mirror of
https://github.com/libretro/scummvm.git
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486b139d10
Cleaned up the functions md5PropToGameFile() and md5PropToCachePrefix() so they no longer work through a tree of switches. Both functions have also been changed to return a Common::String.
293 lines
8.4 KiB
C++
293 lines
8.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/game.h"
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#include "common/gui_options.h"
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#include "common/punycode.h"
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#include "common/translation.h"
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const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
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const PlainGameDescriptor *g = list;
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while (g->gameId) {
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if (0 == scumm_stricmp(gameid, g->gameId))
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return g;
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g++;
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}
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return 0;
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}
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PlainGameDescriptor PlainGameDescriptor::empty() {
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PlainGameDescriptor pgd;
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pgd.gameId = nullptr;
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pgd.description = nullptr;
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return pgd;
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}
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PlainGameDescriptor PlainGameDescriptor::of(const char *gameId, const char *description) {
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PlainGameDescriptor pgd;
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pgd.gameId = gameId;
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pgd.description = description;
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return pgd;
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}
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QualifiedGameDescriptor::QualifiedGameDescriptor(const char *engine, const PlainGameDescriptor &pgd) :
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engineId(engine),
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gameId(pgd.gameId),
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description(pgd.description) {
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}
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DetectedGame::DetectedGame() :
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hasUnknownFiles(false),
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canBeAdded(true),
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language(Common::UNK_LANG),
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platform(Common::kPlatformUnknown),
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gameSupportLevel(kStableGame) {
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}
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DetectedGame::DetectedGame(const Common::String &engine, const PlainGameDescriptor &pgd) :
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engineId(engine),
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hasUnknownFiles(false),
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canBeAdded(true),
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language(Common::UNK_LANG),
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platform(Common::kPlatformUnknown),
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gameSupportLevel(kStableGame) {
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gameId = pgd.gameId;
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preferredTarget = pgd.gameId;
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description = pgd.description;
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}
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DetectedGame::DetectedGame(const Common::String &engine, const Common::String &id, const Common::String &d, Common::Language l, Common::Platform p, const Common::String &ex, bool unsupported) :
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engineId(engine),
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hasUnknownFiles(false),
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canBeAdded(true),
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gameSupportLevel(kStableGame) {
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gameId = id;
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preferredTarget = id;
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description = d;
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language = l;
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platform = p;
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extra = ex;
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// Append additional information, if set, to the description.
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description += updateDesc(unsupported);
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}
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void DetectedGame::setGUIOptions(const Common::String &guioptions) {
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_guiOptions = Common::getGameGUIOptionsDescription(guioptions);
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}
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void DetectedGame::appendGUIOptions(const Common::String &str) {
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if (!_guiOptions.empty())
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_guiOptions += " ";
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_guiOptions += str;
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}
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Common::String DetectedGame::updateDesc(bool skipExtraField) const {
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const bool hasCustomLanguage = (language != Common::UNK_LANG);
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const bool hasCustomPlatform = (platform != Common::kPlatformUnknown);
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const bool hasExtraDesc = (!extra.empty() && !skipExtraField);
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// Adapt the description string if custom platform/language is set.
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Common::String descr;
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if (!hasCustomLanguage && !hasCustomPlatform && !hasExtraDesc)
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return descr;
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descr += " (";
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if (hasExtraDesc)
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descr += extra;
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if (hasCustomPlatform) {
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if (hasExtraDesc)
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descr += "/";
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descr += Common::getPlatformDescription(platform);
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}
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if (hasCustomLanguage) {
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if (hasExtraDesc || hasCustomPlatform)
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descr += "/";
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descr += Common::getLanguageDescription(language);
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}
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descr += ")";
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return descr;
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}
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DetectionResults::DetectionResults(const DetectedGames &detectedGames) :
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_detectedGames(detectedGames) {
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}
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bool DetectionResults::foundUnknownGames() const {
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for (uint i = 0; i < _detectedGames.size(); i++) {
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if (_detectedGames[i].hasUnknownFiles) {
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return true;
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}
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}
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return false;
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}
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DetectedGames DetectionResults::listRecognizedGames() const {
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DetectedGames candidates;
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for (uint i = 0; i < _detectedGames.size(); i++) {
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if (_detectedGames[i].canBeAdded) {
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candidates.push_back(_detectedGames[i]);
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}
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}
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return candidates;
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}
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DetectedGames DetectionResults::listDetectedGames() const {
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return _detectedGames;
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}
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Common::U32String DetectionResults::generateUnknownGameReport(bool translate, uint32 wordwrapAt) const {
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return ::generateUnknownGameReport(_detectedGames, translate, false, wordwrapAt);
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}
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Common::String md5PropToCachePrefix(MD5Properties flags) {
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Common::String res;
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if (flags & kMD5Tail) {
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res += 't';
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} else {
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res += 'f';
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}
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switch (flags & kMD5MacMask) {
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case kMD5MacDataFork:
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res += 'd';
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break;
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case kMD5MacResOrDataFork:
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res += 'm';
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break;
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case kMD5MacResFork:
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res += 'r';
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break;
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default:
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break;
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}
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if (flags & kMD5Archive)
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res += 'A';
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return res;
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}
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Common::U32String generateUnknownGameReport(const DetectedGames &detectedGames, bool translate, bool fullPath, uint32 wordwrapAt) {
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assert(!detectedGames.empty());
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const char *reportStart = _s("The game in '%s' seems to be an unknown game variant.\n\n"
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"Please report the following data to the ScummVM team at %s "
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"along with the name of the game you tried to add and "
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"its version, language, etc.:");
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const char *reportEngineHeader = _s("Matched game IDs for the %s engine:");
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Common::U32String report = Common::U32String::format(
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translate ? _(reportStart) : Common::U32String(reportStart),
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fullPath ? detectedGames[0].path.c_str() : detectedGames[0].shortPath.c_str(),
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"https://bugs.scummvm.org/"
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);
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report += Common::U32String("\n");
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FilePropertiesMap matchedFiles;
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Common::String currentEngineId;
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for (uint i = 0; i < detectedGames.size(); i++) {
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const DetectedGame &game = detectedGames[i];
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if (!game.hasUnknownFiles) continue;
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if (currentEngineId.empty() || currentEngineId != game.engineId) {
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currentEngineId = game.engineId;
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// If the engine is not the same as for the previous entry, print an engine line header
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report += Common::U32String("\n");
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report += Common::U32String::format(
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translate ? _(reportEngineHeader) : Common::U32String(reportEngineHeader),
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game.engineId.c_str()
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);
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report += Common::U32String(" ");
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} else {
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report += Common::U32String(", ");
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}
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// Add the gameId to the list of matched games for the engine
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// TODO: Use the gameId here instead of the preferred target.
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// This is currently impossible due to the AD singleId feature losing the information.
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report += game.preferredTarget;
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// Consolidate matched files across all engines and detection entries
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for (FilePropertiesMap::const_iterator it = game.matchedFiles.begin(); it != game.matchedFiles.end(); it++) {
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Common::String key = Common::String::format("%s:%s", md5PropToCachePrefix(it->_value.md5prop).c_str(), it->_key.c_str());
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matchedFiles.setVal(key, it->_value);
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}
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}
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if (wordwrapAt) {
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report.wordWrap(wordwrapAt);
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}
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report += Common::U32String("\n\n");
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Common::StringArray filenames;
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for (FilePropertiesMap::const_iterator file = matchedFiles.begin(); file != matchedFiles.end(); ++file) {
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filenames.push_back(file->_key);
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}
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Common::sort(filenames.begin(), filenames.end());
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for (uint i = 0; i < filenames.size(); ++i) {
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const FileProperties &file = matchedFiles[filenames[i]];
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Common::String md5Prefix;
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if (file.md5prop & kMD5MacResFork)
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md5Prefix += "r";
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if (file.md5prop & kMD5MacDataFork)
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md5Prefix += "d";
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if (file.md5prop & kMD5Tail)
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md5Prefix += "t";
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if (!md5Prefix.empty())
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md5Prefix += ":";
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// Skip the md5 prefix and since we could have full paths, take it into account
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Common::Path filepath(strchr(filenames[i].c_str(), ':') + 1);
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report += Common::String::format(" {\"%s\", 0, \"%s%s\", %lld},\n",
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filepath.punycodeEncode().toString().c_str(),
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md5Prefix.c_str(), file.md5.c_str(), (long long)file.size);
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}
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report += Common::U32String("\n");
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return report;
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}
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Common::U32String generateUnknownGameReport(const DetectedGame &detectedGame, bool translate, bool fullPath, uint32 wordwrapAt) {
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DetectedGames detectedGames;
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detectedGames.push_back(detectedGame);
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return generateUnknownGameReport(detectedGames, translate, fullPath, wordwrapAt);
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}
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