scummvm/engines/kyra/eob.cpp

574 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_EOB
#include "kyra/eob.h"
#include "kyra/resource.h"
#include "kyra/sound.h"
namespace Kyra {
EoBEngine::EoBEngine(OSystem *system, const GameFlags &flags)
: EoBCoreEngine(system, flags) {
_numSpells = 53;
_menuChoiceInit = 4;
_turnUndeadString = 0;
_finBonusStrings = _npcStrings[1] = _npcStrings[2] = 0;
_npcStrings[3] = _npcStrings[4] = _npcStrings[5] = _npcStrings[6] = 0;
_npcStrings[7] = _npcStrings[8] = _npcStrings[9] = _npcStrings[10] = 0;
_npcShpData = _npcSubShpIndex1 = _npcSubShpIndex2 = _npcSubShpY = 0;
_dscDoorScaleMult4 = _dscDoorScaleMult5 = _dscDoorScaleMult6 = _dscDoorY3 = 0;
_dscDoorY4 = _dscDoorY5 = _dscDoorY6 = _dscDoorY7 = _doorShapeEncodeDefs = 0;
_doorSwitchShapeEncodeDefs = _doorSwitchCoords = 0;
_dscDoorCoordsExt = 0;
}
EoBEngine::~EoBEngine() {
delete[] _itemsOverlay;
}
Common::Error EoBEngine::init() {
Common::Error err = EoBCoreEngine::init();
if (err.getCode() != Common::kNoError)
return err;
initStaticResource();
if (_configRenderMode != Common::kRenderCGA)
_itemsOverlay = _res->fileData((_configRenderMode == Common::kRenderEGA) ? "ITEMRMP.EGA" : "ITEMRMP.VGA", 0);
_screen->modifyScreenDim(7, 0x01, 0xB3, 0x22, 0x12);
_screen->modifyScreenDim(9, 0x01, 0x7D, 0x26, 0x3F);
_screen->modifyScreenDim(12, 0x01, 0x04, 0x14, 0xA0);
_scriptTimersCount = 1;
if (_configRenderMode == Common::kRenderEGA) {
Palette pal(16);
_screen->loadPalette(_egaDefaultPalette, pal, 16);
_screen->setScreenPalette(pal);
} else {
_screen->loadPalette("PALETTE.COL", _screen->getPalette(0));
}
return Common::kNoError;
}
void EoBEngine::startupNew() {
_currentLevel = 1;
_currentSub = 0;
loadLevel(1, 0);
_currentBlock = 490;
_currentDirection = 0;
setHandItem(0);
EoBCoreEngine::startupNew();
}
void EoBEngine::startupLoad() {
_sound->loadSoundFile("ADLIB");
}
void EoBEngine::drawNpcScene(int npcIndex) {
_screen->copyRegion(0, 0, 0, 0, 176, 120, 6, 0, Screen::CR_NO_P_CHECK);
switch (npcIndex) {
case 0:
encodeDrawNpcSeqShape(2, 88, 104);
break;
case 1:
if (_npcSequenceSub == -1) {
encodeDrawNpcSeqShape(0, 88, 104);
} else {
encodeDrawNpcSeqShape(0, 60, 104);
encodeDrawNpcSeqShape(5, 116, 104);
}
break;
case 2:
if (_npcSequenceSub == -1) {
encodeDrawNpcSeqShape(3, 88, 104);
} else {
encodeDrawNpcSeqShape(3, 60, 104);
encodeDrawNpcSeqShape(_npcSubShpIndex1[_npcSequenceSub], 116, 104);
encodeDrawNpcSeqShape(_npcSubShpIndex2[_npcSequenceSub], 116, _npcSubShpY[_npcSequenceSub]);
}
break;
case 3:
encodeDrawNpcSeqShape(7, 88, 104);
break;
case 4:
encodeDrawNpcSeqShape(6, 88, 104);
break;
case 5:
encodeDrawNpcSeqShape(18, 88, 88);
break;
case 6:
encodeDrawNpcSeqShape(17, 88, 104);
break;
case 7:
encodeDrawNpcSeqShape(4, 88, 104);
break;
default:
break;
}
}
void EoBEngine::encodeDrawNpcSeqShape(int npcIndex, int drawX, int drawY) {
const uint8 *shpDef = &_npcShpData[npcIndex << 2];
_screen->_curPage = 2;
const uint8 *shp = _screen->encodeShape(shpDef[0], shpDef[1], shpDef[2], shpDef[3], false, _cgaMappingDefault);
_screen->_curPage = 0;
_screen->drawShape(0, shp, drawX - (shp[2] << 2), drawY - shp[1], 5);
delete[] shp;
}
#define DLG2(txt, buttonstr) (runDialogue(txt, 2, _npcStrings[buttonstr][0], _npcStrings[buttonstr][1]) - 1)
#define DLG3(txt, buttonstr) (runDialogue(txt, 3, _npcStrings[buttonstr][0], _npcStrings[buttonstr][1], _npcStrings[buttonstr][2]) - 1)
#define DLG2A3(cond, txt, buttonstr1, buttonstr2) ((cond) ? (DLG2(txt, buttonstr1) ? 2 : 0) : DLG3(txt, buttonstr2))
#define TXT(txt) _txt->printDialogueText(txt, _moreStrings[0])
void EoBEngine::runNpcDialogue(int npcIndex) {
int r = 0;
int a = 0;
Item itm = 0;
switch (npcIndex) {
case 0:
for (r = 1; r == 1;) {
gui_drawDialogueBox();
r = DLG2A3(checkScriptFlags(0x2000), 8, 2, 1);
if (r == 1) {
TXT(1);
setScriptFlags(0x2000);
} else if (r == 0) {
npcJoinDialogue(6, 12, 23, 2);
setScriptFlags(0x4000);
}
}
break;
case 1:
if (!checkScriptFlags(0x10000)) {
if (checkScriptFlags(0x8000)) {
a = 13;
} else {
setScriptFlags(0x8000);
r = DLG2(3, 3);
a = 4;
}
if (!r)
r = DLG2(a, 4);
if (!r) {
for (a = 0; a < 6; a++)
createItemOnCurrentBlock(55);
createItemOnCurrentBlock(62);
setScriptFlags(0x10000);
TXT(6);
npcJoinDialogue(7, 7, 29, 30);
} else {
TXT(5);
}
r = 1;
}
if (!checkScriptFlags(0x80000)) {
for (a = 0; a < 6; a++) {
if (testCharacter(a, 1) && _characters[a].portrait == -9)
break;
}
if (a != 6) {
TXT(25);
TXT(26);
setScriptFlags(0x80000);
r = 1;
}
}
if (!checkScriptFlags(0x100000)) {
if (deletePartyItems(6, -1)) {
_npcSequenceSub = 0;
drawNpcScene(npcIndex);
TXT(28);
createItemOnCurrentBlock(32);
setScriptFlags(0x100000);
r = 1;
}
}
if (!r)
_txt->printDialogueText(_npcStrings[0][0], true);
break;
case 2:
if (checkScriptFlags(0x10000)) {
if (checkScriptFlags(0x20000)) {
TXT(11);
} else {
r = DLG2A3(!countResurrectionCandidates(), 9, 5, 6);
if (r < 2) {
if (r == 0)
healParty();
else
resurrectionSelectDialogue();
setScriptFlags(0x20000);
}
}
} else {
TXT(24);
}
break;
case 3:
if (!DLG2(18, 7)) {
setScriptFlags(0x8400000);
for (a = 0; a < 30; a++) {
if (_monsters[a].mode == 8)
_monsters[a].mode = 5;
}
} else if (deletePartyItems(49, -1)) {
TXT(20);
setScriptFlags(0x400000);
} else {
TXT(19);
}
break;
case 4:
r = DLG3(14, 8);
if (r == 0)
setScriptFlags(0x200000);
else if (r == 1)
TXT(15);
setScriptFlags(0x800000);
break;
case 5:
if (!DLG2(16, 9)) {
TXT(17);
for (a = 0; a < 6; a++) {
for (r = 0; r < 2; r++) {
itm = _characters[a].inventory[r];
if (itm && (_items[itm].type < 51 || _items[itm].type > 56)) {
_characters[a].inventory[r] = 0;
setItemPosition((Item *)&_levelBlockProperties[_currentBlock].drawObjects, _currentBlock, itm, _dropItemDirIndex[(_currentDirection << 2) + rollDice(1, 2, -1)]);
}
}
}
}
setScriptFlags(0x2000000);
break;
case 6:
TXT(21);
setScriptFlags(0x1000000);
break;
case 7:
r = DLG3(22, 10);
if (r < 2) {
if (r == 0)
npcJoinDialogue(8, 27, 44, 45);
else
TXT(31);
setScriptFlags(0x4000000);
}
break;
default:
break;
}
}
#undef TXT
#undef DLG2
#undef DLG3
#undef DLG2A3
void EoBEngine::updateUsedCharacterHandItem(int charIndex, int slot) {
EoBItem *itm = &_items[_characters[charIndex].inventory[slot]];
if (itm->type == 48) {
int charges = itm->flags & 0x3F;
if (--charges)
--itm->flags;
else
deleteInventoryItem(charIndex, slot);
} else if (itm->type == 34 || itm->type == 35) {
deleteInventoryItem(charIndex, slot);
}
}
void EoBEngine::replaceMonster(int unit, uint16 block, int pos, int dir, int type, int shpIndex, int mode, int h2, int randItem, int fixedItem) {
if (_levelBlockProperties[block].flags & 7)
return;
for (int i = 0; i < 30; i++) {
if (_monsters[i].hitPointsCur <= 0) {
initMonster(i, unit, block, pos, dir, type, shpIndex, mode, h2, randItem, fixedItem);
break;
}
}
}
bool EoBEngine::killMonsterExtra(EoBMonsterInPlay *m) {
if (m->type == 21) {
_playFinale = true;
_runFlag = false;
}
return true;
}
void EoBEngine::updateScriptTimersExtra() {
int cnt = 0;
for (int i = 1; i < 30; i++) {
if (_monsters[i].hitPointsCur <= 0)
cnt++;
}
if (!cnt) {
for (int i = 1; i < 30; i++) {
if (getBlockDistance(_monsters[i].block, _currentBlock) > 3) {
killMonster(&_monsters[i], true);
break;
}
}
}
}
void EoBEngine::loadDoorShapes(int doorType1, int shapeId1, int doorType2, int shapeId2) {
_screen->loadShapeSetBitmap("DOOR", 5, 3);
_screen->_curPage = 2;
if (doorType1 != 0xFF) {
for (int i = 0; i < 3; i++) {
const uint8 *enc = &_doorShapeEncodeDefs[(doorType1 * 3 + i) << 2];
_doorShapes[shapeId1 + i] = _screen->encodeShape(enc[0], enc[1], enc[2], enc[3], false, (_flags.gameID == GI_EOB1) ? _cgaMappingLevel[_cgaLevelMappingIndex[_currentLevel - 1]] : 0);
enc = &_doorSwitchShapeEncodeDefs[(doorType1 * 3 + i) << 2];
_doorSwitches[shapeId1 + i].shp = _screen->encodeShape(enc[0], enc[1], enc[2], enc[3], false, (_flags.gameID == GI_EOB1) ? _cgaMappingLevel[_cgaLevelMappingIndex[_currentLevel - 1]] : 0);
_doorSwitches[shapeId1 + i].x = _doorSwitchCoords[doorType1 * 6 + i * 2];
_doorSwitches[shapeId1 + i].y = _doorSwitchCoords[doorType1 * 6 + i * 2 + 1];
}
}
if (doorType2 != 0xFF) {
for (int i = 0; i < 3; i++) {
const uint8 *enc = &_doorShapeEncodeDefs[(doorType2 * 3 + i) << 2];
_doorShapes[shapeId2 + i] = _screen->encodeShape(enc[0], enc[1], enc[2], enc[3], false, (_flags.gameID == GI_EOB1) ? _cgaMappingLevel[_cgaLevelMappingIndex[_currentLevel - 1]] : 0);
enc = &_doorSwitchShapeEncodeDefs[(doorType2 * 3 + i) << 2];
_doorSwitches[shapeId2 + i].shp = _screen->encodeShape(enc[0], enc[1], enc[2], enc[3], false, (_flags.gameID == GI_EOB1) ? _cgaMappingLevel[_cgaLevelMappingIndex[_currentLevel - 1]] : 0);
_doorSwitches[shapeId2 + i].x = _doorSwitchCoords[doorType2 * 6 + i * 2];
_doorSwitches[shapeId2 + i].y = _doorSwitchCoords[doorType2 * 6 + i * 2 + 1];
}
}
_screen->_curPage = 0;
}
void EoBEngine::drawDoorIntern(int type, int index, int x, int y, int w, int wall, int mDim, int16 y1, int16 y2) {
int shapeIndex = type + 2 - mDim;
uint8 *shp = _doorShapes[shapeIndex];
if (!shp)
return;
int d1 = 0;
int d2 = 0;
int v = 0;
const ScreenDim *td = _screen->getScreenDim(5);
switch (_currentLevel) {
case 4:
case 5:
case 6:
y = _dscDoorY6[mDim] - shp[1];
d1 = _dscDoorCoordsExt[index << 1] >> 3;
d2 = _dscDoorCoordsExt[(index << 1) + 1] >> 3;
if (_shpDmX1 > d1)
d1 = _shpDmX1;
if (_shpDmX2 < d2)
d2 = _shpDmX2;
_screen->modifyScreenDim(5, d1, td->sy, d2 - d1, td->h);
v = ((wall < 30) ? (wall - _dscDoorScaleOffs[wall]) * _dscDoorScaleMult3[mDim] : _dscDoorScaleMult4[mDim]) * -1;
v -= (shp[2] << 3);
drawBlockObject(0, 2, shp, x + v, y, 5);
v += (shp[2] << 3);
drawBlockObject(1, 2, shp, x - v, y, 5);
if (_wllShapeMap[wall] == -1)
drawBlockObject(0, 2, _doorSwitches[shapeIndex].shp, _doorSwitches[shapeIndex].x + w - v, _doorSwitches[shapeIndex].y, 5);
break;
case 7:
case 8:
case 9:
y = _dscDoorY3[mDim] - _doorShapes[shapeIndex + 3][1];
d1 = x - (_doorShapes[shapeIndex + 3][2] << 2);
x -= (shp[2] << 2);
drawBlockObject(0, 2, _doorShapes[shapeIndex + 3], d1, y, 5);
setDoorShapeDim(index, y1, y2, 5);
y = _dscDoorY3[mDim] - ((wall < 30) ? (wall - _dscDoorScaleOffs[wall]) * _dscDoorScaleMult1[mDim] : _dscDoorScaleMult2[mDim]);
drawBlockObject(0, 2, shp, x, y, 5);
if (_wllShapeMap[wall] == -1)
drawBlockObject(0, 2, _doorSwitches[shapeIndex].shp, _doorSwitches[shapeIndex].x + w, _doorSwitches[shapeIndex].y, 5);
break;
case 10:
case 11:
v = ((wall < 30) ? (wall - _dscDoorScaleOffs[wall]) * _dscDoorScaleMult5[mDim] : _dscDoorScaleMult6[mDim]) * -1;
x -= (shp[2] << 2);
y = _dscDoorY4[mDim] + v;
drawBlockObject(0, 2, shp, x, y + v, 5);
v = (v >> 3) + (v >> 2);
y = _dscDoorY5[mDim];
drawBlockObject(0, 2, _doorShapes[shapeIndex + 3], x, y - v, 5);
if (_wllShapeMap[wall] == -1)
drawBlockObject(0, 2, _doorSwitches[shapeIndex].shp, _doorSwitches[shapeIndex].x + w, _doorSwitches[shapeIndex].y, 5);
break;
default:
y = (_currentLevel == 12 ? _dscDoorY6[mDim] : _dscDoorY1[mDim]) - shp[1];
x -= (shp[2] << 2);
y -= (wall >= 30 ? _dscDoorScaleMult2[mDim] : (wall - _dscDoorScaleOffs[wall]) * _dscDoorScaleMult1[mDim]);
drawBlockObject(0, 2, shp, x, y, 5);
if (_wllShapeMap[wall] == -1)
drawBlockObject(0, 2, _doorSwitches[shapeIndex].shp, _doorSwitches[shapeIndex].x + w, _doorSwitches[shapeIndex].y, 5);
break;
}
}
void EoBEngine::turnUndeadAuto() {
if (_currentLevel != 2 && _currentLevel != 7)
return;
int oc = _openBookChar;
for (int i = 0; i < 6; i++) {
if (!testCharacter(i, 0x0D))
continue;
EoBCharacter *c = &_characters[i];
if (_itemTypes[_items[c->inventory[0]].type].extraProperties != 6 && _itemTypes[_items[c->inventory[1]].type].extraProperties != 6)
continue;
int l = getCharacterLevelIndex(2, c->cClass);
if (l > -1) {
if (c->level[l] > _openBookCasterLevel) {
_openBookCasterLevel = c->level[l];
_openBookChar = i;
}
} else {
l = getCharacterLevelIndex(4, c->cClass);
if (l > -1) {
if ((c->level[l] - 2) > _openBookCasterLevel) {
_openBookCasterLevel = (c->level[l] - 2);
_openBookChar = i;
}
}
}
}
if (_openBookCasterLevel)
spellCallback_start_turnUndead();
_openBookChar = oc;
_openBookCasterLevel = 0;
}
void EoBEngine::turnUndeadAutoHit() {
_txt->printMessage(_turnUndeadString[0], -1, _characters[_openBookChar].name);
sparkEffectOffensive();
}
bool EoBEngine::checkPartyStatusExtra() {
_screen->copyPage(0, 10);
int cd = _screen->curDimIndex();
gui_drawBox(0, 121, 320, 80, guiSettings()->colors.frame1, guiSettings()->colors.frame2, guiSettings()->colors.fill);
_txt->setupField(9, false);
_txt->printMessage(_menuStringsDefeat[0]);
while (!shouldQuit()) {
removeInputTop();
if (checkInput(0, false, 0) & 0xFF)
break;
}
_screen->copyPage(10, 0);
_eventList.clear();
_screen->setScreenDim(cd);
_txt->removePageBreakFlag();
return true;
}
int EoBEngine::resurrectionSelectDialogue() {
gui_drawDialogueBox();
_txt->printDialogueText(_npcStrings[0][1]);
int r = _rrId[runDialogue(-1, 9, _rrNames[0], _rrNames[1], _rrNames[2], _rrNames[3], _rrNames[4], _rrNames[5], _rrNames[6], _rrNames[7], _rrNames[8]) - 1];
if (r < 0) {
r = -r;
deletePartyItems(33, r);
_npcSequenceSub = r - 1;
drawNpcScene(2);
npcJoinDialogue(_npcSequenceSub, 32 + (_npcSequenceSub << 1), -1, 33 + (_npcSequenceSub << 1));
} else {
_characters[r].hitPointsCur = _characters[r].hitPointsMax;
}
return 1;
}
void EoBEngine::healParty() {
int cnt = rollDice(1, 3, 2);
for (int i = 0; i < 6 && cnt; i++) {
if (testCharacter(i, 3))
continue;
_characters[i].flags &= ~4;
neutralizePoison(i);
if (_characters[i].hitPointsCur >= _characters[i].hitPointsMax)
continue;
cnt--;
_characters[i].hitPointsCur += rollDice(1, 8, 9);
if (_characters[i].hitPointsCur > _characters[i].hitPointsMax)
_characters[i].hitPointsCur = _characters[i].hitPointsMax;
}
}
const KyraRpgGUISettings *EoBEngine::guiSettings() {
return (_configRenderMode == Common::kRenderCGA || _configRenderMode == Common::kRenderEGA) ? &_guiSettingsEGA : &_guiSettingsVGA;
}
} // End of namespace Kyra
#endif // ENABLE_EOB