scummvm/gui/object.h
Torbjörn Andersson 6b17507b76 GUI: Fix "clear" buttons after theme switch (bug #3482459)
Because the "clear" buttons are very different between themes (in
the Modern theme they have a graphical symbol, while in the Classic
theme they have a letter), they have to be removed and re-added
when reflowing the layout. This is patterned after how the
LauncherDialog class handles the larger changes in layout.

Removing widgets from a tab turned out to be trickier than I first
thought, so I had to move the removeWidget() method from Dialog to
GuiObject.
2012-02-24 22:20:50 +01:00

95 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef GUI_OBJECT_H
#define GUI_OBJECT_H
#include "common/scummsys.h"
#include "common/str.h"
namespace GUI {
class CommandSender;
class CommandReceiver {
friend class CommandSender;
protected:
virtual ~CommandReceiver() {}
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {}
};
class CommandSender {
// TODO - allow for multiple targets, i.e. store targets in a list
// and add methods addTarget/removeTarget.
protected:
CommandReceiver *_target;
public:
CommandSender(CommandReceiver *target) : _target(target) {}
virtual ~CommandSender() {}
void setTarget(CommandReceiver *target) { _target = target; }
CommandReceiver *getTarget() const { return _target; }
virtual void sendCommand(uint32 cmd, uint32 data) {
if (_target && cmd)
_target->handleCommand(this, cmd, data);
}
};
class Widget;
class GuiObject : public CommandReceiver {
friend class Widget;
protected:
int16 _x, _y;
uint16 _w, _h;
const Common::String _name;
Widget *_firstWidget;
public:
GuiObject(int x, int y, int w, int h) : _x(x), _y(y), _w(w), _h(h), _firstWidget(0) { }
GuiObject(const Common::String &name);
~GuiObject();
virtual int16 getAbsX() const { return _x; }
virtual int16 getAbsY() const { return _y; }
virtual int16 getChildX() const { return getAbsX(); }
virtual int16 getChildY() const { return getAbsY(); }
virtual uint16 getWidth() const { return _w; }
virtual uint16 getHeight() const { return _h; }
virtual bool isVisible() const = 0;
virtual void draw() = 0;
virtual void reflowLayout();
virtual void removeWidget(Widget *widget);
protected:
virtual void releaseFocus() = 0;
};
} // End of namespace GUI
#endif