scummvm/engines/dreamweb/detection.cpp
2011-06-15 17:29:05 +02:00

149 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://svn.scummvm.org:4444/svn/dreamweb/detection.cpp $
* $Id: detection.cpp 3 2010-09-16 19:32:18Z megath $
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
struct DreamWebGameDescription {
ADGameDescription desc;
};
} // End of namespace DreamWeb
static const PlainGameDescriptor dreamWebGames[] = {
{ "dreamweb", "DreamWeb" },
{ 0, 0 }
};
static const ADObsoleteGameID obsoleteGameIDsTable[] = {
{ 0, 0, Common::kPlatformUnknown }
};
#include "dreamweb/detection_tables.h"
static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)DreamWeb::gameDescriptions,
// Size of that superset structure
sizeof(DreamWeb::DreamWebGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
dreamWebGames,
// Structure for autoupgrading obsolete targets
obsoleteGameIDsTable,
// Name of single gameid (optional)
"dreamweb",
// List of files for file-based fallback detection (optional)
0,
// Flags
0,
// Additional GUI options (for every game}
Common::GUIO_NOMIDI,
// Maximum directory depth
1,
// List of directory globs
0
};
class DreamWebMetaEngine : public AdvancedMetaEngine {
public:
DreamWebMetaEngine() : AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "DreamWeb engine";
}
virtual const char *getOriginalCopyright() const {
return "DreamWeb (C) Creative Reality";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
};
bool DreamWebMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
}
bool DreamWeb::DreamWebEngine::hasFeature(EngineFeature f) const {
return false;
}
bool DreamWebMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const DreamWeb::DreamWebGameDescription *gd = (const DreamWeb::DreamWebGameDescription *)desc;
if (gd) {
*engine = new DreamWeb::DreamWebEngine(syst, gd);
}
return gd != 0;
}
SaveStateList DreamWebMetaEngine::listSaves(const char *target) const {
//Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
SaveStateList saveList;
return saveList;
}
int DreamWebMetaEngine::getMaximumSaveSlot() const { return 99; }
void DreamWebMetaEngine::removeSaveState(const char *target, int slot) const {
}
#if PLUGIN_ENABLED_DYNAMIC(DREAMWEB)
REGISTER_PLUGIN_DYNAMIC(DREAMWEB, PLUGIN_TYPE_ENGINE, DreamWebMetaEngine);
#else
REGISTER_PLUGIN_STATIC(DREAMWEB, PLUGIN_TYPE_ENGINE, DreamWebMetaEngine);
#endif
namespace DreamWeb {
Common::Error DreamWebEngine::loadGameState(int slot) {
return Common::kNoError;
}
Common::Error DreamWebEngine::saveGameState(int slot, const char *desc) {
return Common::kNoError;
}
bool DreamWebEngine::canLoadGameStateCurrently() {
return false;
}
bool DreamWebEngine::canSaveGameStateCurrently() {
return false;
}
} // End of namespace DreamWeb