mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
1194495ad3
svn-id: r30284
325 lines
9.9 KiB
C++
325 lines
9.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "common/timer.h"
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#include "scumm/actor.h"
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#include "scumm/intern.h"
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#include "scumm/sound.h"
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#include "scumm/imuse_digi/dimuse.h"
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#include "scumm/imuse_digi/dimuse_bndmgr.h"
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#include "sound/audiostream.h"
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#include "sound/mixer.h"
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namespace Scumm {
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int IMuseDigital::allocSlot(int priority) {
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int l, lowest_priority = 127;
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int trackId = -1;
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for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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if (!_track[l]->used) {
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trackId = l;
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break;
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}
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}
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if (trackId == -1) {
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debug(5, "IMuseDigital::allocSlot(): All slots are full");
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for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved &&
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(lowest_priority > track->soundPriority) && !track->souStreamUsed) {
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lowest_priority = track->soundPriority;
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trackId = l;
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}
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}
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if (lowest_priority <= priority) {
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assert(trackId != -1);
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Track *track = _track[trackId];
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// Stop the track immediately
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_mixer->stopHandle(track->mixChanHandle);
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if (!track->soundDesc) {
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_sound->closeSound(track->soundDesc);
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}
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// Mark it as unused
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memset(track, 0, sizeof(Track));
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debug(5, "IMuseDigital::allocSlot(): Removed sound %d from track %d", _track[trackId]->soundId, trackId);
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} else {
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debug(5, "IMuseDigital::allocSlot(): Priority sound too low");
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return -1;
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}
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}
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return trackId;
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}
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void IMuseDigital::startSound(int soundId, const char *soundName, int soundType, int volGroupId, Audio::AudioStream *input, int hookId, int volume, int priority) {
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Common::StackLock lock(_mutex, "IMuseDigital::startSound()");
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debug(5, "IMuseDigital::startSound(%d)", soundId);
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int l = allocSlot(priority);
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if (l == -1) {
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warning("IMuseDigital::startSound() Can't start sound - no free slots");
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return;
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}
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Track *track = _track[l];
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// Reset the track
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memset(track, 0, sizeof(Track));
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track->pan = 64;
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track->vol = volume * 1000;
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track->soundId = soundId;
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track->volGroupId = volGroupId;
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track->curHookId = hookId;
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track->soundPriority = priority;
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track->curRegion = -1;
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track->soundType = soundType;
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int bits = 0, freq = 0, channels = 0;
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track->souStreamUsed = (input != 0);
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if (track->souStreamUsed) {
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_mixer->playInputStream(track->getType(), &track->mixChanHandle, input, -1, track->getVol(), track->getPan());
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} else {
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strcpy(track->soundName, soundName);
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track->soundDesc = _sound->openSound(soundId, soundName, soundType, volGroupId, -1);
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if (track->soundDesc == NULL)
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return;
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track->sndDataExtComp = _sound->isSndDataExtComp(track->soundDesc);
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bits = _sound->getBits(track->soundDesc);
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channels = _sound->getChannels(track->soundDesc);
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freq = _sound->getFreq(track->soundDesc);
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if ((soundId == kTalkSoundID) && (soundType == IMUSE_BUNDLE)) {
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if (_vm->_actorToPrintStrFor != 0xFF && _vm->_actorToPrintStrFor != 0) {
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Actor *a = _vm->derefActor(_vm->_actorToPrintStrFor, "IMuseDigital::startSound");
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freq = (freq * a->_talkFrequency) / 256;
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track->pan = a->_talkPan;
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track->vol = a->_talkVolume * 1000;
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}
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}
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assert(bits == 8 || bits == 12 || bits == 16);
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assert(channels == 1 || channels == 2);
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assert(0 < freq && freq <= 65535);
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track->feedSize = freq * channels;
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if (channels == 2)
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track->mixerFlags = kFlagStereo | kFlagReverseStereo;
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if ((bits == 12) || (bits == 16)) {
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track->mixerFlags |= kFlag16Bits;
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track->feedSize *= 2;
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} else if (bits == 8) {
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track->mixerFlags |= kFlagUnsigned;
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} else
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error("IMuseDigital::startSound(): Can't handle %d bit samples", bits);
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#ifdef SCUMM_LITTLE_ENDIAN
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if (track->sndDataExtComp)
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track->mixerFlags |= kFlagLittleEndian;
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#endif
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track->stream = Audio::makeAppendableAudioStream(freq, makeMixerFlags(track->mixerFlags));
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_mixer->playInputStream(track->getType(), &track->mixChanHandle, track->stream, -1, track->getVol(), track->getPan());
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}
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track->used = true;
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}
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void IMuseDigital::setPriority(int soundId, int priority) {
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Common::StackLock lock(_mutex, "IMuseDigital::setPriority()");
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debug(5, "IMuseDigital::setPriority(%d, %d)", soundId, priority);
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assert ((priority >= 0) && (priority <= 127));
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
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track->soundPriority = priority;
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}
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}
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}
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void IMuseDigital::setVolume(int soundId, int volume) {
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Common::StackLock lock(_mutex, "IMuseDigital::setVolume()");
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debug(5, "IMuseDigital::setVolume(%d, %d)", soundId, volume);
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
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track->vol = volume * 1000;
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}
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}
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}
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void IMuseDigital::setHookId(int soundId, int hookId) {
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Common::StackLock lock(_mutex, "IMuseDigital::setHookId()");
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
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track->curHookId = hookId;
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}
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}
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}
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int IMuseDigital::getCurMusicSoundId() {
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Common::StackLock lock(_mutex, "IMuseDigital::getCurMusicSoundId()");
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int soundId = -1;
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
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soundId = track->soundId;
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}
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}
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return soundId;
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}
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char *IMuseDigital::getCurMusicSoundName() {
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Common::StackLock lock(_mutex, "IMuseDigital::getCurMusicSoundName()");
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char *soundName = NULL;
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
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soundName = track->soundName;
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}
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}
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return soundName;
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}
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void IMuseDigital::setPan(int soundId, int pan) {
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Common::StackLock lock(_mutex, "IMuseDigital::setPan()");
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debug(5, "IMuseDigital::setPan(%d, %d)", soundId, pan);
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
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track->pan = pan;
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}
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}
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}
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void IMuseDigital::selectVolumeGroup(int soundId, int volGroupId) {
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Common::StackLock lock(_mutex, "IMuseDigital::selectVolumeGroup()");
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debug(5, "IMuseDigital::setGroupVolume(%d, %d)", soundId, volGroupId);
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assert((volGroupId >= 1) && (volGroupId <= 4));
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if (volGroupId == 4)
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volGroupId = 3;
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
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track->volGroupId = volGroupId;
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}
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}
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}
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void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) {
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Common::StackLock lock(_mutex, "IMuseDigital::setFade()");
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debug(5, "IMuseDigital::setFade(%d, %d, %d)", soundId, destVolume, delay60HzTicks);
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
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track->volFadeDelay = delay60HzTicks;
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track->volFadeDest = destVolume * 1000;
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track->volFadeStep = (track->volFadeDest - track->vol) * 60 * (1000 / _callbackFps) / (1000 * delay60HzTicks);
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track->volFadeUsed = true;
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}
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}
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}
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void IMuseDigital::fadeOutMusic(int fadeDelay) {
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Common::StackLock lock(_mutex, "IMuseDigital::fadeOutMusic()");
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debug(5, "IMuseDigital::fadeOutMusic");
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
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cloneToFadeOutTrack(track, fadeDelay);
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flushTrack(track);
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}
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}
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}
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IMuseDigital::Track *IMuseDigital::cloneToFadeOutTrack(Track *track, int fadeDelay) {
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assert(track);
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Track *fadeTrack = 0;
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debug(0, "IMuseDigital::cloneToFadeOutTrack(%d, %d)", track->trackId, fadeDelay);
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if (track->toBeRemoved) {
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error("IMuseDigital::cloneToFadeOutTrack: Tried to clone a track to be removed");
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return NULL;
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}
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if (_track[track->trackId + MAX_DIGITAL_TRACKS]->used) {
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warning("IMuseDigital::cloneToFadeOutTrack: No free fade track");
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return NULL;
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}
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fadeTrack = _track[track->trackId + MAX_DIGITAL_TRACKS];
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// Clone the settings of the given track
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memcpy(fadeTrack, track, sizeof(Track));
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// Clone the sound. We use the original sound in the fadeTrack,
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// and the cloned sound in the original track. This fixes bug #1635361.
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assert(fadeTrack->soundDesc);
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track->soundDesc = _sound->cloneSound(fadeTrack->soundDesc);
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assert(track->soundDesc);
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// Set the volume fading parameters to indicate a fade out
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fadeTrack->volFadeDelay = fadeDelay;
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fadeTrack->volFadeDest = 0;
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fadeTrack->volFadeStep = (fadeTrack->volFadeDest - fadeTrack->vol) * 60 * (1000 / _callbackFps) / (1000 * fadeDelay);
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fadeTrack->volFadeUsed = true;
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// Create an appendable output buffer
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fadeTrack->stream = Audio::makeAppendableAudioStream(_sound->getFreq(fadeTrack->soundDesc), makeMixerFlags(fadeTrack->mixerFlags));
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_mixer->playInputStream(track->getType(), &fadeTrack->mixChanHandle, fadeTrack->stream, -1, fadeTrack->getVol(), fadeTrack->getPan());
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fadeTrack->used = true;
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return fadeTrack;
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}
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} // End of namespace Scumm
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