mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
694758fd2a
svn-id: r52988
55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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namespace Hugo {
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#define HERO 0 // In all enums, HERO is the first element
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#define DESCRIPLEN 32 // Length of description string
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#define MAX_SOUNDS 64 // Max number of sounds
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#define BOOTFILE "HUGO.BSF" // Name of boot structure file
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#define LEN_MASK 0x3F // Lower 6 bits are length
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#define PBFILE "playback.dat"
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// Name scenery and objects picture databases
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#define OBJECTS_FILE "objects.dat"
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#define STRING_FILE "strings.dat"
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#define SOUND_FILE "sounds.dat"
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// User interface database (Windows Only)
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// This file contains, between others, the bitmaps of the fonts used in the application
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#define UIF_FILE "uif.dat"
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static const int kSavegameVersion = 1;
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} // End of namespace Hugo
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