mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 19:54:03 +00:00
669 lines
20 KiB
C++
669 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "mohawk/sound.h"
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#include "common/debug.h"
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#include "common/system.h"
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#include "common/util.h"
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#include "common/textconsole.h"
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#include "audio/musicplugin.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/mp3.h"
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#include "audio/decoders/raw.h"
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#include "audio/decoders/wave.h"
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namespace Mohawk {
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Sound::Sound(MohawkEngine* vm) : _vm(vm) {
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_midiDriver = NULL;
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_midiParser = NULL;
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_midiData = NULL;
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_mystBackgroundSound.type = kFreeHandle;
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initMidi();
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}
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Sound::~Sound() {
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stopSound();
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stopAllSLST();
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stopBackgroundMyst();
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if (_midiParser) {
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_midiParser->unloadMusic();
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delete _midiParser;
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}
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if (_midiDriver) {
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_midiDriver->close();
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delete _midiDriver;
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}
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if (_midiData)
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delete[] _midiData;
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}
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void Sound::initMidi() {
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if (!(_vm->getFeatures() & GF_HASMIDI))
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return;
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// Let's get our MIDI parser/driver
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_midiParser = MidiParser::createParser_SMF();
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_midiDriver = MidiDriver::createMidi(MidiDriver::detectDevice(MDT_ADLIB|MDT_MIDI));
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// Set up everything!
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_midiDriver->open();
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_midiParser->setMidiDriver(_midiDriver);
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_midiParser->setTimerRate(_midiDriver->getBaseTempo());
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}
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Audio::AudioStream *Sound::makeAudioStream(uint16 id, CueList *cueList) {
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Audio::AudioStream *audStream = NULL;
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switch (_vm->getGameType()) {
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case GType_MYST:
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if (_vm->getFeatures() & GF_ME)
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audStream = Audio::makeWAVStream(_vm->getResource(ID_MSND, convertMystID(id)), DisposeAfterUse::YES);
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else
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audStream = makeMohawkWaveStream(_vm->getResource(ID_MSND, id));
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break;
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case GType_ZOOMBINI:
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audStream = makeMohawkWaveStream(_vm->getResource(ID_SND, id));
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break;
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case GType_LIVINGBOOKSV1:
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audStream = makeLivingBooksWaveStream_v1(_vm->getResource(ID_WAV, id));
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break;
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case GType_LIVINGBOOKSV2:
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if (_vm->getPlatform() == Common::kPlatformMacintosh) {
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audStream = makeLivingBooksWaveStream_v1(_vm->getResource(ID_WAV, id));
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break;
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}
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// fall through
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default:
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audStream = makeMohawkWaveStream(_vm->getResource(ID_TWAV, id), cueList);
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}
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return audStream;
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}
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Audio::SoundHandle *Sound::playSound(uint16 id, byte volume, bool loop, CueList *cueList) {
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debug (0, "Playing sound %d", id);
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Audio::AudioStream *audStream = makeAudioStream(id, cueList);
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if (audStream) {
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SndHandle *handle = getHandle();
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handle->type = kUsedHandle;
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handle->id = id;
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handle->samplesPerSecond = audStream->getRate();
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// Set the stream to loop here if it's requested
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if (loop)
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audStream = Audio::makeLoopingAudioStream((Audio::RewindableAudioStream *)audStream, 0);
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_vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &handle->handle, audStream, -1, volume);
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return &handle->handle;
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}
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return NULL;
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}
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Audio::SoundHandle *Sound::replaceSoundMyst(uint16 id, byte volume, bool loop) {
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debug (0, "Replacing sound %d", id);
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// TODO: The original engine does fading
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Common::String name = _vm->getResourceName(ID_MSND, convertMystID(id));
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// Check if sound is already playing
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for (uint32 i = 0; i < _handles.size(); i++)
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if (_handles[i].type == kUsedHandle
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&& _vm->_mixer->isSoundHandleActive(_handles[i].handle)
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&& name.equals(_vm->getResourceName(ID_MSND, convertMystID(_handles[i].id))))
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return &_handles[i].handle;
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stopSound();
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return playSound(id, volume, loop);
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}
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void Sound::playSoundBlocking(uint16 id, byte volume) {
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Audio::SoundHandle *handle = playSound(id, volume);
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while (_vm->_mixer->isSoundHandleActive(*handle))
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_vm->_system->delayMillis(10);
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}
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void Sound::playMidi(uint16 id) {
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uint32 idTag;
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if (!(_vm->getFeatures() & GF_HASMIDI)) {
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warning ("Attempting to play MIDI in a game without MIDI");
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return;
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}
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assert(_midiDriver && _midiParser);
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_midiParser->unloadMusic();
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if (_midiData)
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delete[] _midiData;
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Common::SeekableReadStream *midi = _vm->getResource(ID_TMID, id);
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idTag = midi->readUint32BE();
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assert(idTag == ID_MHWK);
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midi->readUint32BE(); // Skip size
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idTag = midi->readUint32BE();
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assert(idTag == ID_MIDI);
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_midiData = new byte[midi->size() - 12]; // Enough to cover MThd/Prg#/MTrk
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// Read the MThd Data
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midi->read(_midiData, 14);
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// TODO: Load patches from the Prg# section... skip it for now.
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idTag = midi->readUint32BE();
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assert(idTag == ID_PRG);
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midi->skip(midi->readUint32BE());
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// Read the MTrk Data
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uint32 mtrkSize = midi->size() - midi->pos();
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midi->read(_midiData + 14, mtrkSize);
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delete midi;
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// Now, play it :)
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if (!_midiParser->loadMusic(_midiData, 14 + mtrkSize))
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error ("Could not play MIDI music from tMID %04x\n", id);
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_midiDriver->setTimerCallback(_midiParser, MidiParser::timerCallback);
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}
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void Sound::stopMidi() {
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_midiParser->unloadMusic();
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}
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byte Sound::convertRivenVolume(uint16 volume) {
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return (volume == 256) ? 255 : volume;
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}
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void Sound::playSLST(uint16 index, uint16 card) {
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Common::SeekableReadStream *slstStream = _vm->getResource(ID_SLST, card);
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SLSTRecord slstRecord;
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uint16 recordCount = slstStream->readUint16BE();
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for (uint16 i = 0; i < recordCount; i++) {
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slstRecord.index = slstStream->readUint16BE();
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slstRecord.sound_count = slstStream->readUint16BE();
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slstRecord.sound_ids = new uint16[slstRecord.sound_count];
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for (uint16 j = 0; j < slstRecord.sound_count; j++)
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slstRecord.sound_ids[j] = slstStream->readUint16BE();
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slstRecord.fade_flags = slstStream->readUint16BE();
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slstRecord.loop = slstStream->readUint16BE();
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slstRecord.global_volume = slstStream->readUint16BE();
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slstRecord.u0 = slstStream->readUint16BE(); // Unknown
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if (slstRecord.u0 > 1)
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warning("slstRecord.u0: %d non-boolean", slstRecord.u0);
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slstRecord.u1 = slstStream->readUint16BE(); // Unknown
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if (slstRecord.u1 != 0)
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warning("slstRecord.u1: %d non-zero", slstRecord.u1);
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slstRecord.volumes = new uint16[slstRecord.sound_count];
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slstRecord.balances = new int16[slstRecord.sound_count];
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slstRecord.u2 = new uint16[slstRecord.sound_count];
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for (uint16 j = 0; j < slstRecord.sound_count; j++)
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slstRecord.volumes[j] = slstStream->readUint16BE();
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for (uint16 j = 0; j < slstRecord.sound_count; j++)
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slstRecord.balances[j] = slstStream->readSint16BE(); // negative = left, 0 = center, positive = right
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for (uint16 j = 0; j < slstRecord.sound_count; j++) {
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slstRecord.u2[j] = slstStream->readUint16BE(); // Unknown
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if (slstRecord.u2[j] != 255 && slstRecord.u2[j] != 256)
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warning("slstRecord.u2[%d]: %d not 255 or 256", j, slstRecord.u2[j]);
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}
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if (slstRecord.index == index) {
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playSLST(slstRecord);
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delete[] slstRecord.sound_ids;
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delete[] slstRecord.volumes;
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delete[] slstRecord.balances;
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delete[] slstRecord.u2;
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delete slstStream;
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return;
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}
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delete[] slstRecord.sound_ids;
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delete[] slstRecord.volumes;
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delete[] slstRecord.balances;
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delete[] slstRecord.u2;
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}
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delete slstStream;
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// If we have no matching entries, we do nothing and just let
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// the previous ambient sounds continue.
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}
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void Sound::playSLST(SLSTRecord slstRecord) {
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// End old sounds
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for (uint16 i = 0; i < _currentSLSTSounds.size(); i++) {
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bool noLongerPlay = true;
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for (uint16 j = 0; j < slstRecord.sound_count; j++)
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if (_currentSLSTSounds[i].id == slstRecord.sound_ids[j])
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noLongerPlay = false;
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if (noLongerPlay)
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stopSLSTSound(i, (slstRecord.fade_flags & 1) != 0);
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}
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// Start new sounds
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for (uint16 i = 0; i < slstRecord.sound_count; i++) {
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bool alreadyPlaying = false;
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for (uint16 j = 0; j < _currentSLSTSounds.size(); j++) {
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if (_currentSLSTSounds[j].id == slstRecord.sound_ids[i])
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alreadyPlaying = true;
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}
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if (!alreadyPlaying) {
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playSLSTSound(slstRecord.sound_ids[i],
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(slstRecord.fade_flags & (1 << 1)) != 0,
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slstRecord.loop != 0,
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slstRecord.volumes[i],
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slstRecord.balances[i]);
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}
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}
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}
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void Sound::stopAllSLST(bool fade) {
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for (uint16 i = 0; i < _currentSLSTSounds.size(); i++) {
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// TODO: Fade out, if requested
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_vm->_mixer->stopHandle(*_currentSLSTSounds[i].handle);
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delete _currentSLSTSounds[i].handle;
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}
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_currentSLSTSounds.clear();
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}
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static int8 convertBalance(int16 balance) {
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return (int8)(balance >> 8);
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}
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void Sound::playSLSTSound(uint16 id, bool fade, bool loop, uint16 volume, int16 balance) {
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// WORKAROUND: Some Riven SLST entries have a volume of 0, so we just ignore them.
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if (volume == 0)
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return;
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SLSTSndHandle sndHandle;
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sndHandle.handle = new Audio::SoundHandle();
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sndHandle.id = id;
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_currentSLSTSounds.push_back(sndHandle);
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Audio::AudioStream *audStream = makeMohawkWaveStream(_vm->getResource(ID_TWAV, id));
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// Loop here if necessary
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if (loop)
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audStream = Audio::makeLoopingAudioStream((Audio::RewindableAudioStream *)audStream, 0);
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// TODO: Handle fading, possibly just raise the volume of the channel in increments?
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_vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, sndHandle.handle, audStream, -1, convertRivenVolume(volume), convertBalance(balance));
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}
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void Sound::stopSLSTSound(uint16 index, bool fade) {
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// TODO: Fade out, if requested
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_vm->_mixer->stopHandle(*_currentSLSTSounds[index].handle);
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delete _currentSLSTSounds[index].handle;
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_currentSLSTSounds.remove_at(index);
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}
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void Sound::pauseSLST() {
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for (uint16 i = 0; i < _currentSLSTSounds.size(); i++)
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_vm->_mixer->pauseHandle(*_currentSLSTSounds[i].handle, true);
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}
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void Sound::resumeSLST() {
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for (uint16 i = 0; i < _currentSLSTSounds.size(); i++)
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_vm->_mixer->pauseHandle(*_currentSLSTSounds[i].handle, false);
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}
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Audio::AudioStream *Sound::makeMohawkWaveStream(Common::SeekableReadStream *stream, CueList *cueList) {
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uint32 tag = 0;
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ADPCMStatus adpcmStatus;
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DataChunk dataChunk;
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uint32 dataSize = 0;
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memset(&dataChunk, 0, sizeof(DataChunk));
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if (stream->readUint32BE() != ID_MHWK) // MHWK tag again
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error ("Could not find tag 'MHWK'");
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stream->readUint32BE(); // Skip size
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if (stream->readUint32BE() != ID_WAVE)
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error ("Could not find tag 'WAVE'");
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while (!dataChunk.audioData) {
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tag = stream->readUint32BE();
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switch (tag) {
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case ID_ADPC:
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debug(2, "Found Tag ADPC");
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// ADPCM Sound Only
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//
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// This is useful for seeking in the stream, and is actually quite brilliant
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// considering some of the other things Broderbund did with the engine.
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// Only Riven and CSTime are known to use ADPCM audio and only CSTime
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// actually requires this for seeking. On the other hand, it may be interesting
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// to look at that one Riven sample that uses the cue points.
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//
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// Basically, the sample frame from the cue list is looked up here and then
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// sets the starting sample and step index at the point specified. Quite
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// an elegant/efficient system, really.
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adpcmStatus.size = stream->readUint32BE();
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adpcmStatus.itemCount = stream->readUint16BE();
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adpcmStatus.channels = stream->readUint16BE();
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adpcmStatus.statusItems = new ADPCMStatus::StatusItem[adpcmStatus.itemCount];
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assert(adpcmStatus.channels <= 2);
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for (uint16 i = 0; i < adpcmStatus.itemCount; i++) {
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adpcmStatus.statusItems[i].sampleFrame = stream->readUint32BE();
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for (uint16 j = 0; j < adpcmStatus.channels; j++) {
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adpcmStatus.statusItems[i].channelStatus[j].last = stream->readSint16BE();
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adpcmStatus.statusItems[i].channelStatus[j].stepIndex = stream->readUint16BE();
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}
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}
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// TODO: Actually use this chunk. For now, just delete the status items...
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delete[] adpcmStatus.statusItems;
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break;
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case ID_CUE:
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debug(2, "Found Tag Cue#");
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// Cues are used for animation sync. There are a couple in Myst and
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// Riven but are not used there at all.
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if (!cueList) {
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uint32 size = stream->readUint32BE();
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stream->skip(size);
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break;
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}
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cueList->size = stream->readUint32BE();
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cueList->pointCount = stream->readUint16BE();
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if (cueList->pointCount == 0)
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debug(2, "Cue# chunk found with no points!");
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else
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debug(2, "Cue# chunk found with %d point(s)!", cueList->pointCount);
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cueList->points.resize(cueList->pointCount);
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for (uint16 i = 0; i < cueList->pointCount; i++) {
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cueList->points[i].sampleFrame = stream->readUint32BE();
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byte nameLength = stream->readByte();
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cueList->points[i].name.clear();
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for (byte j = 0; j < nameLength; j++)
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cueList->points[i].name += stream->readByte();
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// Realign to an even boundary
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if (!(nameLength & 1))
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stream->readByte();
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debug (3, "Cue# chunk point %d (frame %d): %s", i, cueList->points[i].sampleFrame, cueList->points[i].name.c_str());
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}
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break;
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case ID_DATA:
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debug(2, "Found Tag DATA");
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// We subtract 20 from the actual chunk size, which is the total size
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// of the chunk's header
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dataSize = stream->readUint32BE() - 20;
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dataChunk.sampleRate = stream->readUint16BE();
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dataChunk.sampleCount = stream->readUint32BE();
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dataChunk.bitsPerSample = stream->readByte();
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dataChunk.channels = stream->readByte();
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dataChunk.encoding = stream->readUint16BE();
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dataChunk.loopCount = stream->readUint16BE();
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dataChunk.loopStart = stream->readUint32BE();
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dataChunk.loopEnd = stream->readUint32BE();
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// NOTE: We currently ignore all of the loop parameters here. Myst uses the
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// loopCount variable but the loopStart and loopEnd are always 0 and the size of
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// the sample. Myst ME doesn't use the Mohawk Sound format and just standard WAVE
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// files and therefore does not contain any of this metadata and we have to specify
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// whether or not to loop elsewhere.
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dataChunk.audioData = stream->readStream(dataSize);
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break;
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default:
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error ("Unknown tag found in 'tWAV' chunk -- '%s'", tag2str(tag));
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}
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}
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// makeMohawkWaveStream always takes control of the original stream
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delete stream;
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// The sound in Myst uses raw unsigned 8-bit data
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// The sound in the CD version of Riven is encoded in Intel DVI ADPCM
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// The sound in the DVD version of Riven is encoded in MPEG-2 Layer II or Intel DVI ADPCM
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if (dataChunk.encoding == kCodecRaw) {
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byte flags = Audio::FLAG_UNSIGNED;
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if (dataChunk.channels == 2)
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flags |= Audio::FLAG_STEREO;
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return Audio::makeRawStream(dataChunk.audioData, dataChunk.sampleRate, flags);
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} else if (dataChunk.encoding == kCodecADPCM) {
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uint32 blockAlign = dataChunk.channels * dataChunk.bitsPerSample / 8;
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return Audio::makeADPCMStream(dataChunk.audioData, DisposeAfterUse::YES, dataSize, Audio::kADPCMDVI, dataChunk.sampleRate, dataChunk.channels, blockAlign);
|
|
} else if (dataChunk.encoding == kCodecMPEG2) {
|
|
#ifdef USE_MAD
|
|
return Audio::makeMP3Stream(dataChunk.audioData, DisposeAfterUse::YES);
|
|
#else
|
|
warning ("MAD library not included - unable to play MP2 audio");
|
|
#endif
|
|
} else {
|
|
error ("Unknown Mohawk WAVE encoding %d", dataChunk.encoding);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Audio::AudioStream *Sound::makeLivingBooksWaveStream_v1(Common::SeekableReadStream *stream) {
|
|
uint16 header = stream->readUint16BE();
|
|
uint16 rate = 0;
|
|
uint32 size = 0;
|
|
|
|
if (header == 'Wv') { // Big Endian
|
|
rate = stream->readUint16BE();
|
|
stream->skip(10); // Unknown
|
|
size = stream->readUint32BE();
|
|
} else if (header == 'vW') { // Little Endian
|
|
stream->readUint16LE(); // Unknown
|
|
rate = stream->readUint16LE();
|
|
stream->skip(8); // Unknown
|
|
size = stream->readUint32LE();
|
|
} else
|
|
error("Could not find Old Mohawk Sound header");
|
|
|
|
Common::SeekableReadStream *dataStream = stream->readStream(size);
|
|
delete stream;
|
|
|
|
return Audio::makeRawStream(dataStream, rate, Audio::FLAG_UNSIGNED);
|
|
}
|
|
|
|
SndHandle *Sound::getHandle() {
|
|
for (uint32 i = 0; i < _handles.size(); i++) {
|
|
if (_handles[i].type == kFreeHandle)
|
|
return &_handles[i];
|
|
|
|
if (!_vm->_mixer->isSoundHandleActive(_handles[i].handle)) {
|
|
_handles[i].type = kFreeHandle;
|
|
_handles[i].id = 0;
|
|
return &_handles[i];
|
|
}
|
|
}
|
|
|
|
// Let's add a new sound handle!
|
|
SndHandle handle;
|
|
handle.handle = Audio::SoundHandle();
|
|
handle.type = kFreeHandle;
|
|
handle.id = 0;
|
|
_handles.push_back(handle);
|
|
|
|
return &_handles[_handles.size() - 1];
|
|
}
|
|
|
|
void Sound::stopSound() {
|
|
for (uint32 i = 0; i < _handles.size(); i++)
|
|
if (_handles[i].type == kUsedHandle) {
|
|
_vm->_mixer->stopHandle(_handles[i].handle);
|
|
_handles[i].type = kFreeHandle;
|
|
_handles[i].id = 0;
|
|
}
|
|
}
|
|
|
|
void Sound::stopSound(uint16 id) {
|
|
for (uint32 i = 0; i < _handles.size(); i++)
|
|
if (_handles[i].type == kUsedHandle && _handles[i].id == id) {
|
|
_vm->_mixer->stopHandle(_handles[i].handle);
|
|
_handles[i].type = kFreeHandle;
|
|
_handles[i].id = 0;
|
|
}
|
|
}
|
|
|
|
void Sound::pauseSound() {
|
|
for (uint32 i = 0; i < _handles.size(); i++)
|
|
if (_handles[i].type == kUsedHandle)
|
|
_vm->_mixer->pauseHandle(_handles[i].handle, true);
|
|
}
|
|
|
|
void Sound::resumeSound() {
|
|
for (uint32 i = 0; i < _handles.size(); i++)
|
|
if (_handles[i].type == kUsedHandle)
|
|
_vm->_mixer->pauseHandle(_handles[i].handle, false);
|
|
}
|
|
|
|
bool Sound::isPlaying(uint16 id) {
|
|
for (uint32 i = 0; i < _handles.size(); i++)
|
|
if (_handles[i].type == kUsedHandle && _handles[i].id == id)
|
|
return _vm->_mixer->isSoundHandleActive(_handles[i].handle);
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Sound::isPlaying() {
|
|
for (uint32 i = 0; i < _handles.size(); i++)
|
|
if (_handles[i].type == kUsedHandle)
|
|
if (_vm->_mixer->isSoundHandleActive(_handles[i].handle))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
uint Sound::getNumSamplesPlayed(uint16 id) {
|
|
for (uint32 i = 0; i < _handles.size(); i++)
|
|
if (_handles[i].type == kUsedHandle && _handles[i].id == id) {
|
|
return (_vm->_mixer->getSoundElapsedTime(_handles[i].handle) * _handles[i].samplesPerSecond) / 1000;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint16 Sound::convertMystID(uint16 id) {
|
|
// Myst ME is a bit more efficient with sound storage than Myst
|
|
// Myst has lots of sounds repeated. To overcome this, Myst ME
|
|
// has MJMP resources which provide a link to the actual MSND
|
|
// resource we're looking for. This saves a lot of space from
|
|
// repeated data.
|
|
if (_vm->hasResource(ID_MJMP, id)) {
|
|
Common::SeekableReadStream *mjmpStream = _vm->getResource(ID_MJMP, id);
|
|
id = mjmpStream->readUint16LE();
|
|
delete mjmpStream;
|
|
}
|
|
|
|
return id;
|
|
}
|
|
|
|
Audio::SoundHandle *Sound::replaceBackgroundMyst(uint16 id, uint16 volume) {
|
|
debug(0, "Replacing background sound with %d", id);
|
|
|
|
// TODO: The original engine does fading
|
|
|
|
Common::String name = _vm->getResourceName(ID_MSND, convertMystID(id));
|
|
|
|
// Check if sound is already playing
|
|
if (_mystBackgroundSound.type == kUsedHandle && _vm->_mixer->isSoundHandleActive(_mystBackgroundSound.handle)
|
|
&& name.equals(_vm->getResourceName(ID_MSND, convertMystID(_mystBackgroundSound.id))))
|
|
return &_mystBackgroundSound.handle;
|
|
|
|
// Stop old background sound
|
|
stopBackgroundMyst();
|
|
|
|
// Play new sound
|
|
Audio::AudioStream *audStream = makeAudioStream(id);
|
|
|
|
if (audStream) {
|
|
_mystBackgroundSound.type = kUsedHandle;
|
|
_mystBackgroundSound.id = id;
|
|
_mystBackgroundSound.samplesPerSecond = audStream->getRate();
|
|
|
|
// Set the stream to loop
|
|
audStream = Audio::makeLoopingAudioStream((Audio::RewindableAudioStream *)audStream, 0);
|
|
|
|
_vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_mystBackgroundSound.handle, audStream, -1, volume >> 8);
|
|
return &_mystBackgroundSound.handle;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Sound::stopBackgroundMyst() {
|
|
if (_mystBackgroundSound.type == kUsedHandle) {
|
|
_vm->_mixer->stopHandle(_mystBackgroundSound.handle);
|
|
_mystBackgroundSound.type = kFreeHandle;
|
|
_mystBackgroundSound.id = 0;
|
|
}
|
|
}
|
|
|
|
void Sound::pauseBackgroundMyst() {
|
|
if (_mystBackgroundSound.type == kUsedHandle)
|
|
_vm->_mixer->pauseHandle(_mystBackgroundSound.handle, true);
|
|
}
|
|
|
|
void Sound::resumeBackgroundMyst() {
|
|
if (_mystBackgroundSound.type == kUsedHandle)
|
|
_vm->_mixer->pauseHandle(_mystBackgroundSound.handle, false);
|
|
}
|
|
|
|
void Sound::changeBackgroundVolumeMyst(uint16 vol) {
|
|
if (_mystBackgroundSound.type == kUsedHandle)
|
|
_vm->_mixer->setChannelVolume(_mystBackgroundSound.handle, vol >> 8);
|
|
}
|
|
|
|
} // End of namespace Mohawk
|