scummvm/backends/dc
Eugene Sandulenko 14ec3f45fa - Heavily modified patch #1214784: "Disable overlay scaling"
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes
  is applied as is. It lacks resolution switch on-the-fly.
- GUI widgets are repositioned on the fly and use most space, even aspect
  ratio corrected screen is used without scaling
- Heavy tesing is required, but works for me in all cases except for bug
  #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more
  work.
- I probavly broke some backend or two

svn-id: r22505
2006-05-17 23:52:45 +00:00
..
audio.cpp $Header$ -> $URL$ + $Id$ 2006-02-09 13:25:53 +00:00
cache.S Support dynamic plugins on Dreamcast. 2004-08-22 21:47:20 +00:00
dc.h - Heavily modified patch #1214784: "Disable overlay scaling" 2006-05-17 23:52:45 +00:00
DCLauncherDialog.h Turned the last remaining few GameDetector methods into static methods 2006-05-04 22:52:18 +00:00
dcloader.cpp $Header$ -> $URL$ + $Id$ 2006-02-09 13:25:53 +00:00
dcloader.h $Header$ -> $URL$ + $Id$ 2006-02-09 13:25:53 +00:00
dcmain.cpp Removed Base::setTarget, and some minor cleanup & tweaks 2006-05-05 00:26:03 +00:00
display.cpp - Heavily modified patch #1214784: "Disable overlay scaling" 2006-05-17 23:52:45 +00:00
icon.cpp $Header$ -> $URL$ + $Id$ 2006-02-09 13:25:53 +00:00
icon.h $Header$ -> $URL$ + $Id$ 2006-02-09 13:25:53 +00:00
input.cpp $Header$ -> $URL$ + $Id$ 2006-02-09 13:25:53 +00:00
label.cpp $Header$ -> $URL$ + $Id$ 2006-02-09 13:25:53 +00:00
label.h $Header$ -> $URL$ + $Id$ 2006-02-09 13:25:53 +00:00
Makefile Fixes for the DC backends (see patch #1436898) 2006-03-14 14:52:36 +00:00
plugin.syms Adapting plugin.syms to the changes made to the plugin API (matching it with the conent of plugin.exp) 2006-03-08 11:47:17 +00:00
plugin.x Force a single PHDR. 2005-08-14 14:46:42 +00:00
portdefs.h Fully and officially renamed our main function to scummvm_main, thus making 2006-04-02 00:08:22 +00:00
README Enable MAD support. 2005-10-15 22:28:27 +00:00
selector.cpp Attempted fix for bug #1484881 2006-05-09 21:55:29 +00:00
softkbd.cpp $Header$ -> $URL$ + $Id$ 2006-02-09 13:25:53 +00:00
softkbd.h $Header$ -> $URL$ + $Id$ 2006-02-09 13:25:53 +00:00
time.cpp $Header$ -> $URL$ + $Id$ 2006-02-09 13:25:53 +00:00
vmsave.cpp Implemented new InSaveFile methods. 2006-05-02 22:26:26 +00:00

Compiling ScummVM for SEGA Dreamcast
====================================

If you want to compile ScummVM for your Dreamcast,
you'll need the following:

* gcc-3.4.2 configured as a cross-compiler for `sh-elf'

* binutils-2.14 configured likewise (don't use 2.15, it's broken...)

* newlib for sh-elf : <URL:http://mc.pp.se/dc/files/newlib-1.12.0.tar.gz>

* libronin-0.4 : <URL:http://peter.bortas.org/scumm/libronin-0.4.tar.gz>

* libmad : <URL:http://mc.pp.se/dc/files/libmad-0.15.1b.tar.gz>

* GNU make


Edit the Makefile to contain the path to libronin if you installed it
somewhere other than /usr/local/ronin, then run `make dist', and you
should get a scrambled binary SCUMMVM.BIN and some plugins *.PLG.

For serial/IP upload, remove the "BUILD_PLUGINS" line and just run `make',
to get a static binary with the name `scummvm.elf'.