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https://github.com/libretro/scummvm.git
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4ebca03534
Other platforms, that support analog stick + touch screen at the same time, are possibly also affected. Cursor workarounds exist for qfg1vga, qfg3, lsl5 and Island of Dr. Brain. Those sometimes worked and sometimes didn't on at least OpenPandora and should be fixed now.
577 lines
20 KiB
C++
577 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/memstream.h"
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#include "common/system.h"
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#include "common/util.h"
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#include "graphics/cursorman.h"
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#include "graphics/maccursor.h"
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#include "sci/sci.h"
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#include "sci/event.h"
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#include "sci/engine/state.h"
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#include "sci/graphics/palette.h"
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#include "sci/graphics/screen.h"
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#include "sci/graphics/coordadjuster.h"
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#include "sci/graphics/view.h"
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#include "sci/graphics/cursor.h"
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#include "sci/graphics/maciconbar.h"
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namespace Sci {
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GfxCursor::GfxCursor(ResourceManager *resMan, GfxPalette *palette, GfxScreen *screen)
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: _resMan(resMan), _palette(palette), _screen(screen) {
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_upscaledHires = _screen->getUpscaledHires();
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_isVisible = true;
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// center mouse cursor
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setPosition(Common::Point(_screen->getScriptWidth() / 2, _screen->getScriptHeight() / 2));
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_moveZoneActive = false;
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_zoomZoneActive = false;
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_zoomZone = Common::Rect();
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_zoomCursorView = 0;
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_zoomCursorLoop = 0;
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_zoomCursorCel = 0;
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_zoomPicView = 0;
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_zoomColor = 0;
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_zoomMultiplier = 0;
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_cursorSurface = 0;
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if (g_sci && g_sci->getGameId() == GID_KQ6 && g_sci->getPlatform() == Common::kPlatformWindows)
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_useOriginalKQ6WinCursors = ConfMan.getBool("windows_cursors");
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else
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_useOriginalKQ6WinCursors = false;
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if (g_sci && g_sci->getGameId() == GID_SQ4 && getSciVersion() == SCI_VERSION_1_1)
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_useSilverSQ4CDCursors = ConfMan.getBool("silver_cursors");
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else
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_useSilverSQ4CDCursors = false;
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// _coordAdjuster and _event will be initialized later on
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_coordAdjuster = NULL;
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_event = NULL;
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}
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GfxCursor::~GfxCursor() {
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purgeCache();
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kernelClearZoomZone();
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}
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void GfxCursor::init(GfxCoordAdjuster *coordAdjuster, EventManager *event) {
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_coordAdjuster = coordAdjuster;
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_event = event;
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}
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void GfxCursor::kernelShow() {
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CursorMan.showMouse(true);
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_isVisible = true;
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}
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void GfxCursor::kernelHide() {
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CursorMan.showMouse(false);
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_isVisible = false;
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}
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bool GfxCursor::isVisible() {
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return _isVisible;
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}
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void GfxCursor::purgeCache() {
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for (CursorCache::iterator iter = _cachedCursors.begin(); iter != _cachedCursors.end(); ++iter) {
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delete iter->_value;
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iter->_value = 0;
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}
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_cachedCursors.clear();
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}
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void GfxCursor::kernelSetShape(GuiResourceId resourceId) {
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Resource *resource;
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byte *resourceData;
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Common::Point hotspot = Common::Point(0, 0);
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byte colorMapping[4];
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int16 x, y;
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byte color;
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int16 maskA, maskB;
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byte *pOut;
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byte *rawBitmap = new byte[SCI_CURSOR_SCI0_HEIGHTWIDTH * SCI_CURSOR_SCI0_HEIGHTWIDTH];
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int16 heightWidth;
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if (resourceId == -1) {
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// no resourceId given, so we actually hide the cursor
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kernelHide();
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delete[] rawBitmap;
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return;
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}
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// Load cursor resource...
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resource = _resMan->findResource(ResourceId(kResourceTypeCursor, resourceId), false);
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if (!resource)
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error("cursor resource %d not found", resourceId);
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if (resource->size != SCI_CURSOR_SCI0_RESOURCESIZE)
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error("cursor resource %d has invalid size", resourceId);
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resourceData = resource->data;
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if (getSciVersion() <= SCI_VERSION_01) {
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// SCI0 cursors contain hotspot flags, not actual hotspot coordinates.
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// If bit 0 of resourceData[3] is set, the hotspot should be centered,
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// otherwise it's in the top left of the mouse cursor.
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hotspot.x = hotspot.y = resourceData[3] ? SCI_CURSOR_SCI0_HEIGHTWIDTH / 2 : 0;
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} else {
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// Cursors in newer SCI versions contain actual hotspot coordinates.
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hotspot.x = READ_LE_UINT16(resourceData);
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hotspot.y = READ_LE_UINT16(resourceData + 2);
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}
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// Now find out what colors we are supposed to use
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colorMapping[0] = 0; // Black is hardcoded
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colorMapping[1] = _screen->getColorWhite(); // White is also hardcoded
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colorMapping[2] = SCI_CURSOR_SCI0_TRANSPARENCYCOLOR;
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colorMapping[3] = _palette->matchColor(170, 170, 170) & SCI_PALETTE_MATCH_COLORMASK; // Grey
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// TODO: Figure out if the grey color is hardcoded
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// HACK for the magnifier cursor in LB1, fixes its color (bug #3487092)
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if (g_sci->getGameId() == GID_LAURABOW && resourceId == 1)
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colorMapping[3] = _screen->getColorWhite();
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// HACK for Longbow cursors, fixes the shade of grey they're using (bug #3489101)
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if (g_sci->getGameId() == GID_LONGBOW)
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colorMapping[3] = _palette->matchColor(223, 223, 223) & SCI_PALETTE_MATCH_COLORMASK; // Light Grey
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// Seek to actual data
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resourceData += 4;
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pOut = rawBitmap;
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for (y = 0; y < SCI_CURSOR_SCI0_HEIGHTWIDTH; y++) {
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maskA = READ_LE_UINT16(resourceData + (y << 1));
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maskB = READ_LE_UINT16(resourceData + 32 + (y << 1));
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for (x = 0; x < SCI_CURSOR_SCI0_HEIGHTWIDTH; x++) {
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color = (((maskA << x) & 0x8000) | (((maskB << x) >> 1) & 0x4000)) >> 14;
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*pOut++ = colorMapping[color];
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}
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}
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heightWidth = SCI_CURSOR_SCI0_HEIGHTWIDTH;
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if (_upscaledHires) {
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// Scale cursor by 2x - note: sierra didn't do this, but it looks much better
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heightWidth *= 2;
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hotspot.x *= 2;
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hotspot.y *= 2;
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byte *upscaledBitmap = new byte[heightWidth * heightWidth];
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_screen->scale2x(rawBitmap, upscaledBitmap, SCI_CURSOR_SCI0_HEIGHTWIDTH, SCI_CURSOR_SCI0_HEIGHTWIDTH);
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delete[] rawBitmap;
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rawBitmap = upscaledBitmap;
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}
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if (hotspot.x >= heightWidth || hotspot.y >= heightWidth) {
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error("cursor %d's hotspot (%d, %d) is out of range of the cursor's dimensions (%dx%d)",
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resourceId, hotspot.x, hotspot.y, heightWidth, heightWidth);
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}
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CursorMan.replaceCursor(rawBitmap, heightWidth, heightWidth, hotspot.x, hotspot.y, SCI_CURSOR_SCI0_TRANSPARENCYCOLOR);
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kernelShow();
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delete[] rawBitmap;
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}
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void GfxCursor::kernelSetView(GuiResourceId viewNum, int loopNum, int celNum, Common::Point *hotspot) {
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if (_cachedCursors.size() >= MAX_CACHED_CURSORS)
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purgeCache();
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// Use the original Windows cursors in KQ6, if requested
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if (_useOriginalKQ6WinCursors)
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viewNum += 2000; // Windows cursors
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if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
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// HACK: Ignore cursor views for Phantasmagoria 2. They've got
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// differences from other SCI32 views, thus we skip them for
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// now, otherwise our view decoding code will crash.
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// The view code will crash with *any* view in P2, but this hack
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// allows the game to start and show the menu.
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// TODO: Remove once the view code is updated to handle
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// Phantasmagoria 2 views.
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warning("TODO: Cursor views for Phantasmagoria 2");
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return;
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}
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// Use the alternate silver cursors in SQ4 CD, if requested
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if (_useSilverSQ4CDCursors) {
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switch(viewNum) {
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case 850:
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case 852:
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case 854:
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case 856:
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celNum = 3;
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break;
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case 851:
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case 853:
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case 855:
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case 999:
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celNum = 2;
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break;
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default:
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break;
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}
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}
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if (!_cachedCursors.contains(viewNum))
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_cachedCursors[viewNum] = new GfxView(_resMan, _screen, _palette, viewNum);
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GfxView *cursorView = _cachedCursors[viewNum];
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const CelInfo *celInfo = cursorView->getCelInfo(loopNum, celNum);
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int16 width = celInfo->width;
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int16 height = celInfo->height;
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byte clearKey = celInfo->clearKey;
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Common::Point *cursorHotspot = hotspot;
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if (!cursorHotspot)
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// Compute hotspot from xoffset/yoffset
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cursorHotspot = new Common::Point((celInfo->width >> 1) - celInfo->displaceX, celInfo->height - celInfo->displaceY - 1);
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// Eco Quest 1 uses a 1x1 transparent cursor to hide the cursor from the
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// user. Some scalers don't seem to support this
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if (width < 2 || height < 2) {
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kernelHide();
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delete cursorHotspot;
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return;
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}
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const byte *rawBitmap = cursorView->getBitmap(loopNum, celNum);
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if (_upscaledHires && !_useOriginalKQ6WinCursors) {
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// Scale cursor by 2x - note: sierra didn't do this, but it looks much better
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width *= 2;
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height *= 2;
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cursorHotspot->x *= 2;
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cursorHotspot->y *= 2;
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byte *cursorBitmap = new byte[width * height];
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_screen->scale2x(rawBitmap, cursorBitmap, celInfo->width, celInfo->height);
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CursorMan.replaceCursor(cursorBitmap, width, height, cursorHotspot->x, cursorHotspot->y, clearKey);
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delete[] cursorBitmap;
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} else {
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CursorMan.replaceCursor(rawBitmap, width, height, cursorHotspot->x, cursorHotspot->y, clearKey);
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}
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kernelShow();
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delete cursorHotspot;
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}
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// This list contains all mandatory set cursor changes, that need special handling
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// Refer to GfxCursor::setPosition() below
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// Game, newPosition, validRect
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static const SciCursorSetPositionWorkarounds setPositionWorkarounds[] = {
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{ GID_ISLANDBRAIN, 84, 109, 46, 76, 174, 243 }, // Island of Dr. Brain, game menu
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{ GID_ISLANDBRAIN, 143, 135, 57, 102, 163, 218 }, // Island of Dr. Brain, pause menu within copy protection
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{ GID_LSL5, 23, 171, 0, 0, 26, 320 }, // Larry 5, skip forward helper pop-up
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{ GID_QFG1VGA, 64, 174, 40, 37, 74, 284 }, // Quest For Glory 1 VGA, run/walk/sleep sub-menu
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{ GID_QFG3, 70, 170, 40, 61, 81, 258 }, // Quest For Glory 3, run/walk/sleep sub-menu
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{ (SciGameId)0, -1, -1, -1, -1, -1, -1 }
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};
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void GfxCursor::setPosition(Common::Point pos) {
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// Don't set position, when cursor is not visible.
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// This fixes eco quest 1 (floppy) right at the start, which is setting
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// mouse cursor to (0,0) all the time during the intro. It's escapeable
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// (now) by moving to the left or top, but it's getting on your nerves. This
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// could theoretically break some things, although sierra normally sets
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// position only when showing the cursor.
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if (!_isVisible)
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return;
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if (!_upscaledHires) {
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g_system->warpMouse(pos.x, pos.y);
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} else {
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_screen->adjustToUpscaledCoordinates(pos.y, pos.x);
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g_system->warpMouse(pos.x, pos.y);
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}
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// WORKAROUNDS for games with windows that are hidden when the mouse cursor
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// is moved outside them - also check setPositionWorkarounds above.
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//
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// Some games display a new menu, set mouse position somewhere within and
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// expect it to be in there. This is fine for a real mouse, but on platforms
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// without a mouse, such as a Wii with a Wii Remote, or touch interfaces,
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// this won't work. In these platforms, the affected menus will close
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// immediately, because the mouse cursor's position won't be what the game
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// scripts expect.
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// We identify these cases via the cursor position set. If the mouse position
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// is outside the expected rectangle, we report back to the game scripts that
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// it's actually inside it, the first time that the mouse position is polled,
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// as the scripts expect. In subsequent mouse position poll attempts, we
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// return back the actual mouse coordinates.
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// Currently this code is enabled for all platforms, as we can't differentiate
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// between ones that have normal mouse input, and platforms that have
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// alternative mouse input methods, like a touch screen. Platforms that have
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// a normal mouse for input won't be affected by this workaround.
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const SciGameId gameId = g_sci->getGameId();
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const SciCursorSetPositionWorkarounds *workaround;
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workaround = setPositionWorkarounds;
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while (workaround->newPositionX != -1) {
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if (workaround->gameId == gameId
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&& ((workaround->newPositionX == pos.x) && (workaround->newPositionY == pos.y))) {
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EngineState *s = g_sci->getEngineState();
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s->_cursorWorkaroundActive = true;
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// At least on OpenPandora it seems that the cursor is actually set, but a bit afterwards
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// touch screen controls will overwrite the position. More information see kGetEvent in kevent.cpp.
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s->_cursorWorkaroundPosCount = 5; // should be enough for OpenPandora
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s->_cursorWorkaroundPoint = pos;
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s->_cursorWorkaroundRect = Common::Rect(workaround->rectLeft, workaround->rectTop, workaround->rectRight, workaround->rectBottom);
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return;
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}
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workaround++;
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}
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}
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Common::Point GfxCursor::getPosition() {
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Common::Point mousePos = g_system->getEventManager()->getMousePos();
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if (_upscaledHires)
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_screen->adjustBackUpscaledCoordinates(mousePos.y, mousePos.x);
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return mousePos;
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}
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void GfxCursor::refreshPosition() {
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Common::Point mousePoint = getPosition();
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if (_moveZoneActive) {
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bool clipped = false;
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if (mousePoint.x < _moveZone.left) {
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mousePoint.x = _moveZone.left;
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clipped = true;
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} else if (mousePoint.x >= _moveZone.right) {
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mousePoint.x = _moveZone.right - 1;
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clipped = true;
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}
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if (mousePoint.y < _moveZone.top) {
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mousePoint.y = _moveZone.top;
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clipped = true;
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} else if (mousePoint.y >= _moveZone.bottom) {
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mousePoint.y = _moveZone.bottom - 1;
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clipped = true;
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}
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// FIXME: Do this only when mouse is grabbed?
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if (clipped)
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setPosition(mousePoint);
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}
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if (_zoomZoneActive) {
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// Cursor
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const CelInfo *cursorCelInfo = _zoomCursorView->getCelInfo(_zoomCursorLoop, _zoomCursorCel);
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const byte *cursorBitmap = _zoomCursorView->getBitmap(_zoomCursorLoop, _zoomCursorCel);
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// Pic
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const CelInfo *picCelInfo = _zoomPicView->getCelInfo(0, 0);
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const byte *rawPicBitmap = _zoomPicView->getBitmap(0, 0);
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// Compute hotspot of cursor
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Common::Point cursorHotspot = Common::Point((cursorCelInfo->width >> 1) - cursorCelInfo->displaceX, cursorCelInfo->height - cursorCelInfo->displaceY - 1);
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int16 targetX = ((mousePoint.x - _moveZone.left) * _zoomMultiplier);
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int16 targetY = ((mousePoint.y - _moveZone.top) * _zoomMultiplier);
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if (targetX < 0)
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targetX = 0;
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if (targetY < 0)
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targetY = 0;
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targetX -= cursorHotspot.x;
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targetY -= cursorHotspot.y;
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// Sierra SCI actually drew only within zoom area, thus removing the need to fill any other pixels with upmost/left
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// color of the picture cel. This also made the cursor not appear on top of everything. They actually drew the
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// cursor manually within kAnimate processing and used a hidden cursor for moving.
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// TODO: we should also do this
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// Replace the special magnifier color with the associated magnified pixels
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for (int x = 0; x < cursorCelInfo->width; x++) {
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for (int y = 0; y < cursorCelInfo->height; y++) {
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int curPos = cursorCelInfo->width * y + x;
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if (cursorBitmap[curPos] == _zoomColor) {
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int16 rawY = targetY + y;
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int16 rawX = targetX + x;
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if ((rawY >= 0) && (rawY < picCelInfo->height) && (rawX >= 0) && (rawX < picCelInfo->width)) {
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int rawPos = picCelInfo->width * rawY + rawX;
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_cursorSurface[curPos] = rawPicBitmap[rawPos];
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} else {
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_cursorSurface[curPos] = rawPicBitmap[0]; // use left and upmost pixel color
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}
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}
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}
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}
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CursorMan.replaceCursor(_cursorSurface, cursorCelInfo->width, cursorCelInfo->height, cursorHotspot.x, cursorHotspot.y, cursorCelInfo->clearKey);
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}
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}
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void GfxCursor::kernelResetMoveZone() {
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_moveZoneActive = false;
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}
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void GfxCursor::kernelSetMoveZone(Common::Rect zone) {
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_moveZone = zone;
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_moveZoneActive = true;
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}
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void GfxCursor::kernelClearZoomZone() {
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kernelResetMoveZone();
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_zoomZone = Common::Rect();
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_zoomColor = 0;
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_zoomMultiplier = 0;
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_zoomZoneActive = false;
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delete _zoomCursorView;
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_zoomCursorView = 0;
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delete _zoomPicView;
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_zoomPicView = 0;
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delete[] _cursorSurface;
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_cursorSurface = 0;
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}
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void GfxCursor::kernelSetZoomZone(byte multiplier, Common::Rect zone, GuiResourceId viewNum, int loopNum, int celNum, GuiResourceId picNum, byte zoomColor) {
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kernelClearZoomZone();
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|
|
|
// This function is a stub in the Mac version of Freddy Pharkas.
|
|
// This function was only used in two games (LB2 and Pharkas), but there
|
|
// was no version of LB2 for the Macintosh platform.
|
|
// CHECKME: This wasn't verified against disassembly, one might want
|
|
// to check against it, in case there's some leftover code in the stubbed
|
|
// function (although it does seem that this was completely removed).
|
|
if (g_sci->getPlatform() == Common::kPlatformMacintosh)
|
|
return;
|
|
|
|
_zoomMultiplier = multiplier;
|
|
|
|
if (_zoomMultiplier != 1 && _zoomMultiplier != 2 && _zoomMultiplier != 4)
|
|
error("Unexpected zoom multiplier (expected 1, 2 or 4)");
|
|
|
|
_zoomCursorView = new GfxView(_resMan, _screen, _palette, viewNum);
|
|
_zoomCursorLoop = (byte)loopNum;
|
|
_zoomCursorCel = (byte)celNum;
|
|
_zoomPicView = new GfxView(_resMan, _screen, _palette, picNum);
|
|
const CelInfo *cursorCelInfo = _zoomCursorView->getCelInfo(_zoomCursorLoop, _zoomCursorCel);
|
|
const byte *cursorBitmap = _zoomCursorView->getBitmap(_zoomCursorLoop, _zoomCursorCel);
|
|
_cursorSurface = new byte[cursorCelInfo->width * cursorCelInfo->height];
|
|
memcpy(_cursorSurface, cursorBitmap, cursorCelInfo->width * cursorCelInfo->height);
|
|
|
|
_zoomZone = zone;
|
|
kernelSetMoveZone(_zoomZone);
|
|
|
|
_zoomColor = zoomColor;
|
|
_zoomZoneActive = true;
|
|
}
|
|
|
|
void GfxCursor::kernelSetPos(Common::Point pos) {
|
|
_coordAdjuster->setCursorPos(pos);
|
|
kernelMoveCursor(pos);
|
|
}
|
|
|
|
void GfxCursor::kernelMoveCursor(Common::Point pos) {
|
|
_coordAdjuster->moveCursor(pos);
|
|
if (pos.x > _screen->getScriptWidth() || pos.y > _screen->getScriptHeight()) {
|
|
warning("attempt to place cursor at invalid coordinates (%d, %d)", pos.y, pos.x);
|
|
return;
|
|
}
|
|
|
|
setPosition(pos);
|
|
|
|
// Trigger event reading to make sure the mouse coordinates will
|
|
// actually have changed the next time we read them.
|
|
_event->getSciEvent(SCI_EVENT_PEEK);
|
|
}
|
|
|
|
void GfxCursor::kernelSetMacCursor(GuiResourceId viewNum, int loopNum, int celNum) {
|
|
// Here we try to map the view number onto the cursor. What they did was keep the
|
|
// kSetCursor calls the same, but perform remapping on the cursors. They also took
|
|
// it a step further and added a new kPlatform sub-subop that handles remapping
|
|
// automatically. The view resources may exist, but none of the games actually
|
|
// use them.
|
|
|
|
if (_macCursorRemap.empty()) {
|
|
// QFG1/Freddy/Hoyle4 use a straight viewNum->cursor ID mapping
|
|
// KQ6 uses this mapping for its cursors
|
|
if (g_sci->getGameId() == GID_KQ6) {
|
|
if (viewNum == 990) // Inventory Cursors
|
|
viewNum = loopNum * 16 + celNum + 2000;
|
|
else if (viewNum == 998) // Regular Cursors
|
|
viewNum = celNum + 1000;
|
|
else // Unknown cursor, ignored
|
|
return;
|
|
}
|
|
if (g_sci->hasMacIconBar())
|
|
g_sci->_gfxMacIconBar->setInventoryIcon(viewNum);
|
|
} else {
|
|
// If we do have the list, we'll be using a remap based on what the
|
|
// scripts have given us.
|
|
for (uint32 i = 0; i < _macCursorRemap.size(); i++) {
|
|
if (viewNum == _macCursorRemap[i]) {
|
|
viewNum = (i + 1) * 0x100 + loopNum * 0x10 + celNum;
|
|
break;
|
|
}
|
|
|
|
if (i == _macCursorRemap.size())
|
|
error("Unmatched Mac cursor %d", viewNum);
|
|
}
|
|
}
|
|
|
|
Resource *resource = _resMan->findResource(ResourceId(kResourceTypeCursor, viewNum), false);
|
|
|
|
if (!resource) {
|
|
// The cursor resources often don't exist, this is normal behavior
|
|
debug(0, "Mac cursor %d not found", viewNum);
|
|
return;
|
|
}
|
|
|
|
CursorMan.disableCursorPalette(false);
|
|
|
|
assert(resource);
|
|
|
|
Common::MemoryReadStream resStream(resource->data, resource->size);
|
|
Graphics::MacCursor *macCursor = new Graphics::MacCursor();
|
|
|
|
if (!macCursor->readFromStream(resStream)) {
|
|
warning("Failed to load Mac cursor %d", viewNum);
|
|
delete macCursor;
|
|
return;
|
|
}
|
|
|
|
CursorMan.replaceCursor(macCursor->getSurface(), macCursor->getWidth(), macCursor->getHeight(),
|
|
macCursor->getHotspotX(), macCursor->getHotspotY(), macCursor->getKeyColor());
|
|
CursorMan.replaceCursorPalette(macCursor->getPalette(), 0, 256);
|
|
|
|
delete macCursor;
|
|
kernelShow();
|
|
}
|
|
|
|
void GfxCursor::setMacCursorRemapList(int cursorCount, reg_t *cursors) {
|
|
for (int i = 0; i < cursorCount; i++)
|
|
_macCursorRemap.push_back(cursors[i].toUint16());
|
|
}
|
|
|
|
} // End of namespace Sci
|