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88 lines
2.3 KiB
C++
88 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL: https://svn.scummvm.org:4444/svn/dreamweb/dreamweb.h $
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* $Id: dreamweb.h 77 2011-05-18 14:26:43Z digitall $
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*
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*/
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#ifndef DREAMWEB_H
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#define DREAMWEB_H
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#include "common/scummsys.h"
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#include "common/random.h"
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#include "common/rect.h"
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#include "common/error.h"
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#include "engines/engine.h"
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#include "dreamweb/console.h"
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namespace Graphics {
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class Surface;
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}
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namespace DreamWeb {
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// Engine Debug Flags
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enum {
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kDebugAnimation = (1 << 0),
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kDebugSaveLoad = (1 << 1)
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};
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struct DreamWebGameDescription;
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class DreamWebEngine : public Engine {
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private:
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DreamWebConsole *_console;
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bool _vSyncInterrupt;
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static DreamWebEngine *_instance;
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protected:
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// Engine APIs
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virtual Common::Error run();
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virtual bool hasFeature(EngineFeature f) const;
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public:
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DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gameDesc);
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virtual ~DreamWebEngine();
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static DreamWebEngine* instance() { return _instance; }
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void setVSyncInterrupt(bool flag);
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void waitForVSync();
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Common::Error loadGameState(int slot);
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Common::Error saveGameState(int slot, const char *desc);
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bool canLoadGameStateCurrently();
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bool canSaveGameStateCurrently();
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//dreamgen public api:
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uint8 randomNumber() { return _rnd.getRandomNumber(255); }
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private:
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const DreamWebGameDescription *_gameDescription;
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Common::RandomSource _rnd;
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Common::Point _mouse;
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};
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} // End of namespace DreamWeb
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#endif
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