mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
decdc5771a
svn-id: r44589
264 lines
6.6 KiB
C++
264 lines
6.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef MADE_RESOURCE_H
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#define MADE_RESOURCE_H
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#include "common/util.h"
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#include "common/file.h"
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#include "common/stream.h"
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#include "common/hashmap.h"
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#include "graphics/surface.h"
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#include "sound/audiostream.h"
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#include "made/sound.h"
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namespace Made {
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/// This value specifies the size of the resource cache
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/// which stores recently used resources. On the DS,
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/// 400Kb is all we can spare, while 1Mb seems like a
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/// good value for larger systems.
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#ifndef __DS__
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const int kMaxResourceCacheSize = 1000 * 1024;
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#else
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const int kMaxResourceCacheSize = 400 * 1024;
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#endif
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enum ResourceType {
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kResARCH = MKID_BE('ARCH'),
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kResFREE = MKID_BE('FREE'),
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kResOMNI = MKID_BE('OMNI'),
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kResFLEX = MKID_BE('FLEX'),
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kResSNDS = MKID_BE('SNDS'),
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kResANIM = MKID_BE('ANIM'),
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kResMENU = MKID_BE('MENU'),
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kResFONT = MKID_BE('FONT'),
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kResXMID = MKID_BE('XMID'),
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kResMIDI = MKID_BE('MIDI')
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};
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struct ResourceSlot;
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class Resource {
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public:
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ResourceSlot *_slot;
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virtual ~Resource();
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};
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class PictureResource : public Resource {
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public:
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PictureResource();
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virtual ~PictureResource();
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void load(byte *source, int size);
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Graphics::Surface *getPicture() const { return _picture; }
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byte *getPalette() const { return _picturePalette; }
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bool hasPalette() const { return _hasPalette; }
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int getPaletteColorCount() const { return _paletteColorCount; }
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protected:
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Graphics::Surface *_picture;
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byte *_picturePalette;
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int _paletteColorCount;
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bool _hasPalette;
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void loadRaw(byte *source, int size);
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void loadChunked(byte *source, int size);
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};
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class AnimationResource : public Resource {
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public:
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AnimationResource();
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virtual ~AnimationResource();
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void load(byte *source, int size);
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int getCount() const { return _frames.size(); }
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Graphics::Surface *getFrame(int index) const {
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if ((uint)index < _frames.size()) {
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return _frames[index];
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} else {
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warning("getFrame: Tried to obtain invalid frame %i, array has %i frames", index, _frames.size());
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return _frames[_frames.size() - 1];
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}
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}
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uint16 getFlags() const { return _flags; }
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int16 getWidth() const { return _width; }
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int16 getHeight() const { return _height; }
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protected:
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Common::Array<Graphics::Surface*> _frames;
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uint16 _flags;
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int16 _width, _height;
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};
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class SoundResource : public Resource {
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public:
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SoundResource();
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virtual ~SoundResource();
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virtual void load(byte *source, int size);
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Audio::AudioStream *getAudioStream(int soundRate, bool loop = false);
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SoundEnergyArray *getSoundEnergyArray() const { return _soundEnergyArray; }
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protected:
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byte *_soundData;
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int _soundSize;
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SoundEnergyArray *_soundEnergyArray;
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};
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class SoundResourceV1 : public SoundResource {
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public:
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SoundResourceV1() {}
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virtual ~SoundResourceV1() {}
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void load(byte *source, int size);
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};
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class MenuResource : public Resource {
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public:
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MenuResource();
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virtual ~MenuResource();
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void load(byte *source, int size);
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int getCount() const { return _strings.size(); }
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const char *getString(uint index) const;
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protected:
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Common::Array<Common::String> _strings;
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};
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class FontResource : public Resource {
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public:
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FontResource();
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virtual ~FontResource();
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void load(byte *source, int size);
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int getHeight() const;
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int getCharWidth(uint c) const;
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int getTextWidth(const char *text);
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byte *getChar(uint c) const;
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protected:
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byte *_data;
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int _size;
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byte *getCharData(uint c) const;
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};
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class GenericResource : public Resource {
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public:
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GenericResource();
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virtual ~GenericResource();
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void load(byte *source, int size);
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byte *getData() const { return _data; }
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int getSize() const { return _size; }
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protected:
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byte *_data;
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int _size;
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};
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struct ResourceSlot {
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uint32 offs;
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uint32 size;
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Resource *res;
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int refCount;
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ResourceSlot() : offs(0), size(0), res(NULL), refCount(0) {
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}
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ResourceSlot(uint32 roffs, uint32 rsize) : offs(roffs), size(rsize), res(NULL), refCount(0) {
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}
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};
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class ResourceReader {
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public:
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ResourceReader();
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~ResourceReader();
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void open(const char *filename);
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void openResourceBlocks();
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PictureResource *getPicture(int index);
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AnimationResource *getAnimation(int index);
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SoundResource *getSound(int index);
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MenuResource *getMenu(int index);
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FontResource *getFont(int index);
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GenericResource *getXmidi(int index);
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GenericResource *getMidi(int index);
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void freeResource(Resource *resource);
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protected:
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Common::File *_fd;
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Common::File *_fdPics, *_fdSounds, *_fdMusic; // V1
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bool _isV1;
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typedef Common::Array<ResourceSlot> ResourceSlots;
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typedef Common::HashMap<uint32, ResourceSlots*> ResMap;
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void openResourceBlock(const char *filename, Common::File *blockFile, uint32 resType);
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ResMap _resSlots;
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int _cacheCount;
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int _cacheDataSize;
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void loadIndex(ResourceSlots *slots);
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template <class T>
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T *createResource(uint32 resType, int index) {
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ResourceSlot *slot = getResourceSlot(resType, index);
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if (!slot)
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return NULL;
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T *res = (T*)getResourceFromCache(slot);
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if (!res) {
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byte *buffer;
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uint32 size;
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// Read from the correct file for V1 games
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if (_isV1) {
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switch (resType) {
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case kResSNDS:
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_fd = _fdSounds;
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break;
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case kResMIDI:
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_fd = _fdMusic;
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break;
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default:
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_fd = _fdPics;
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break;
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}
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}
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if (loadResource(slot, buffer, size)) {
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res = new T();
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res->_slot = slot;
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res->load(buffer, size);
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addResourceToCache(slot, res);
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delete[] buffer;
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}
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}
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return res;
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}
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bool loadResource(ResourceSlot *slot, byte *&buffer, uint32 &size);
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ResourceSlot *getResourceSlot(uint32 resType, uint index);
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Resource *getResourceFromCache(ResourceSlot *slot);
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void addResourceToCache(ResourceSlot *slot, Resource *res);
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void tossResourceFromCache(ResourceSlot *slot);
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void purgeCache();
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};
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} // End of namespace Made
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#endif /* MADE_H */
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