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https://github.com/libretro/scummvm.git
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34c5751948
This fixes some slowdowns in Kyra2 with the OpenGL backend for me. Most of the updateScreen calls saved were introduced by us implementing the original behavior of hiding the mouse before drawing onto the screen and showing it again afterwards, since the mouse cursor is not drawn on the game screen in our implementation (and unlike in the original) this is not necessary.
880 lines
22 KiB
C++
880 lines
22 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "kyra/gui_v2.h"
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#include "kyra/screen_v2.h"
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#include "kyra/text.h"
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#include "kyra/util.h"
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#include "common/savefile.h"
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#include "common/system.h"
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namespace Kyra {
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GUI_v2::GUI_v2(KyraEngine_v2 *vm) : GUI_v1(vm), _vm(vm), _screen(vm->screen_v2()) {
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_backUpButtonList = _specialProcessButton = 0;
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_buttonListChanged = false;
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_lastScreenUpdate = 0;
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_flagsModifier = 0;
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_currentMenu = 0;
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_isDeathMenu = false;
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_isSaveMenu = false;
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_isLoadMenu = false;
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_scrollUpFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollUpButton);
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_scrollDownFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollDownButton);
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_sliderHandlerFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::sliderHandler);
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_savegameOffset = 0;
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_isDeleteMenu = false;
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}
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Button *GUI_v2::addButtonToList(Button *list, Button *newButton) {
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list = GUI_v1::addButtonToList(list, newButton);
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_buttonListChanged = true;
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return list;
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}
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void GUI_v2::processButton(Button *button) {
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if (!button)
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return;
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if (button->flags & 8) {
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if (button->flags & 0x10) {
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// XXX
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}
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return;
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}
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int entry = button->flags2 & 5;
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byte val1 = 0, val2 = 0, val3 = 0;
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const uint8 *dataPtr = 0;
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Button::Callback callback;
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if (entry == 1) {
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val1 = button->data1Val1;
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dataPtr = button->data1ShapePtr;
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callback = button->data1Callback;
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val2 = button->data1Val2;
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val3 = button->data1Val3;
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} else if (entry == 4 || entry == 5) {
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val1 = button->data2Val1;
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dataPtr = button->data2ShapePtr;
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callback = button->data2Callback;
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val2 = button->data2Val2;
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val3 = button->data2Val3;
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} else {
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val1 = button->data0Val1;
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dataPtr = button->data0ShapePtr;
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callback = button->data0Callback;
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val2 = button->data0Val2;
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val3 = button->data0Val3;
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}
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int x = 0, y = 0, x2 = 0, y2 = 0;
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x = button->x;
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if (x < 0)
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x += _screen->getScreenDim(button->dimTableIndex)->w << 3;
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x += _screen->getScreenDim(button->dimTableIndex)->sx << 3;
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x2 = x + button->width - 1;
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y = button->y;
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if (y < 0)
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y += _screen->getScreenDim(button->dimTableIndex)->h << 3;
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y += _screen->getScreenDim(button->dimTableIndex)->sy << 3;
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y2 = y + button->height - 1;
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switch (val1 - 1) {
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case 0:
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_screen->drawShape(_screen->_curPage, dataPtr, x, y, button->dimTableIndex, 0x10);
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break;
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case 1:
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_screen->printText((const char *)dataPtr, x, y, val2, val3);
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break;
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case 3:
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if (callback)
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(*callback)(button);
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break;
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case 4:
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_screen->drawBox(x, y, x2, y2, val2);
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break;
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case 5:
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_screen->fillRect(x, y, x2, y2, val2, -1, true);
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break;
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default:
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break;
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}
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}
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int GUI_v2::processButtonList(Button *buttonList, uint16 inputFlag, int8 mouseWheel) {
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if (!buttonList)
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return inputFlag & 0x7FFF;
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if (_backUpButtonList != buttonList || _buttonListChanged) {
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_specialProcessButton = 0;
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//flagsModifier |= 0x2200;
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_backUpButtonList = buttonList;
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_buttonListChanged = false;
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while (buttonList) {
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processButton(buttonList);
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buttonList = buttonList->nextButton;
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}
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}
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Common::Point p = _vm->getMousePos();
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int mouseX = _vm->_mouseX = p.x;
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int mouseY = _vm->_mouseY = p.y;
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uint16 flags = 0;
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if (1/*!_screen_cursorDisable*/) {
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uint16 inFlags = inputFlag & 0xFF;
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uint16 temp = 0;
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// HACK: inFlags == 200 is our left button (up)
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if (inFlags == 199 || inFlags == 200)
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temp = 0x1000;
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if (inFlags == 198)
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temp = 0x100;
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if (inputFlag & 0x800)
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temp <<= 2;
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flags |= temp;
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_flagsModifier &= ~((temp & 0x4400) >> 1);
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_flagsModifier |= (temp & 0x1100) * 2;
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flags |= _flagsModifier;
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flags |= (_flagsModifier << 2) ^ 0x8800;
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}
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buttonList = _backUpButtonList;
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if (_specialProcessButton) {
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buttonList = _specialProcessButton;
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if (_specialProcessButton->flags & 8)
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_specialProcessButton = 0;
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}
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int returnValue = 0;
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while (buttonList) {
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if (buttonList->flags & 8) {
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buttonList = buttonList->nextButton;
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continue;
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}
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buttonList->flags2 &= ~0x18;
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buttonList->flags2 |= (buttonList->flags2 & 3) << 3;
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int x = buttonList->x;
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if (x < 0)
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x += _screen->getScreenDim(buttonList->dimTableIndex)->w << 3;
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x += _screen->getScreenDim(buttonList->dimTableIndex)->sx << 3;
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int y = buttonList->y;
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if (y < 0)
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y += _screen->getScreenDim(buttonList->dimTableIndex)->h;
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y += _screen->getScreenDim(buttonList->dimTableIndex)->sy;
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bool progress = false;
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if (mouseX >= x && mouseY >= y && mouseX <= x + buttonList->width && mouseY <= y + buttonList->height)
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progress = true;
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buttonList->flags2 &= ~0x80;
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uint16 inFlags = inputFlag & 0x7FFF;
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if (inFlags) {
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if (buttonList->keyCode == inFlags) {
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progress = true;
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flags = buttonList->flags & 0x0F00;
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buttonList->flags2 |= 0x80;
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inputFlag = 0;
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_specialProcessButton = buttonList;
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} else if (buttonList->keyCode2 == inFlags) {
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flags = buttonList->flags & 0xF000;
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if (!flags)
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flags = buttonList->flags & 0x0F00;
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progress = true;
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buttonList->flags2 |= 0x80;
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inputFlag = 0;
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_specialProcessButton = buttonList;
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}
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}
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bool unk1 = false;
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if (mouseWheel && buttonList->mouseWheel == mouseWheel) {
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progress = true;
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unk1 = true;
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}
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if (!progress)
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buttonList->flags2 &= ~6;
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if ((flags & 0x3300) && (buttonList->flags & 4) && progress && (buttonList == _specialProcessButton || !_specialProcessButton)) {
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buttonList->flags |= 6;
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if (!_specialProcessButton)
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_specialProcessButton = buttonList;
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} else if ((flags & 0x8800) && !(buttonList->flags & 4) && progress) {
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buttonList->flags2 |= 6;
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} else {
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buttonList->flags2 &= ~6;
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}
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bool progressSwitch = false;
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if (!_specialProcessButton) {
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progressSwitch = progress;
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} else {
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if (_specialProcessButton->flags & 0x40)
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progressSwitch = (_specialProcessButton == buttonList);
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else
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progressSwitch = progress;
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}
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if (progressSwitch) {
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if ((flags & 0x1100) && progress && !_specialProcessButton) {
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inputFlag = 0;
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_specialProcessButton = buttonList;
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}
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if ((buttonList->flags & flags) && (progress || !(buttonList->flags & 1))) {
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uint16 combinedFlags = (buttonList->flags & flags);
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combinedFlags = ((combinedFlags & 0xF000) >> 4) | (combinedFlags & 0x0F00);
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combinedFlags >>= 8;
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static const uint16 flagTable[] = {
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0x000, 0x100, 0x200, 0x100, 0x400, 0x100, 0x400, 0x100, 0x800, 0x100,
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0x200, 0x100, 0x400, 0x100, 0x400, 0x100
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};
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assert(combinedFlags < ARRAYSIZE(flagTable));
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switch (flagTable[combinedFlags]) {
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case 0x400:
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if (!(buttonList->flags & 1) || ((buttonList->flags & 1) && _specialProcessButton == buttonList)) {
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buttonList->flags2 ^= 1;
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returnValue = buttonList->index | 0x8000;
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unk1 = true;
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}
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if (!(buttonList->flags & 4)) {
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buttonList->flags2 &= ~4;
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buttonList->flags2 &= ~2;
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}
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break;
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case 0x800:
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if (!(buttonList->flags & 4)) {
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buttonList->flags2 |= 4;
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buttonList->flags2 |= 2;
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}
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if (!(buttonList->flags & 1))
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unk1 = true;
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break;
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case 0x200:
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if (buttonList->flags & 4) {
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buttonList->flags2 |= 4;
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buttonList->flags2 |= 2;
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}
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if (!(buttonList->flags & 1))
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unk1 = true;
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break;
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case 0x100:
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default:
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buttonList->flags2 ^= 1;
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returnValue = buttonList->index | 0x8000;
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unk1 = true;
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if (buttonList->flags & 4) {
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buttonList->flags2 |= 4;
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buttonList->flags2 |= 2;
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}
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_specialProcessButton = buttonList;
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}
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}
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}
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bool unk2 = false;
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if ((flags & 0x2200) && progress) {
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buttonList->flags2 |= 6;
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if (!(buttonList->flags & 4) && !(buttonList->flags2 & 1)) {
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unk2 = true;
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buttonList->flags2 |= 1;
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}
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}
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if ((flags & 0x8800) == 0x8800) {
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_specialProcessButton = 0;
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if (!progress || (buttonList->flags & 4))
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buttonList->flags2 &= ~6;
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}
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if (!progress && buttonList == _specialProcessButton && !(buttonList->flags & 0x40))
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_specialProcessButton = 0;
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if ((buttonList->flags2 & 0x18) != ((buttonList->flags2 & 3) << 3))
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processButton(buttonList);
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if (unk2)
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buttonList->flags2 &= ~1;
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if (unk1) {
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buttonList->flags2 &= 0xFF;
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buttonList->flags2 |= flags;
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if (buttonList->buttonCallback) {
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_vm->removeInputTop();
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if ((*buttonList->buttonCallback)(buttonList))
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break;
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}
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if (buttonList->flags & 0x20)
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break;
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}
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if (_specialProcessButton == buttonList && (buttonList->flags & 0x40))
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break;
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buttonList = buttonList->nextButton;
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}
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if (!returnValue)
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returnValue = inputFlag & 0x7FFF;
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return returnValue;
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}
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void GUI_v2::updateButton(Button *button) {
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if (!button || (button->flags & 8))
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return;
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if (button->flags2 & 1)
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button->flags2 |= 8;
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else
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button->flags2 |= ~8;
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button->flags2 &= ~1;
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if (button->flags2 & 4)
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button->flags2 |= 0x10;
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else
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button->flags2 &= ~0x10;
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button->flags2 &= ~4;
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processButton(button);
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}
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void GUI_v2::getInput() {
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if (!_displayMenu)
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return;
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_vm->checkInput(_menuButtonList);
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_vm->removeInputTop();
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if (_vm->shouldQuit()) {
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_displayMenu = false;
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_isLoadMenu = false;
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_isSaveMenu = false;
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_isOptionsMenu = false;
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_isDeleteMenu = false;
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}
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_vm->delay(10);
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}
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void GUI_v2::renewHighlight(Menu &menu) {
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if (!_displayMenu)
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return;
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MenuItem &item = menu.item[menu.highlightedItem];
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int x = item.x + menu.x; int y = item.y + menu.y;
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int x2 = x + item.width - 1; int y2 = y + item.height - 1;
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redrawText(menu);
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_screen->fillRect(x + 2, y + 2, x2 - 2, y2 - 2, item.bkgdColor);
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redrawHighlight(menu);
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_screen->updateScreen();
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}
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void GUI_v2::backUpPage1(uint8 *buffer) {
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_screen->copyRegionToBuffer(1, 0, 0, 320, 200, buffer);
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}
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void GUI_v2::restorePage1(const uint8 *buffer) {
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_screen->copyBlockToPage(1, 0, 0, 320, 200, buffer);
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}
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void GUI_v2::setupSavegameNames(Menu &menu, int num) {
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for (int i = 0; i < num; ++i) {
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strcpy(getTableString(menu.item[i].itemId), "");
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menu.item[i].saveSlot = -1;
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menu.item[i].enabled = false;
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}
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int startSlot = 0;
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if (_isSaveMenu && _savegameOffset == 0)
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startSlot = 1;
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KyraEngine_v2::SaveHeader header;
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Common::InSaveFile *in;
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for (int i = startSlot; i < num && uint(_savegameOffset + i) < _saveSlots.size(); ++i) {
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if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset]), header)) != 0) {
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char *s = getTableString(menu.item[i].itemId);
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Common::strlcpy(s, header.description.c_str(), 80);
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Util::convertISOToDOS(s);
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// Trim long GMM save descriptions to fit our save slots
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_screen->_charWidth = -2;
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int fC = _screen->getTextWidth(s);
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while (s[0] && fC > 240) {
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s[strlen(s) - 1] = 0;
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fC = _screen->getTextWidth(s);
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}
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_screen->_charWidth = 0;
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menu.item[i].saveSlot = _saveSlots[i + _savegameOffset];
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menu.item[i].enabled = true;
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delete in;
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}
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}
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if (_savegameOffset == 0) {
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if (_isSaveMenu) {
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char *dst = getTableString(menu.item[0].itemId);
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const char *src = getTableString(_vm->gameFlags().isTalkie ? 10 : 18);
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strcpy(dst, src);
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menu.item[0].saveSlot = -2;
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menu.item[0].enabled = true;
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} else {
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char *dst = getTableString(menu.item[0].itemId);
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const char *src = getTableString(_vm->gameFlags().isTalkie ? 34 : 42);
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strcpy(dst, src);
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}
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}
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}
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int GUI_v2::scrollUpButton(Button *button) {
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updateMenuButton(button);
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if (_savegameOffset == (_isDeleteMenu ? 1 : 0))
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return 0;
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--_savegameOffset;
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if (_isLoadMenu) {
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setupSavegameNames(_loadMenu, 5);
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// original calls something different here...
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initMenu(_loadMenu);
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} else if (_isSaveMenu || _isDeleteMenu) {
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setupSavegameNames(_saveMenu, 5);
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// original calls something different here...
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initMenu(_saveMenu);
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}
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return 0;
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}
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int GUI_v2::scrollDownButton(Button *button) {
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updateMenuButton(button);
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++_savegameOffset;
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if (uint(_savegameOffset + 5) >= _saveSlots.size())
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_savegameOffset = MAX<int>(_saveSlots.size() - 5, _isDeleteMenu ? 1 : 0);
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if (_isLoadMenu) {
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setupSavegameNames(_loadMenu, 5);
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// original calls something different here...
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initMenu(_loadMenu);
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} else if (_isSaveMenu || _isDeleteMenu) {
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setupSavegameNames(_saveMenu, 5);
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// original calls something different here...
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initMenu(_saveMenu);
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}
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return 0;
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}
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int GUI_v2::resumeGame(Button *caller) {
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updateMenuButton(caller);
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_displayMenu = false;
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return 0;
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}
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int GUI_v2::quitOptionsMenu(Button *caller) {
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updateMenuButton(caller);
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_isOptionsMenu = false;
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return 0;
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}
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int GUI_v2::toggleWalkspeed(Button *caller) {
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updateMenuButton(caller);
|
|
if (_vm->_configWalkspeed == 5)
|
|
_vm->_configWalkspeed = 3;
|
|
else
|
|
_vm->_configWalkspeed = 5;
|
|
_vm->setWalkspeed(_vm->_configWalkspeed);
|
|
setupOptionsButtons();
|
|
renewHighlight(_gameOptions);
|
|
return 0;
|
|
}
|
|
|
|
int GUI_v2::toggleText(Button *caller) {
|
|
updateMenuButton(caller);
|
|
|
|
if (_vm->textEnabled()) {
|
|
if (_vm->speechEnabled())
|
|
_vm->_configVoice = 1;
|
|
else
|
|
_vm->_configVoice = 3;
|
|
} else {
|
|
if (_vm->speechEnabled())
|
|
_vm->_configVoice = 2;
|
|
else
|
|
_vm->_configVoice = 0;
|
|
}
|
|
|
|
setupOptionsButtons();
|
|
renewHighlight(_gameOptions);
|
|
return 0;
|
|
}
|
|
|
|
int GUI_v2::clickLoadSlot(Button *caller) {
|
|
updateMenuButton(caller);
|
|
|
|
int index = caller->index - _menuButtons[0].index;
|
|
assert(index >= 0 && index <= 6);
|
|
MenuItem &item = _loadMenu.item[index];
|
|
|
|
if (item.saveSlot >= 0) {
|
|
_vm->_gameToLoad = item.saveSlot;
|
|
_isLoadMenu = false;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int GUI_v2::cancelLoadMenu(Button *caller) {
|
|
updateMenuButton(caller);
|
|
_isLoadMenu = false;
|
|
_noLoadProcess = true;
|
|
return 0;
|
|
}
|
|
|
|
int GUI_v2::saveMenu(Button *caller) {
|
|
updateSaveFileList(_vm->_targetName);
|
|
|
|
updateMenuButton(caller);
|
|
|
|
restorePage1(_vm->_screenBuffer);
|
|
backUpPage1(_vm->_screenBuffer);
|
|
|
|
_isSaveMenu = true;
|
|
_noSaveProcess = false;
|
|
_saveSlot = -1;
|
|
_savegameOffset = 0;
|
|
setupSavegameNames(_saveMenu, 5);
|
|
initMenu(_saveMenu);
|
|
|
|
updateAllMenuButtons();
|
|
|
|
while (_isSaveMenu) {
|
|
processHighlights(_saveMenu);
|
|
getInput();
|
|
}
|
|
|
|
if (_noSaveProcess) {
|
|
restorePage1(_vm->_screenBuffer);
|
|
backUpPage1(_vm->_screenBuffer);
|
|
initMenu(*_currentMenu);
|
|
updateAllMenuButtons();
|
|
return 0;
|
|
} else if (_saveSlot <= -1) {
|
|
return 0;
|
|
}
|
|
|
|
restorePage1(_vm->_screenBuffer);
|
|
restorePalette();
|
|
|
|
Graphics::Surface thumb;
|
|
createScreenThumbnail(thumb);
|
|
Util::convertDOSToISO(_saveDescription);
|
|
_vm->saveGameStateIntern(_saveSlot, _saveDescription, &thumb);
|
|
thumb.free();
|
|
|
|
_displayMenu = false;
|
|
_madeSave = true;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int GUI_v2::clickSaveSlot(Button *caller) {
|
|
updateMenuButton(caller);
|
|
|
|
int index = caller->index - _menuButtons[0].index;
|
|
assert(index >= 0 && index <= 6);
|
|
MenuItem &item = _saveMenu.item[index];
|
|
|
|
if (item.saveSlot >= 0) {
|
|
if (_isDeleteMenu) {
|
|
_slotToDelete = item.saveSlot;
|
|
_isDeleteMenu = false;
|
|
return 0;
|
|
} else {
|
|
_saveSlot = item.saveSlot;
|
|
strcpy(_saveDescription, getTableString(item.itemId));
|
|
}
|
|
} else if (item.saveSlot == -2) {
|
|
_saveSlot = getNextSavegameSlot();
|
|
memset(_saveDescription, 0, sizeof(_saveDescription));
|
|
}
|
|
|
|
restorePage1(_vm->_screenBuffer);
|
|
backUpPage1(_vm->_screenBuffer);
|
|
|
|
initMenu(_savenameMenu);
|
|
_screen->fillRect(0x26, 0x5B, 0x11F, 0x66, textFieldColor2());
|
|
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
|
|
const char *desc = nameInputProcess(_saveDescription, 0x27, 0x5C, textFieldColor1(), textFieldColor2(), textFieldColor3(), 0x50);
|
|
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
|
|
restorePage1(_vm->_screenBuffer);
|
|
backUpPage1(_vm->_screenBuffer);
|
|
if (desc) {
|
|
_isSaveMenu = false;
|
|
_isDeleteMenu = false;
|
|
} else {
|
|
initMenu(_saveMenu);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int GUI_v2::cancelSaveMenu(Button *caller) {
|
|
updateMenuButton(caller);
|
|
_isSaveMenu = false;
|
|
_isDeleteMenu = false;
|
|
_noSaveProcess = true;
|
|
return 0;
|
|
}
|
|
|
|
int GUI_v2::deleteMenu(Button *caller) {
|
|
updateSaveFileList(_vm->_targetName);
|
|
|
|
updateMenuButton(caller);
|
|
if (_saveSlots.size() < 2) {
|
|
_vm->snd_playSoundEffect(0x0D);
|
|
return 0;
|
|
}
|
|
|
|
do {
|
|
restorePage1(_vm->_screenBuffer);
|
|
backUpPage1(_vm->_screenBuffer);
|
|
_savegameOffset = 1;
|
|
_saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 35 : 1;
|
|
setupSavegameNames(_saveMenu, 5);
|
|
initMenu(_saveMenu);
|
|
_isDeleteMenu = true;
|
|
_slotToDelete = -1;
|
|
updateAllMenuButtons();
|
|
|
|
while (_isDeleteMenu) {
|
|
processHighlights(_saveMenu);
|
|
getInput();
|
|
}
|
|
|
|
if (_slotToDelete < 1) {
|
|
restorePage1(_vm->_screenBuffer);
|
|
backUpPage1(_vm->_screenBuffer);
|
|
initMenu(*_currentMenu);
|
|
updateAllMenuButtons();
|
|
_saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 9 : 17;
|
|
return 0;
|
|
}
|
|
} while (choiceDialog(_vm->gameFlags().isTalkie ? 0x24 : 2, 1) == 0);
|
|
|
|
restorePage1(_vm->_screenBuffer);
|
|
backUpPage1(_vm->_screenBuffer);
|
|
initMenu(*_currentMenu);
|
|
updateAllMenuButtons();
|
|
_vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(_slotToDelete));
|
|
Common::Array<int>::iterator i = Common::find(_saveSlots.begin(), _saveSlots.end(), _slotToDelete);
|
|
while (i != _saveSlots.end()) {
|
|
++i;
|
|
if (i == _saveSlots.end())
|
|
break;
|
|
// We are only renaming all savefiles until we get some slots missing
|
|
// Also not rename quicksave slot filenames
|
|
if (*(i - 1) != *i || *i >= 990)
|
|
break;
|
|
Common::String oldName = _vm->getSavegameFilename(*i);
|
|
Common::String newName = _vm->getSavegameFilename(*i - 1);
|
|
_vm->_saveFileMan->renameSavefile(oldName, newName);
|
|
}
|
|
_saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 9 : 17;
|
|
return 0;
|
|
}
|
|
|
|
const char *GUI_v2::nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize) {
|
|
bool running = true;
|
|
int curPos = strlen(buffer);
|
|
|
|
int x2 = x, y2 = y;
|
|
Screen::FontId of = _screen->setFont(Screen::FID_8_FNT);
|
|
_text->printText(buffer, x, y, c1, c2, c2);
|
|
|
|
for (int i = 0; i < curPos; ++i)
|
|
x2 += getCharWidth(buffer[i]);
|
|
|
|
drawTextfieldBlock(x2, y2, c3);
|
|
_screen->setFont(of);
|
|
|
|
_keyPressed.reset();
|
|
_cancelNameInput = _finishNameInput = false;
|
|
while (running && !_vm->shouldQuit()) {
|
|
of = _screen->setFont(Screen::FID_8_FNT);
|
|
checkTextfieldInput();
|
|
_screen->setFont(of);
|
|
processHighlights(_savenameMenu);
|
|
|
|
char inputKey = _keyPressed.ascii;
|
|
Util::convertISOToDOS(inputKey);
|
|
|
|
if (_keyPressed.keycode == Common::KEYCODE_RETURN || _keyPressed.keycode == Common::KEYCODE_KP_ENTER || _finishNameInput) {
|
|
if (checkSavegameDescription(buffer, curPos)) {
|
|
buffer[curPos] = 0;
|
|
running = false;
|
|
} else {
|
|
_finishNameInput = false;
|
|
}
|
|
} else if (_keyPressed.keycode == Common::KEYCODE_ESCAPE || _cancelNameInput) {
|
|
running = false;
|
|
return 0;
|
|
} else if ((_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_DELETE) && curPos > 0) {
|
|
drawTextfieldBlock(x2, y2, c2);
|
|
--curPos;
|
|
x2 -= getCharWidth(buffer[curPos]);
|
|
drawTextfieldBlock(x2, y2, c3);
|
|
_screen->updateScreen();
|
|
_lastScreenUpdate = _vm->_system->getMillis();
|
|
} else if ((uint8)inputKey > 31 && (uint8)inputKey < (_vm->gameFlags().lang == Common::JA_JPN ? 128 : 226) && curPos < bufferSize) {
|
|
of = _screen->setFont(Screen::FID_8_FNT);
|
|
if (x2 + getCharWidth(inputKey) + 7 < 0x11F) {
|
|
buffer[curPos] = inputKey;
|
|
const char text[2] = { buffer[curPos], 0 };
|
|
_text->printText(text, x2, y2, c1, c2, c2);
|
|
x2 += getCharWidth(inputKey);
|
|
drawTextfieldBlock(x2, y2, c3);
|
|
++curPos;
|
|
_screen->updateScreen();
|
|
_lastScreenUpdate = _vm->_system->getMillis();
|
|
}
|
|
_screen->setFont(of);
|
|
}
|
|
|
|
_keyPressed.reset();
|
|
}
|
|
|
|
return buffer;
|
|
}
|
|
|
|
int GUI_v2::finishSavename(Button *caller) {
|
|
updateMenuButton(caller);
|
|
_finishNameInput = true;
|
|
return 0;
|
|
}
|
|
|
|
int GUI_v2::cancelSavename(Button *caller) {
|
|
updateMenuButton(caller);
|
|
_cancelNameInput = true;
|
|
return 0;
|
|
}
|
|
|
|
bool GUI_v2::checkSavegameDescription(const char *buffer, int size) {
|
|
if (!buffer || !size)
|
|
return false;
|
|
if (buffer[0] == 0)
|
|
return false;
|
|
for (int i = 0; i < size; ++i) {
|
|
if (buffer[i] != 0x20)
|
|
return true;
|
|
else if (buffer[i] == 0x00)
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int GUI_v2::getCharWidth(uint8 c) {
|
|
Screen::FontId old = _screen->setFont(Screen::FID_8_FNT);
|
|
_screen->_charWidth = -2;
|
|
int width = _screen->getCharWidth(c);
|
|
_screen->_charWidth = 0;
|
|
_screen->setFont(old);
|
|
return width;
|
|
}
|
|
|
|
void GUI_v2::drawTextfieldBlock(int x, int y, uint8 c) {
|
|
_screen->fillRect(x + 1, y + 1, x + 7, y + 8, c);
|
|
}
|
|
|
|
bool GUI_v2::choiceDialog(int name, bool type) {
|
|
_choiceMenu.highlightedItem = 0;
|
|
restorePage1(_vm->_screenBuffer);
|
|
backUpPage1(_vm->_screenBuffer);
|
|
if (type)
|
|
_choiceMenu.numberOfItems = 2;
|
|
else
|
|
_choiceMenu.numberOfItems = 1;
|
|
_choiceMenu.menuNameId = name;
|
|
|
|
initMenu(_choiceMenu);
|
|
_isChoiceMenu = true;
|
|
_choice = false;
|
|
|
|
while (_isChoiceMenu) {
|
|
processHighlights(_choiceMenu);
|
|
getInput();
|
|
}
|
|
|
|
restorePage1(_vm->_screenBuffer);
|
|
backUpPage1(_vm->_screenBuffer);
|
|
return _choice;
|
|
}
|
|
|
|
int GUI_v2::choiceYes(Button *caller) {
|
|
updateMenuButton(caller);
|
|
_choice = true;
|
|
_isChoiceMenu = false;
|
|
return 0;
|
|
}
|
|
|
|
int GUI_v2::choiceNo(Button *caller) {
|
|
updateMenuButton(caller);
|
|
_choice = false;
|
|
_isChoiceMenu = false;
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Kyra
|