scummvm/engines/myst3/node.cpp
Paweł Kołodziejski e70fbbee21
MYST3: Janitorial
2022-06-13 00:44:39 +02:00

473 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/myst3/database.h"
#include "engines/myst3/effects.h"
#include "engines/myst3/node.h"
#include "engines/myst3/myst3.h"
#include "engines/myst3/state.h"
#include "engines/myst3/subtitles.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/rect.h"
namespace Myst3 {
void Face::setTextureFromJPEG(const ResourceDescription *jpegDesc) {
_bitmap = Myst3Engine::decodeJpeg(jpegDesc);
if (_is3D) {
_texture = _vm->_gfx->createTexture3D(_bitmap);
} else {
_texture = _vm->_gfx->createTexture2D(_bitmap);
}
// Set the whole texture as dirty
addTextureDirtyRect(Common::Rect(_bitmap->w, _bitmap->h));
}
Face::Face(Myst3Engine *vm, bool is3D) :
_vm(vm),
_is3D(is3D),
_textureDirty(true),
_texture(nullptr),
_bitmap(nullptr),
_finalBitmap(nullptr) {
}
void Face::addTextureDirtyRect(const Common::Rect &rect) {
if (!_textureDirty) {
_textureDirtyRect = rect;
} else {
_textureDirtyRect.extend(rect);
}
_textureDirty = true;
}
void Face::uploadTexture() {
if (_textureDirty) {
if (_finalBitmap)
_texture->updatePartial(_finalBitmap, _textureDirtyRect);
else
_texture->updatePartial(_bitmap, _textureDirtyRect);
_textureDirty = false;
}
}
Face::~Face() {
_bitmap->free();
delete _bitmap;
_bitmap = nullptr;
if (_finalBitmap) {
_finalBitmap->free();
delete _finalBitmap;
}
if (_texture) {
delete _texture;
}
}
Node::Node(Myst3Engine *vm, uint16 id) :
_vm(vm),
_id(id),
_subtitles(nullptr) {
for (uint i = 0; i < ARRAYSIZE(_faces); i++)
_faces[i] = nullptr;
}
void Node::initEffects() {
resetEffects();
if (_vm->_state->getViewType() == kMenu) {
// The node init script does not clear the magnet effect state.
// Here we ignore effects on menu nodes so we don't try to
// to load the magnet effect when opening the main menu on Amateria.
return;
}
if (_vm->_state->getWaterEffects()) {
Effect *effect = WaterEffect::create(_vm, _id);
if (effect) {
_effects.push_back(effect);
_vm->_state->setWaterEffectActive(true);
}
}
Effect *effect = MagnetEffect::create(_vm, _id);
if (effect) {
_effects.push_back(effect);
_vm->_state->setMagnetEffectActive(true);
}
effect = LavaEffect::create(_vm, _id);
if (effect) {
_effects.push_back(effect);
_vm->_state->setLavaEffectActive(true);
}
effect = ShieldEffect::create(_vm, _id);
if (effect) {
_effects.push_back(effect);
_vm->_state->setShieldEffectActive(true);
}
}
void Node::resetEffects() {
for (uint i = 0; i < _effects.size(); i++) {
delete _effects[i];
}
_effects.clear();
}
Node::~Node() {
for (uint i = 0; i < _spotItems.size(); i++) {
delete _spotItems[i];
}
_spotItems.clear();
resetEffects();
_vm->_state->setWaterEffectActive(false);
_vm->_state->setMagnetEffectActive(false);
_vm->_state->setLavaEffectActive(false);
_vm->_state->setShieldEffectActive(false);
for (int i = 0; i < 6; i++) {
delete _faces[i];
}
delete _subtitles;
}
void Node::loadSpotItem(uint16 id, int16 condition, bool fade) {
SpotItem *spotItem = new SpotItem(_vm);
spotItem->setCondition(condition);
spotItem->setFade(fade);
spotItem->setFadeVar(abs(condition));
for (int i = 0; i < 6; i++) {
ResourceDescriptionArray spotItemImages = _vm->listFilesMatching("", id, i + 1, Archive::kLocalizedSpotItem);
if (spotItemImages.empty())
spotItemImages = _vm->listFilesMatching("", id, i + 1, Archive::kSpotItem);
for (uint j = 0; j < spotItemImages.size(); j++) {
const ResourceDescription &image = spotItemImages[j];
ResourceDescription::SpotItemData spotItemData = image.getSpotItemData();
SpotItemFace *spotItemFace = new SpotItemFace(_faces[i], spotItemData.u, spotItemData.v);
spotItemFace->loadData(&image);
// SpotItems with an always true conditions cannot be undrawn.
// Draw them now to make sure the "non drawn backups" for other, potentially
// overlapping SpotItems have them drawn.
if (condition == 1) {
spotItemFace->draw();
}
spotItem->addFace(spotItemFace);
}
}
_spotItems.push_back(spotItem);
}
SpotItemFace *Node::loadMenuSpotItem(int16 condition, const Common::Rect &rect) {
SpotItem *spotItem = new SpotItem(_vm);
spotItem->setCondition(condition);
spotItem->setFade(false);
spotItem->setFadeVar(abs(condition));
SpotItemFace *spotItemFace = new SpotItemFace(_faces[0], rect.left, rect.top);
spotItemFace->initBlack(rect.width(), rect.height());
spotItem->addFace(spotItemFace);
_spotItems.push_back(spotItem);
return spotItemFace;
}
void Node::loadSubtitles(uint32 id) {
_subtitles = Subtitles::create(_vm, id);
}
bool Node::hasSubtitlesToDraw() {
if (!_subtitles || _vm->_state->getSpotSubtitle() <= 0)
return false;
if (!_vm->isTextLanguageEnglish() && _vm->_state->getLocationRoom() == kRoomNarayan) {
// The words written on the walls in Narayan are always in English.
// Show the subtitles regardless of the "subtitles" setting if the game language is not English.
return true;
}
return ConfMan.getBool("subtitles");
}
void Node::drawOverlay() {
if (hasSubtitlesToDraw()) {
uint subId = _vm->_state->getSpotSubtitle();
_subtitles->setFrame(15 * subId + 1);
_vm->_gfx->renderWindowOverlay(_subtitles);
}
}
void Node::update() {
// First undraw ...
for (uint i = 0; i < _spotItems.size(); i++) {
_spotItems[i]->updateUndraw();
}
// ... then redraw
for (uint i = 0; i < _spotItems.size(); i++) {
_spotItems[i]->updateDraw();
}
bool needsUpdate = false;
for (uint i = 0; i < _effects.size(); i++) {
needsUpdate |= _effects[i]->update();
}
// Apply the effects for all the faces
for (uint faceId = 0; faceId < 6; faceId++) {
Face *face = _faces[faceId];
if (face == nullptr)
continue; // No such face in this node
if (!isFaceVisible(faceId)) {
continue; // This face is not currently visible
}
uint effectsForFace = 0;
for (uint i = 0; i < _effects.size(); i++) {
if (_effects[i]->hasFace(faceId))
effectsForFace++;
}
if (effectsForFace == 0)
continue;
if (!needsUpdate && !face->isTextureDirty())
continue;
// Alloc the target surface if necessary
if (!face->_finalBitmap) {
face->_finalBitmap = new Graphics::Surface();
}
face->_finalBitmap->copyFrom(*face->_bitmap);
if (effectsForFace == 1) {
_effects[0]->applyForFace(faceId, face->_bitmap, face->_finalBitmap);
face->addTextureDirtyRect(_effects[0]->getUpdateRectForFace(faceId));
} else if (effectsForFace == 2) {
// TODO: Keep the same temp surface to avoid heap fragmentation ?
Graphics::Surface *tmp = new Graphics::Surface();
tmp->copyFrom(*face->_bitmap);
_effects[0]->applyForFace(faceId, face->_bitmap, tmp);
_effects[1]->applyForFace(faceId, tmp, face->_finalBitmap);
tmp->free();
delete tmp;
face->addTextureDirtyRect(_effects[0]->getUpdateRectForFace(faceId));
face->addTextureDirtyRect(_effects[1]->getUpdateRectForFace(faceId));
} else {
error("Unable to render more than 2 effects per faceId (%d)", effectsForFace);
}
}
}
SpotItem::SpotItem(Myst3Engine *vm) :
_vm(vm) {
}
SpotItem::~SpotItem() {
for (uint i = 0; i < _faces.size(); i++) {
delete _faces[i];
}
}
void SpotItem::updateUndraw() {
for (uint i = 0; i < _faces.size(); i++) {
if (!_vm->_state->evaluate(_condition) && _faces[i]->isDrawn()) {
_faces[i]->undraw();
}
}
}
void SpotItem::updateDraw() {
for (uint i = 0; i < _faces.size(); i++) {
if (_enableFade) {
uint16 newFadeValue = _vm->_state->getVar(_fadeVar);
if (_faces[i]->getFadeValue() != newFadeValue) {
_faces[i]->setFadeValue(newFadeValue);
_faces[i]->setDrawn(false);
}
}
if (_vm->_state->evaluate(_condition) && !_faces[i]->isDrawn()) {
if (_enableFade)
_faces[i]->fadeDraw();
else
_faces[i]->draw();
}
}
}
SpotItemFace::SpotItemFace(Face *face, uint16 posX, uint16 posY):
_face(face),
_posX(posX),
_posY(posY),
_drawn(false),
_bitmap(nullptr),
_notDrawnBitmap(nullptr),
_fadeValue(0) {
}
SpotItemFace::~SpotItemFace() {
if (_bitmap) {
_bitmap->free();
delete _bitmap;
_bitmap = nullptr;
}
if (_notDrawnBitmap) {
_notDrawnBitmap->free();
delete _notDrawnBitmap;
_notDrawnBitmap = nullptr;
}
}
void SpotItemFace::initBlack(uint16 width, uint16 height) {
if (_bitmap) {
_bitmap->free();
}
_bitmap = new Graphics::Surface();
_bitmap->create(width, height, Texture::getRGBAPixelFormat());
initNotDrawn(width, height);
_drawn = false;
}
void SpotItemFace::loadData(const ResourceDescription *jpegDesc) {
// Convert active SpotItem image to raw data
_bitmap = Myst3Engine::decodeJpeg(jpegDesc);
initNotDrawn(_bitmap->w, _bitmap->h);
}
void SpotItemFace::updateData(const Graphics::Surface *surface) {
assert(_bitmap && surface);
assert(surface->format == Texture::getRGBAPixelFormat());
_bitmap->free();
_bitmap->copyFrom(*surface);
_drawn = false;
}
void SpotItemFace::clear() {
memset(_bitmap->getPixels(), 0, _bitmap->pitch * _bitmap->h);
_drawn = false;
}
void SpotItemFace::initNotDrawn(uint16 width, uint16 height) {
// Copy not drawn SpotItem image from face
_notDrawnBitmap = new Graphics::Surface();
_notDrawnBitmap->create(width, height, Texture::getRGBAPixelFormat());
for (uint i = 0; i < height; i++) {
memcpy(_notDrawnBitmap->getBasePtr(0, i), _face->_bitmap->getBasePtr(_posX, _posY + i), width * 4);
}
}
Common::Rect SpotItemFace::getFaceRect() const {
assert(_bitmap);
Common::Rect r = Common::Rect(_bitmap->w, _bitmap->h);
r.translate(_posX, _posY);
return r;
}
void SpotItemFace::draw() {
for (int i = 0; i < _bitmap->h; i++) {
memcpy(_face->_bitmap->getBasePtr(_posX, _posY + i), _bitmap->getBasePtr(0, i), _bitmap->w * 4);
}
_drawn = true;
_face->addTextureDirtyRect(getFaceRect());
}
void SpotItemFace::undraw() {
for (int i = 0; i < _notDrawnBitmap->h; i++) {
memcpy(_face->_bitmap->getBasePtr(_posX, _posY + i), _notDrawnBitmap->getBasePtr(0, i), _notDrawnBitmap->w * 4);
}
_drawn = false;
_face->addTextureDirtyRect(getFaceRect());
}
void SpotItemFace::fadeDraw() {
uint16 fadeValue = CLIP<uint16>(_fadeValue, 0, 100);
for (int i = 0; i < _bitmap->h; i++) {
byte *ptrND = (byte *)_notDrawnBitmap->getBasePtr(0, i);
byte *ptrD = (byte *)_bitmap->getBasePtr(0, i);
byte *ptrDest = (byte *)_face->_bitmap->getBasePtr(_posX, _posY + i);
for (int j = 0; j < _bitmap->w; j++) {
byte rND = *ptrND++;
byte gND = *ptrND++;
byte bND = *ptrND++;
ptrND++; // Alpha
byte rD = *ptrD++;
byte gD = *ptrD++;
byte bD = *ptrD++;
ptrD++; // Alpha
// TODO: optimize ?
*ptrDest++ = rND * (100 - fadeValue) / 100 + rD * fadeValue / 100;
*ptrDest++ = gND * (100 - fadeValue) / 100 + gD * fadeValue / 100;
*ptrDest++ = bND * (100 - fadeValue) / 100 + bD * fadeValue / 100;
ptrDest++; // Alpha
}
}
_drawn = true;
_face->addTextureDirtyRect(getFaceRect());
}
} // end of namespace Myst3