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72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Music class
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#ifndef MADE_MUSIC_H
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#define MADE_MUSIC_H
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#include "audio/midiplayer.h"
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#include "common/stream.h"
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namespace Toltecs {
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class ArchiveReader;
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class MusicPlayer : public Audio::MidiPlayer {
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public:
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MusicPlayer(bool isGM = true);
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void playMIDI(const byte *data, uint32 size, bool loop = false);
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void stopAndClear();
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// MidiDriver_BASE interface implementation
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virtual void send(uint32 b);
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protected:
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bool _isGM;
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private:
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byte *_buffer;
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};
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class Music : public MusicPlayer {
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public:
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Music(ArchiveReader *arc);
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~Music() {}
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void playSequence(int16 sequenceResIndex);
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void stopSequence();
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void saveState(Common::WriteStream *out);
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void loadState(Common::ReadStream *in);
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private:
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int16 _sequenceResIndex;
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ArchiveReader *_arc;
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};
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} // End of namespace Toltecs
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#endif
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