scummvm/engines/kyra/eobcommon.cpp
Johannes Schickel 8d5b4b75d4 KYRA: Make all hex constants use uppercase letters.
Done with:
git ls-files "*.cpp" *".h" | xargs sed -i -e 's/0x\([0-9a-f]*\)/0x\U\1/g'
2013-01-09 06:01:28 +01:00

2415 lines
69 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_EOB
#include "kyra/kyra_rpg.h"
#include "kyra/resource.h"
#include "kyra/sound_intern.h"
#include "kyra/script_eob.h"
#include "kyra/timer.h"
#include "kyra/debugger.h"
#include "common/config-manager.h"
#include "common/translation.h"
#include "audio/mididrv.h"
#include "audio/mixer.h"
#include "backends/keymapper/keymapper.h"
namespace Kyra {
const char *const EoBCoreEngine::kKeymapName = "eob";
EoBCoreEngine::EoBCoreEngine(OSystem *system, const GameFlags &flags)
: KyraRpgEngine(system, flags), _numLargeItemShapes(flags.gameID == GI_EOB1 ? 14 : 11),
_numSmallItemShapes(flags.gameID == GI_EOB1 ? 23 : 26),
_numThrownItemShapes(flags.gameID == GI_EOB1 ? 12 : 9),
_numItemIconShapes(flags.gameID == GI_EOB1 ? 89 : 112),
_teleporterWallId(flags.gameID == GI_EOB1 ? 52 : 44) {
_screen = 0;
_gui = 0;
_debugger = 0;
_playFinale = false;
_runFlag = true;
_configMouse = true;
_loading = false;
_enableHiResDithering = false;
_envAudioTimer = 0;
_flashShapeTimer = 0;
_drawSceneTimer = 0;
_largeItemShapes = _smallItemShapes = _thrownItemShapes = _spellShapes = _firebeamShapes = 0;
_itemIconShapes = _wallOfForceShapes = _teleporterShapes = _sparkShapes = _compassShapes = 0;
_redSplatShape = _greenSplatShape = _deadCharShape = _disabledCharGrid = 0;
_blackBoxSmallGrid = _weaponSlotGrid = _blackBoxWideGrid = _lightningColumnShape = 0;
_monsterDustStrings = 0;
_enemyMageSpellList = 0;
_enemyMageSfx = 0;
_beholderSpellList = 0;
_beholderSfx = 0;
_faceShapes = 0;
_characters = 0;
_items = 0;
_itemTypes = 0;
_itemNames = 0;
_itemInHand = -1;
_numItems = _numItemNames = 0;
_castScrollSlot = 0;
_currentSub = 0;
_itemsOverlay = 0;
_partyEffectFlags = 0;
_lastUsedItem = 0;
_levelDecorationRects = 0;
_doorSwitches = 0;
_monsterProps = 0;
_monsterDecorations = 0;
_monsterFlashOverlay = _monsterStoneOverlay = 0;
_monsters = 0;
_dstMonsterIndex = 0;
_preventMonsterFlash = false;
_teleporterPulse = 0;
_dscShapeCoords = 0;
_dscItemPosIndex = 0;
_dscItemShpX = 0;
_dscItemScaleIndex = 0;
_dscItemTileIndex = 0;
_dscItemShapeMap = 0;
_dscDoorScaleOffs = 0;
_dscDoorScaleMult1 = 0;
_dscDoorScaleMult2 = 0;
_dscDoorScaleMult3 = 0;
_dscDoorY1 = 0;
_dscDoorXE = 0;
_menuDefs = 0;
_exchangeCharacterId = -1;
_charExchangeSwap = 0;
_configHpBarGraphs = true;
memset(_dialogueLastBitmap, 0, 13);
_npcSequenceSub = 0;
_moveCounter = 0;
_partyResting = false;
_flyingObjects = 0;
_inf = 0;
_stepCounter = 0;
_stepsUntilScriptCall = 0;
_scriptTimersMode = 3;
_currentDirection = 0;
_openBookSpellLevel = 0;
_openBookSpellSelectedItem = 0;
_openBookSpellListOffset = 0;
_openBookChar = _openBookCharBackup = _openBookCasterLevel = 0;
_openBookType = _openBookTypeBackup = 0;
_openBookSpellList = 0;
_openBookAvailableSpells = 0;
_activeSpellCharId = 0;
_activeSpellCharacterPos = 0;
_activeSpell = 0;
_characterSpellTarget = 0;
_returnAfterSpellCallback = false;
_spells = 0;
_spellAnimBuffer = 0;
_clericSpellOffset = 0;
_restPartyElapsedTime = 0;
_allowSkip = false;
_allowImport = false;
_wallsOfForce = 0;
_rrCount = 0;
memset(_rrNames, 0, 10 * sizeof(const char *));
memset(_rrId, 0, 10 * sizeof(int8));
_mainMenuStrings = _levelGainStrings = _monsterSpecAttStrings = _characterGuiStringsHp = 0;
_characterGuiStringsWp = _characterGuiStringsWr = _characterGuiStringsSt = 0;
_characterGuiStringsIn = _characterStatusStrings7 = _characterStatusStrings8 = 0;
_characterStatusStrings9 = _characterStatusStrings12 = _characterStatusStrings13 = 0;
_classModifierFlags = _saveThrowLevelIndex = _saveThrowModDiv = _saveThrowModExt = 0;
_wandTypes = _drawObjPosIndex = _flightObjFlipIndex = _expObjectTblIndex = 0;
_expObjectShpStart = _expObjectTlMode = _expObjectAnimTbl1 = _expObjectAnimTbl2 = _expObjectAnimTbl3 = 0;
_monsterStepTable0 = _monsterStepTable1 = _monsterStepTable2 = _monsterStepTable3 = 0;
_projectileWeaponAmmoTypes = _flightObjShpMap = _flightObjSclIndex = 0;
_monsterCloseAttPosTable1 = _monsterCloseAttPosTable2 = _monsterCloseAttChkTable1 = 0;
_monsterCloseAttChkTable2 = _monsterCloseAttDstTable1 = _monsterCloseAttDstTable2 = 0;
_monsterProximityTable = _findBlockMonstersTable = _wallOfForceDsY = _wallOfForceDsNumW = 0;
_wallOfForceDsNumH = _wallOfForceShpId = _wllFlagPreset = _teleporterShapeCoords = 0;
_monsterCloseAttUnkTable = _monsterFrmOffsTable1 = _monsterFrmOffsTable2 = 0;
_monsterDirChangeTable = _portalSeq = 0;
_wallOfForceDsX = 0;
_expObjectAnimTbl1Size = _expObjectAnimTbl2Size = _expObjectAnimTbl3Size = 0;
_wllFlagPresetSize = _scriptTimersCount = _buttonList1Size = _buttonList2Size = 0;
_buttonList3Size = _buttonList4Size = _buttonList5Size = _buttonList6Size = 0;
_buttonList7Size = _buttonList8Size = 0;
_inventorySlotsY = _mnDef = 0;
_transferStringsScummVM = 0;
_buttonDefs = 0;
_npcPreset = 0;
_chargenStatStrings = _chargenRaceSexStrings = _chargenClassStrings = 0;
_chargenAlignmentStrings = _pryDoorStrings = _warningStrings = _ripItemStrings = 0;
_cursedString = _enchantedString = _magicObjectStrings = _magicObjectString5 = 0;
_patternSuffix = _patternGrFix1 = _patternGrFix2 = _validateArmorString = 0;
_validateCursedString = _validateNoDropString = _potionStrings = _wandStrings = 0;
_itemMisuseStrings = _suffixStringsRings = _suffixStringsPotions = 0;
_suffixStringsWands = _takenStrings = _potionEffectStrings = _yesNoStrings = 0;
_npcMaxStrings = _okStrings = _npcJoinStrings = _cancelStrings = 0;
_abortStrings = _saveLoadStrings = _mnWord = _mnPrompt = _bookNumbers = 0;
_mageSpellList = _clericSpellList = _spellNames = _magicStrings1 = 0;
_magicStrings2 = _magicStrings3 = _magicStrings4 = _magicStrings6 = 0;
_magicStrings7 = _magicStrings8 = 0;
_spellAnimBuffer = 0;
_sparkEffectDefSteps = _sparkEffectDefSubSteps = _sparkEffectDefShift = 0;
_sparkEffectDefAdd = _sparkEffectDefX = _sparkEffectDefY = _sparkEffectOfShift = 0;
_sparkEffectOfX = _sparkEffectOfY = _magicFlightObjectProperties = 0;
_turnUndeadEffect = _burningHandsDest = _coneOfColdGfxTbl = 0;
_sparkEffectOfFlags1 = _sparkEffectOfFlags2 = 0;
_coneOfColdDest1 = _coneOfColdDest2 = _coneOfColdDest3 = _coneOfColdDest4 = 0;
_coneOfColdGfxTblSize = 0;
_menuButtonDefs = 0;
_updateCharNum = 0;
_menuStringsMain = _menuStringsSaveLoad = _menuStringsOnOff = _menuStringsSpells = 0;
_menuStringsRest = _menuStringsDrop = _menuStringsExit = _menuStringsStarve = 0;
_menuStringsScribe = _menuStringsDrop2 = _menuStringsHead = _menuStringsPoison = 0;
_menuStringsMgc = _menuStringsPrefs = _menuStringsRest2 = _menuStringsRest3 = 0;
_menuStringsRest4 = _menuStringsDefeat = _menuStringsTransfer = _menuStringsSpec = 0;
_menuStringsSpellNo = _menuYesNoStrings = 0;
_errorSlotEmptyString = _errorSlotNoNameString = _menuOkString = 0;
_spellLevelsMage = _spellLevelsCleric = _numSpellsCleric = _numSpellsWisAdj = _numSpellsPal = _numSpellsMage = 0;
_mnNumWord = _numSpells = _mageSpellListSize = _spellLevelsMageSize = _spellLevelsClericSize = 0;
_inventorySlotsX = _slotValidationFlags = _encodeMonsterShpTable = 0;
_cgaMappingDefault = _cgaMappingAlt = _cgaMappingInv = _cgaLevelMappingIndex = _cgaMappingItemsL = _cgaMappingItemsS = _cgaMappingThrown = _cgaMappingIcons = _cgaMappingDeco = 0;
memset(_cgaMappingLevel, 0, sizeof(_cgaMappingLevel));
memset(_expRequirementTables, 0, sizeof(_expRequirementTables));
memset(_saveThrowTables, 0, sizeof(_saveThrowTables));
memset(_doorType, 0, sizeof(_doorType));
memset(_noDoorSwitch, 0, sizeof(_noDoorSwitch));
memset(_scriptTimers, 0, sizeof(_scriptTimers));
memset(_monsterBlockPosArray, 0, sizeof(_monsterBlockPosArray));
memset(_foundMonstersArray, 0, sizeof(_foundMonstersArray));
#define DWM0 _dscWallMapping.push_back(0)
#define DWM(x) _dscWallMapping.push_back(&_sceneDrawVar##x)
DWM0; DWM0; DWM(Down); DWM(Right);
DWM(Down); DWM(Right); DWM(Down); DWM0;
DWM(Down); DWM(Left); DWM(Down); DWM(Left);
DWM0; DWM0; DWM(Down); DWM(Right);
DWM(Down); DWM(Right); DWM(Down); DWM0;
DWM(Down); DWM(Left); DWM(Down); DWM(Left);
DWM(Down); DWM(Right); DWM(Down); DWM0;
DWM(Down); DWM(Left); DWM0; DWM(Right);
DWM(Down); DWM0; DWM0; DWM(Left);
#undef DWM
#undef DWM0
}
EoBCoreEngine::~EoBCoreEngine() {
releaseItemsAndDecorationsShapes();
releaseTempData();
if (_faceShapes) {
for (int i = 0; i < 44; i++) {
if (_characters) {
for (int ii = 0; ii < 6; ii++) {
if (_characters[ii].faceShape == _faceShapes[i])
_characters[ii].faceShape = 0;
}
}
delete[] _faceShapes[i];
_faceShapes[i] = 0;
}
delete[] _faceShapes;
}
if (_characters) {
for (int i = 0; i < 6; i++)
delete[] _characters[i].faceShape;
}
delete[] _characters;
delete[] _items;
delete[] _itemTypes;
if (_itemNames) {
for (int i = 0; i < 130; i++)
delete[] _itemNames[i];
}
delete[] _itemNames;
delete[] _flyingObjects;
delete[] _monsterFlashOverlay;
delete[] _monsterStoneOverlay;
delete[] _monsters;
if (_monsterDecorations) {
releaseMonsterShapes(0, 36);
delete[] _monsterShapes;
delete[] _monsterDecorations;
for (int i = 0; i < 24; i++)
delete[] _monsterPalettes[i];
delete[] _monsterPalettes;
}
delete[] _monsterProps;
if (_doorSwitches) {
releaseDoorShapes();
delete[] _doorSwitches;
}
releaseDecorations();
delete[] _levelDecorationRects;
_dscWallMapping.clear();
delete[] _spells;
delete[] _spellAnimBuffer;
delete[] _wallsOfForce;
delete _gui;
_gui = 0;
delete _screen;
_screen = 0;
delete[] _menuDefs;
_menuDefs = 0;
delete _inf;
_inf = 0;
delete _timer;
_timer = 0;
delete _debugger;
_debugger = 0;
delete _txt;
_txt = 0;
}
void EoBCoreEngine::initKeymap() {
#ifdef ENABLE_KEYMAPPER
Common::Keymapper *const mapper = _eventMan->getKeymapper();
// Do not try to recreate same keymap over again
if (mapper->getKeymap(kKeymapName) != 0)
return;
Common::Keymap *const engineKeyMap = new Common::Keymap(kKeymapName);
const Common::KeyActionEntry keyActionEntries[] = {
{ Common::KeyState(Common::KEYCODE_UP), "MVF", _("Move Forward") },
{ Common::KeyState(Common::KEYCODE_DOWN), "MVB", _("Move Back") },
{ Common::KeyState(Common::KEYCODE_LEFT), "MVL", _("Move Left") },
{ Common::KeyState(Common::KEYCODE_RIGHT), "MVR", _("Move Right") },
{ Common::KeyState(Common::KEYCODE_HOME), "TL", _("Turn Left") },
{ Common::KeyState(Common::KEYCODE_PAGEUP), "TR", _("Turn Right") },
{ Common::KeyState(Common::KEYCODE_i), "INV", _("Open/Close Inventory") },
{ Common::KeyState(Common::KEYCODE_p), "SCE", _("Switch Inventory/Character screen") },
{ Common::KeyState(Common::KEYCODE_c), "CMP", _("Camp") },
{ Common::KeyState(Common::KEYCODE_SPACE), "CSP", _("Cast Spell") },
// TODO: Spell cursor, but this needs more thought, since different
// game versions use different keycodes.
{ Common::KeyState(Common::KEYCODE_1), "SL1", _("Spell Level 1") },
{ Common::KeyState(Common::KEYCODE_2), "SL2", _("Spell Level 2") },
{ Common::KeyState(Common::KEYCODE_3), "SL3", _("Spell Level 3") },
{ Common::KeyState(Common::KEYCODE_4), "SL4", _("Spell Level 4") },
{ Common::KeyState(Common::KEYCODE_5), "SL5", _("Spell Level 5") }
};
for (uint i = 0; i < ARRAYSIZE(keyActionEntries); ++i) {
Common::Action *const act = new Common::Action(engineKeyMap, keyActionEntries[i].id, keyActionEntries[i].description);
act->addKeyEvent(keyActionEntries[i].ks);
}
if (_flags.gameID == GI_EOB2) {
Common::Action *const act = new Common::Action(engineKeyMap, "SL6", _("Spell Level 6"));
act->addKeyEvent(Common::KeyState(Common::KEYCODE_6));
}
mapper->addGameKeymap(engineKeyMap);
#endif
}
Common::Error EoBCoreEngine::init() {
// In EOB the timer proc is directly invoked via interrupt 0x1C, 18.2 times per second.
// This makes a tick length of 54.94.
_tickLength = 55;
if (ConfMan.hasKey("render_mode"))
_configRenderMode = Common::parseRenderMode(ConfMan.get("render_mode"));
_enableHiResDithering = (_configRenderMode == Common::kRenderEGA && _flags.useHiRes);
_screen = new Screen_EoB(this, _system);
assert(_screen);
_screen->setResolution();
//MidiDriverType midiDriver = MidiDriver::detectDevice(MDT_PCSPK | MDT_ADLIB);
_sound = new SoundAdLibPC(this, _mixer);
assert(_sound);
_sound->init();
// Setup volume settings (and read in all ConfigManager settings)
syncSoundSettings();
_res = new Resource(this);
assert(_res);
_res->reset();
_staticres = new StaticResource(this);
assert(_staticres);
if (!_staticres->init())
error("_staticres->init() failed");
if (!_screen->init())
error("screen()->init() failed");
if (ConfMan.hasKey("save_slot")) {
_gameToLoad = ConfMan.getInt("save_slot");
if (!saveFileLoadable(_gameToLoad))
_gameToLoad = -1;
}
setupKeyMap();
_gui = new GUI_EoB(this);
assert(_gui);
_txt = new TextDisplayer_rpg(this, _screen);
assert(_txt);
_inf = new EoBInfProcessor(this, _screen);
assert(_inf);
_debugger = new Debugger_EoB(this);
assert(_debugger);
_screen->loadFont(Screen::FID_6_FNT, "FONT6.FNT");
_screen->loadFont(Screen::FID_8_FNT, "FONT8.FNT");
Common::Error err = KyraRpgEngine::init();
if (err.getCode() != Common::kNoError)
return err;
initButtonData();
initMenus();
initStaticResource();
initSpells();
_timer = new TimerManager(this, _system);
assert(_timer);
setupTimers();
_wllVmpMap[1] = 1;
_wllVmpMap[2] = 2;
memset(&_wllVmpMap[3], 3, 20);
_wllVmpMap[23] = 4;
_wllVmpMap[24] = 5;
memcpy(_wllWallFlags, _wllFlagPreset, _wllFlagPresetSize);
memset(&_specialWallTypes[3], 1, 5);
memset(&_specialWallTypes[13], 1, 5);
_specialWallTypes[8] = _specialWallTypes[18] = 6;
memset(&_wllShapeMap[3], -1, 5);
memset(&_wllShapeMap[13], -1, 5);
_wllVcnOffset = 16;
_monsters = new EoBMonsterInPlay[30];
memset(_monsters, 0, 30 * sizeof(EoBMonsterInPlay));
_characters = new EoBCharacter[6];
memset(_characters, 0, sizeof(EoBCharacter) * 6);
_items = new EoBItem[600];
memset(_items, 0, sizeof(EoBItem) * 600);
_itemNames = new char*[130];
for (int i = 0; i < 130; i++) {
_itemNames[i] = new char[35];
memset(_itemNames[i], 0, 35);
}
_flyingObjects = new EoBFlyingObject[_numFlyingObjects];
_flyingObjectsPtr = _flyingObjects;
memset(_flyingObjects, 0, _numFlyingObjects * sizeof(EoBFlyingObject));
_spellAnimBuffer = new uint8[4096];
memset(_spellAnimBuffer, 0, 4096);
_wallsOfForce = new WallOfForce[5];
memset(_wallsOfForce, 0, 5 * sizeof(WallOfForce));
memset(_doorType, 0, sizeof(_doorType));
memset(_noDoorSwitch, 0, sizeof(_noDoorSwitch));
_monsterShapes = new uint8*[36];
memset(_monsterShapes, 0, 36 * sizeof(uint8 *));
_monsterDecorations = new SpriteDecoration[36];
memset(_monsterDecorations, 0, 36 * sizeof(SpriteDecoration));
_monsterPalettes = new uint8*[24];
for (int i = 0; i < 24; i++)
_monsterPalettes[i] = new uint8[16];
_doorSwitches = new SpriteDecoration[6];
memset(_doorSwitches, 0, 6 * sizeof(SpriteDecoration));
_monsterFlashOverlay = new uint8[16];
_monsterStoneOverlay = new uint8[16];
memset(_monsterFlashOverlay, (_configRenderMode == Common::kRenderCGA) ? 0xFF : 0x0F, 16 * sizeof(uint8));
memset(_monsterStoneOverlay, 0x0D, 16 * sizeof(uint8));
_monsterFlashOverlay[0] = _monsterStoneOverlay[0] = 0;
// Prevent autosave on game startup
_lastAutosave = _system->getMillis();
#ifdef ENABLE_KEYMAPPER
_eventMan->getKeymapper()->pushKeymap(kKeymapName, true);
#endif
return Common::kNoError;
}
Common::Error EoBCoreEngine::go() {
_debugger->initialize();
_txt->removePageBreakFlag();
_screen->setFont(Screen::FID_8_FNT);
loadItemsAndDecorationsShapes();
_screen->setMouseCursor(0, 0, _itemIconShapes[0]);
// Import original save game files (especially the "Quick Start Party")
if (ConfMan.getBool("importOrigSaves")) {
importOriginalSaveFile(-1);
ConfMan.setBool("importOrigSaves", false);
ConfMan.flushToDisk();
}
loadItemDefs();
int action = 0;
for (bool repeatLoop = true; repeatLoop; repeatLoop ^= true) {
action = 0;
if (_gameToLoad != -1) {
if (loadGameState(_gameToLoad).getCode() != Common::kNoError)
error("Couldn't load game slot %d on startup", _gameToLoad);
startupLoad();
_gameToLoad = -1;
} else {
_screen->showMouse();
action = mainMenu();
}
if (action == -1) {
// load game
repeatLoop = _gui->runLoadMenu(72, 14);
if (repeatLoop && !shouldQuit())
startupLoad();
} else if (action == -2) {
// new game
repeatLoop = startCharacterGeneration();
if (repeatLoop && !shouldQuit())
startupNew();
} else if (action == -3) {
// transfer party
repeatLoop = startPartyTransfer();
if (repeatLoop && !shouldQuit())
startupNew();
}
}
if (!shouldQuit() && action >= -3) {
runLoop();
if (_playFinale) {
// make final save for party transfer
saveGameStateIntern(-1, 0, 0);
seq_playFinale();
}
}
return Common::kNoError;
}
void EoBCoreEngine::registerDefaultSettings() {
KyraEngine_v1::registerDefaultSettings();
ConfMan.registerDefault("hpbargraphs", true);
ConfMan.registerDefault("importOrigSaves", true);
}
void EoBCoreEngine::readSettings() {
_configHpBarGraphs = ConfMan.getBool("hpbargraphs");
_configSounds = ConfMan.getBool("sfx_mute") ? 0 : 1;
_configMusic = _configSounds ? 1 : 0;
if (_sound)
_sound->enableSFX(_configSounds);
}
void EoBCoreEngine::writeSettings() {
ConfMan.setBool("hpbargraphs", _configHpBarGraphs);
ConfMan.setBool("sfx_mute", _configSounds == 0);
if (_sound) {
if (!_configSounds)
_sound->beginFadeOut();
_sound->enableMusic(_configSounds ? 1 : 0);
_sound->enableSFX(_configSounds);
}
ConfMan.flushToDisk();
}
void EoBCoreEngine::startupNew() {
gui_setPlayFieldButtons();
_screen->_curPage = 0;
gui_drawPlayField(false);
_screen->_curPage = 0;
gui_drawAllCharPortraitsWithStats();
drawScene(1);
_updateFlags = 0;
_updateCharNum = 0;
}
void EoBCoreEngine::runLoop() {
_envAudioTimer = _system->getMillis() + (rollDice(1, 10, 3) * 18 * _tickLength);
_flashShapeTimer = 0;
_drawSceneTimer = _system->getMillis();
_screen->setFont(Screen::FID_6_FNT);
_screen->setScreenDim(7);
_runFlag = true;
while (!shouldQuit() && _runFlag) {
checkPartyStatus(true);
checkInput(_activeButtons, true, 0);
removeInputTop();
if (!_runFlag)
break;
_timer->update();
updateScriptTimers();
updateWallOfForceTimers();
if (_sceneUpdateRequired)
drawScene(1);
if (_envAudioTimer >= _system->getMillis() || (_flags.gameID == GI_EOB1 && (_currentLevel == 0 || _currentLevel > 3)))
continue;
_envAudioTimer = _system->getMillis() + (rollDice(1, 10, 3) * 18 * _tickLength);
snd_processEnvironmentalSoundEffect(_flags.gameID == GI_EOB1 ? 30 : (rollDice(1, 2, -1) ? 27 : 28), _currentBlock + rollDice(1, 12, -1));
updateEnvironmentalSfx(0);
turnUndeadAuto();
}
}
bool EoBCoreEngine::checkPartyStatus(bool handleDeath) {
int numChars = 0;
for (int i = 0; i < 6; i++)
numChars += testCharacter(i, 13);
if (numChars)
return false;
if (!handleDeath)
return true;
gui_drawAllCharPortraitsWithStats();
if (checkPartyStatusExtra()) {
_screen->setFont(Screen::FID_8_FNT);
gui_updateControls();
if (_gui->runLoadMenu(0, 0)) {
_screen->setFont(Screen::FID_6_FNT);
return true;
}
}
quitGame();
return false;
}
void EoBCoreEngine::loadItemsAndDecorationsShapes() {
releaseItemsAndDecorationsShapes();
_screen->loadShapeSetBitmap("ITEML1", 5, 3);
_largeItemShapes = new const uint8*[_numLargeItemShapes];
int div = (_flags.gameID == GI_EOB1) ? 3 : 8;
int mul = (_flags.gameID == GI_EOB1) ? 64 : 24;
for (int i = 0; i < _numLargeItemShapes; i++)
_largeItemShapes[i] = _screen->encodeShape((i / div) << 3, (i % div) * mul, 8, 24, false, _cgaMappingItemsL);
_screen->loadShapeSetBitmap("ITEMS1", 5, 3);
_smallItemShapes = new const uint8*[_numSmallItemShapes];
for (int i = 0; i < _numSmallItemShapes; i++)
_smallItemShapes[i] = _screen->encodeShape((i / div) << 2, (i % div) * mul, 4, 24, false, _cgaMappingItemsS);
_screen->loadShapeSetBitmap("THROWN", 5, 3);
_thrownItemShapes = new const uint8*[_numThrownItemShapes];
for (int i = 0; i < _numThrownItemShapes; i++)
_thrownItemShapes[i] = _screen->encodeShape((i / div) << 2, (i % div) * mul, 4, 24, false, _cgaMappingThrown);
_spellShapes = new const uint8*[4];
for (int i = 0; i < 4; i++)
_spellShapes[i] = _screen->encodeShape(8, i << 5, 6, 32, false, _cgaMappingThrown);
_firebeamShapes = new const uint8*[3];
_firebeamShapes[0] = _screen->encodeShape(16, 0, 4, 24, false, _cgaMappingThrown);
_firebeamShapes[1] = _screen->encodeShape(16, 24, 4, 24, false, _cgaMappingThrown);
_firebeamShapes[2] = _screen->encodeShape(16, 48, 3, 24, false, _cgaMappingThrown);
_redSplatShape = _screen->encodeShape(16, _flags.gameID == GI_EOB1 ? 144 : 72, 5, 24, false, _cgaMappingThrown);
_greenSplatShape = _screen->encodeShape(16, _flags.gameID == GI_EOB1 ? 168 : 96, 5, 16, false, _cgaMappingThrown);
_screen->loadShapeSetBitmap("ITEMICN", 5, 3);
_itemIconShapes = new const uint8*[_numItemIconShapes];
for (int i = 0; i < _numItemIconShapes; i++)
_itemIconShapes[i] = _screen->encodeShape((i % 0x14) << 1, (i / 0x14) << 4, 2, 0x10, false, _cgaMappingIcons);
_screen->loadShapeSetBitmap("DECORATE", 5, 3);
if (_flags.gameID == GI_EOB2) {
_lightningColumnShape = _screen->encodeShape(18, 88, 4, 64);
_wallOfForceShapes = new const uint8*[6];
for (int i = 0; i < 6; i++)
_wallOfForceShapes[i] = _screen->encodeShape(_wallOfForceShapeDefs[(i << 2)], _wallOfForceShapeDefs[(i << 2) + 1], _wallOfForceShapeDefs[(i << 2) + 2], _wallOfForceShapeDefs[(i << 2) + 3]);
}
_teleporterShapes = new const uint8*[6];
for (int i = 0; i < 6; i++)
_teleporterShapes[i] = _screen->encodeShape(_teleporterShapeDefs[(i << 2)], _teleporterShapeDefs[(i << 2) + 1], _teleporterShapeDefs[(i << 2) + 2], _teleporterShapeDefs[(i << 2) + 3], false, _cgaMappingDefault);
_sparkShapes = new const uint8*[3];
_sparkShapes[0] = _screen->encodeShape(29, 0, 2, 16, false, _cgaMappingDeco);
_sparkShapes[1] = _screen->encodeShape(31, 0, 2, 16, false, _cgaMappingDeco);
_sparkShapes[2] = _screen->encodeShape(33, 0, 2, 16, false, _cgaMappingDeco);
_deadCharShape = _screen->encodeShape(0, 88, 4, 32, false, _cgaMappingDeco);
_disabledCharGrid = _screen->encodeShape(4, 88, 4, 32, false, _cgaMappingDeco);
_blackBoxSmallGrid = _screen->encodeShape(9, 88, 2, 8, false, _cgaMappingDeco);
_weaponSlotGrid = _screen->encodeShape(8, 88, 4, 16, false, _cgaMappingDeco);
_blackBoxWideGrid = _screen->encodeShape(8, 104, 4, 8, false, _cgaMappingDeco);
static const uint8 dHeight[] = { 17, 10, 10 };
static const uint8 dY[] = { 120, 137, 147 };
_compassShapes = new const uint8*[12];
for (int y = 0; y < 3; y++) {
for (int x = 0; x < 4; x++)
_compassShapes[(y << 2) + x] = _screen->encodeShape(x * 3, dY[y], 3, dHeight[y], false, _cgaMappingDeco);
}
}
void EoBCoreEngine::releaseItemsAndDecorationsShapes() {
if (_largeItemShapes) {
for (int i = 0; i < _numLargeItemShapes; i++) {
if (_largeItemShapes[i])
delete[] _largeItemShapes[i];
}
delete[] _largeItemShapes;
}
if (_smallItemShapes) {
for (int i = 0; i < _numSmallItemShapes; i++) {
if (_smallItemShapes[i])
delete[] _smallItemShapes[i];
}
delete[] _smallItemShapes;
}
if (_thrownItemShapes) {
for (int i = 0; i < _numThrownItemShapes; i++) {
if (_thrownItemShapes[i])
delete[] _thrownItemShapes[i];
}
delete[] _thrownItemShapes;
}
if (_spellShapes) {
for (int i = 0; i < 4; i++) {
if (_spellShapes[i])
delete[] _spellShapes[i];
}
delete[] _spellShapes;
}
if (_itemIconShapes) {
for (int i = 0; i < _numItemIconShapes; i++) {
if (_itemIconShapes[i])
delete[] _itemIconShapes[i];
}
delete[] _itemIconShapes;
}
if (_sparkShapes) {
for (int i = 0; i < 3; i++) {
if (_sparkShapes[i])
delete[] _sparkShapes[i];
}
delete[] _sparkShapes;
}
if (_wallOfForceShapes) {
for (int i = 0; i < 6; i++) {
if (_wallOfForceShapes[i])
delete[] _wallOfForceShapes[i];
}
delete[] _wallOfForceShapes;
}
if (_teleporterShapes) {
for (int i = 0; i < 6; i++) {
if (_teleporterShapes[i])
delete[] _teleporterShapes[i];
}
delete[] _teleporterShapes;
}
if (_compassShapes) {
for (int i = 0; i < 12; i++) {
if (_compassShapes[i])
delete[] _compassShapes[i];
}
delete[] _compassShapes;
}
if (_firebeamShapes) {
for (int i = 0; i < 3; i++) {
if (_firebeamShapes[i])
delete[] _firebeamShapes[i];
}
delete[] _firebeamShapes;
}
delete[] _redSplatShape;
delete[] _greenSplatShape;
delete[] _deadCharShape;
delete[] _disabledCharGrid;
delete[] _blackBoxSmallGrid;
delete[] _weaponSlotGrid;
delete[] _blackBoxWideGrid;
delete[] _lightningColumnShape;
}
void EoBCoreEngine::setHandItem(Item itemIndex) {
if (itemIndex == -1)
return;
if (_screen->curDimIndex() == 7 && itemIndex) {
printFullItemName(itemIndex);
_txt->printMessage(_takenStrings[0]);
}
_itemInHand = itemIndex;
int icon = _items[_itemInHand].icon;
const uint8 *shp = _itemIconShapes[icon];
const uint8 *ovl = 0;
if (icon && (_items[_itemInHand].flags & 0x80) && (_partyEffectFlags & 2))
ovl = _flags.gameID == GI_EOB1 ? ((_configRenderMode == Common::kRenderCGA) ? _itemsOverlayCGA : &_itemsOverlay[icon << 4]) : _screen->generateShapeOverlay(shp, 3);
int mouseOffs = itemIndex ? 8 : 0;
_screen->setMouseCursor(mouseOffs, mouseOffs, shp, ovl);
}
int EoBCoreEngine::getDexterityArmorClassModifier(int dexterity) {
static const int8 mod[] = { 5, 5, 5, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -4, -5, -5, -5, -6, -6 };
return mod[dexterity];
}
int EoBCoreEngine::generateCharacterHitpointsByLevel(int charIndex, int levelIndex) {
EoBCharacter *c = &_characters[charIndex];
int m = getClassAndConstHitpointsModifier(c->cClass, c->constitutionCur);
int h = 0;
for (int i = 0; i < 3; i++) {
if (!(levelIndex & (1 << i)))
continue;
int d = getCharacterClassType(c->cClass, i);
if (c->level[i] <= _hpIncrPerLevel[6 + i])
h += rollDice(1, (d >= 0) ? _hpIncrPerLevel[d] : 0);
else
h += _hpIncrPerLevel[12 + i];
h += m;
}
h /= _numLevelsPerClass[c->cClass];
if (h < 1)
h = 1;
return h;
}
int EoBCoreEngine::getClassAndConstHitpointsModifier(int cclass, int constitution) {
int res = _hpConstModifiers[constitution];
// This also applies to EOB1 despite being coded differently there
if (res <= 2 || (_classModifierFlags[cclass] & 0x31))
return res;
return 2;
}
int EoBCoreEngine::getCharacterClassType(int cclass, int levelIndex) {
return _characterClassType[cclass * 3 + levelIndex];
}
int EoBCoreEngine::getModifiedHpLimits(int hpModifier, int constModifier, int level, bool mode) {
int s = _hpIncrPerLevel[6 + hpModifier] > level ? level : _hpIncrPerLevel[6 + hpModifier];
int res = s;
if (!mode)
res *= (hpModifier >= 0 ? _hpIncrPerLevel[hpModifier] : 0);
if (level > s) {
s = level - s;
res += (s * _hpIncrPerLevel[12 + hpModifier]);
}
if (!mode || (constModifier > 0))
res += (level * constModifier);
return res;
}
Common::String EoBCoreEngine::getCharStrength(int str, int strExt) {
if (strExt) {
if (strExt == 100)
strExt = 0;
_strenghtStr = Common::String::format("%d/%02d", str, strExt);
} else {
_strenghtStr = Common::String::format("%d", str);
}
return _strenghtStr;
}
int EoBCoreEngine::testCharacter(int16 index, int flags) {
if (index == -1)
return 0;
EoBCharacter *c = &_characters[index];
int res = 1;
if (flags & 1)
res &= (c->flags & 1);
if (flags & 2)
res &= ((c->hitPointsCur <= -10) || (c->flags & 8)) ? 0 : 1;
if (flags & 4)
res &= ((c->hitPointsCur <= 0) || (c->flags & 8)) ? 0 : 1;
if (flags & 8)
res &= (c->flags & 12) ? 0 : 1;
if (flags & 0x20)
res &= (c->flags & 4) ? 0 : 1;
if (flags & 0x10)
res &= (c->flags & 2) ? 0 : 1;
if (flags & 0x40)
res &= (c->food <= 0) ? 0 : 1;
return res;
}
int EoBCoreEngine::getNextValidCharIndex(int curCharIndex, int searchStep) {
do {
curCharIndex += searchStep;
if (curCharIndex < 0)
curCharIndex = 5;
if (curCharIndex > 5)
curCharIndex = 0;
} while (!testCharacter(curCharIndex, 1));
return curCharIndex;
}
void EoBCoreEngine::recalcArmorClass(int index) {
EoBCharacter *c = &_characters[index];
int acm = getDexterityArmorClassModifier(c->dexterityCur);
c->armorClass = 10 + acm;
static uint8 slot[] = { 17, 0, 1, 18 };
for (int i = 0; i < 4; i++) {
int itm = c->inventory[slot[i]];
if (!itm)
continue;
if (i == 2) {
if (!validateWeaponSlotItem(index, 1))
continue;
}
int tp = _items[itm].type;
if (!(_itemTypes[tp].allowedClasses & _classModifierFlags[c->cClass]) || (_itemTypes[tp].extraProperties & 0x7F) || (i >= 1 && i <= 2 && tp != 27 && !(_flags.gameID == GI_EOB2 && tp == 57)))
continue;
c->armorClass += _itemTypes[tp].armorClass;
c->armorClass -= _items[itm].value;
}
if (!_items[c->inventory[17]].value) {
int8 m1 = 0;
int8 m2 = 0;
if (c->inventory[25]) {
if (!(_itemTypes[_items[c->inventory[25]].type].extraProperties & 0x7F))
m1 = _items[c->inventory[25]].value;
}
if (c->inventory[26]) {
if (!(_itemTypes[_items[c->inventory[26]].type].extraProperties & 0x7F))
m2 = _items[c->inventory[26]].value;
}
c->armorClass -= MAX(m1, m2);
}
if (c->effectsRemainder[0] > 0) {
if (c->armorClass <= (acm + 6))
c->effectsRemainder[0] = 0;
else
c->armorClass = (acm + 6);
}
// shield
if ((c->effectFlags & 8) && (c->armorClass > 4))
c->armorClass = 4;
// magical vestment
if (c->effectFlags & 0x4000) {
int8 m1 = 5;
if (getClericPaladinLevel(index) > 5)
m1 += ((getClericPaladinLevel(index) - 5) / 3);
if (c->armorClass > m1)
c->armorClass = m1;
}
if (c->armorClass < -10)
c->armorClass = -10;
}
int EoBCoreEngine::validateWeaponSlotItem(int index, int slot) {
EoBCharacter *c = &_characters[index];
int itm1 = c->inventory[0];
int r = itemUsableByCharacter(index, itm1);
int tp1 = _items[itm1].type;
if (!slot)
return (!itm1 || r) ? 1 : 0;
int itm2 = c->inventory[1];
r = itemUsableByCharacter(index, itm2);
int tp2 = _items[itm2].type;
if (itm1 && _itemTypes[tp1].requiredHands == 2)
return 0;
if (!itm2)
return 1;
int f = (_itemTypes[tp2].extraProperties & 0x7F);
if (f <= 0 || f > 3)
return r;
if (_itemTypes[tp2].requiredHands)
return 0;
return r;
}
int EoBCoreEngine::getClericPaladinLevel(int index) {
if (_castScrollSlot)
return 9;
if (index == -1)
return (_currentLevel < 7) ? 5 : 9;
int l = getCharacterLevelIndex(2, _characters[index].cClass);
if (l > -1)
return _characters[index].level[l];
l = getCharacterLevelIndex(4, _characters[index].cClass);
if (l > -1) {
if (_characters[index].level[l] > 8)
return _characters[index].level[l] - 8;
}
return 1;
}
int EoBCoreEngine::getMageLevel(int index) {
if (_castScrollSlot)
return 9;
if (index == -1)
return (_currentLevel < 7) ? 5 : 9;
int l = getCharacterLevelIndex(1, _characters[index].cClass);
return (l > -1) ? _characters[index].level[l] : 1;
}
int EoBCoreEngine::getCharacterLevelIndex(int type, int cClass) {
if (getCharacterClassType(cClass, 0) == type)
return 0;
if (getCharacterClassType(cClass, 1) == type)
return 1;
if (getCharacterClassType(cClass, 2) == type)
return 2;
return -1;
}
int EoBCoreEngine::countCharactersWithSpecificItems(int16 itemType, int16 itemValue) {
int res = 0;
for (int i = 0; i < 6; i++) {
if (!testCharacter(i, 1))
continue;
if (checkInventoryForItem(i, itemType, itemValue) != -1)
res++;
}
return res;
}
int EoBCoreEngine::checkInventoryForItem(int character, int16 itemType, int16 itemValue) {
if (character < 0)
return -1;
for (int i = 0; i < 27; i++) {
uint16 inv = _characters[character].inventory[i];
if (!inv)
continue;
if (_items[inv].type != itemType && itemType != -1)
continue;
if (_items[inv].value == itemValue || itemValue == -1)
return i;
}
return -1;
}
void EoBCoreEngine::modifyCharacterHitpoints(int character, int16 points) {
if (!testCharacter(character, 3))
return;
EoBCharacter *c = &_characters[character];
c->hitPointsCur += points;
if (c->hitPointsCur > c->hitPointsMax)
c->hitPointsCur = c->hitPointsMax;
gui_drawHitpoints(character);
gui_drawCharPortraitWithStats(character);
}
void EoBCoreEngine::neutralizePoison(int character) {
_characters[character].flags &= ~2;
_characters[character].effectFlags &= ~0x2000;
deleteCharEventTimer(character, -34);
gui_drawCharPortraitWithStats(character);
}
void EoBCoreEngine::npcSequence(int npcIndex) {
_screen->loadShapeSetBitmap("OUTTAKE", 5, 3);
_screen->copyRegion(0, 0, 0, 0, 176, 120, 0, 6, Screen::CR_NO_P_CHECK);
drawNpcScene(npcIndex);
Common::SeekableReadStream *s = _res->createReadStream("TEXT.DAT");
_screen->loadFileDataToPage(s, 5, 32000);
delete s;
gui_drawBox(0, 121, 320, 79, guiSettings()->colors.frame1, guiSettings()->colors.frame2, guiSettings()->colors.fill);
_txt->setupField(9, true);
_txt->resetPageBreakString();
runNpcDialogue(npcIndex);
_txt->removePageBreakFlag();
gui_restorePlayField();
}
void EoBCoreEngine::initNpc(int npcIndex) {
EoBCharacter *c = _characters;
int i = 0;
for (; i < 6; i++) {
if (!(_characters[i].flags & 1)) {
c = &_characters[i];
break;
}
}
delete[] c->faceShape;
memcpy(c, &_npcPreset[npcIndex], sizeof(EoBCharacter));
recalcArmorClass(i);
for (i = 0; i < 25; i++) {
if (!c->inventory[i])
continue;
c->inventory[i] = duplicateItem(c->inventory[i]);
}
_screen->loadShapeSetBitmap(_flags.gameID == GI_EOB2 ? "OUTPORTS" : "OUTTAKE", 3, 3);
_screen->_curPage = 2;
c->faceShape = _screen->encodeShape(npcIndex << 2, _flags.gameID == GI_EOB2 ? 0 : 160, 4, 32, true, _cgaMappingDefault);
_screen->_curPage = 0;
}
int EoBCoreEngine::npcJoinDialogue(int npcIndex, int queryJoinTextId, int confirmJoinTextId, int noJoinTextId) {
gui_drawDialogueBox();
_txt->printDialogueText(queryJoinTextId, 0);
int r = runDialogue(-1, 2, _yesNoStrings[0], _yesNoStrings[1]) - 1;
if (r == 0) {
if (confirmJoinTextId == -1) {
Common::String tmp = Common::String::format(_npcJoinStrings[0], _npcPreset[npcIndex].name);
_txt->printDialogueText(tmp.c_str(), true);
} else {
_txt->printDialogueText(confirmJoinTextId, _okStrings[0]);
}
if (prepareForNewPartyMember(33, npcIndex + 1))
initNpc(npcIndex);
} else if (r == 1) {
_txt->printDialogueText(noJoinTextId, _okStrings[0]);
}
return r ^ 1;
}
int EoBCoreEngine::prepareForNewPartyMember(int16 itemType, int16 itemValue) {
int numChars = 0;
for (int i = 0; i < 6; i++)
numChars += (_characters[i].flags & 1);
if (numChars < 6) {
deletePartyItems(itemType, itemValue);
} else {
gui_drawDialogueBox();
_txt->printDialogueText(_npcMaxStrings[0]);
int r = runDialogue(-1, 7, _characters[0].name, _characters[1].name, _characters[2].name, _characters[3].name,
_characters[4].name, _characters[5].name, _abortStrings[0]) - 1;
if (r == 6)
return 0;
deletePartyItems(itemType, itemValue);
removeCharacterFromParty(r);
}
return 1;
}
void EoBCoreEngine::dropCharacter(int charIndex) {
if (!testCharacter(charIndex, 1))
return;
removeCharacterFromParty(charIndex);
if (charIndex < 5)
exchangeCharacters(charIndex, testCharacter(5, 1) ? 5 : 4);
gui_processCharPortraitClick(0);
gui_setPlayFieldButtons();
setupCharacterTimers();
}
void EoBCoreEngine::removeCharacterFromParty(int charIndex) {
EoBCharacter *c = &_characters[charIndex];
c->flags = 0;
for (int i = 0; i < 27; i++) {
if (i == 16 || !c->inventory[i])
continue;
setItemPosition((Item *)&_levelBlockProperties[_currentBlock & 0x3FF].drawObjects, _currentBlock, c->inventory[i], _dropItemDirIndex[(_currentDirection << 2) + rollDice(1, 2, -1)]);
c->inventory[i] = 0;
}
while (c->inventory[16])
setItemPosition((Item *)&_levelBlockProperties[_currentBlock & 0x3FF].drawObjects, _currentBlock, getQueuedItem(&c->inventory[16], 0, -1), _dropItemDirIndex[(_currentDirection << 2) + rollDice(1, 2, -1)]);
c->inventory[16] = 0;
if (_updateCharNum == charIndex)
_updateCharNum = 0;
setupCharacterTimers();
}
void EoBCoreEngine::exchangeCharacters(int charIndex1, int charIndex2) {
EoBCharacter temp;
memcpy(&temp, &_characters[charIndex1], sizeof(EoBCharacter));
memcpy(&_characters[charIndex1], &_characters[charIndex2], sizeof(EoBCharacter));
memcpy(&_characters[charIndex2], &temp, sizeof(EoBCharacter));
}
void EoBCoreEngine::increasePartyExperience(int16 points) {
int cnt = 0;
for (int i = 0; i < 6; i++) {
if (testCharacter(i, 3))
cnt++;
}
if (cnt <= 0)
return;
points /= cnt;
for (int i = 0; i < 6; i++) {
if (!testCharacter(i, 3))
continue;
increaseCharacterExperience(i, points);
}
}
void EoBCoreEngine::increaseCharacterExperience(int charIndex, int32 points) {
int cl = _characters[charIndex].cClass;
points /= _numLevelsPerClass[cl];
for (int i = 0; i < 3; i++) {
if (getCharacterClassType(cl, i) == -1)
continue;
_characters[charIndex].experience[i] += points;
uint32 er = getRequiredExperience(cl, i, _characters[charIndex].level[i] + 1);
if (er == 0xFFFFFFFF)
continue;
if (_characters[charIndex].experience[i] >= er)
increaseCharacterLevel(charIndex, i);
}
}
uint32 EoBCoreEngine::getRequiredExperience(int cClass, int levelIndex, int level) {
cClass = getCharacterClassType(cClass, levelIndex);
if (cClass == -1)
return 0xFFFFFFFF;
const uint32 *tbl = _expRequirementTables[cClass];
return tbl[level - 1];
}
void EoBCoreEngine::increaseCharacterLevel(int charIndex, int levelIndex) {
_characters[charIndex].level[levelIndex]++;
int hpInc = generateCharacterHitpointsByLevel(charIndex, 1 << levelIndex);
_characters[charIndex].hitPointsCur += hpInc;
_characters[charIndex].hitPointsMax += hpInc;
gui_drawCharPortraitWithStats(charIndex);
_txt->printMessage(_levelGainStrings[0], -1, _characters[charIndex].name);
snd_playSoundEffect(23);
}
void EoBCoreEngine::setWeaponSlotStatus(int charIndex, int mode, int slot) {
if (mode == 0 || mode == 2)
_characters[charIndex].disabledSlots ^= (1 << slot);
else if (mode != 1)
return;
_characters[charIndex].slotStatus[slot] = 0;
gui_drawCharPortraitWithStats(charIndex);
}
void EoBCoreEngine::setupDialogueButtons(int presetfirst, int numStr, va_list &args) {
_dialogueNumButtons = numStr;
_dialogueHighlightedButton = 0;
for (int i = 0; i < numStr; i++) {
const char *s = va_arg(args, const char *);
if (s)
_dialogueButtonString[i] = s;
else
_dialogueNumButtons = numStr = i;
}
static const uint16 prsX[] = { 59, 166, 4, 112, 220, 4, 112, 220, 4, 112, 220, 4, 112, 220 };
static const uint8 prsY[] = { 0, 0, 0, 0, 0, 12, 12, 12, 24, 24, 24, 36, 36, 36 };
const ScreenDim *dm = screen()->_curDim;
int yOffs = (_txt->lineCount() + 1) * _screen->getFontHeight() + dm->sy + 4;
_dialogueButtonPosX = &prsX[presetfirst];
_dialogueButtonPosY = &prsY[presetfirst];
_dialogueButtonYoffs = yOffs;
drawDialogueButtons();
if (!shouldQuit())
removeInputTop();
}
void EoBCoreEngine::initDialogueSequence() {
_npcSequenceSub = -1;
_txt->setWaitButtonMode(0);
_dialogueField = true;
_dialogueLastBitmap[0] = 0;
_txt->resetPageBreakString();
gui_updateControls();
//_allowSkip = true;
snd_stopSound();
Common::SeekableReadStream *s = _res->createReadStream("TEXT.DAT");
_screen->loadFileDataToPage(s, 5, 32000);
_txt->setupField(9, 0);
delete s;
}
void EoBCoreEngine::restoreAfterDialogueSequence() {
_txt->allowPageBreak(false);
_dialogueField = false;
_dialogueLastBitmap[0] = 0;
gui_restorePlayField();
//_allowSkip = false;
_screen->setScreenDim(7);
if (_flags.gameID == GI_EOB2)
snd_playSoundEffect(2);
_sceneUpdateRequired = true;
}
void EoBCoreEngine::drawSequenceBitmap(const char *file, int destRect, int x1, int y1, int flags) {
static const uint8 frameX[] = { 1, 0 };
static const uint8 frameY[] = { 8, 0 };
static const uint8 frameW[] = { 20, 40 };
static const uint8 frameH[] = { 96, 121 };
int page = ((flags & 2) || destRect) ? 0 : 6;
if (scumm_stricmp(_dialogueLastBitmap, file)) {
if (!destRect) {
if (!(flags & 1)) {
_screen->loadEoBBitmap("BORDER", 0, 3, 3, 2);
_screen->copyRegion(0, 0, 0, 0, 184, 121, 2, page, Screen::CR_NO_P_CHECK);
} else {
_screen->copyRegion(0, 0, 0, 0, 184, 121, 0, page, Screen::CR_NO_P_CHECK);
}
if (!page)
_screen->copyRegion(0, 0, 0, 0, 184, 121, 2, 6, Screen::CR_NO_P_CHECK);
}
_screen->loadEoBBitmap(file, 0, 3, 3, 2);
strcpy(_dialogueLastBitmap, file);
}
if (flags & 2)
_screen->crossFadeRegion(x1 << 3, y1, frameX[destRect] << 3, frameY[destRect], frameW[destRect] << 3, frameH[destRect], 2, page);
else
_screen->copyRegion(x1 << 3, y1, frameX[destRect] << 3, frameY[destRect], frameW[destRect] << 3, frameH[destRect], 2, page, Screen::CR_NO_P_CHECK);
if (page == 6)
_screen->copyRegion(0, 0, 0, 0, 184, 121, 6, 0, Screen::CR_NO_P_CHECK);
_screen->updateScreen();
}
int EoBCoreEngine::runDialogue(int dialogueTextId, int numStr, ...) {
if (dialogueTextId != -1)
txt()->printDialogueText(dialogueTextId, 0);
va_list args;
va_start(args, numStr);
if (numStr > 2)
setupDialogueButtons(2, numStr, args);
else
setupDialogueButtons(0, numStr, args);
va_end(args);
int res = 0;
while (res == 0 && !shouldQuit())
res = processDialogue();
gui_drawDialogueBox();
return res;
}
void EoBCoreEngine::restParty_displayWarning(const char *str) {
int od = _screen->curDimIndex();
_screen->setScreenDim(7);
Screen::FontId of = _screen->setFont(Screen::FID_6_FNT);
_screen->setCurPage(0);
_txt->printMessage(Common::String::format("\r%s\r", str).c_str());
_screen->setFont(of);
_screen->setScreenDim(od);
}
bool EoBCoreEngine::restParty_updateMonsters() {
bool sfxEnabled = _sound->sfxEnabled();
bool musicEnabled = _sound->musicEnabled();
_sound->enableSFX(false);
_sound->enableMusic(false);
for (int i = 0; i < 5; i++) {
_partyResting = true;
Screen::FontId of = _screen->setFont(Screen::FID_6_FNT);
int od = _screen->curDimIndex();
_screen->setScreenDim(7);
updateMonsters(0);
updateMonsters(1);
timerProcessFlyingObjects(0);
_screen->setScreenDim(od);
_screen->setFont(of);
_partyResting = false;
for (int ii = 0; ii < 30; ii++) {
if (_monsters[ii].mode == 8)
continue;
if (getBlockDistance(_currentBlock, _monsters[ii].block) >= 2)
continue;
restParty_displayWarning(_menuStringsRest4[0]);
_sound->enableSFX(sfxEnabled);
_sound->enableMusic(musicEnabled);
return true;
}
}
_sound->enableSFX(sfxEnabled);
_sound->enableMusic(musicEnabled);
return false;
}
int EoBCoreEngine::restParty_getCharacterWithLowestHp() {
int lhp = 900;
int res = -1;
for (int i = 0; i < 6; i++) {
if (!testCharacter(i, 3))
continue;
if (_characters[i].hitPointsCur >= _characters[i].hitPointsMax)
continue;
if (_characters[i].hitPointsCur < lhp) {
lhp = _characters[i].hitPointsCur;
res = i;
}
}
return res + 1;
}
bool EoBCoreEngine::restParty_checkHealSpells(int charIndex) {
static const uint8 eob1healSpells[] = { 2, 15, 20 };
static const uint8 eob2healSpells[] = { 3, 16, 20 };
const uint8 *spells = _flags.gameID == GI_EOB1 ? eob1healSpells : eob2healSpells;
const int8 *list = _characters[charIndex].clericSpells;
for (int i = 0; i < 80; i++) {
int s = list[i] < 0 ? -list[i] : list[i];
if (s == spells[0] || s == spells[1] || s == spells[2])
return true;
}
return false;
}
bool EoBCoreEngine::restParty_checkSpellsToLearn() {
for (int i = 0; i < 6; i++) {
if (!testCharacter(i, 0x43))
continue;
if ((getCharacterLevelIndex(2, _characters[i].cClass) != -1 || getCharacterLevelIndex(4, _characters[i].cClass) != -1) && (checkInventoryForItem(i, 30, -1) != -1)) {
for (int ii = 0; ii < 80; ii++) {
if (_characters[i].clericSpells[ii] < 0)
return true;
}
}
if ((getCharacterLevelIndex(1, _characters[i].cClass) != -1) && (checkInventoryForItem(i, 29, -1) != -1)) {
for (int ii = 0; ii < 80; ii++) {
if (_characters[i].mageSpells[ii] < 0)
return true;
}
}
}
return false;
}
bool EoBCoreEngine::restParty_extraAbortCondition() {
return false;
}
void EoBCoreEngine::delay(uint32 millis, bool, bool) {
while (millis && !shouldQuit() && !(_allowSkip && skipFlag())) {
updateInput();
uint32 step = MIN<uint32>(millis, (_tickLength / 5));
_system->delayMillis(step);
millis -= step;
}
}
void EoBCoreEngine::displayParchment(int id) {
_txt->setWaitButtonMode(1);
_txt->resetPageBreakString();
gui_updateControls();
if (id >= 0) {
// display text
Common::SeekableReadStream *s = _res->createReadStream("TEXT.DAT");
_screen->loadFileDataToPage(s, 5, 32000);
gui_drawBox(0, 0, 176, 175, guiSettings()->colors.frame1, guiSettings()->colors.frame2, guiSettings()->colors.fill);
_txt->setupField(12, 1);
if (_flags.gameID == GI_EOB2)
id++;
_txt->printDialogueText(id, _okStrings[0]);
} else {
// display bitmap
id = -id - 1;
static const uint8 x[] = { 0, 20, 0 };
static const uint8 y[] = { 0, 0, 96 };
drawSequenceBitmap("MAP", 0, x[id], y[id], 0);
removeInputTop();
while (!shouldQuit()) {
delay(_tickLength);
if (checkInput(0, false, 0) & 0xFF)
break;
removeInputTop();
}
removeInputTop();
}
restoreAfterDialogueSequence();
}
int EoBCoreEngine::countResurrectionCandidates() {
_rrCount = 0;
memset(_rrNames, 0, 10 * sizeof(const char *));
for (int i = 0; i < 6; i++) {
if (!testCharacter(i, 1))
continue;
if (_characters[i].hitPointsCur != -10)
continue;
_rrNames[_rrCount] = _characters[i].name;
_rrId[_rrCount++] = i;
}
for (int i = 0; i < 6; i++) {
if (!testCharacter(i, 1))
continue;
for (int ii = 0; ii < 27; ii++) {
uint16 inv = _characters[i].inventory[ii];
if (!inv)
continue;
if ((_flags.gameID == GI_EOB1 && ((_itemTypes[_items[inv].type].extraProperties & 0x7F) != 8)) || (_flags.gameID == GI_EOB2 && _items[inv].type != 33))
continue;
_rrNames[_rrCount] = _npcPreset[_items[inv].value - 1].name;
_rrId[_rrCount++] = -_items[inv].value;
}
}
if (_itemInHand > 0) {
if ((_flags.gameID == GI_EOB1 && ((_itemTypes[_items[_itemInHand].type].extraProperties & 0x7F) == 8)) || (_flags.gameID == GI_EOB2 && _items[_itemInHand].type == 33)) {
_rrNames[_rrCount] = _npcPreset[_items[_itemInHand].value - 1].name;
_rrId[_rrCount++] = -_items[_itemInHand].value;
}
}
return _rrCount;
}
void EoBCoreEngine::seq_portal() {
uint8 *shapes1[5];
uint8 *shapes2[5];
uint8 *shapes3[5];
uint8 *shape0;
_screen->loadShapeSetBitmap("PORTALA", 5, 3);
for (int i = 0; i < 5; i++) {
shapes1[i] = _screen->encodeShape(i * 3, 0, 3, 75, false, _cgaMappingDefault);
shapes2[i] = _screen->encodeShape(i * 3, 80, 3, 75, false, _cgaMappingDefault);
shapes3[i] = _screen->encodeShape(15, i * 18, 15, 18, false, _cgaMappingDefault);
}
shape0 = _screen->encodeShape(30, 0, 8, 77, false, _cgaMappingDefault);
_screen->loadEoBBitmap("PORTALB", _cgaMappingDefault, 5, 3, 2);
snd_playSoundEffect(33);
snd_playSoundEffect(19);
_screen->copyRegion(24, 0, 24, 0, 144, 104, 2, 5, Screen::CR_NO_P_CHECK);
_screen->copyRegion(24, 0, 24, 0, 144, 104, 0, 2, Screen::CR_NO_P_CHECK);
_screen->drawShape(2, shapes3[0], 28, 9, 0);
_screen->drawShape(2, shapes1[0], 34, 28, 0);
_screen->drawShape(2, shapes2[0], 120, 28, 0);
_screen->drawShape(2, shape0, 56, 27, 0);
_screen->crossFadeRegion(24, 0, 24, 0, 144, 104, 2, 0);
_screen->copyRegion(24, 0, 24, 0, 144, 104, 5, 2, Screen::CR_NO_P_CHECK);
delay(30 * _tickLength);
for (const int8 *pos = _portalSeq; *pos > -1 && !shouldQuit();) {
int s = *pos++;
_screen->drawShape(0, shapes3[s], 28, 9, 0);
_screen->drawShape(0, shapes1[s], 34, 28, 0);
_screen->drawShape(0, shapes2[s], 120, 28, 0);
if ((s == 1) && (pos >= _portalSeq + 3)) {
if (*(pos - 3) == 0) {
snd_playSoundEffect(24);
snd_playSoundEffect(86);
}
}
s = *pos++;
if (s == 0) {
_screen->drawShape(0, shape0, 56, 27, 0);
} else {
s--;
_screen->copyRegion((s % 5) << 6, s / 5 * 77, 56, 27, 64, 77, 2, 0, Screen::CR_NO_P_CHECK);
}
if (s == 1)
snd_playSoundEffect(31);
else if (s == 3) {
if (*(pos - 2) == 3)
snd_playSoundEffect(90);
}
_screen->updateScreen();
delay(2 * _tickLength);
}
delete[] shape0;
for (int i = 0; i < 5; i++) {
delete[] shapes1[i];
delete[] shapes2[i];
delete[] shapes3[i];
}
}
bool EoBCoreEngine::checkPassword() {
char answ[20];
Screen::FontId of = _screen->setFont(Screen::FID_8_FNT);
_screen->copyPage(0, 10);
_screen->setScreenDim(13);
gui_drawBox(_screen->_curDim->sx << 3, _screen->_curDim->sy, _screen->_curDim->w << 3, _screen->_curDim->h, guiSettings()->colors.frame1, guiSettings()->colors.frame2, -1);
gui_drawBox((_screen->_curDim->sx << 3) + 1, _screen->_curDim->sy + 1, (_screen->_curDim->w << 3) - 2, _screen->_curDim->h - 2, guiSettings()->colors.frame1, guiSettings()->colors.frame2, guiSettings()->colors.fill);
_screen->modifyScreenDim(13, _screen->_curDim->sx + 1, _screen->_curDim->sy + 2, _screen->_curDim->w - 2, _screen->_curDim->h - 16);
for (int i = 0; i < 3; i++) {
_screen->fillRect(_screen->_curDim->sx << 3, _screen->_curDim->sy, ((_screen->_curDim->sx + _screen->_curDim->w) << 3) - 1, (_screen->_curDim->sy + _screen->_curDim->h) - 1, guiSettings()->colors.fill);
int c = rollDice(1, _mnNumWord - 1, -1);
const uint8 *shp = (_mnDef[c << 2] < _numLargeItemShapes) ? _largeItemShapes[_mnDef[c << 2]] : (_mnDef[c << 2] < 15 ? 0 : _smallItemShapes[_mnDef[c << 2] - 15]);
assert(shp);
_screen->drawShape(0, shp, 100, 2, 13);
_screen->printShadedText(Common::String::format(_mnPrompt[0], _mnDef[(c << 2) + 1], _mnDef[(c << 2) + 2]).c_str(), (_screen->_curDim->sx + 1) << 3, _screen->_curDim->sy, _screen->_curDim->unk8, guiSettings()->colors.fill);
memset(answ, 0, 20);
gui_drawBox(76, 100, 133, 14, guiSettings()->colors.frame2, guiSettings()->colors.frame1, -1);
gui_drawBox(77, 101, 131, 12, guiSettings()->colors.frame2, guiSettings()->colors.frame1, -1);
if (_gui->getTextInput(answ, 10, 103, 15, _screen->_curDim->unk8, guiSettings()->colors.fill, 8) < 0)
i = 3;
if (!scumm_stricmp(_mnWord[c], answ))
break;
else if (i == 2)
return false;
}
_screen->modifyScreenDim(13, _screen->_curDim->sx - 1, _screen->_curDim->sy - 2, _screen->_curDim->w + 2, _screen->_curDim->h + 16);
_screen->setFont(of);
_screen->copyPage(10, 0);
return true;
}
void EoBCoreEngine::useSlotWeapon(int charIndex, int slotIndex, Item item) {
EoBCharacter *c = &_characters[charIndex];
int tp = item ? _items[item].type : 0;
if (c->effectFlags & 0x40)
removeCharacterEffect(10, charIndex, 1); // remove invisibility effect
int ep = _itemTypes[tp].extraProperties & 0x7F;
int8 inflict = 0;
if (ep == 1) {
inflict = closeDistanceAttack(charIndex, item);
if (!inflict)
inflict = -1;
snd_playSoundEffect(32);
} else if (ep == 2) {
inflict = thrownAttack(charIndex, slotIndex, item);
} else if (ep == 3) {
inflict = projectileWeaponAttack(charIndex, item);
gui_drawCharPortraitWithStats(charIndex);
}
if (inflict > 0) {
if (_items[item].flags & 8) {
c->hitPointsCur += inflict;
gui_drawCharPortraitWithStats(charIndex);
}
if (_items[item].flags & 0x10)
c->inventory[slotIndex] = 0;
inflictMonsterDamage(&_monsters[_dstMonsterIndex], inflict, true);
}
c->disabledSlots ^= (1 << slotIndex);
c->slotStatus[slotIndex] = inflict;
gui_drawCharPortraitWithStats(charIndex);
setCharEventTimer(charIndex, 18, inflict >= -2 ? slotIndex + 2 : slotIndex, 1);
}
int EoBCoreEngine::closeDistanceAttack(int charIndex, Item item) {
if (charIndex > 1)
return -3;
uint16 d = calcNewBlockPosition(_currentBlock, _currentDirection);
int r = getClosestMonster(charIndex, d);
if (r == -1) {
uint8 w = _specialWallTypes[_levelBlockProperties[d].walls[_sceneDrawVarDown]];
if (w == 0xFF) {
if (_flags.gameID == GI_EOB1) {
_levelBlockProperties[d].walls[_sceneDrawVarDown]++;
_levelBlockProperties[d].walls[_sceneDrawVarDown ^ 2]++;
} else {
for (int i = 0; i < 4; i++) {
if (_specialWallTypes[_levelBlockProperties[d].walls[i]] == 0xFF)
_levelBlockProperties[d].walls[i]++;
}
}
_sceneUpdateRequired = true;
} else if ((_flags.gameID == GI_EOB1) || (_flags.gameID == GI_EOB2 && w != 8 && w != 9)) {
return -1;
}
return (_flags.gameID == GI_EOB2 && ((_itemTypes[_items[item].type].allowedClasses & 4) || !item)) ? -5 : -2;
} else {
if (_monsters[r].flags & 0x20) {
killMonster(&_monsters[r], 1);
_txt->printMessage(_monsterDustStrings[0]);
return -2;
}
if (!characterAttackHitTest(charIndex, r, item, 1))
return -1;
uint16 flg = 0x100;
if (isMagicEffectItem(item))
flg |= 1;
_dstMonsterIndex = r;
return calcMonsterDamage(&_monsters[r], charIndex, item, 1, flg, 5, 3);
}
return 0;
}
int EoBCoreEngine::thrownAttack(int charIndex, int slotIndex, Item item) {
int d = charIndex > 3 ? charIndex - 2 : charIndex;
if (!launchObject(charIndex, item, _currentBlock, _dropItemDirIndex[(_currentDirection << 2) + d], _currentDirection, _items[item].type))
return 0;
snd_playSoundEffect(11);
_characters[charIndex].inventory[slotIndex] = 0;
reloadWeaponSlot(charIndex, slotIndex, -1, 0);
_sceneUpdateRequired = true;
return 0;
}
int EoBCoreEngine::projectileWeaponAttack(int charIndex, Item item) {
int tp = _items[item].type;
if (_flags.gameID == GI_EOB1)
assert(tp >= 7);
int t = _projectileWeaponAmmoTypes[_flags.gameID == GI_EOB1 ? tp - 7 : tp];
Item ammoItem = 0;
if (t == 16) {
if (_characters[charIndex].inventory[0] && _items[_characters[charIndex].inventory[0]].type == 16)
SWAP(ammoItem, _characters[charIndex].inventory[0]);
else if (_characters[charIndex].inventory[1] && _items[_characters[charIndex].inventory[1]].type == 16)
SWAP(ammoItem, _characters[charIndex].inventory[1]);
else if (_characters[charIndex].inventory[16])
ammoItem = getQueuedItem(&_characters[charIndex].inventory[16], 0, -1);
} else {
for (int i = 0; i < 27; i++) {
if (_items[_characters[charIndex].inventory[i]].type == t) {
SWAP(ammoItem, _characters[charIndex].inventory[i]);
if (i < 2)
gui_drawCharPortraitWithStats(charIndex);
break;
}
}
}
if (!ammoItem)
return -4;
int c = charIndex;
if (c > 3)
c -= 2;
if (launchObject(charIndex, ammoItem, _currentBlock, _dropItemDirIndex[(_currentDirection << 2) + c], _currentDirection, tp)) {
snd_playSoundEffect(tp == 7 ? 26 : 11);
_sceneUpdateRequired = true;
}
return 0;
}
void EoBCoreEngine::inflictMonsterDamage(EoBMonsterInPlay *m, int damage, bool giveExperience) {
m->hitPointsCur -= damage;
m->flags = (m->flags & 0xF7) | 1;
if (_monsterProps[m->type].capsFlags & 0x2000) {
explodeMonster(m);
checkSceneUpdateNeed(m->block);
m->hitPointsCur = 0;
} else {
if (checkSceneUpdateNeed(m->block)) {
m->flags |= 2;
if (_preventMonsterFlash)
return;
flashMonsterShape(m);
}
}
if (m->hitPointsCur <= 0)
killMonster(m, giveExperience);
else if (getBlockDistance(m->block, _currentBlock) < 4)
m->dest = _currentBlock;
}
void EoBCoreEngine::calcAndInflictMonsterDamage(EoBMonsterInPlay *m, int times, int pips, int offs, int flags, int savingThrowType, int savingThrowEffect) {
int dmg = calcMonsterDamage(m, times, pips, offs, flags, savingThrowType, savingThrowEffect);
if (dmg > 0)
inflictMonsterDamage(m, dmg, flags & 0x800 ? true : false);
}
void EoBCoreEngine::calcAndInflictCharacterDamage(int charIndex, int times, int itemOrPips, int useStrModifierOrBase, int flags, int savingThrowType, int savingThrowEffect) {
int dmg = calcCharacterDamage(charIndex, times, itemOrPips, useStrModifierOrBase, flags, savingThrowType, savingThrowEffect);
if (dmg)
inflictCharacterDamage(charIndex, dmg);
}
int EoBCoreEngine::calcCharacterDamage(int charIndex, int times, int itemOrPips, int useStrModifierOrBase, int flags, int savingThrowType, int savingThrowEffect) {
int s = (flags & 0x100) ? calcDamageModifers(times, 0, itemOrPips, _items[itemOrPips].type, useStrModifierOrBase) : rollDice(times, itemOrPips, useStrModifierOrBase);
EoBCharacter *c = &_characters[charIndex];
if (savingThrowType != 5) {
if (trySavingThrow(c, _charClassModifier[c->cClass], c->level[0], savingThrowType, c->raceSex >> 1 /*fix bug in original code by adding a right shift*/))
s = savingThrowReduceDamage(savingThrowEffect, s);
}
if ((flags & 0x110) == 0x110) {
if (!calcDamageCheckItemType(_items[itemOrPips].type))
s = 1;
}
if (flags & 4) {
if (checkInventoryForRings(charIndex, 3))
s = 0;
}
if (flags & 0x400) {
if (c->effectFlags & 0x2000)
s = 0;
else
_txt->printMessage(_characterStatusStrings8[0], -1, c->name);
}
return s;
}
void EoBCoreEngine::inflictCharacterDamage(int charIndex, int damage) {
EoBCharacter *c = &_characters[charIndex];
if (!testCharacter(charIndex, 3))
return;
if (c->effectsRemainder[3])
c->effectsRemainder[3] = (damage < c->effectsRemainder[3]) ? (c->effectsRemainder[3] - damage) : 0;
c->hitPointsCur -= damage;
c->damageTaken = damage;
if (c->hitPointsCur > -10) {
snd_playSoundEffect(21);
} else {
c->hitPointsCur = -10;
c->flags &= 1;
c->food = 0;
removeAllCharacterEffects(charIndex);
snd_playSoundEffect(22);
}
if (c->effectsRemainder[0]) {
c->effectsRemainder[0] = (damage < c->effectsRemainder[0]) ? (c->effectsRemainder[0] - damage) : 0;
if (!c->effectsRemainder[0])
removeCharacterEffect(1, charIndex, 1);
}
if (_currentControlMode)
gui_drawFaceShape(charIndex);
else
gui_drawCharPortraitWithStats(charIndex);
if (c->hitPointsCur <= 0 && _updateFlags == 1 && charIndex == _openBookChar) {
Button b;
clickedSpellbookAbort(&b);
}
setCharEventTimer(charIndex, 18, 6, 1);
}
bool EoBCoreEngine::characterAttackHitTest(int charIndex, int monsterIndex, int item, int attackType) {
if (charIndex < 0)
return true;
int p = item ? (_flags.gameID == GI_EOB1 ? _items[item].type : (_itemTypes[_items[item].type].extraProperties & 0x7F)) : 0;
if (_monsters[monsterIndex].flags & 0x20)
return true;// EOB 2 only ?
int t = _monsters[monsterIndex].type;
int d = (p < 1 || p > 3) ? 0 : _items[item].value;
if (_flags.gameID == GI_EOB2) {
if ((p > 0 && p < 4) || !item) {
if (((_monsterProps[t].immunityFlags & 0x200) && (d <= 0)) || ((_monsterProps[t].immunityFlags & 0x1000) && (d <= 1)))
return false;
}
}
d += (attackType ? getStrHitChanceModifier(charIndex) : getDexHitChanceModifier(charIndex));
int m = getMonsterAcHitChanceModifier(charIndex, _monsterProps[t].armorClass) - d;
int s = rollDice(1, 20);
_monsters[monsterIndex].flags |= 1;
if (_flags.gameID == GI_EOB1) {
if (_partyEffectFlags & 0x30)
s++;
if (_characters[charIndex].effectFlags & 0x40)
s++;
} else if ((_partyEffectFlags & 0x8400) || (_characters[charIndex].effectFlags & 0x1000)) {
s++;
}
s = CLIP(s, 1, 20);
return s >= m;
}
bool EoBCoreEngine::monsterAttackHitTest(EoBMonsterInPlay *m, int charIndex) {
int tp = m->type;
EoBMonsterProperty *p = &_monsterProps[tp];
int r = rollDice(1, 20);
if (r != 20) {
// Prot from evil
if (_characters[charIndex].effectFlags & 0x800)
r -= 2;
// blur
if (_characters[charIndex].effectFlags & 0x10)
r -= 2;
// prayer
if (_partyEffectFlags & 0x8000)
r--;
}
return ((r == 20) || (r >= (p->hitChance - _characters[charIndex].armorClass)));
}
bool EoBCoreEngine::flyingObjectMonsterHit(EoBFlyingObject *fo, int monsterIndex) {
if (fo->attackerId != -1) {
if (!characterAttackHitTest(fo->attackerId, monsterIndex, fo->item, 0))
return false;
}
calcAndInflictMonsterDamage(&_monsters[monsterIndex], fo->attackerId, fo->item, 0, (fo->attackerId == -1) ? 0x110 : 0x910, 5, 3);
return true;
}
bool EoBCoreEngine::flyingObjectPartyHit(EoBFlyingObject *fo) {
int ps = _dscItemPosIndex[(_currentDirection << 2) + (_items[fo->item].pos & 3)];
bool res = false;
bool b = ((_currentDirection == fo->direction || _currentDirection == (fo->direction ^ 2)) && ps > 2);
int s = ps << 1;
if (ps > 2)
s += rollDice(1, 2, -1);
static const int8 charId[] = { 0, -1, 1, -1, 2, 4, 3, 5 };
for (int i = 0; i < 2; i++) {
int c = charId[s];
s ^= 1;
if (!testCharacter(c, 3))
continue;
calcAndInflictCharacterDamage(c, -1, fo->item, 0, 0x110, 5, 3);
res = true;
if (ps < 2 || b == 0)
break;
}
return res;
}
void EoBCoreEngine::monsterCloseAttack(EoBMonsterInPlay *m) {
int first = _monsterCloseAttDstTable1[(_currentDirection << 2) + m->dir] * 12;
int v = (m->pos == 4) ? rollDice(1, 2, -1) : _monsterCloseAttChkTable2[(m->dir << 2) + m->pos];
if (!v)
first += 6;
int last = first + 6;
for (int i = first; i < last; i++) {
int c = _monsterCloseAttDstTable2[i];
if (!testCharacter(c, 3))
continue;
// Character Invisibility
if ((_characters[c].effectFlags & 0x140) && (rollDice(1, 20) >= 5))
continue;
int dmg = 0;
for (int ii = 0; ii < _monsterProps[m->type].attacksPerRound; ii++) {
if (!monsterAttackHitTest(m, c))
continue;
dmg += rollDice(_monsterProps[m->type].dmgDc[ii].times, _monsterProps[m->type].dmgDc[ii].pips, _monsterProps[m->type].dmgDc[ii].base);
if (_characters[c].effectsRemainder[1]) {
if (--_characters[c].effectsRemainder[1])
dmg = 0;
}
}
if (dmg > 0) {
if ((_monsterProps[m->type].capsFlags & 0x80) && rollDice(1, 4, -1) != 3) {
int slot = rollDice(1, 27, -1);
for (int iii = 0; iii < 27; iii++) {
Item itm = _characters[c].inventory[slot];
if (!itm || !(_itemTypes[_items[itm].type].extraProperties & 0x80)) {
if (++slot == 27)
slot = 0;
continue;
}
_characters[c].inventory[slot] = 0;
_txt->printMessage(_ripItemStrings[(_characters[c].raceSex & 1) ^ 1], -1, _characters[c].name);
printFullItemName(itm);
_txt->printMessage(_ripItemStrings[2]);
break;
}
gui_drawCharPortraitWithStats(c);
}
inflictCharacterDamage(c, dmg);
if (_monsterProps[m->type].capsFlags & 0x10) {
statusAttack(c, 2, _monsterSpecAttStrings[_flags.gameID == GI_EOB1 ? 3 : 2], 0, 1, 8, 1);
_characters[c].effectFlags &= ~0x2000;
}
if (_monsterProps[m->type].capsFlags & 0x20)
statusAttack(c, 4, _monsterSpecAttStrings[_flags.gameID == GI_EOB1 ? 4 : 3], 2, 5, 9, 1);
if (_monsterProps[m->type].capsFlags & 0x8000)
statusAttack(c, 8, _monsterSpecAttStrings[4], 2, 0, 0, 1);
}
if (!(_monsterProps[m->type].capsFlags & 0x4000))
return;
}
}
void EoBCoreEngine::monsterSpellCast(EoBMonsterInPlay *m, int type) {
launchMagicObject(-1, type, m->block, m->pos, m->dir);
snd_processEnvironmentalSoundEffect(_spells[_magicFlightObjectProperties[type << 2]].sound, m->block);
}
void EoBCoreEngine::statusAttack(int charIndex, int attackStatusFlags, const char *attackStatusString, int savingThrowType, uint32 effectDuration, int restoreEvent, int noRefresh) {
EoBCharacter *c = &_characters[charIndex];
if ((c->flags & attackStatusFlags) && noRefresh)
return;
if (!testCharacter(charIndex, 3))
return;
if (savingThrowType != 5 && specialAttackSavingThrow(charIndex, savingThrowType))
return;
if (attackStatusFlags & 8) {
removeAllCharacterEffects(charIndex);
c->flags = (c->flags & 1) | 8;
} else {
c->flags |= attackStatusFlags;
}
if ((attackStatusFlags & 0x0C) && (_openBookChar == charIndex) && _updateFlags) {
Button b;
clickedSpellbookAbort(&b);
}
if (effectDuration)
setCharEventTimer(charIndex, effectDuration * 546, restoreEvent, 1);
gui_drawCharPortraitWithStats(charIndex);
_txt->printMessage(_characterStatusStrings13[0], -1, c->name, attackStatusString);
}
int EoBCoreEngine::calcMonsterDamage(EoBMonsterInPlay *m, int times, int pips, int offs, int flags, int savingThrowType, int savingThrowEffect) {
int s = flags & 0x100 ? calcDamageModifers(times, m, pips, _items[pips].type, offs) : rollDice(times, pips, offs);
EoBMonsterProperty *p = &_monsterProps[m->type];
if (savingThrowType != 5) {
if (trySavingThrow(m, 0, p->level, savingThrowType, 6))
s = savingThrowReduceDamage(savingThrowEffect, s);
}
if ((flags & 0x110) == 0x110) {
if (!calcDamageCheckItemType(_items[pips].type))
s = 1;
}
if ((flags & 0x100) && (!(_itemTypes[_items[pips].type].allowedClasses & 4 /* bug in original code ??*/))
&& ((_flags.gameID == GI_EOB2 && (p->immunityFlags & 0x100)) || (_flags.gameID == GI_EOB1 && (p->capsFlags & 4))))
s >>= 1;
if (p->immunityFlags & 0x2000) {
if (flags & 0x100) {
if (_items[pips].value < 3)
s >>= 2;
if (_items[pips].value == 3)
s >>= 1;
if (s == 0)
s = _items[pips].value;
} else {
s >>= 1;
}
}
if (flags & 1) {
if (tryMonsterAttackEvasion(m))
s = 0;
}
if (_flags.gameID == GI_EOB1)
return s;
static const uint16 damageImmunityFlags[] = { 0x01, 0x10, 0x02, 0x20, 0x80, 0x400, 0x20, 0x800, 0x40, 0x80, 0x400, 0x40 };
for (int i = 0; i < 12; i += 2) {
if ((flags & damageImmunityFlags[i]) && (p->immunityFlags & damageImmunityFlags[i + 1]))
s = 0;
}
return s;
}
int EoBCoreEngine::calcDamageModifers(int charIndex, EoBMonsterInPlay *m, int item, int itemType, int useStrModifier) {
int s = (useStrModifier && (charIndex != -1)) ? getStrDamageModifier(charIndex) : 0;
if (item) {
EoBItemType *p = &_itemTypes[itemType];
int t = m ? m->type : 0;
s += ((m && (_monsterProps[t].capsFlags & 1)) ? rollDice(p->dmgNumDiceL, p->dmgNumPipsL, p->dmgIncS /* bug in original code ? */) :
rollDice(p->dmgNumDiceS, p->dmgNumPipsS, p->dmgIncS));
s += _items[item].value;
} else {
s += rollDice(1, 2);
}
return (s < 0) ? 0 : s;
}
bool EoBCoreEngine::trySavingThrow(void *target, int hpModifier, int level, int type, int race) {
static const int8 constMod[] = { 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 5, 5 };
if (type == 5)
return false;
int s = getSaveThrowModifier(hpModifier, level, type);
if (((race == 3 || race == 5) && (type == 4 || type == 1 || type == 0)) || (race == 4 && (type == 4 || type == 1))) {
EoBCharacter *c = (EoBCharacter *)target;
s -= constMod[c->constitutionCur];
}
return rollDice(1, 20) >= s;
}
bool EoBCoreEngine::specialAttackSavingThrow(int charIndex, int type) {
return trySavingThrow(&_characters[charIndex], _charClassModifier[_characters[charIndex].cClass], _characters[charIndex].level[0], type, _characters[charIndex].raceSex >> 1);
}
int EoBCoreEngine::getSaveThrowModifier(int hpModifier, int level, int type) {
const uint8 *tbl = _saveThrowTables[hpModifier];
if (_saveThrowLevelIndex[hpModifier] < level)
level = _saveThrowLevelIndex[hpModifier];
level /= _saveThrowModDiv[hpModifier];
level += (_saveThrowModExt[hpModifier] * type);
return tbl[level];
}
bool EoBCoreEngine::calcDamageCheckItemType(int itemType) {
itemType = _itemTypes[itemType].extraProperties & 0x7F;
return (itemType == 2 || itemType == 3) ? true : false;
}
int EoBCoreEngine::savingThrowReduceDamage(int savingThrowEffect, int damage) {
if (savingThrowEffect == 3)
return 0;
if (savingThrowEffect == 0 || savingThrowEffect == 1)
return damage >> 1;
return damage;
}
bool EoBCoreEngine::tryMonsterAttackEvasion(EoBMonsterInPlay *m) {
return rollDice(1, 100) < _monsterProps[m->type].dmgModifierEvade ? true : false;
}
int EoBCoreEngine::getStrHitChanceModifier(int charIndex) {
static const int8 strExtLimit[] = { 1, 51, 76, 91, 100 };
static const int8 strExtMod[] = { 1, 2, 2, 2, 3 };
static const int8 strMod[] = { -4, -3, -3, -2, -2, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 3, 4, 4, 5, 6, 7 };
int r = strMod[_characters[charIndex].strengthCur - 1];
if (_characters[charIndex].strengthExtCur) {
for (int i = 0; i < 5; i++) {
if (_characters[charIndex].strengthExtCur >= strExtLimit[i])
r = strExtMod[i];
}
}
return r;
}
int EoBCoreEngine::getStrDamageModifier(int charIndex) {
static const int8 strExtLimit[] = { 1, 51, 76, 91, 100 };
static const int8 strExtMod[] = { 3, 3, 4, 5, 6 };
static const int8 strMod[] = { -3, -2, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 7, 8, 9, 10, 11, 12, 14 };
int r = strMod[_characters[charIndex].strengthCur - 1];
if (_characters[charIndex].strengthExtCur) {
for (int i = 0; i < 5; i++) {
if (_characters[charIndex].strengthExtCur >= strExtLimit[i])
r = strExtMod[i];
}
}
return r;
}
int EoBCoreEngine::getDexHitChanceModifier(int charIndex) {
static const int8 dexMod[] = { -5, -4, -3, -2, -1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, 3, 4, 4, 4 };
return dexMod[_characters[charIndex].dexterityCur - 1];
}
int EoBCoreEngine::getMonsterAcHitChanceModifier(int charIndex, int monsterAc) {
static const uint8 mod1[] = { 1, 3, 3, 2 };
static const uint8 mod2[] = { 1, 1, 2, 1 };
int l = _characters[charIndex].level[0] - 1;
int cm = _charClassModifier[_characters[charIndex].cClass];
return (20 - ((l / mod1[cm]) * mod2[cm])) - monsterAc;
}
void EoBCoreEngine::explodeMonster(EoBMonsterInPlay *m) {
m->flags |= 2;
if (getBlockDistance(m->block, _currentBlock) < 2) {
explodeObject(0, _currentBlock, 2);
for (int i = 0; i < 6; i++)
calcAndInflictCharacterDamage(i, 6, 6, 0, 8, 1, 0);
} else {
explodeObject(0, m->block, 2);
}
m->flags &= ~2;
}
void EoBCoreEngine::snd_playSong(int track) {
_sound->playTrack(track);
}
void EoBCoreEngine::snd_playSoundEffect(int track, int volume) {
if ((track < 1) || (_flags.gameID == GI_EOB2 && track > 119) || shouldQuit())
return;
_sound->playSoundEffect(track, volume);
}
void EoBCoreEngine::snd_stopSound() {
_sound->haltTrack();
_sound->stopAllSoundEffects();
}
void EoBCoreEngine::snd_fadeOut() {
_sound->beginFadeOut();
}
} // End of namespace Kyra
#endif // ENABLE_EOB