mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
696897b058
svn-id: r35648
242 lines
6.5 KiB
C++
242 lines
6.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "made/pmvplayer.h"
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#include "made/screen.h"
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namespace Made {
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PmvPlayer::PmvPlayer(MadeEngine *vm, Audio::Mixer *mixer) : _fd(NULL), _vm(vm), _mixer(mixer) {
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}
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PmvPlayer::~PmvPlayer() {
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}
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void PmvPlayer::play(const char *filename) {
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_abort = false;
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_surface = NULL;
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_fd = new Common::File();
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if (!_fd->open(filename)) {
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delete _fd;
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return;
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}
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uint32 chunkType, chunkSize;
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readChunk(chunkType, chunkSize); // "MOVE"
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readChunk(chunkType, chunkSize); // "MHED"
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// TODO: Evaluate header
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uint frameDelay = _fd->readUint16LE();
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_fd->skip(10);
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uint soundFreq = _fd->readUint16LE();
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// Note: There seem to be weird sound frequencies in PMV videos.
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// Not sure why, but leaving those original frequencies intact
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// results to sound being choppy. Therefore, we set them to more
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// "common" values here (11025 instead of 11127 and 22050 instead
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// of 22254)
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if (soundFreq == 11127) soundFreq = 11025;
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if (soundFreq == 22254) soundFreq = 22050;
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int unk;
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for (int i = 0; i < 22; i++) {
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unk = _fd->readUint16LE();
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debug(2, "%i ", unk);
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}
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debug(2, "\n");
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_mixer->stopAll();
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// Read palette
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_fd->read(_paletteRGB, 768);
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_vm->_screen->setRGBPalette(_paletteRGB);
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uint32 frameCount = 0;
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uint16 chunkCount = 0;
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uint32 soundSize = 0;
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uint32 soundChunkOfs = 0, palChunkOfs = 0;
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uint32 palSize = 0;
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byte *frameData, *audioData, *soundData, *palData, *imageData;
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bool firstTime = true;
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uint32 soundStartTime = 0, skipFrames = 0;
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uint32 frameNum;
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uint16 width, height, cmdOffs, pixelOffs, maskOffs, lineSize;
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// TODO: Sound can still be a little choppy. A bug in the decoder or -
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// perhaps more likely - do we have to implement double buffering to
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// get it to work well?
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_audioStream = Audio::makeAppendableAudioStream(soundFreq, Audio::Mixer::FLAG_UNSIGNED);
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while (!_vm->shouldQuit() && !_abort && !_fd->eos()) {
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int32 frameTime = _vm->_system->getMillis();
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readChunk(chunkType, chunkSize);
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if (_fd->eos())
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break;
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frameData = new byte[chunkSize];
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_fd->read(frameData, chunkSize);
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soundChunkOfs = READ_LE_UINT32(frameData + 8);
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palChunkOfs = READ_LE_UINT32(frameData + 16);
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// Handle audio
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if (soundChunkOfs) {
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audioData = frameData + soundChunkOfs - 8;
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chunkSize = READ_LE_UINT16(audioData + 4);
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chunkCount = READ_LE_UINT16(audioData + 6);
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debug(1, "chunkCount = %d; chunkSize = %d; total = %d\n", chunkCount, chunkSize, chunkCount * chunkSize);
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if (chunkCount > 50) break; // FIXME: this is a hack
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soundSize = chunkCount * chunkSize;
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soundData = new byte[soundSize];
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decompressSound(audioData + 8, soundData, chunkSize, chunkCount);
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_audioStream->queueBuffer(soundData, soundSize);
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}
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// Handle palette
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if (palChunkOfs) {
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palData = frameData + palChunkOfs - 8;
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palSize = READ_LE_UINT32(palData + 4);
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decompressPalette(palData + 8, _paletteRGB, palSize);
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_vm->_screen->setRGBPalette(_paletteRGB);
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}
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// Handle video
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imageData = frameData + READ_LE_UINT32(frameData + 12) - 8;
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frameNum = READ_LE_UINT32(frameData);
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width = READ_LE_UINT16(imageData + 8);
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height = READ_LE_UINT16(imageData + 10);
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cmdOffs = READ_LE_UINT16(imageData + 12);
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pixelOffs = READ_LE_UINT16(imageData + 16);
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maskOffs = READ_LE_UINT16(imageData + 20);
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lineSize = READ_LE_UINT16(imageData + 24);
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debug(2, "width = %d; height = %d; cmdOffs = %04X; pixelOffs = %04X; maskOffs = %04X; lineSize = %d\n",
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width, height, cmdOffs, pixelOffs, maskOffs, lineSize);
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if (!_surface) {
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_surface = new Graphics::Surface();
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_surface->create(width, height, 1);
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}
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decompressMovieImage(imageData, *_surface, cmdOffs, pixelOffs, maskOffs, lineSize);
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if (firstTime) {
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_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_audioStreamHandle, _audioStream);
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soundStartTime = g_system->getMillis();
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skipFrames = 0;
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firstTime = false;
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}
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handleEvents();
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updateScreen();
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delete[] frameData;
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if (skipFrames == 0) {
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int32 waitTime = (frameCount * frameDelay) -
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(g_system->getMillis() - soundStartTime) - (_vm->_system->getMillis() - frameTime);
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if (waitTime < 0) {
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skipFrames = -waitTime / frameDelay;
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warning("Video A/V sync broken, skipping %d frame(s)", skipFrames + 1);
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} else if (waitTime > 0)
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g_system->delayMillis(waitTime);
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} else
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skipFrames--;
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frameCount++;
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}
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_audioStream->finish();
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_mixer->stopHandle(_audioStreamHandle);
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//delete _audioStream;
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delete _fd;
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delete _surface;
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}
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void PmvPlayer::readChunk(uint32 &chunkType, uint32 &chunkSize) {
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chunkType = _fd->readUint32BE();
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chunkSize = _fd->readUint32LE();
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debug(2, "ofs = %08X; chunkType = %c%c%c%c; chunkSize = %d\n",
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_fd->pos(),
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(chunkType >> 24) & 0xFF, (chunkType >> 16) & 0xFF, (chunkType >> 8) & 0xFF, chunkType & 0xFF,
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chunkSize);
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}
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void PmvPlayer::handleEvents() {
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Common::Event event;
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while (_vm->_system->getEventManager()->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_KEYDOWN:
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if (event.kbd.keycode == Common::KEYCODE_ESCAPE)
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_abort = true;
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break;
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default:
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break;
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}
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}
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}
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void PmvPlayer::updateScreen() {
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_vm->_system->copyRectToScreen((const byte*)_surface->pixels, _surface->pitch,
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(320 - _surface->w) / 2, (200 - _surface->h) / 2, _surface->w, _surface->h);
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_vm->_system->updateScreen();
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}
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void PmvPlayer::decompressPalette(byte *palData, byte *outPal, uint32 palDataSize) {
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byte *palDataEnd = palData + palDataSize;
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while (palData < palDataEnd) {
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byte count = *palData++;
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byte entry = *palData++;
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if (count == 255 && entry == 255)
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break;
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memcpy(&outPal[entry * 3], palData, (count + 1) * 3);
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palData += (count + 1) * 3;
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}
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}
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}
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