scummvm/engines/game.cpp
Kaloyan Chehlarski 486b139d10 AD: Clean up detection prefix generation functions
Cleaned up the functions md5PropToGameFile() and
md5PropToCachePrefix() so they no longer work through
a tree of switches. Both functions have also been changed to
return a Common::String.
2023-11-02 18:20:44 +01:00

293 lines
8.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/game.h"
#include "common/gui_options.h"
#include "common/punycode.h"
#include "common/translation.h"
const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
const PlainGameDescriptor *g = list;
while (g->gameId) {
if (0 == scumm_stricmp(gameid, g->gameId))
return g;
g++;
}
return 0;
}
PlainGameDescriptor PlainGameDescriptor::empty() {
PlainGameDescriptor pgd;
pgd.gameId = nullptr;
pgd.description = nullptr;
return pgd;
}
PlainGameDescriptor PlainGameDescriptor::of(const char *gameId, const char *description) {
PlainGameDescriptor pgd;
pgd.gameId = gameId;
pgd.description = description;
return pgd;
}
QualifiedGameDescriptor::QualifiedGameDescriptor(const char *engine, const PlainGameDescriptor &pgd) :
engineId(engine),
gameId(pgd.gameId),
description(pgd.description) {
}
DetectedGame::DetectedGame() :
hasUnknownFiles(false),
canBeAdded(true),
language(Common::UNK_LANG),
platform(Common::kPlatformUnknown),
gameSupportLevel(kStableGame) {
}
DetectedGame::DetectedGame(const Common::String &engine, const PlainGameDescriptor &pgd) :
engineId(engine),
hasUnknownFiles(false),
canBeAdded(true),
language(Common::UNK_LANG),
platform(Common::kPlatformUnknown),
gameSupportLevel(kStableGame) {
gameId = pgd.gameId;
preferredTarget = pgd.gameId;
description = pgd.description;
}
DetectedGame::DetectedGame(const Common::String &engine, const Common::String &id, const Common::String &d, Common::Language l, Common::Platform p, const Common::String &ex, bool unsupported) :
engineId(engine),
hasUnknownFiles(false),
canBeAdded(true),
gameSupportLevel(kStableGame) {
gameId = id;
preferredTarget = id;
description = d;
language = l;
platform = p;
extra = ex;
// Append additional information, if set, to the description.
description += updateDesc(unsupported);
}
void DetectedGame::setGUIOptions(const Common::String &guioptions) {
_guiOptions = Common::getGameGUIOptionsDescription(guioptions);
}
void DetectedGame::appendGUIOptions(const Common::String &str) {
if (!_guiOptions.empty())
_guiOptions += " ";
_guiOptions += str;
}
Common::String DetectedGame::updateDesc(bool skipExtraField) const {
const bool hasCustomLanguage = (language != Common::UNK_LANG);
const bool hasCustomPlatform = (platform != Common::kPlatformUnknown);
const bool hasExtraDesc = (!extra.empty() && !skipExtraField);
// Adapt the description string if custom platform/language is set.
Common::String descr;
if (!hasCustomLanguage && !hasCustomPlatform && !hasExtraDesc)
return descr;
descr += " (";
if (hasExtraDesc)
descr += extra;
if (hasCustomPlatform) {
if (hasExtraDesc)
descr += "/";
descr += Common::getPlatformDescription(platform);
}
if (hasCustomLanguage) {
if (hasExtraDesc || hasCustomPlatform)
descr += "/";
descr += Common::getLanguageDescription(language);
}
descr += ")";
return descr;
}
DetectionResults::DetectionResults(const DetectedGames &detectedGames) :
_detectedGames(detectedGames) {
}
bool DetectionResults::foundUnknownGames() const {
for (uint i = 0; i < _detectedGames.size(); i++) {
if (_detectedGames[i].hasUnknownFiles) {
return true;
}
}
return false;
}
DetectedGames DetectionResults::listRecognizedGames() const {
DetectedGames candidates;
for (uint i = 0; i < _detectedGames.size(); i++) {
if (_detectedGames[i].canBeAdded) {
candidates.push_back(_detectedGames[i]);
}
}
return candidates;
}
DetectedGames DetectionResults::listDetectedGames() const {
return _detectedGames;
}
Common::U32String DetectionResults::generateUnknownGameReport(bool translate, uint32 wordwrapAt) const {
return ::generateUnknownGameReport(_detectedGames, translate, false, wordwrapAt);
}
Common::String md5PropToCachePrefix(MD5Properties flags) {
Common::String res;
if (flags & kMD5Tail) {
res += 't';
} else {
res += 'f';
}
switch (flags & kMD5MacMask) {
case kMD5MacDataFork:
res += 'd';
break;
case kMD5MacResOrDataFork:
res += 'm';
break;
case kMD5MacResFork:
res += 'r';
break;
default:
break;
}
if (flags & kMD5Archive)
res += 'A';
return res;
}
Common::U32String generateUnknownGameReport(const DetectedGames &detectedGames, bool translate, bool fullPath, uint32 wordwrapAt) {
assert(!detectedGames.empty());
const char *reportStart = _s("The game in '%s' seems to be an unknown game variant.\n\n"
"Please report the following data to the ScummVM team at %s "
"along with the name of the game you tried to add and "
"its version, language, etc.:");
const char *reportEngineHeader = _s("Matched game IDs for the %s engine:");
Common::U32String report = Common::U32String::format(
translate ? _(reportStart) : Common::U32String(reportStart),
fullPath ? detectedGames[0].path.c_str() : detectedGames[0].shortPath.c_str(),
"https://bugs.scummvm.org/"
);
report += Common::U32String("\n");
FilePropertiesMap matchedFiles;
Common::String currentEngineId;
for (uint i = 0; i < detectedGames.size(); i++) {
const DetectedGame &game = detectedGames[i];
if (!game.hasUnknownFiles) continue;
if (currentEngineId.empty() || currentEngineId != game.engineId) {
currentEngineId = game.engineId;
// If the engine is not the same as for the previous entry, print an engine line header
report += Common::U32String("\n");
report += Common::U32String::format(
translate ? _(reportEngineHeader) : Common::U32String(reportEngineHeader),
game.engineId.c_str()
);
report += Common::U32String(" ");
} else {
report += Common::U32String(", ");
}
// Add the gameId to the list of matched games for the engine
// TODO: Use the gameId here instead of the preferred target.
// This is currently impossible due to the AD singleId feature losing the information.
report += game.preferredTarget;
// Consolidate matched files across all engines and detection entries
for (FilePropertiesMap::const_iterator it = game.matchedFiles.begin(); it != game.matchedFiles.end(); it++) {
Common::String key = Common::String::format("%s:%s", md5PropToCachePrefix(it->_value.md5prop).c_str(), it->_key.c_str());
matchedFiles.setVal(key, it->_value);
}
}
if (wordwrapAt) {
report.wordWrap(wordwrapAt);
}
report += Common::U32String("\n\n");
Common::StringArray filenames;
for (FilePropertiesMap::const_iterator file = matchedFiles.begin(); file != matchedFiles.end(); ++file) {
filenames.push_back(file->_key);
}
Common::sort(filenames.begin(), filenames.end());
for (uint i = 0; i < filenames.size(); ++i) {
const FileProperties &file = matchedFiles[filenames[i]];
Common::String md5Prefix;
if (file.md5prop & kMD5MacResFork)
md5Prefix += "r";
if (file.md5prop & kMD5MacDataFork)
md5Prefix += "d";
if (file.md5prop & kMD5Tail)
md5Prefix += "t";
if (!md5Prefix.empty())
md5Prefix += ":";
// Skip the md5 prefix and since we could have full paths, take it into account
Common::Path filepath(strchr(filenames[i].c_str(), ':') + 1);
report += Common::String::format(" {\"%s\", 0, \"%s%s\", %lld},\n",
filepath.punycodeEncode().toString().c_str(),
md5Prefix.c_str(), file.md5.c_str(), (long long)file.size);
}
report += Common::U32String("\n");
return report;
}
Common::U32String generateUnknownGameReport(const DetectedGame &detectedGame, bool translate, bool fullPath, uint32 wordwrapAt) {
DetectedGames detectedGames;
detectedGames.push_back(detectedGame);
return generateUnknownGameReport(detectedGames, translate, fullPath, wordwrapAt);
}