scummvm/engines/freescape
2023-12-15 13:37:50 +01:00
..
games FREESCAPE: missing palette en dark cga 2023-11-23 22:16:15 +01:00
language FREESCAPE: correctly handle game binary variables 2023-09-15 09:04:53 +02:00
loaders FREESCAPE: Fix sanity check for ObjectType 2023-09-19 14:23:07 +02:00
objects FREESCAPE: group-related fixes 2023-08-19 13:28:38 +02:00
shaders
area.cpp FREESCAPE: correctly use distance returned from sweepAABB function in shootRay 2023-11-23 22:16:15 +01:00
area.h FREESCAPE: added more global objects for dark for amiga 2023-09-09 10:53:11 +02:00
assets.cpp FREESCAPE: initial support for the eclipse demo for cpc 2023-10-01 21:01:02 +02:00
configure.engine
credits.pl
demo.cpp
detection.cpp FREESCAPE: Clear ADGF_TESTING flags 2023-12-15 13:37:50 +01:00
detection.h FREESCAPE: added option to use inverted y mouse 2023-08-12 15:41:31 +02:00
freescape.cpp FREESCAPE: clear buffer before each frame 2023-11-26 18:35:26 +01:00
freescape.h ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason 2023-12-08 12:21:16 +01:00
gfx_opengl_shaders.cpp FREESCAPE: renderer fixes related with glLine 2023-11-27 20:50:33 +01:00
gfx_opengl_shaders.h FREESCAPE: initial implementation of shooting rocks/bullets in OpenGL 2023-11-17 12:58:08 +01:00
gfx_opengl_texture.cpp
gfx_opengl_texture.h
gfx_opengl.cpp FREESCAPE: renderer fixes related with glLine 2023-11-27 20:50:33 +01:00
gfx_opengl.h FREESCAPE: initial implementation of shooting rocks/bullets in OpenGL 2023-11-17 12:58:08 +01:00
gfx_tinygl_texture.cpp
gfx_tinygl_texture.h
gfx_tinygl.cpp FREESCAPE: initial implementation of shooting rocks/bullets in OpenGL 2023-11-17 12:58:08 +01:00
gfx_tinygl.h FREESCAPE: initial implementation of shooting rocks/bullets in OpenGL 2023-11-17 12:58:08 +01:00
gfx.cpp FREESCAPE: improved stipple rendering in zx releases 2023-11-26 16:15:58 +01:00
gfx.h FREESCAPE: initial implementation of shooting rocks/bullets in OpenGL 2023-11-17 12:58:08 +01:00
metaengine.cpp FREESCAPE: refactor driller header into a file 2023-11-17 12:58:08 +01:00
module.mk IMAGE: moved neo decoder from freescape to image 2023-11-18 22:12:23 +01:00
movement.cpp FREESCAPE: initial implementation of shooting rocks/bullets in OpenGL 2023-11-17 12:58:08 +01:00
POTFILES FREESCAPE: Added missing file in POTFILES 2023-11-16 02:05:43 +01:00
sound.cpp
sweepAABB.cpp FREESCAPE: improved shooted object detection and moved sweepAABB implementation to its own file 2023-11-18 17:32:14 +01:00
sweepAABB.h FREESCAPE: improved shooted object detection and moved sweepAABB implementation to its own file 2023-11-18 17:32:14 +01:00
ui.cpp FREESCAPE: clear buffer before each frame 2023-11-26 20:01:41 +01:00