x10
#define NO_CLEAR 0x80
#define TEXT_MODE 0x03
#define M13H 0x13
#ifndef SCR_WID
#define SCR_WID 320
#endif
#ifndef SCR_HIG
#define SCR_HIG 200
#endif
#if 0
#define LIGHT 0xFF
#define DARK 0x00
#define DGRAY 0xF6
#define GRAY 0xFC
#define LGRAY 0xFF
#else
#define LIGHT 0xFF
#define DARK 207
#define DGRAY 225 /*219*/
#define GRAY 231
#define LGRAY 237
#endif
#define NO_SEQ (-1)
#define NO_PTR ((byte)-1)
#define SPR_EXT ".SPR"
#define IsFile(s) (access(s,0)==0)
#define IsWrit(s) (access(s,2)==0)
typedef struct { word r : 2; word R : 6;
word g : 2; word G : 6;
word b : 2; word B : 6;
} RGB;
typedef union {
DAC dac;
RGB rgb;
} TRGB;
typedef struct { byte idx, adr; byte clr, set; } VgaRegBlk;
typedef struct { byte Now, Next; signed char Dx, Dy; int Dly; } SEQ;
extern SEQ Seq1[];
extern SEQ Seq2[];
//extern SEQ * Compass[];
//extern SEQ TurnToS[];
#define PAL_CNT 256
#define PAL_SIZ (PAL_CNT*sizeof(DAC))
#define VGAATR_ 0x3C0
#define VGAMIw_ 0x3C0
#define VGASEQ_ 0x3C4
#define VGAMIr_ 0x3CC
#define VGAGRA_ 0x3CE
#define VGACRT_ 0x3D4
#define VGAST1_ 0x3DA
#define VGAATR (VGAATR_ & 0xFF)
#define VGAMIw (VGAMIw_ & 0xFF)
#define VGASEQ (VGASEQ_ & 0xFF)
#define VGAMIr (VGAMIr_ & 0xFF)
#define VGAGRA (VGAGRA_ & 0xFF)
#define VGACRT (VGACRT_ & 0xFF)
#define VGAST1 (VGAST1_ & 0xFF)
class HEART : public ENGINE
{
friend ENGINE;
public:
static bool Enable;
static word * XTimer;
static void SetXTimer (word * ptr);
static void SetXTimer (word * ptr, word time);
HEART (void);
};
class SPREXT
{
public:
int x0, y0;
int x1, y1;
BMP_PTR b0, b1;
BMP_PTR * ShpList;
SEQ * Seq;
char * Name;
SNAIL::COM * Near, * Take;
SPREXT (void) :
x0(0), y0(0),
x1(0), y1(0),
b0(NULL), b1(NULL),
ShpList(NULL), Seq(NULL),
Name(NULL), Near(NULL), Take(NULL)
{}
};
class SPRITE
{
protected:
SPREXT * Ext;
public:
int Ref;
signed char Cave;
struct FLAGS { word Hide : 1; // general visibility switch
word Near : 1; // Near action lock
word Drag : 1; // sprite is moveable
word Hold : 1; // sprite is held with mouse
word ____ : 1; // intrrupt driven animation
word Slav : 1; // slave object
word Syst : 1; // system object
word Kill : 1; // dispose memory after remove
word Xlat : 1; // 2nd way display: xlat table
word Port : 1; // portable
word Kept : 1; // kept in pocket
word East : 1; // talk to east (in opposite to west)
word Shad : 1; // shadow
word Back : 1; // 'send to background' request
word BDel : 1; // delete bitmaps in ~SPRITE
word Tran : 1; // transparent (untouchable)
} Flags;
int X, Y;
signed char Z;
word W, H;
word Time;
byte NearPtr, TakePtr;
int SeqPtr;
int ShpCnt;
char File[MAXFILE];
SPRITE * Prev, * Next;
bool Works (SPRITE * spr);
bool SeqTest (int n);
inline bool Active (void) { return Ext != NULL; }
SPRITE (BMP_PTR * shp);
virtual ~SPRITE (void);
BMP_PTR Shp (void);
BMP_PTR * SetShapeList (BMP_PTR * shp);
void MoveShapes (byte * buf);
SPRITE * Expand (void);
SPRITE * Contract (void);
SPRITE * BackShow (bool fast = false);
void SetName(char * n);
inline char * Name(void) { return (Ext) ? Ext->Name : NULL; }
void Goto (int x, int y);
void Center (void);
void Show (void);
void Hide (void);
BMP_PTR Ghost (void);
void Show (word pg);
void MakeXlat (byte * x);
void KillXlat (void);
void Step (int nr = -1);
SEQ * SetSeq (SEQ * seq);
SNAIL::COM * SnList(SNLIST type);
virtual void Touch (word mask, int x, int y);
virtual void Tick (void);
};
class QUEUE
{
SPRITE * Head, * Tail;
public:
bool Show;
QUEUE (bool show = false);
~QUEUE (void);
void Append (SPRITE * spr);
void Insert (SPRITE * spr, SPRITE * nxt);
void Insert (SPRITE * spr);
SPRITE * Remove (SPRITE * spr);
void ForAll (void (*fun)(SPRITE *));
SPRITE * First (void) { return Head; }
SPRITE * Last (void) { return Tail; }
SPRITE * Locate (int ref);
void Clear (void);
};
class VGA
{
static word OldMode;
static word * OldScreen;
static word StatAdr;
static bool SetPal;
static DAC * OldColors, * NewColors;
static int SetMode (int mode);
static void UpdateColors (void);
static void SetColors (void);
static const char * Msg;
static const char * Nam;
static void SetStatAdr (void);
static void WaitVR (bool on = true);
public:
dword FrmCnt;
static QUEUE ShowQ, SpareQ;
static int Mono;
static byte * Page[4];
VGA (int mode = M13H);
~VGA (void);
void Setup (VgaRegBlk * vrb);
static void GetColors (DAC * tab);
static void SetColors (DAC * tab, int lum);
static void Clear (byte color = 0);
static void Exit (const char * txt = NULL, const char * name = NULL);
static void Exit (int tref, const char * name = NULL);
static void CopyPage (word d, word s = 3);
static void Sunrise (DAC * tab);
static void Sunset (void);
void Show (void);
void Update (void);
};
DAC MkDAC (byte r, byte g, byte b);
RGB MkRGB (byte r, byte g, byte b);
template <class CBLK>
byte Closest (CBLK * pal, CBLK x)
{
#define f(col,lum) ((((word)(col))<<8)/lum)
word i, dif = 0xFFFF, found;
word L = x.R + x.G + x.B; if (! L) ++ L;
word R = f(x.R, L), G = f(x.G, L), B = f(x.B, L);
for (i = 0; i < 256; i ++)
{
word l = pal[i].R + pal[i].G + pal[i].B; if (! l) ++ l;
int r = f(pal[i].R, l), g = f(pal[i].G, l), b = f(pal[i].B, l);
word D = ((r > R) ? (r - R) : (R - r)) +
((g > G) ? (g - G) : (G - g)) +
((b > B) ? (b - B) : (B - b)) +
((l > L) ? (l - L) : (L - l)) * 10 ;
if (D < dif)
{
found = i;
dif = D;
if (D == 0) break; // exact!
}
}
return found;
#undef f
};
char * NumStr (char * str, int num);
void Video (void);
word * SaveScreen (void);
void RestoreScreen (word * &sav);
SPRITE * SpriteAt (int x, int y);
SPRITE * Locate (int ref);
extern bool SpeedTest;
#endif