mirror of
https://github.com/libretro/scummvm.git
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56ad5f493e
svn-id: r30268
265 lines
8.7 KiB
C++
265 lines
8.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#if !defined(SCUMM_IMUSE_DIGI_H) && !defined(DISABLE_SCUMM_7_8)
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#define SCUMM_IMUSE_DIGI_H
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#include "common/scummsys.h"
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#include "common/util.h"
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#include "scumm/imuse_digi/dimuse.h"
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#include "scumm/imuse_digi/dimuse_bndmgr.h"
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#include "scumm/imuse_digi/dimuse_sndmgr.h"
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#include "scumm/music.h"
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#include "scumm/sound.h"
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#include "sound/mixer.h"
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#include "sound/audiostream.h"
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namespace Scumm {
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#define MAX_DIGITAL_TRACKS 8
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#define MAX_DIGITAL_FADETRACKS 8
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struct imuseDigTable;
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struct imuseComiTable;
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class Serializer;
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class ScummEngine_v7;
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// These flag bits correspond exactly to the sound mixer flags of March 2007.
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// We don't want to use the mixer flags directly, because then our saved games
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// will break in interesting ways if the mixer flags are ever assigned new
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// values. Now they should keep working, as long as these flags don't change.
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enum {
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kFlagUnsigned = 1 << 0,
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kFlag16Bits = 1 << 1,
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kFlagLittleEndian = 1 << 2,
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kFlagStereo = 1 << 3,
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kFlagReverseStereo = 1 << 4
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// Not used by Digital iMUSE
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// kFlagAutoFree = 1 << 5,
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// kFlagLoop = 1 << 6
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};
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class IMuseDigital : public MusicEngine {
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private:
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int _callbackFps; // value how many times callback needs to be called per second
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struct Track {
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int trackId; // used to identify track by value (0-15)
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int8 pan; // panning value of sound
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int32 vol; // volume level (values 0-127 * 1000)
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int32 volFadeDest; // volume level which fading target (values 0-127 * 1000)
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int32 volFadeStep; // delta of step while changing volume at each imuse callback
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int32 volFadeDelay; // time in ms how long fading volume must be
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bool volFadeUsed; // flag if fading is in progress
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int32 soundId; // sound id used by scumm script
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char soundName[15]; // sound name but also filename of sound in bundle data
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bool used; // flag mean that track is used
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bool toBeRemoved; // flag mean that track need to be free
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bool mixerStreamRunning; // flag mean sound mixer's stream is running OBSOLETE
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bool souStreamUsed; // flag mean that track use stream from sou file
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bool sndDataExtComp;// flag mean that sound data is compressed by scummvm tools
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int32 soundPriority;// priority level of played sound (0-127)
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int32 regionOffset; // offset to sound data relative to begining of current region
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int32 dataOffset; // offset to sound data relative to begining of 'DATA' chunk
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int32 curRegion; // id of current used region
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int32 curHookId; // id of current used hook id
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int32 volGroupId; // id of volume group (IMUSE_VOLGRP_VOICE, IMUSE_VOLGRP_SFX, IMUSE_VOLGRP_MUSIC)
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int32 soundType; // type of sound data (kSpeechSoundType, kSFXSoundType, kMusicSoundType)
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int32 feedSize; // size of sound data needed to be filled at each callback iteration
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int32 dataMod12Bit; // value used between all callback to align 12 bit source of data
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int32 mixerFlags; // flags for sound mixer's channel (kFlagStereo, kFlag16Bits, kFlagReverseStereo, kFlagUnsigned, kFlagLittleEndian)
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ImuseDigiSndMgr::SoundDesc *soundDesc; // sound handle used by iMuse sound manager
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Audio::SoundHandle mixChanHandle; // sound mixer's channel handle
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Audio::AppendableAudioStream *stream; // sound mixer's audio stream handle for *.la1 and *.bun
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Track();
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int getPan() const { return (pan != 64) ? 2 * pan - 127 : 0; }
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int getVol() const { return vol / 1000; }
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Audio::Mixer::SoundType getType() const {
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Audio::Mixer::SoundType type = Audio::Mixer::kPlainSoundType;
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if (volGroupId == 1)
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type = Audio::Mixer::kSpeechSoundType;
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else if (volGroupId == 2)
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type = Audio::Mixer::kSFXSoundType;
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else if (volGroupId == 3)
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type = Audio::Mixer::kMusicSoundType;
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return type;
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}
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};
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Track *_track[MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS];
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Common::Mutex _mutex;
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ScummEngine_v7 *_vm;
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Audio::Mixer *_mixer;
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ImuseDigiSndMgr *_sound;
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char *_audioNames; // filenames of sound SFX used in FT
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int32 _numAudioNames; // number of above filenames
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bool _pause; // flag mean that iMuse callback should be idle
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int32 _attributes[188]; // internal attributes for each music file to store and check later
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int32 _nextSeqToPlay; // id of sequence type of music needed played
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int32 _curMusicState; // current or previous id of music
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int32 _curMusicSeq; // current or previous id of sequence music
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int32 _curMusicCue; // current cue for current music. used in FT
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int32 makeMixerFlags(int32 flags);
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static void timer_handler(void *refConf);
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void callback();
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void switchToNextRegion(Track *track);
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int allocSlot(int priority);
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void startSound(int soundId, const char *soundName, int soundType, int volGroupId, Audio::AudioStream *input, int hookId, int volume, int priority);
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void selectVolumeGroup(int soundId, int volGroupId);
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int32 getPosInMs(int soundId);
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void getLipSync(int soundId, int syncId, int32 msPos, int32 &width, int32 &height);
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int getSoundIdByName(const char *soundName);
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void fadeOutMusic(int fadeDelay);
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Track *cloneToFadeOutTrack(Track *track, int fadeDelay);
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void setFtMusicState(int stateId);
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void setFtMusicSequence(int seqId);
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void setFtMusicCuePoint(int cueId);
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void playFtMusic(const char *songName, int opcode, int volume);
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void setComiMusicState(int stateId);
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void setComiMusicSequence(int seqId);
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void playComiMusic(const char *songName, const imuseComiTable *table, int attribPos, bool sequence);
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void setDigMusicState(int stateId);
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void setDigMusicSequence(int seqId);
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void playDigMusic(const char *songName, const imuseDigTable *table, int attribPos, bool sequence);
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void flushTrack(Track *track);
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public:
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IMuseDigital(ScummEngine_v7 *scumm, Audio::Mixer *mixer, int fps);
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virtual ~IMuseDigital();
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void setAudioNames(int32 num, char *names);
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void startVoice(int soundId, Audio::AudioStream *input);
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void startVoice(int soundId, const char *soundName);
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void startMusic(int soundId, int volume);
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void startMusic(const char *soundName, int soundId, int hookId, int volume);
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void startSfx(int soundId, int priority);
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void startSound(int sound)
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{ error("IMuseDigital::startSound(int) should be never called"); }
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void saveOrLoad(Serializer *ser);
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void resetState();
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void setPriority(int soundId, int priority);
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void setVolume(int soundId, int volume);
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void setPan(int soundId, int pan);
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void setFade(int soundId, int destVolume, int delay60HzTicks);
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int getCurMusicSoundId();
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char *getCurMusicSoundName();
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void setHookId(int soundId, int hookId);
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void setMusicVolume(int vol) {}
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void stopSound(int sound);
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void stopAllSounds();
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void pause(bool pause);
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void parseScriptCmds(int cmd, int soundId, int sub_cmd, int d, int e, int f, int g, int h);
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void refreshScripts();
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void flushTracks();
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int getSoundStatus(int sound) const;
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int32 getCurMusicPosInMs();
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int32 getCurVoiceLipSyncWidth();
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int32 getCurVoiceLipSyncHeight();
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int32 getCurMusicLipSyncWidth(int syncId);
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int32 getCurMusicLipSyncHeight(int syncId);
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};
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struct imuseRoomMap {
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int8 roomId;
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byte stateIndex1;
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byte offset;
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byte stateIndex2;
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byte attribPos;
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byte stateIndex3;
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};
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struct imuseDigTable {
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byte transitionType;
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int16 soundId;
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char name[20];
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byte attribPos;
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byte hookId;
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char filename[13];
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};
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struct imuseComiTable {
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byte transitionType;
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int16 soundId;
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char name[20];
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byte attribPos;
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byte hookId;
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int16 fadeOutDelay;
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char filename[13];
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};
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struct imuseFtNames {
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char name[20];
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};
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struct imuseFtStateTable {
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char audioName[9];
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byte transitionType;
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byte volume;
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char name[21];
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};
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struct imuseFtSeqTable {
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char audioName[9];
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byte transitionType;
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byte volume;
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};
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extern const imuseRoomMap _digStateMusicMap[];
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extern const imuseDigTable _digStateMusicTable[];
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extern const imuseDigTable _digSeqMusicTable[];
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extern const imuseComiTable _comiStateMusicTable[];
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extern const imuseComiTable _comiSeqMusicTable[];
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extern const imuseFtStateTable _ftStateMusicTable[];
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extern const imuseFtSeqTable _ftSeqMusicTable[];
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extern const imuseFtNames _ftSeqNames[];
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} // End of namespace Scumm
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#endif
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