mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 03:56:20 +00:00
135 lines
3.5 KiB
C++
135 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
|
|
#include "common/endian.h"
|
|
#include "common/memstream.h"
|
|
#include "common/textconsole.h"
|
|
|
|
#include "cine/cine.h"
|
|
#include "cine/various.h"
|
|
#include "cine/bg.h"
|
|
|
|
namespace Cine {
|
|
|
|
uint16 bgVar0;
|
|
byte *additionalBgTable[9];
|
|
int16 currentAdditionalBgIdx = 0, currentAdditionalBgIdx2 = 0;
|
|
|
|
byte loadCtFW(const char *ctName) {
|
|
debugC(1, kCineDebugCollision, "loadCtFW(\"%s\")", ctName);
|
|
byte *ptr, *dataPtr;
|
|
|
|
int16 foundFileIdx = findFileInBundle(ctName);
|
|
if (foundFileIdx == -1) {
|
|
warning("loadCtFW: Unable to find collision data file '%s'", ctName);
|
|
// FIXME: Rework this function's return value policy and return an appropriate value here.
|
|
// The return value isn't yet used for anything so currently it doesn't really matter.
|
|
return 0;
|
|
}
|
|
|
|
if (currentCtName != ctName)
|
|
strcpy(currentCtName, ctName);
|
|
|
|
ptr = dataPtr = readBundleFile(foundFileIdx);
|
|
|
|
loadRelatedPalette(ctName);
|
|
|
|
assert(strstr(ctName, ".NEO"));
|
|
|
|
gfxConvertSpriteToRaw(collisionPage, ptr + 0x80, 160, 200);
|
|
|
|
free(dataPtr);
|
|
return 0;
|
|
}
|
|
|
|
byte loadCtOS(const char *ctName) {
|
|
debugC(1, kCineDebugCollision, "loadCtOS(\"%s\")", ctName);
|
|
byte *ptr, *dataPtr;
|
|
|
|
int16 foundFileIdx = findFileInBundle(ctName);
|
|
if (foundFileIdx == -1) {
|
|
warning("loadCtOS: Unable to find collision data file '%s'", ctName);
|
|
// FIXME: Rework this function's return value policy and return an appropriate value here.
|
|
// The return value isn't yet used for anything so currently it doesn't really matter.
|
|
return 0;
|
|
}
|
|
|
|
if (currentCtName != ctName)
|
|
strcpy(currentCtName, ctName);
|
|
|
|
ptr = dataPtr = readBundleFile(foundFileIdx);
|
|
|
|
uint16 bpp = READ_BE_UINT16(ptr);
|
|
ptr += 2;
|
|
|
|
if (bpp == 8) {
|
|
renderer->loadCt256(ptr, ctName);
|
|
} else {
|
|
gfxConvertSpriteToRaw(collisionPage, ptr + 32, 160, 200);
|
|
renderer->loadCt16(ptr, ctName);
|
|
}
|
|
|
|
free(dataPtr);
|
|
return 0;
|
|
}
|
|
|
|
byte loadBg(const char *bgName) {
|
|
byte *ptr, *dataPtr;
|
|
|
|
byte fileIdx = findFileInBundle(bgName);
|
|
ptr = dataPtr = readBundleFile(fileIdx);
|
|
|
|
uint16 bpp = READ_BE_UINT16(ptr);
|
|
ptr += 2;
|
|
|
|
if (bpp == 8) {
|
|
renderer->loadBg256(ptr, bgName);
|
|
} else {
|
|
if (g_cine->getGameType() == Cine::GType_FW) {
|
|
loadRelatedPalette(bgName);
|
|
}
|
|
|
|
renderer->loadBg16(ptr, bgName);
|
|
}
|
|
free(dataPtr);
|
|
return 0;
|
|
}
|
|
|
|
void addBackground(const char *bgName, uint16 bgIdx) {
|
|
byte *ptr, *dataPtr;
|
|
|
|
byte fileIdx = findFileInBundle(bgName);
|
|
ptr = dataPtr = readBundleFile(fileIdx);
|
|
|
|
uint16 bpp = READ_BE_UINT16(ptr); ptr += 2;
|
|
|
|
if (bpp == 8) {
|
|
renderer->loadBg256(ptr, bgName, bgIdx);
|
|
} else {
|
|
renderer->loadBg16(ptr, bgName, bgIdx);
|
|
}
|
|
free(dataPtr);
|
|
}
|
|
|
|
} // End of namespace Cine
|