mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 16:26:53 +00:00
1051 lines
31 KiB
C++
1051 lines
31 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/engine.h"
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#include "engines/dialogs.h"
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#include "engines/util.h"
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#include "engines/metaengine.h"
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/system.h"
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#include "common/str.h"
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#include "common/ustr.h"
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#include "common/error.h"
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#include "common/list.h"
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#include "common/memstream.h"
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#include "common/savefile.h"
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#include "common/scummsys.h"
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#include "common/taskbar.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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#include "common/singleton.h"
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#include "backends/audiocd/audiocd.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "base/version.h"
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#include "gui/gui-manager.h"
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#include "gui/debugger.h"
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#include "gui/dialog.h"
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#include "gui/EventRecorder.h"
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#include "gui/message.h"
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#include "gui/saveload.h"
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#include "audio/mixer.h"
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#include "graphics/cursorman.h"
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#include "graphics/fontman.h"
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#include "graphics/pixelformat.h"
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#include "image/bmp.h"
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#include "common/text-to-speech.h"
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// FIXME: HACK for error()
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Engine *g_engine = 0;
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// Output formatter for debug() and error() which invokes
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// the errorString method of the active engine, if any.
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static void defaultOutputFormatter(char *dst, const char *src, size_t dstSize) {
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if (g_engine) {
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g_engine->errorString(src, dst, dstSize);
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} else {
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Common::strlcpy(dst, src, dstSize);
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}
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}
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static bool defaultErrorHandler(const char *msg) {
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bool handled = false;
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// Unless this error -originated- within the debugger itself, we
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// now invoke the debugger, if available / supported.
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if (g_engine) {
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GUI::Debugger *debugger = g_engine->getOrCreateDebugger();
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#if defined(USE_TASKBAR)
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g_system->getTaskbarManager()->notifyError();
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#endif
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if (debugger && !debugger->isActive()) {
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debugger->attach(msg);
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debugger->onFrame();
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handled = true;
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}
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#if defined(USE_TASKBAR)
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g_system->getTaskbarManager()->clearError();
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#endif
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}
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return handled;
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}
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// Chained games manager
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ChainedGamesManager::ChainedGamesManager() {
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clear();
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}
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void ChainedGamesManager::clear() {
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_chainedGames.clear();
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}
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void ChainedGamesManager::push(const Common::String target, const int slot) {
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Game game;
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game.target = target;
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game.slot = slot;
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_chainedGames.push(game);
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}
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bool ChainedGamesManager::pop(Common::String &target, int &slot) {
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if (_chainedGames.empty()) {
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return false;
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}
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Game game = _chainedGames.pop();
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target = game.target;
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slot = game.slot;
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return true;
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}
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namespace Common {
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DECLARE_SINGLETON(ChainedGamesManager);
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}
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Engine::Engine(OSystem *syst)
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: _system(syst),
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_mixer(_system->getMixer()),
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_timer(_system->getTimerManager()),
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_eventMan(_system->getEventManager()),
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_saveFileMan(_system->getSavefileManager()),
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_targetName(ConfMan.getActiveDomainName()),
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_metaEngine(nullptr),
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_pauseLevel(0),
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_pauseStartTime(0),
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_saveSlotToLoad(-1),
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_autoSaving(false),
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_engineStartTime(_system->getMillis()),
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_mainMenuDialog(NULL),
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_debugger(NULL),
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_autosaveInterval(ConfMan.getInt("autosave_period")),
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_lastAutosaveTime(_system->getMillis()) {
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g_engine = this;
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Common::setErrorOutputFormatter(defaultOutputFormatter);
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Common::setErrorHandler(defaultErrorHandler);
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// FIXME: Get rid of the following again. It is only here
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// temporarily. We really should never run with a non-working Mixer,
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// so ought to handle this at a much earlier stage. If we *really*
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// want to support systems without a working mixer, then we need
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// more work. E.g. we could modify the Mixer to immediately drop any
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// streams passed to it. This way, at least we don't crash because
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// heaps of (sound) memory get allocated but never freed. Of course,
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// there still would be problems with many games...
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if (!_mixer->isReady())
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warning("Sound initialization failed. This may cause severe problems in some games");
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// Setup a dummy cursor and palette, so that all engines can use
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// CursorMan.replace without having any headaches about memory leaks.
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//
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// If an engine only used CursorMan.replaceCursor and no cursor has
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// been setup before, then replaceCursor just uses pushCursor. This
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// means that the engine's cursor is never again removed from
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// CursorMan. Hence we setup a fake cursor here and remove it again
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// in the destructor.
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CursorMan.pushCursor(NULL, 0, 0, 0, 0, 0);
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// Note: Using this dummy palette will actually disable cursor
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// palettes till the user enables it again.
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CursorMan.pushCursorPalette(NULL, 0, 0);
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defaultSyncSoundSettings();
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}
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Engine::~Engine() {
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_mixer->stopAll();
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delete _debugger;
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delete _mainMenuDialog;
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g_engine = NULL;
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// Remove our cursors again to prevent memory leaks
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CursorMan.popCursor();
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CursorMan.popCursorPalette();
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}
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void Engine::initializePath(const Common::FSNode &gamePath) {
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SearchMan.addDirectory(gamePath.getPath(), gamePath, 0, 4);
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}
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void initCommonGFX() {
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const Common::ConfigManager::Domain *gameDomain = ConfMan.getActiveDomain();
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// Any global or command line settings already have been applied at the time
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// we get here, so we only do something if the game domain overrides those
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// values
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if (gameDomain) {
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if (gameDomain->contains("aspect_ratio"))
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g_system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, ConfMan.getBool("aspect_ratio"));
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if (gameDomain->contains("fullscreen"))
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g_system->setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen"));
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if (gameDomain->contains("filtering"))
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g_system->setFeatureState(OSystem::kFeatureFilteringMode, ConfMan.getBool("filtering"));
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if (gameDomain->contains("vsync"))
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g_system->setFeatureState(OSystem::kFeatureVSync, ConfMan.getBool("vsync"));
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if (gameDomain->contains("stretch_mode"))
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g_system->setStretchMode(ConfMan.get("stretch_mode").c_str());
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if (gameDomain->contains("scaler") || gameDomain->contains("scale_factor"))
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g_system->setScaler(ConfMan.get("scaler").c_str(), ConfMan.getInt("scale_factor"));
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if (gameDomain->contains("shader"))
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g_system->setShader(ConfMan.get("shader"));
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// TODO: switching between OpenGL and SurfaceSDL is quite fragile
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// and the SDL backend doesn't really need this so leave it out
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// for now to avoid regressions
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#ifndef SDL_BACKEND
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if (gameDomain->contains("gfx_mode"))
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g_system->setGraphicsMode(ConfMan.get("gfx_mode").c_str());
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#endif
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}
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}
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// Please leave the splash screen in working order for your releases, even if they're commercial.
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// This is a proper and good way to show your appreciation for our hard work over these years.
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bool splash = false;
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#include "logo_data.h"
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void splashScreen() {
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Common::MemoryReadStream stream(logo_data, ARRAYSIZE(logo_data));
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Image::BitmapDecoder bitmap;
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if (!bitmap.loadStream(stream)) {
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warning("Error loading logo file");
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return;
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}
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g_system->showOverlay();
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float scaleFactor = g_system->getHiDPIScreenFactor();
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int16 overlayWidth = g_system->getOverlayWidth();
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int16 overlayHeight = g_system->getOverlayHeight();
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int16 scaledW = (int16)(overlayWidth / scaleFactor);
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int16 scaledH = (int16)(overlayHeight / scaleFactor);
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// Fill with orange
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Graphics::Surface screen;
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screen.create(scaledW, scaledH, g_system->getOverlayFormat());
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screen.fillRect(Common::Rect(screen.w, screen.h), screen.format.ARGBToColor(0xff, 0xcc, 0x66, 0x00));
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// Print version information
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const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kConsoleFont);
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int w = font->getStringWidth(gScummVMVersionDate);
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int x = screen.w - w - 5;
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int y = screen.h - font->getFontHeight() - 5;
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font->drawString(&screen, gScummVMVersionDate, x, y, w, screen.format.ARGBToColor(0xff, 0, 0, 0));
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// Scale if needed and copy to overlay
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if (screen.w != overlayWidth) {
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Graphics::Surface *scaledScreen = screen.scale(overlayWidth, overlayHeight, false);
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g_system->copyRectToOverlay(scaledScreen->getPixels(), scaledScreen->pitch, 0, 0, scaledScreen->w, scaledScreen->h);
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scaledScreen->free();
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delete scaledScreen;
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} else
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g_system->copyRectToOverlay(screen.getPixels(), screen.pitch, 0, 0, screen.w, screen.h);
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screen.free();
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// Draw logo
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Graphics::Surface *logo = bitmap.getSurface()->convertTo(g_system->getOverlayFormat(), bitmap.getPalette());
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if (scaleFactor != 1.0f) {
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Graphics::Surface *tmp = logo->scale(int16(logo->w * scaleFactor), int16(logo->h * scaleFactor), true);
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logo->free();
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delete logo;
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logo = tmp;
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}
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int lx = MAX((overlayWidth - logo->w) / 2, 0);
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int ly = MAX((overlayHeight - logo->h) / 2, 0);
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int lw = MIN<uint16>(logo->w, overlayWidth - lx);
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int lh = MIN<uint16>(logo->h, overlayHeight - ly);
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g_system->copyRectToOverlay(logo->getPixels(), logo->pitch, lx, ly, lw, lh);
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logo->free();
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delete logo;
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g_system->updateScreen();
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// Delay 0.6 secs
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uint time0 = g_system->getMillis();
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Common::Event event;
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// We must poll an event in order to have the window shown at least on Mac
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g_system->getEventManager()->pollEvent(event);
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while (time0 + 600 > g_system->getMillis()) {
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g_system->delayMillis(10);
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}
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g_system->hideOverlay();
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splash = true;
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}
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void initGraphicsModes(const Graphics::ModeList &modes) {
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g_system->initSizeHint(modes);
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}
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/**
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* Inits any of the modes in "modes". "modes" is in the order of preference.
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* Return value is index in modes of resulting mode.
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*/
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int initGraphicsAny(const Graphics::ModeWithFormatList &modes) {
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int candidate = -1;
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OSystem::TransactionError gfxError = OSystem::kTransactionSizeChangeFailed;
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int last_width = 0, last_height = 0;
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for (candidate = 0; candidate < (int)modes.size(); candidate++) {
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g_system->beginGFXTransaction();
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initCommonGFX();
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#ifdef USE_RGB_COLOR
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if (modes[candidate].hasFormat)
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g_system->initSize(modes[candidate].width, modes[candidate].height, &modes[candidate].format);
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else {
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Graphics::PixelFormat bestFormat = g_system->getSupportedFormats().front();
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g_system->initSize(modes[candidate].width, modes[candidate].height, &bestFormat);
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}
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#else
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g_system->initSize(modes[candidate].width, modes[candidate].height);
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#endif
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last_width = modes[candidate].width;
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last_height = modes[candidate].height;
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gfxError = g_system->endGFXTransaction();
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if (!splash && !GUI::GuiManager::instance()._launched)
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splashScreen();
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if (gfxError == OSystem::kTransactionSuccess)
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return candidate;
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// If error is related to resolution, continue
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if (gfxError & (OSystem::kTransactionSizeChangeFailed | OSystem::kTransactionFormatNotSupported))
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continue;
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break;
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}
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// Error out on size switch failure
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if (gfxError & OSystem::kTransactionSizeChangeFailed) {
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Common::U32String message;
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message = Common::U32String::format(_("Could not switch to resolution '%dx%d'."), last_width, last_height);
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GUIErrorMessage(message);
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error("Could not switch to resolution '%dx%d'.", last_width, last_height);
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}
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// Just show warnings then these occur:
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#ifdef USE_RGB_COLOR
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if (gfxError & OSystem::kTransactionFormatNotSupported) {
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Common::U32String message = _("Could not initialize color format.");
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GUI::MessageDialog dialog(message);
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dialog.runModal();
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}
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#endif
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if (gfxError & OSystem::kTransactionModeSwitchFailed) {
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Common::U32String message;
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message = Common::U32String::format(_("Could not switch to video mode '%s'."), ConfMan.get("gfx_mode").c_str());
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GUI::MessageDialog dialog(message);
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dialog.runModal();
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}
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if (gfxError & OSystem::kTransactionStretchModeSwitchFailed) {
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Common::U32String message;
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message = Common::U32String::format(_("Could not switch to stretch mode '%s'."), ConfMan.get("stretch_mode").c_str());
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GUI::MessageDialog dialog(message);
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dialog.runModal();
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}
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if (gfxError & OSystem::kTransactionAspectRatioFailed) {
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GUI::MessageDialog dialog(_("Could not apply aspect ratio setting."));
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dialog.runModal();
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}
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if (gfxError & OSystem::kTransactionFullscreenFailed) {
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GUI::MessageDialog dialog(_("Could not apply fullscreen setting."));
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dialog.runModal();
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}
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if (gfxError & OSystem::kTransactionFilteringFailed) {
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GUI::MessageDialog dialog(_("Could not apply filtering setting."));
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dialog.runModal();
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}
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return candidate;
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}
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void initGraphics(int width, int height, const Graphics::PixelFormat *format) {
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Graphics::ModeWithFormatList modes;
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modes.push_back(Graphics::ModeWithFormat(width, height, format));
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initGraphicsAny(modes);
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}
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/**
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* Determines the first matching format between two lists.
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*
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* @param backend The higher priority list, meant to be a list of formats supported by the backend
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* @param frontend The lower priority list, meant to be a list of formats supported by the engine
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* @return The first item on the backend list that also occurs on the frontend list
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* or PixelFormat::createFormatCLUT8() if no matching formats were found.
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*/
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inline Graphics::PixelFormat findCompatibleFormat(const Common::List<Graphics::PixelFormat> &backend, const Common::List<Graphics::PixelFormat> &frontend) {
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#ifdef USE_RGB_COLOR
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for (Common::List<Graphics::PixelFormat>::const_iterator i = backend.begin(); i != backend.end(); ++i) {
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for (Common::List<Graphics::PixelFormat>::const_iterator j = frontend.begin(); j != frontend.end(); ++j) {
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if (*i == *j)
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return *i;
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}
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}
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#endif
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return Graphics::PixelFormat::createFormatCLUT8();
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}
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void initGraphics(int width, int height, const Common::List<Graphics::PixelFormat> &formatList) {
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Graphics::PixelFormat format = findCompatibleFormat(g_system->getSupportedFormats(), formatList);
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initGraphics(width, height, &format);
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}
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void initGraphics(int width, int height) {
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Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
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initGraphics(width, height, &format);
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}
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void initGraphics3d(int width, int height) {
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g_system->beginGFXTransaction();
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g_system->setGraphicsMode(0, OSystem::kGfxModeRender3d);
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g_system->initSize(width, height);
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g_system->setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen")); // TODO: Replace this with initCommonGFX()
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g_system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, ConfMan.getBool("aspect_ratio")); // TODO: Replace this with initCommonGFX()
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g_system->setFeatureState(OSystem::kFeatureVSync, ConfMan.getBool("vsync")); // TODO: Replace this with initCommonGFX()
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g_system->setStretchMode(ConfMan.get("stretch_mode").c_str()); // TODO: Replace this with initCommonGFX()
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g_system->endGFXTransaction();
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if (!splash && !GUI::GuiManager::instance()._launched) {
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Common::Event event;
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(void)g_system->getEventManager()->pollEvent(event);
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splashScreen();
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}
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}
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void GUIErrorMessageWithURL(const Common::U32String &msg, const char *url) {
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GUIErrorMessage(msg, url);
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}
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void GUIErrorMessageWithURL(const Common::String &msg, const char *url) {
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GUIErrorMessage(Common::U32String(msg), url);
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}
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void GUIErrorMessage(const Common::String &msg, const char *url) {
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GUIErrorMessage(Common::U32String(msg), url);
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}
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void GUIErrorMessage(const Common::U32String &msg, const char *url) {
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g_system->setWindowCaption(_("Error"));
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g_system->beginGFXTransaction();
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initCommonGFX();
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g_system->initSize(320, 200);
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if (g_system->endGFXTransaction() == OSystem::kTransactionSuccess) {
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if (url) {
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GUI::MessageDialogWithURL dialog(msg, url);
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dialog.runModal();
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} else {
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GUI::MessageDialog dialog(msg);
|
|
dialog.runModal();
|
|
}
|
|
} else {
|
|
error("%s", msg.encode().c_str());
|
|
}
|
|
}
|
|
|
|
void GUIErrorMessageFormat(const char *fmt, ...) {
|
|
Common::String msg;
|
|
|
|
va_list va;
|
|
va_start(va, fmt);
|
|
msg = Common::String::vformat(fmt, va);
|
|
va_end(va);
|
|
|
|
GUIErrorMessage(msg);
|
|
}
|
|
|
|
void GUIErrorMessageFormatU32StringPtr(const Common::U32String *fmt, ...) {
|
|
Common::U32String msg("");
|
|
|
|
va_list va;
|
|
va_start(va, fmt);
|
|
Common::U32String::vformat(fmt->begin(), fmt->end(), msg, va);
|
|
va_end(va);
|
|
|
|
GUIErrorMessage(msg);
|
|
}
|
|
|
|
/**
|
|
* Checks if supported (extracted) audio files are found.
|
|
*
|
|
* @return true if audio files of the expected naming scheme are found, as long as ScummVM
|
|
* is also built with support to the respective audio format (eg. ogg, flac, mad/mp3)
|
|
*/
|
|
bool Engine::existExtractedCDAudioFiles(uint track) {
|
|
return g_system->getAudioCDManager()->existExtractedCDAudioFiles(track);
|
|
}
|
|
|
|
/**
|
|
* Displays a warning on Windows version of ScummVM, if game data
|
|
* are read from the same CD drive which should also play game CD audio.
|
|
* @return true, if this case is applicable and the warning is displayed
|
|
*/
|
|
bool Engine::isDataAndCDAudioReadFromSameCD() {
|
|
// If we can find a compressed audio track, then it should be ok even
|
|
// if it's running from CD.
|
|
if (existExtractedCDAudioFiles()) {
|
|
return false;
|
|
}
|
|
|
|
if (g_system->getAudioCDManager()->isDataAndCDAudioReadFromSameCD()) {
|
|
GUI::MessageDialog dialog(
|
|
_("You appear to be playing this game directly\n"
|
|
"from the CD. This is known to cause problems,\n"
|
|
"and it is therefore recommended that you copy\n"
|
|
"the data files to your hard disk instead.\n"
|
|
"See the documentation (CD audio) for details."), _("OK"));
|
|
dialog.runModal();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Displays a warning, for the case when the game has CD audio but
|
|
* no extracted (ripped) audio files were found.
|
|
*
|
|
* This method only shows the warning. It does not check for the
|
|
* existence of the ripped audio files.
|
|
*/
|
|
void Engine::warnMissingExtractedCDAudio() {
|
|
// Display a modal informative dialogue for the case when:
|
|
// - The game has audio tracks,
|
|
// - and the tracks have not been ripped.
|
|
GUI::MessageDialog dialog(
|
|
_("This game has audio tracks on its CD. These\n"
|
|
"tracks need to be ripped from the CD using\n"
|
|
"an appropriate CD audio extracting tool in\n"
|
|
"order to listen to the game's music.\n"
|
|
"See the documentation (CD audio) for details."), _("OK"));
|
|
dialog.runModal();
|
|
}
|
|
|
|
void Engine::handleAutoSave() {
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
if (!g_eventRec.processAutosave())
|
|
return;
|
|
#endif
|
|
const int diff = _system->getMillis() - _lastAutosaveTime;
|
|
|
|
if (_autosaveInterval != 0 && diff > (_autosaveInterval * 1000)) {
|
|
// Save the autosave
|
|
saveAutosaveIfEnabled();
|
|
}
|
|
}
|
|
|
|
bool Engine::warnBeforeOverwritingAutosave() {
|
|
SaveStateDescriptor desc = getMetaEngine()->querySaveMetaInfos(
|
|
_targetName.c_str(), getAutosaveSlot());
|
|
if (!desc.isValid() || desc.isAutosave())
|
|
return true;
|
|
Common::U32StringArray altButtons;
|
|
altButtons.push_back(_("Delete"));
|
|
altButtons.push_back(_("Skip autosave"));
|
|
const Common::U32String message = Common::U32String::format(
|
|
_("WARNING: The autosave slot contains a saved game named %S, and an autosave is pending.\n"
|
|
"Please move this saved game to a new slot, or delete it if it's no longer needed.\n"
|
|
"Alternatively, you can skip the autosave (will prompt again in 5 minutes)."), desc.getDescription().c_str());
|
|
GUI::MessageDialog warn(message, _("Move"), altButtons);
|
|
switch (runDialog(warn)) {
|
|
case GUI::kMessageOK:
|
|
if (getMetaEngine()->copySaveFileToFreeSlot(_targetName.c_str(), getAutosaveSlot())) {
|
|
g_system->getSavefileManager()->removeSavefile(
|
|
getMetaEngine()->getSavegameFile(getAutosaveSlot(), _targetName.c_str()));
|
|
} else {
|
|
GUI::MessageDialog error(_("ERROR: Could not copy the savegame to a new slot"));
|
|
error.runModal();
|
|
return false;
|
|
}
|
|
return true;
|
|
case GUI::kMessageAlt: // Delete
|
|
g_system->getSavefileManager()->removeSavefile(
|
|
getMetaEngine()->getSavegameFile(getAutosaveSlot(), _targetName.c_str()));
|
|
return true;
|
|
case GUI::kMessageAlt + 1: // Skip autosave
|
|
return false;
|
|
default: // Hitting Escape returns -1. On this case, don't save but do prompt again later.
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void Engine::saveAutosaveIfEnabled() {
|
|
// Prevents recursive calls if saving the game causes the engine to poll events
|
|
// (as is the case with the AGS engine for example, or when showing a prompt).
|
|
if (_autoSaving || _autosaveInterval == 0)
|
|
return;
|
|
const int autoSaveSlot = getAutosaveSlot();
|
|
if (autoSaveSlot < 0)
|
|
return;
|
|
_autoSaving = true;
|
|
|
|
bool saveFlag = canSaveAutosaveCurrently();
|
|
const Common::String autoSaveName = Common::convertFromU32String(_("Autosave"));
|
|
|
|
// First check for an existing savegame in the slot, and if present, if it's an autosave
|
|
if (saveFlag)
|
|
saveFlag = warnBeforeOverwritingAutosave();
|
|
|
|
if (saveFlag && saveGameState(autoSaveSlot, autoSaveName, true).getCode() != Common::kNoError) {
|
|
// Couldn't autosave at the designated time
|
|
g_system->displayMessageOnOSD(_("Error occurred making autosave"));
|
|
saveFlag = false;
|
|
}
|
|
|
|
_lastAutosaveTime = _system->getMillis();
|
|
|
|
if (!saveFlag) {
|
|
// Set the next autosave interval to be in 5 minutes, rather than whatever
|
|
// full autosave interval the user has selected
|
|
_lastAutosaveTime += ((5 * 60 - _autosaveInterval) * 1000);
|
|
}
|
|
_autoSaving = false;
|
|
}
|
|
|
|
void Engine::errorString(const char *buf1, char *buf2, int size) {
|
|
Common::strlcpy(buf2, buf1, size);
|
|
}
|
|
|
|
PauseToken Engine::pauseEngine() {
|
|
assert(_pauseLevel >= 0);
|
|
|
|
_pauseLevel++;
|
|
|
|
if (_pauseLevel == 1) {
|
|
_pauseStartTime = _system->getMillis();
|
|
pauseEngineIntern(true);
|
|
}
|
|
|
|
return PauseToken(this);
|
|
}
|
|
|
|
void Engine::resumeEngine() {
|
|
assert(_pauseLevel > 0);
|
|
|
|
_pauseLevel--;
|
|
|
|
if (_pauseLevel == 0) {
|
|
pauseEngineIntern(false);
|
|
_engineStartTime += _system->getMillis() - _pauseStartTime;
|
|
_pauseStartTime = 0;
|
|
}
|
|
}
|
|
|
|
void Engine::pauseEngineIntern(bool pause) {
|
|
// By default, just (un)pause all digital sounds
|
|
_mixer->pauseAll(pause);
|
|
}
|
|
|
|
void Engine::openMainMenuDialog() {
|
|
if (!_mainMenuDialog)
|
|
_mainMenuDialog = new MainMenuDialog(this);
|
|
Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager();
|
|
if (ttsMan != nullptr) {
|
|
ttsMan->pushState();
|
|
g_gui.initTextToSpeech();
|
|
}
|
|
|
|
setGameToLoadSlot(-1);
|
|
|
|
bool hasVKeyb = g_system->getFeatureState(OSystem::kFeatureVirtualKeyboard);
|
|
if (hasVKeyb)
|
|
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
|
|
|
|
runDialog(*_mainMenuDialog);
|
|
|
|
if (hasVKeyb)
|
|
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
|
|
|
|
// Load savegame after main menu execution
|
|
// (not from inside the menu loop to avoid
|
|
// mouse cursor glitches and similar bugs,
|
|
// e.g. #4420).
|
|
if (_saveSlotToLoad >= 0) {
|
|
Common::Error status = loadGameState(_saveSlotToLoad);
|
|
if (status.getCode() != Common::kNoError) {
|
|
Common::U32String failMessage = Common::U32String::format(_("Failed to load saved game (%s)! "
|
|
"Please consult the README for basic information, and for "
|
|
"instructions on how to obtain further assistance."), status.getDesc().c_str());
|
|
GUI::MessageDialog dialog(failMessage);
|
|
dialog.runModal();
|
|
}
|
|
}
|
|
|
|
if (ttsMan != nullptr)
|
|
ttsMan->popState();
|
|
|
|
g_system->applyBackendSettings();
|
|
applyGameSettings();
|
|
syncSoundSettings();
|
|
}
|
|
|
|
bool Engine::warnUserAboutUnsupportedGame(Common::String msg) {
|
|
if (ConfMan.getBool("enable_unsupported_game_warning")) {
|
|
Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager();
|
|
if (ttsMan != nullptr) {
|
|
ttsMan->pushState();
|
|
g_gui.initTextToSpeech();
|
|
}
|
|
|
|
GUI::MessageDialog alert(!msg.empty() ? _("WARNING: ") + Common::U32String(msg) + _(" Shall we still run the game?") :
|
|
_("WARNING: The game you are about to start is"
|
|
" not yet fully supported by ScummVM. As such, it is likely to be"
|
|
" unstable, and any saved game you make might not work in future"
|
|
" versions of ScummVM."), _("Start anyway"), _("Cancel"));
|
|
int status = alert.runModal();
|
|
|
|
if (ttsMan != nullptr)
|
|
ttsMan->popState();
|
|
|
|
return status == GUI::kMessageOK;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Engine::errorUnsupportedGame(Common::String extraMsg) {
|
|
Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager();
|
|
if (ttsMan != nullptr) {
|
|
ttsMan->pushState();
|
|
g_gui.initTextToSpeech();
|
|
}
|
|
|
|
Common::String message = extraMsg.empty() ? _("This game is not supported.") : _("This game is not supported for the following reason:\n\n");
|
|
message += _(extraMsg);
|
|
message += "\n\n";
|
|
GUI::MessageDialog(message).runModal();
|
|
|
|
if (ttsMan != nullptr)
|
|
ttsMan->popState();
|
|
}
|
|
|
|
uint32 Engine::getTotalPlayTime() const {
|
|
if (!_pauseLevel)
|
|
return _system->getMillis() - _engineStartTime;
|
|
else
|
|
return _pauseStartTime - _engineStartTime;
|
|
}
|
|
|
|
void Engine::setTotalPlayTime(uint32 time) {
|
|
const uint32 currentTime = _system->getMillis();
|
|
|
|
// We need to reset the pause start time here in case the engine is already
|
|
// paused to avoid any incorrect play time counting.
|
|
if (_pauseLevel > 0)
|
|
_pauseStartTime = currentTime;
|
|
|
|
_engineStartTime = currentTime - time;
|
|
}
|
|
|
|
int Engine::runDialog(GUI::Dialog &dialog) {
|
|
PauseToken pt = pauseEngine();
|
|
int result = dialog.runModal();
|
|
|
|
return result;
|
|
}
|
|
|
|
void Engine::setGameToLoadSlot(int slot) {
|
|
_saveSlotToLoad = slot;
|
|
}
|
|
|
|
void Engine::syncSoundSettings() {
|
|
defaultSyncSoundSettings();
|
|
}
|
|
|
|
void Engine::defaultSyncSoundSettings() {
|
|
// Sync the engine with the config manager
|
|
int soundVolumeMusic = ConfMan.getInt("music_volume");
|
|
int soundVolumeSFX = ConfMan.getInt("sfx_volume");
|
|
int soundVolumeSpeech = ConfMan.getInt("speech_volume");
|
|
|
|
bool mute = false;
|
|
if (ConfMan.hasKey("mute"))
|
|
mute = ConfMan.getBool("mute");
|
|
|
|
// We need to handle the speech mute separately here. This is because the
|
|
// engine code should be able to rely on all speech sounds muted when the
|
|
// user specified subtitles only mode, which results in "speech_mute" to
|
|
// be set to "true". The global mute setting has precedence over the
|
|
// speech mute setting though.
|
|
bool speechMute = mute;
|
|
if (!speechMute)
|
|
speechMute = ConfMan.getBool("speech_mute");
|
|
|
|
_mixer->muteSoundType(Audio::Mixer::kPlainSoundType, mute);
|
|
_mixer->muteSoundType(Audio::Mixer::kMusicSoundType, mute);
|
|
_mixer->muteSoundType(Audio::Mixer::kSFXSoundType, mute);
|
|
_mixer->muteSoundType(Audio::Mixer::kSpeechSoundType, speechMute);
|
|
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, Audio::Mixer::kMaxMixerVolume);
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, soundVolumeMusic);
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, soundVolumeSFX);
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, soundVolumeSpeech);
|
|
}
|
|
|
|
void Engine::flipMute() {
|
|
// Mute will be set to true by default here. This has two reasons:
|
|
// - if the game already has an "mute" config entry, it will be overwritten anyway.
|
|
// - if it does not have a "mute" config entry, the sound is unmuted currently and should be muted now.
|
|
bool mute = true;
|
|
|
|
if (ConfMan.hasKey("mute")) {
|
|
mute = !ConfMan.getBool("mute");
|
|
}
|
|
|
|
ConfMan.setBool("mute", mute);
|
|
|
|
syncSoundSettings();
|
|
}
|
|
|
|
Common::Error Engine::loadGameState(int slot) {
|
|
// In case autosaves are on, do a save first before loading the new save
|
|
saveAutosaveIfEnabled();
|
|
|
|
Common::InSaveFile *saveFile = _saveFileMan->openForLoading(getSaveStateName(slot));
|
|
|
|
if (!saveFile)
|
|
return Common::kReadingFailed;
|
|
|
|
Common::Error result = loadGameStream(saveFile);
|
|
if (result.getCode() == Common::kNoError) {
|
|
ExtendedSavegameHeader header;
|
|
if (MetaEngine::readSavegameHeader(saveFile, &header))
|
|
setTotalPlayTime(header.playtime);
|
|
}
|
|
|
|
delete saveFile;
|
|
return result;
|
|
}
|
|
|
|
Common::Error Engine::loadGameStream(Common::SeekableReadStream *stream) {
|
|
// Default to returning an error when not implemented
|
|
return Common::kReadingFailed;
|
|
}
|
|
|
|
bool Engine::canLoadGameStateCurrently(Common::U32String *msg) {
|
|
// Do not allow loading by default
|
|
return false;
|
|
}
|
|
|
|
Common::Error Engine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
|
|
Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(getSaveStateName(slot));
|
|
|
|
if (!saveFile)
|
|
return Common::kWritingFailed;
|
|
|
|
Common::Error result = saveGameStream(saveFile, isAutosave);
|
|
if (result.getCode() == Common::kNoError) {
|
|
getMetaEngine()->appendExtendedSave(saveFile, getTotalPlayTime(), desc, isAutosave);
|
|
|
|
saveFile->finalize();
|
|
}
|
|
|
|
delete saveFile;
|
|
return result;
|
|
}
|
|
|
|
Common::Error Engine::saveGameStream(Common::WriteStream *stream, bool isAutosave) {
|
|
// Default to returning an error when not implemented
|
|
return Common::kWritingFailed;
|
|
}
|
|
|
|
bool Engine::canSaveGameStateCurrently(Common::U32String *msg) {
|
|
// Do not allow saving by default
|
|
return false;
|
|
}
|
|
|
|
bool Engine::loadGameDialog() {
|
|
if (!canLoadGameStateCurrently()) {
|
|
g_system->displayMessageOnOSD(_("Loading game is currently unavailable"));
|
|
return false;
|
|
}
|
|
|
|
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false);
|
|
|
|
int slotNum;
|
|
{
|
|
PauseToken pt = pauseEngine();
|
|
slotNum = dialog->runModalWithCurrentTarget();
|
|
}
|
|
|
|
delete dialog;
|
|
|
|
if (slotNum < 0)
|
|
return false;
|
|
|
|
Common::Error loadError = loadGameState(slotNum);
|
|
if (loadError.getCode() != Common::kNoError) {
|
|
GUI::MessageDialog errorDialog(loadError.getDesc());
|
|
errorDialog.runModal();
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Engine::saveGameDialog() {
|
|
if (!canSaveGameStateCurrently()) {
|
|
g_system->displayMessageOnOSD(_("Saving game is currently unavailable"));
|
|
return false;
|
|
}
|
|
|
|
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
|
|
int slotNum;
|
|
{
|
|
PauseToken pt = pauseEngine();
|
|
slotNum = dialog->runModalWithCurrentTarget();
|
|
}
|
|
|
|
Common::String desc = dialog->getResultString();
|
|
if (desc.empty())
|
|
desc = dialog->createDefaultSaveDescription(slotNum);
|
|
|
|
delete dialog;
|
|
|
|
if (slotNum < 0)
|
|
return false;
|
|
|
|
Common::Error saveError = saveGameState(slotNum, desc);
|
|
if (saveError.getCode() != Common::kNoError) {
|
|
GUI::MessageDialog errorDialog(saveError.getDesc());
|
|
errorDialog.runModal();
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Engine::quitGame() {
|
|
Common::Event event;
|
|
|
|
event.type = Common::EVENT_QUIT;
|
|
g_system->getEventManager()->pushEvent(event);
|
|
}
|
|
|
|
bool Engine::shouldQuit() {
|
|
Common::EventManager *eventMan = g_system->getEventManager();
|
|
return (eventMan->shouldQuit() || eventMan->shouldReturnToLauncher());
|
|
}
|
|
|
|
GUI::Debugger *Engine::getOrCreateDebugger() {
|
|
if (!_debugger)
|
|
// Create a bare-bones debugger. This is useful for engines without their own
|
|
// debugger when an error occurs
|
|
_debugger = new GUI::Debugger();
|
|
|
|
return _debugger;
|
|
}
|
|
|
|
/*
|
|
EnginePlugin *Engine::getMetaEnginePlugin() const {
|
|
return EngineMan.findPlugin(ConfMan.get("engineid"));
|
|
}
|
|
|
|
*/
|
|
|
|
MetaEngineDetection &Engine::getMetaEngineDetection() {
|
|
const Plugin *plugin = EngineMan.findPlugin(ConfMan.get("engineid"));
|
|
assert(plugin);
|
|
return plugin->get<MetaEngineDetection>();
|
|
}
|
|
|
|
PauseToken::PauseToken() : _engine(nullptr) {}
|
|
|
|
PauseToken::PauseToken(Engine *engine) : _engine(engine) {}
|
|
|
|
void PauseToken::operator=(const PauseToken &t2) {
|
|
if (_engine) {
|
|
error("Tried to assign to an already busy PauseToken");
|
|
}
|
|
_engine = t2._engine;
|
|
if (_engine) {
|
|
_engine->_pauseLevel++;
|
|
}
|
|
}
|
|
|
|
PauseToken::PauseToken(const PauseToken &t2) : _engine(t2._engine) {
|
|
if (_engine) {
|
|
_engine->_pauseLevel++;
|
|
}
|
|
}
|
|
|
|
void PauseToken::clear() {
|
|
if (!_engine) {
|
|
error("Tried to clear an already cleared PauseToken");
|
|
}
|
|
_engine->resumeEngine();
|
|
_engine = nullptr;
|
|
}
|
|
|
|
PauseToken::~PauseToken() {
|
|
if (_engine) {
|
|
_engine->resumeEngine();
|
|
}
|
|
}
|
|
|
|
#if __cplusplus >= 201103L
|
|
PauseToken::PauseToken(PauseToken &&t2) : _engine(t2._engine) {
|
|
t2._engine = nullptr;
|
|
}
|
|
|
|
void PauseToken::operator=(PauseToken &&t2) {
|
|
if (_engine) {
|
|
error("Tried to assign to an already busy PauseToken");
|
|
}
|
|
_engine = t2._engine;
|
|
t2._engine = nullptr;
|
|
}
|
|
#endif
|