scummvm/engines/mohawk/riven_saveload.cpp
2011-05-12 01:16:22 +02:00

419 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mohawk/resource.h"
#include "mohawk/riven.h"
#include "mohawk/riven_saveload.h"
#include "common/util.h"
namespace Mohawk {
RivenSaveLoad::RivenSaveLoad(MohawkEngine_Riven *vm, Common::SaveFileManager *saveFileMan) : _vm(vm), _saveFileMan(saveFileMan) {
}
RivenSaveLoad::~RivenSaveLoad() {
}
Common::StringArray RivenSaveLoad::generateSaveGameList() {
return _saveFileMan->listSavefiles("*.rvn");
}
// Note: The stack numbers we use do not match up to what the original executable,
// so, match them ;)
static uint16 mapOldStackIDToNew(uint16 oldID) {
switch (oldID) {
case 1:
return ospit;
case 2:
return pspit;
case 3:
return rspit;
case 4:
return tspit;
case 5:
return bspit;
case 6:
return gspit;
case 7:
return jspit;
case 8:
return aspit;
}
error("Unknown old stack ID %d", oldID);
return 0;
}
static uint16 mapNewStackIDToOld(uint16 newID) {
switch (newID) {
case aspit:
return 8;
case bspit:
return 5;
case gspit:
return 6;
case jspit:
return 7;
case ospit:
return 1;
case pspit:
return 2;
case rspit:
return 3;
case tspit:
return 4;
}
error("Unknown new stack ID %d", newID);
return 0;
}
bool RivenSaveLoad::loadGame(Common::String filename) {
if (_vm->getFeatures() & GF_DEMO) // Don't load games in the demo
return false;
Common::InSaveFile *loadFile = _saveFileMan->openForLoading(filename);
if (!loadFile)
return false;
debug(0, "Loading game from \'%s\'", filename.c_str());
MohawkArchive *mhk = new MohawkArchive();
if (!mhk->open(loadFile)) {
warning("Save file is not a Mohawk archive");
delete mhk;
return false;
}
// First, let's make sure we're using a saved game file from this version of Riven by checking the VERS resource
Common::SeekableReadStream *vers = mhk->getResource(ID_VERS, 1);
uint32 saveGameVersion = vers->readUint32BE();
delete vers;
if ((saveGameVersion == kCDSaveGameVersion && (_vm->getFeatures() & GF_DVD))
|| (saveGameVersion == kDVDSaveGameVersion && !(_vm->getFeatures() & GF_DVD))) {
warning("Incompatible saved game versions. No support for this yet");
delete mhk;
return false;
}
// Now, we'll read in the variable values.
Common::SeekableReadStream *vars = mhk->getResource(ID_VARS, 1);
Common::Array<uint32> rawVariables;
while (!vars->eos()) {
vars->readUint32BE(); // Unknown (Stack?)
vars->readUint32BE(); // Unknown (0 or 1)
rawVariables.push_back(vars->readUint32BE());
}
delete vars;
// Next, we set the variables based on the name found by the index in the VARS resource.
// TODO: Merge with code in mohawk.cpp for loading names?
Common::SeekableReadStream *names = mhk->getResource(ID_NAME, 1);
uint16 namesCount = names->readUint16BE();
uint16 *stringOffsets = new uint16[namesCount];
for (uint16 i = 0; i < namesCount; i++)
stringOffsets[i] = names->readUint16BE();
for (uint16 i = 0; i < namesCount; i++)
names->readUint16BE(); // Skip unknown values
uint32 curNamesPos = names->pos();
uint16 stackID = 0;
uint16 cardID = 0;
for (uint32 i = 0; i < namesCount && !names->eos(); i++) {
names->seek(curNamesPos);
names->seek(stringOffsets[i], SEEK_CUR);
Common::String name;
char c = (char)names->readByte();
while (c) {
name += c;
c = (char)names->readByte();
}
// These are timing variables used with the DVD version of Riven for the whark
// puzzle and are not needed at all. See xjschool280_resetleft() and
// xjschool280_resetright.
if (name == "dropLeftStart" || name == "dropRightStart")
continue;
uint32 &var = _vm->_vars[name];
name.toLowercase();
// Handle any special variables here
// WORKAROUND: time variables are reset here for one main reason:
// The save does not store any start point for the time, so we don't know the real time.
// Because of this, in many cases, the original would just give a 'free' Ytram upon saving
// since the time would be used in a new (improper) time frame.
if (name.equalsIgnoreCase("CurrentStackID")) // Remap to our definitions, store for later
stackID = mapOldStackIDToNew(rawVariables[i]);
else if (name.equalsIgnoreCase("CurrentCardID")) // Store for later
cardID = rawVariables[i];
else if (name.equalsIgnoreCase("ReturnStackID") && var != 0) // if 0, the game did not use the variable yet
var = mapOldStackIDToNew(rawVariables[i]);
else if (name.contains("time")) // WORKAROUND: See above
var = 0;
else // Otherwise, just store it
var = rawVariables[i];
}
_vm->changeToStack(stackID);
_vm->changeToCard(cardID);
delete names;
delete[] stringOffsets;
// Reset zip mode data
_vm->_zipModeData.clear();
// Finally, we load in zip mode data.
Common::SeekableReadStream *zips = mhk->getResource(ID_ZIPS, 1);
uint16 zipsRecordCount = zips->readUint16BE();
for (uint16 i = 0; i < zipsRecordCount; i++) {
ZipMode zip;
uint16 zipsNameLength = zips->readUint16BE();
for (uint16 j = 0; j < zipsNameLength; j++)
zip.name += zips->readByte();
zip.id = zips->readUint16BE();
_vm->_zipModeData.push_back(zip);
}
delete zips;
delete mhk;
return true;
}
Common::MemoryWriteStreamDynamic *RivenSaveLoad::genVERSSection() {
Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic();
if (_vm->getFeatures() & GF_DVD)
stream->writeUint32BE(kDVDSaveGameVersion);
else
stream->writeUint32BE(kCDSaveGameVersion);
return stream;
}
Common::MemoryWriteStreamDynamic *RivenSaveLoad::genVARSSection() {
Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic();
for (RivenVariableMap::const_iterator it = _vm->_vars.begin(); it != _vm->_vars.end(); it++) {
stream->writeUint32BE(0); // Unknown
stream->writeUint32BE(0); // Unknown
// Remap returnstackid here because we don't actually want to change
// our internal returnstackid.
uint32 variable = it->_value;
if (it->_key == "returnstackid")
variable = mapNewStackIDToOld(variable);
stream->writeUint32BE(variable);
}
return stream;
}
Common::MemoryWriteStreamDynamic *RivenSaveLoad::genNAMESection() {
Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic();
stream->writeUint16BE(_vm->_vars.size());
uint16 curPos = 0;
for (RivenVariableMap::const_iterator it = _vm->_vars.begin(); it != _vm->_vars.end(); it++) {
stream->writeUint16BE(curPos);
curPos += it->_key.size() + 1;
}
for (uint16 i = 0; i < _vm->_vars.size(); i++)
stream->writeUint16BE(i);
for (RivenVariableMap::const_iterator it = _vm->_vars.begin(); it != _vm->_vars.end(); it++) {
stream->write(it->_key.c_str(), it->_key.size());
stream->writeByte(0);
}
return stream;
}
Common::MemoryWriteStreamDynamic *RivenSaveLoad::genZIPSSection() {
Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic();
stream->writeUint16BE(_vm->_zipModeData.size());
for (uint16 i = 0; i < _vm->_zipModeData.size(); i++) {
stream->writeUint16BE(_vm->_zipModeData[i].name.size());
stream->write(_vm->_zipModeData[i].name.c_str(), _vm->_zipModeData[i].name.size());
stream->writeUint16BE(_vm->_zipModeData[i].id);
}
return stream;
}
bool RivenSaveLoad::saveGame(Common::String filename) {
// Note, this code is still WIP. It works quite well for now.
// Make sure we have the right extension
if (!filename.matchString("*.rvn", true))
filename += ".rvn";
// Convert class variables to variable numbers
_vm->_vars["currentstackid"] = mapNewStackIDToOld(_vm->getCurStack());
_vm->_vars["currentcardid"] = _vm->getCurCard();
Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(filename);
if (!saveFile)
return false;
debug (0, "Saving game to \'%s\'", filename.c_str());
Common::MemoryWriteStreamDynamic *versSection = genVERSSection();
Common::MemoryWriteStreamDynamic *nameSection = genNAMESection();
Common::MemoryWriteStreamDynamic *varsSection = genVARSSection();
Common::MemoryWriteStreamDynamic *zipsSection = genZIPSSection();
// Let's calculate the file size!
uint32 fileSize = 0;
fileSize += versSection->size();
fileSize += nameSection->size();
fileSize += varsSection->size();
fileSize += zipsSection->size();
fileSize += 16; // RSRC Header
fileSize += 4; // Type Table Header
fileSize += 4 * 8; // Type Table Entries
fileSize += 2; // Pseudo-Name entries
// IFF Header
saveFile->writeUint32BE(ID_MHWK);
saveFile->writeUint32BE(fileSize);
// RSRC Header
saveFile->writeUint32BE(ID_RSRC);
saveFile->writeUint16BE(0x100); // Resource Version (1.0)
saveFile->writeUint16BE(0); // No compaction
saveFile->writeUint32BE(fileSize + 8); // Add on the 8 from the IFF header
saveFile->writeUint32BE(28); // IFF + RSRC
saveFile->writeUint16BE(62); // File Table Offset
saveFile->writeUint16BE(44); // 4 + 4 * 10
//Type Table
saveFile->writeUint16BE(36); // After the Type Table Entries
saveFile->writeUint16BE(4); // 4 Type Table Entries
// Hardcode Entries
saveFile->writeUint32BE(ID_VERS);
saveFile->writeUint16BE(38);
saveFile->writeUint16BE(36);
saveFile->writeUint32BE(ID_NAME);
saveFile->writeUint16BE(44);
saveFile->writeUint16BE(36);
saveFile->writeUint32BE(ID_VARS);
saveFile->writeUint16BE(50);
saveFile->writeUint16BE(36);
saveFile->writeUint32BE(ID_ZIPS);
saveFile->writeUint16BE(56);
saveFile->writeUint16BE(36);
// Pseudo-Name Table/Name List
saveFile->writeUint16BE(0); // We don't need a name list
// VERS Section (Resource Table)
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(1);
// NAME Section (Resource Table)
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(2);
// VARS Section (Resource Table)
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(3);
// ZIPS Section (Resource Table)
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(4);
// File Table
saveFile->writeUint32BE(4);
// VERS Section (File Table)
saveFile->writeUint32BE(134);
saveFile->writeUint16BE(versSection->size() & 0xFFFF);
saveFile->writeByte((versSection->size() & 0xFF0000) >> 16);
saveFile->writeByte(0);
saveFile->writeUint16BE(0);
// NAME Section (File Table)
saveFile->writeUint32BE(134 + versSection->size());
saveFile->writeUint16BE(nameSection->size() & 0xFFFF);
saveFile->writeByte((nameSection->size() & 0xFF0000) >> 16);
saveFile->writeByte(0);
saveFile->writeUint16BE(0);
// VARS Section (File Table)
saveFile->writeUint32BE(134 + versSection->size() + nameSection->size());
saveFile->writeUint16BE(varsSection->size() & 0xFFFF);
saveFile->writeByte((varsSection->size() & 0xFF0000) >> 16);
saveFile->writeByte(0);
saveFile->writeUint16BE(0);
// ZIPS Section (File Table)
saveFile->writeUint32BE(134 + versSection->size() + nameSection->size() + varsSection->size());
saveFile->writeUint16BE(zipsSection->size() & 0xFFFF);
saveFile->writeByte((zipsSection->size() & 0xFF0000) >> 16);
saveFile->writeByte(0);
saveFile->writeUint16BE(0);
saveFile->write(versSection->getData(), versSection->size());
saveFile->write(nameSection->getData(), nameSection->size());
saveFile->write(varsSection->getData(), varsSection->size());
saveFile->write(zipsSection->getData(), zipsSection->size());
saveFile->finalize();
delete saveFile;
delete versSection;
delete nameSection;
delete varsSection;
delete zipsSection;
return true;
}
void RivenSaveLoad::deleteSave(Common::String saveName) {
debug (0, "Deleting save file \'%s\'", saveName.c_str());
_saveFileMan->removeSavefile(saveName);
}
} // End of namespace Mohawk