mirror of
https://github.com/libretro/scummvm.git
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50c2d8954d
-adds patch file support -global _vm removed cleanups svn-id: r18560
674 lines
15 KiB
C++
674 lines
15 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SAGA_H
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#define SAGA_H
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#include "common/stdafx.h"
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#include "common/scummsys.h"
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#include "base/engine.h"
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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#include "common/stream.h"
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#include "common/rect.h"
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#include "saga/gfx.h"
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#include "saga/list.h"
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namespace Saga {
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class SndRes;
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class Sound;
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class Music;
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class Anim;
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class Render;
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class IsoMap;
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class Gfx;
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class Script;
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class Actor;
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class Font;
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class Sprite;
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class Scene;
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class Interface;
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class Console;
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class Events;
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class PalAnim;
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class Puzzle;
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class Resource;
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struct ResourceContext;
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struct StringList;
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//#define MIN_IMG_RLECODE 3
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//#define MODEX_SCANLINE_LIMIT 200 //TODO: remove
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#define SAGA_IMAGE_DATA_OFFSET 776
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#define SAGA_IMAGE_HEADER_LEN 8
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#define MAXPATH 512 //TODO: remove
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#define SAVE_TITLE_SIZE 28
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#define MAX_SAVES 96
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#define MAX_FILE_NAME 256
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#define ID_NOTHING 0
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#define ID_PROTAG 1
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#define OBJECT_TYPE_SHIFT 13
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#define OBJECT_TYPE_MASK ((1 << OBJECT_TYPE_SHIFT) - 1)
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#define OBJ_SPRITE_BASE 9
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#define memoryError(Place) error("%s Memory allocation error.", Place)
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enum ERRORCODE {
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MEM = -2,//todo: remove
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FAILURE = -1,
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SUCCESS = 0
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};
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enum SAGAGameType {
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GType_ITE,
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GType_IHNM
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};
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enum GameObjectTypes {
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kGameObjectNone = 0,
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kGameObjectActor = 1,
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kGameObjectObject = 2,
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kGameObjectHitZone = 3,
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kGameObjectStepZone = 4
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};
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enum ScriptTimings {
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kScriptTimeTicksPerSecond = (728L/10L),
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kRepeatSpeedTicks = (728L/10L)/3,
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kNormalFadeDuration = 320, // 64 steps, 5 msec each
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kQuickFadeDuration = 64, // 64 steps, 1 msec each
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kPuzzleHintTime = 30000000L // 30 secs. used in timer
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};
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enum Directions {
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kDirUp = 0,
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kDirUpRight = 1,
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kDirRight = 2,
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kDirDownRight = 3,
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kDirDown = 4,
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kDirDownLeft = 5,
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kDirLeft = 6,
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kDirUpLeft = 7
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};
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enum HitZoneFlags {
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kHitZoneEnabled = (1 << 0), // Zone is enabled
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kHitZoneExit = (1 << 1), // Causes char to exit
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// The following flag causes the zone to act differently.
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// When the actor hits the zone, it will immediately begin walking
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// in the specified direction, and the actual specified effect of
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// the zone will be delayed until the actor leaves the zone.
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kHitZoneAutoWalk = (1 << 2),
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// When set on a hit zone, this causes the character not to walk
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// to the object (but they will look at it).
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kHitZoneNoWalk = (1 << 2),
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// zone activates only when character stops walking
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kHitZoneTerminus = (1 << 3),
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// Hit zones only - when the zone is clicked on it projects the
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// click point downwards from the middle of the zone until it
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// reaches the lowest point in the zone.
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kHitZoneProject = (1 << 3)
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};
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enum PanelButtonType {
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kPanelButtonVerb = 1,
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kPanelButtonArrow = 2,
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kPanelButtonConverseText = 4,
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kPanelButtonInventory = 8,
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kPanelButtonOption = 0x10,
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kPanelButtonOptionSlider = 0x20,
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kPanelButtonOptionSaveFiles = 0x40,
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kPanelButtonOptionText = 0x80,
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kPanelButtonQuit = 0x100,
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kPanelButtonQuitText = 0x200,
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kPanelButtonLoad = 0x400,
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kPanelButtonLoadText = 0x800,
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kPanelButtonSave = 0x1000,
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kPanelButtonSaveText = 0x2000,
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kPanelButtonSaveEdit = 0x4000,
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kPanelAllButtons = 0xFFFFF
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};
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enum TextStringIds {
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kTextWalkTo,
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kTextLookAt,
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kTextPickUp,
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kTextTalkTo,
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kTextOpen,
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kTextClose,
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kTextUse,
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kTextGive,
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kTextOptions,
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kTextTest,
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kTextDemo,
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kTextHelp,
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kTextQuitGame,
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kTextFast,
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kTextSlow,
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kTextOn,
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kTextOff,
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kTextContinuePlaying,
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kTextLoad,
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kTextSave,
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kTextGameOptions,
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kTextReadingSpeed,
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kTextMusic,
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kTextSound,
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kTextCancel,
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kTextQuit,
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kTextOK,
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kTextMid,
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kTextClick,
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kText10Percent,
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kText20Percent,
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kText30Percent,
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kText40Percent,
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kText50Percent,
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kText60Percent,
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kText70Percent,
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kText80Percent,
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kText90Percent,
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kTextMax,
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kTextQuitTheGameQuestion,
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kTextLoadSuccessful,
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kTextEnterSaveGameName
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};
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struct ImageHeader {
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int width;
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int height;
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};
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struct StringsTable {
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byte *stringsPointer;
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int stringsCount;
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const char **strings;
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const char *getString(int index) const {
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if ((stringsCount <= index) || (index < 0))
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error("StringList::getString wrong index 0x%X", index);
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return strings[index];
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}
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void freeMem() {
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free(strings);
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free(stringsPointer);
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memset(this, 0, sizeof(*this));
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}
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StringsTable() {
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memset(this, 0, sizeof(*this));
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}
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~StringsTable() {
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freeMem();
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}
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};
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struct CLICKAREA {
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int n_points;
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Point *points;
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};
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enum GameIds {
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// Dreamers Guild
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GID_ITE_DEMO_G = 0,
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GID_ITE_DISK_G,
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GID_ITE_CD_G,
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GID_ITE_MAC_G, // TODO
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// Wyrmkeep
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GID_ITE_CD, // data for Win rerelease is same as in old DOS
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GID_ITE_MACCD,
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GID_ITE_LINCD,
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GID_ITE_MULTICD, // Wyrmkeep combined Windows/Mac/Linux version
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GID_ITE_WINDEMO1, // older Wyrmkeep windows demo
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GID_ITE_MACDEMO1, // older Wyrmkeep mac demo
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GID_ITE_LINDEMO,
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GID_ITE_WINDEMO2,
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GID_ITE_MACDEMO2,
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// German
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GID_ITE_DISK_DE,
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GID_ITE_AMIGACD_DE, // TODO
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GID_ITE_OLDMAC_DE, // TODO
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GID_ITE_AMIGA_FL_DE,// TODO
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GID_ITE_CD_DE, // reported by mld. Bestsellergamers cover disk
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GID_ITE_AMIGA_AGA_DEMO, // TODO
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GID_ITE_AMIGA_ECS_DEMO, // TODO
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GID_IHNM_DEMO,
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GID_IHNM_CD,
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GID_IHNM_CD_DE // reported by mld. German retail
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};
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enum GameFileTypes {
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GAME_RESOURCEFILE = 1 << 0,
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GAME_SCRIPTFILE = 1 << 1,
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GAME_SOUNDFILE = 1 << 2,
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GAME_VOICEFILE = 1 << 3,
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GAME_DEMOFILE = 1 << 4,
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GAME_MUSICFILE = 1 << 5,
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GAME_MUSICFILE_GM = 1 << 6,
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GAME_MUSICFILE_FM = 1 << 7,
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GAME_PATCHFILE = 1 << 8
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};
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enum GameSoundTypes {
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GAME_SOUND_PCM = 0,
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GAME_SOUND_VOC,
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GAME_SOUND_WAV,
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GAME_SOUND_VOX
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};
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enum GameFeatures {
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GF_VOX_VOICES = 1 << 0,
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GF_BIG_ENDIAN_VOICES = 1 << 1,
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GF_BIG_ENDIAN_DATA = 1 << 2,
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GF_MAC_RESOURCES = 1 << 3,
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GF_LANG_DE = 1 << 4,
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GF_WYRMKEEP = 1 << 5,
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GF_CD_FX = 1 << 6
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};
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enum FontId {
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kSmallFont,
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kMediumFont,
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kBigFont
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};
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enum FontEffectFlags {
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kFontNormal = 0,
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kFontOutline = 1 << 0,
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kFontShadow = 1 << 1,
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kFontBold = 1 << 2,
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kFontCentered = 1 << 3,
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kFontDontmap = 1 << 4
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};
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struct GameSoundInfo {
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GameSoundTypes resourceType;
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long frequency;
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int sampleBits;
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bool stereo;
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};
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struct GameFontDescription {
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uint32 fontResourceId;
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};
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struct GameResourceDescription {
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uint32 sceneLUTResourceId;
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uint32 moduleLUTResourceId;
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uint32 mainPanelResourceId;
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uint32 conversePanelResourceId;
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uint32 optionPanelResourceId;
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uint32 mainSpritesResourceId;
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uint32 mainPanelSpritesResourceId;
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uint32 defaultPortraitsResourceId;
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uint32 mainStringsResourceId;
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uint32 actorsStringsResourceId;
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};
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struct GameFileDescription {
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const char *fileName;
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uint16 fileType;
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};
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struct GamePatchDescription {
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const char *fileName;
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uint16 fileType;
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uint32 resourceId;
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};
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struct PanelButton {
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PanelButtonType type;
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int xOffset;
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int yOffset;
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int width;
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int height;
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int id;
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uint16 ascii;
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int state;
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int upSpriteNumber;
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int downSpriteNumber;
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int overSpriteNumber;
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};
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struct GameDisplayInfo {
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int logicalWidth;
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int logicalHeight;
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int pathStartY;
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int sceneHeight;
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int statusXOffset;
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int statusYOffset;
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int statusWidth;
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int statusHeight;
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int statusTextY;
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int statusTextColor;
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int statusBGColor;
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int saveReminderXOffset;
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int saveReminderYOffset;
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int saveReminderWidth;
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int saveReminderHeight;
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int saveReminderFirstSpriteNumber;
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int saveReminderSecondSpriteNumber;
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int verbTextColor;
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int verbTextShadowColor;
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int verbTextActiveColor;
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int leftPortraitXOffset;
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int leftPortraitYOffset;
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int rightPortraitXOffset;
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int rightPortraitYOffset;
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int inventoryUpButtonIndex;
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int inventoryDownButtonIndex;
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int inventoryRows;
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int inventoryColumns;
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int mainPanelXOffset;
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int mainPanelYOffset;
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int mainPanelButtonsCount;
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PanelButton *mainPanelButtons;
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int converseUpButtonIndex;
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int converseDownButtonIndex;
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int conversePanelXOffset;
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int conversePanelYOffset;
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int conversePanelButtonsCount;
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PanelButton *conversePanelButtons;
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int optionSaveFilePanelIndex;
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int optionSaveFileSliderIndex;
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uint optionSaveFileVisible;
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int optionPanelXOffset;
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int optionPanelYOffset;
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int optionPanelButtonsCount;
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PanelButton *optionPanelButtons;
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int quitPanelXOffset;
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int quitPanelYOffset;
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int quitPanelWidth;
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int quitPanelHeight;
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int quitPanelButtonsCount;
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PanelButton *quitPanelButtons;
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int loadPanelXOffset;
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int loadPanelYOffset;
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int loadPanelWidth;
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int loadPanelHeight;
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int loadPanelButtonsCount;
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PanelButton *loadPanelButtons;
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int saveEditIndex;
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int savePanelXOffset;
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int savePanelYOffset;
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int savePanelWidth;
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int savePanelHeight;
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int savePanelButtonsCount;
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PanelButton *savePanelButtons;
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};
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struct GameDescription {
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const char *name;
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SAGAGameType gameType;
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GameIds gameId;
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const char *title;
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GameDisplayInfo *gameDisplayInfo;
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int startSceneNumber;
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GameResourceDescription *resourceDescription;
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int filesCount;
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GameFileDescription *filesDescriptions;
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int fontsCount;
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GameFontDescription *fontDescriptions;
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GameSoundInfo *soundInfo;
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int patchsCount;
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GamePatchDescription *patchDescriptions;
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uint32 features;
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GameSettings toGameSettings() const {
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GameSettings dummy = { name, title, features };
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return dummy;
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}
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};
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struct SaveFileData {
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char name[SAVE_TITLE_SIZE];
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uint slotNumber;
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};
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struct SaveGameHeader {
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uint32 type;
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uint32 size;
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uint32 version;
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char name[SAVE_TITLE_SIZE];
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};
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inline int ticksToMSec(int tick) {
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return tick * 1000 / kScriptTimeTicksPerSecond;
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}
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inline int clamp(int minValue, int value, int maxValue) {
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if (value <= minValue) {
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return minValue;
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} else {
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if (value >= maxValue) {
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return maxValue;
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} else {
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return value;
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}
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}
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}
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inline int integerCompare(int i1, int i2) {
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return ((i1) > (i2) ? 1 : ((i1) < (i2) ? -1 : 0));
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}
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inline int objectTypeId(uint16 objectId) {
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return objectId >> OBJECT_TYPE_SHIFT;
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}
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inline int objectIdToIndex(uint16 objectId) {
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return OBJECT_TYPE_MASK & objectId;
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}
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inline uint16 objectIndexToId(int type, int index) {
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return (type << OBJECT_TYPE_SHIFT) | (OBJECT_TYPE_MASK & index);
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}
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DetectedGameList GAME_ProbeGame(const FSList &fslist);
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class SagaEngine : public Engine {
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void errorString(const char *buf_input, char *buf_output);
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protected:
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int go();
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int init(GameDetector &detector);
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public:
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SagaEngine(GameDetector * detector, OSystem * syst);
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virtual ~SagaEngine();
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void shutDown() { _quit = true; }
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void save(const char *fileName, const char *saveName);
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void load(const char *fileName);
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uint32 getCurrentLoadVersion() {
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return _saveHeader.version;
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}
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void fillSaveList();
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char *calcSaveFileName(uint slotNumber);
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SaveFileData *getSaveFile(uint idx);
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uint getSaveSlotNumber(uint idx);
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uint getNewSaveSlotNumber();
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bool locateSaveFile(char *saveName, uint &titleNumber);
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bool isSaveListFull() const {
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return _saveFilesMaxCount == _saveFilesCount;
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}
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uint getSaveFilesCount() const {
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return isSaveListFull() ? _saveFilesCount : _saveFilesCount + 1;
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}
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int _soundEnabled;
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int _musicEnabled;
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SndRes *_sndRes;
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Sound *_sound;
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Music *_music;
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Anim *_anim;
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Render *_render;
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IsoMap *_isoMap;
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Gfx *_gfx;
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Script *_script;
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Actor *_actor;
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Font *_font;
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Sprite *_sprite;
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Scene *_scene;
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Interface *_interface;
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Console *_console;
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Events *_events;
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PalAnim *_palanim;
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Puzzle *_puzzle;
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Resource *_resource;
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/** Random number generator */
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Common::RandomSource _rnd;
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private:
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int decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
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int flipImage(byte *img_buf, int columns, int scanlines);
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int unbankBGImage(byte *dest_buf, const byte *src_buf, int columns, int scanlines);
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uint32 _previousTicks;
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public:
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int decodeBGImage(const byte *image_data, size_t image_size,
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byte **output_buf, size_t *output_buf_len, int *w, int *h);
|
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const byte *getImagePal(const byte *image_data, size_t image_size);
|
|
void loadStrings(StringsTable &stringsTable, const byte *stringsPointer, size_t stringsLength);
|
|
|
|
const char *getObjectName(uint16 objectId);
|
|
public:
|
|
int processInput(void);
|
|
const Point &mousePos() const {
|
|
return _mousePos;
|
|
}
|
|
|
|
const bool leftMouseButtonPressed() const {
|
|
return _leftMouseButtonPressed;
|
|
}
|
|
|
|
const bool rightMouseButtonPressed() const {
|
|
return _rightMouseButtonPressed;
|
|
}
|
|
|
|
const bool mouseButtonPressed() const {
|
|
return _leftMouseButtonPressed || _rightMouseButtonPressed;
|
|
}
|
|
|
|
private:
|
|
Common::String _targetName;
|
|
|
|
uint _saveFilesMaxCount;
|
|
uint _saveFilesCount;
|
|
SaveFileData _saveFiles[MAX_SAVES];
|
|
bool _saveMarks[MAX_SAVES];
|
|
SaveGameHeader _saveHeader;
|
|
|
|
Point _mousePos;
|
|
bool _leftMouseButtonPressed;
|
|
bool _rightMouseButtonPressed;
|
|
|
|
bool _quit;
|
|
|
|
//current game description
|
|
int _gameNumber;
|
|
GameDescription *_gameDescription;
|
|
GameDisplayInfo _gameDisplayInfo;
|
|
Common::Rect _displayClip;
|
|
|
|
public:
|
|
bool initGame(void);
|
|
// RSCFILE_CONTEXT *getFileContext(uint16 type, int param);
|
|
// bool isBigEndianFile(const char *filename);
|
|
public:
|
|
const GameDescription *getGameDescription() const { return _gameDescription; }
|
|
const bool isBigEndian() const { return (_gameDescription->features & GF_BIG_ENDIAN_DATA) != 0; }
|
|
const bool isMacResources() const { return (_gameDescription->features & GF_MAC_RESOURCES) != 0; }
|
|
const GameResourceDescription *getResourceDescription() { return _gameDescription->resourceDescription; }
|
|
const GameSoundInfo *getSoundInfo() { return _gameDescription->soundInfo; }
|
|
|
|
const GameFontDescription *getFontDescription(int index) {
|
|
assert(index < _gameDescription->fontsCount);
|
|
return &_gameDescription->fontDescriptions[index];
|
|
}
|
|
int getFontsCount() const { return _gameDescription->fontsCount; }
|
|
|
|
int getGameId() const { return _gameDescription->gameId; }
|
|
int getGameType() const { return _gameDescription->gameType; }
|
|
uint32 getFeatures() const { return _gameDescription->features; }
|
|
int getGameNumber() const { return _gameNumber; }
|
|
int getStartSceneNumber() const { return _gameDescription->startSceneNumber; }
|
|
|
|
|
|
const Common::Rect &getDisplayClip() const { return _displayClip;}
|
|
int getDisplayWidth() const { return _gameDisplayInfo.logicalWidth; }
|
|
int getDisplayHeight() const { return _gameDisplayInfo.logicalHeight;}
|
|
int getSceneHeight() const { return _gameDisplayInfo.sceneHeight; }
|
|
const GameDisplayInfo & getDisplayInfo() { return _gameDisplayInfo; }
|
|
|
|
const char *getTextString(int textStringId);
|
|
void getExcuseInfo(int verb, const char *&textString, int &soundResourceId);
|
|
};
|
|
|
|
|
|
} // End of namespace Saga
|
|
|
|
#endif
|