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6b17507b76
Because the "clear" buttons are very different between themes (in the Modern theme they have a graphical symbol, while in the Classic theme they have a letter), they have to be removed and re-added when reflowing the layout. This is patterned after how the LauncherDialog class handles the larger changes in layout. Removing widgets from a tab turned out to be trickier than I first thought, so I had to move the removeWidget() method from Dialog to GuiObject.
95 lines
2.6 KiB
C++
95 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef GUI_OBJECT_H
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#define GUI_OBJECT_H
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#include "common/scummsys.h"
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#include "common/str.h"
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namespace GUI {
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class CommandSender;
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class CommandReceiver {
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friend class CommandSender;
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protected:
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virtual ~CommandReceiver() {}
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {}
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};
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class CommandSender {
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// TODO - allow for multiple targets, i.e. store targets in a list
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// and add methods addTarget/removeTarget.
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protected:
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CommandReceiver *_target;
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public:
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CommandSender(CommandReceiver *target) : _target(target) {}
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virtual ~CommandSender() {}
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void setTarget(CommandReceiver *target) { _target = target; }
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CommandReceiver *getTarget() const { return _target; }
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virtual void sendCommand(uint32 cmd, uint32 data) {
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if (_target && cmd)
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_target->handleCommand(this, cmd, data);
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}
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};
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class Widget;
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class GuiObject : public CommandReceiver {
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friend class Widget;
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protected:
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int16 _x, _y;
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uint16 _w, _h;
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const Common::String _name;
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Widget *_firstWidget;
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public:
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GuiObject(int x, int y, int w, int h) : _x(x), _y(y), _w(w), _h(h), _firstWidget(0) { }
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GuiObject(const Common::String &name);
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~GuiObject();
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virtual int16 getAbsX() const { return _x; }
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virtual int16 getAbsY() const { return _y; }
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virtual int16 getChildX() const { return getAbsX(); }
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virtual int16 getChildY() const { return getAbsY(); }
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virtual uint16 getWidth() const { return _w; }
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virtual uint16 getHeight() const { return _h; }
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virtual bool isVisible() const = 0;
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virtual void draw() = 0;
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virtual void reflowLayout();
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virtual void removeWidget(Widget *widget);
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protected:
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virtual void releaseFocus() = 0;
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};
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} // End of namespace GUI
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#endif
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