mirror of
https://github.com/libretro/scummvm.git
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848 lines
23 KiB
C++
848 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* CursorPositionProcess()
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* TagProcess()
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* PointProcess()
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*/
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#include "tinsel/actors.h"
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#include "tinsel/background.h"
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#include "tinsel/coroutine.h"
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#include "tinsel/cursor.h"
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#include "tinsel/dw.h"
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#include "tinsel/events.h"
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#include "tinsel/font.h"
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#include "tinsel/graphics.h"
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#include "tinsel/multiobj.h"
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#include "tinsel/object.h"
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#include "tinsel/pcode.h"
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#include "tinsel/polygons.h"
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#include "tinsel/rince.h"
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#include "tinsel/sched.h"
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#include "tinsel/strres.h"
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#include "tinsel/text.h"
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#include "tinsel/tinsel.h"
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#include "common/textconsole.h"
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namespace Tinsel {
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//----------------- EXTERNAL GLOBAL DATA --------------------
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#ifdef DEBUG
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//extern int Overrun; // The overrun counter, in DOS_DW.C
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extern int newestString; // The overrun counter, in STRRES.C
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#endif
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//----------------- LOCAL DEFINES --------------------
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#define LPOSX 295 // X-co-ord of lead actor's position display
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#define CPOSX 24 // X-co-ord of cursor's position display
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#define OPOSX SCRN_CENTER_X // X-co-ord of overrun counter's display
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#define SPOSX SCRN_CENTER_X // X-co-ord of string numbner's display
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#define POSY 0 // Y-co-ord of these position displays
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enum HotSpotTag {
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NO_HOTSPOT_TAG,
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POLY_HOTSPOT_TAG,
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ACTOR_HOTSPOT_TAG
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};
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//----------------- LOCAL GLOBAL DATA --------------------
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// FIXME: Avoid non-const global vars
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static bool DispPath = false;
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static bool bShowString = false;
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static int TaggedActor = 0;
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static HPOLYGON hTaggedPolygon = NOPOLY;
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static bool bTagsActive = true;
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static bool bPointingActive = true;
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static char tagBuffer[64];
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#ifdef DEBUG
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/**
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* Displays the cursor and lead actor's co-ordinates and the overrun
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* counter. Also which path polygon the cursor is in, if required.
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*
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* This process is only started up if a Glitter showpos() call is made.
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* Obviously, this is for testing purposes only...
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*/
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void CursorPositionProcess(CORO_PARAM, const void *) {
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// COROUTINE
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CORO_BEGIN_CONTEXT;
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int prevsX, prevsY; // Last screen top left
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int prevcX, prevcY; // Last displayed cursor position
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int prevlX, prevlY; // Last displayed lead actor position
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// int prevOver; // Last displayed overrun
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int prevString; // Last displayed string number
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OBJECT *cpText; // cursor position text object pointer
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OBJECT *cpathText; // cursor path text object pointer
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OBJECT *rpText; // text object pointer
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// OBJECT *opText; // text object pointer
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OBJECT *spText; // string number text object pointer
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CORO_END_CONTEXT(_ctx);
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CORO_BEGIN_CODE(_ctx);
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_ctx->prevsX = -1;
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_ctx->prevsY = -1;
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_ctx->prevcX = -1;
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_ctx->prevcY = -1;
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_ctx->prevlX = -1;
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_ctx->prevlY = -1;
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// _ctx->prevOver = -1;
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_ctx->prevString = -1;
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_ctx->cpText = NULL;
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_ctx->cpathText = NULL;
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_ctx->rpText = NULL;
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// _ctx->opText = NULL;
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_ctx->spText = NULL;
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int aniX, aniY; // cursor/lead actor position
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int Loffset, Toffset; // Screen top left
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char PositionString[64]; // sprintf() things into here
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PMOVER pActor; // Lead actor
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while (1) {
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PlayfieldGetPos(FIELD_WORLD, &Loffset, &Toffset);
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/*-----------------------------------*\
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| Cursor's position and path display. |
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\*-----------------------------------*/
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GetCursorXY(&aniX, &aniY, false);
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// Change in cursor position?
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if (aniX != _ctx->prevcX || aniY != _ctx->prevcY ||
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Loffset != _ctx->prevsX || Toffset != _ctx->prevsY) {
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// kill current text objects
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if (_ctx->cpText) {
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MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), _ctx->cpText);
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}
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if (_ctx->cpathText) {
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MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), _ctx->cpathText);
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_ctx->cpathText = NULL;
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}
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// New text objects
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sprintf(PositionString, "%d %d", aniX + Loffset, aniY + Toffset);
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_ctx->cpText = ObjectTextOut(GetPlayfieldList(FIELD_STATUS), PositionString,
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0, CPOSX, POSY, GetTagFontHandle(), TXT_CENTER);
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if (DispPath) {
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HPOLYGON hp = InPolygon(aniX + Loffset, aniY + Toffset, PATH);
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if (hp == NOPOLY)
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sprintf(PositionString, "No path");
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else
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sprintf(PositionString, "%d,%d %d,%d %d,%d %d,%d",
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PolyCornerX(hp, 0), PolyCornerY(hp, 0),
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PolyCornerX(hp, 1), PolyCornerY(hp, 1),
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PolyCornerX(hp, 2), PolyCornerY(hp, 2),
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PolyCornerX(hp, 3), PolyCornerY(hp, 3));
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_ctx->cpathText = ObjectTextOut(GetPlayfieldList(FIELD_STATUS), PositionString,
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0, 4, POSY+ 10, GetTagFontHandle(), 0);
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}
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// update previous position
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_ctx->prevcX = aniX;
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_ctx->prevcY = aniY;
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}
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#if 0
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/*------------------------*\
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| Overrun counter display. |
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\*------------------------*/
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if (Overrun != _ctx->prevOver) {
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// kill current text objects
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if (_ctx->opText) {
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MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), _ctx->opText);
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}
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sprintf(PositionString, "%d", Overrun);
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_ctx->opText = ObjectTextOut(GetPlayfieldList(FIELD_STATUS), PositionString,
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0, OPOSX, POSY, GetTagFontHandle(), TXT_CENTER);
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// update previous value
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_ctx->prevOver = Overrun;
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}
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#endif
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/*----------------------*\
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| Lead actor's position. |
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\*----------------------*/
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pActor = GetMover(LEAD_ACTOR);
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if (pActor && getMActorState(pActor)) {
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// get lead's animation position
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GetActorPos(LEAD_ACTOR, &aniX, &aniY);
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// Change in position?
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if (aniX != _ctx->prevlX || aniY != _ctx->prevlY ||
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Loffset != _ctx->prevsX || Toffset != _ctx->prevsY) {
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// Kill current text objects
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if (_ctx->rpText) {
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MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), _ctx->rpText);
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}
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// create new text object list
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sprintf(PositionString, "%d %d", aniX, aniY);
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_ctx->rpText = ObjectTextOut(GetPlayfieldList(FIELD_STATUS), PositionString,
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0, LPOSX, POSY, GetTagFontHandle(), TXT_CENTER);
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// update previous position
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_ctx->prevlX = aniX;
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_ctx->prevlY = aniY;
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}
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}
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/*-------------*\
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| String number |
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\*-------------*/
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if (bShowString && newestString != _ctx->prevString) {
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// kill current text objects
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if (_ctx->spText) {
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MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), _ctx->spText);
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}
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sprintf(PositionString, "String: %d", newestString);
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_ctx->spText = ObjectTextOut(GetPlayfieldList(FIELD_STATUS), PositionString,
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0, SPOSX, POSY+10, GetTalkFontHandle(), TXT_CENTER);
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// update previous value
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_ctx->prevString = newestString;
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}
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// update previous playfield position
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_ctx->prevsX = Loffset;
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_ctx->prevsY = Toffset;
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CORO_SLEEP(1); // allow re-scheduling
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}
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CORO_END_CODE;
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}
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#endif
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/**
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* While inventory/menu is open.
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*/
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void DisablePointing() {
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int i;
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HPOLYGON hPoly; // Polygon handle
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bPointingActive = false;
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for (i = 0; i < MAX_POLY; i++) {
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hPoly = GetPolyHandle(i);
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if (hPoly != NOPOLY && PolyType(hPoly) == TAG && PolyIsPointedTo(hPoly)) {
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SetPolyPointedTo(hPoly, false);
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SetPolyTagWanted(hPoly, false, false, 0);
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PolygonEvent(nullContext, hPoly, UNPOINT, 0, false, 0);
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}
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}
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// For each tagged actor
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for (i = 0; (i = NextTaggedActor(i)) != 0; ) {
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if (ActorIsPointedTo(i)) {
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SetActorPointedTo(i, false);
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SetActorTagWanted(i, false, false, 0);
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ActorEvent(nullContext, i, UNPOINT, false, 0);
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}
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}
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}
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/**
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* EnablePointing()
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*/
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void EnablePointing() {
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bPointingActive = true;
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}
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/**
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* Tag process keeps us updated as to which tagged actor is currently tagged
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* (if one is). Tag process asks us for this information, as does ProcessUserEvent().
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*/
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static void SaveTaggedActor(int ano) {
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TaggedActor = ano;
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}
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/**
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* Tag process keeps us updated as to which tagged actor is currently tagged
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* (if one is). Tag process asks us for this information, as does ProcessUserEvent().
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*/
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int GetTaggedActor() {
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return TaggedActor;
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}
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/**
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* Tag process keeps us updated as to which polygon is currently tagged
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* (if one is). Tag process asks us for this information, as does ProcessUserEvent().
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*/
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static void SaveTaggedPoly(HPOLYGON hp) {
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hTaggedPolygon = hp;
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}
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HPOLYGON GetTaggedPoly() {
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return hTaggedPolygon;
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}
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/**
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* Given cursor position and an actor number, ascertains whether the
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* cursor is within the actor's tag area.
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* Returns TRUE for a positive result, FALSE for negative.
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* If TRUE, the mid-top co-ordinates of the actor's tag area are also
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* returned.
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*/
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static bool InHotSpot(int ano, int aniX, int aniY, int *pxtext, int *pytext) {
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int Top, Bot; // Top and bottom limits of active area
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int left, right; // left and right of active area
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int qrt = 0; // 1/4 of height (sometimes 1/2)
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// First check if within x-range
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if (aniX > (left = GetActorLeft(ano)) && aniX < (right = GetActorRight(ano))) {
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Top = GetActorTop(ano);
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Bot = GetActorBottom(ano);
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// y-range varies according to tag-type
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switch (TagType(ano)) {
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case TAG_DEF:
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// Next to bottom 1/4 of the actor's area
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qrt = (Bot - Top) >> 1; // Half actor's height
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Top += qrt; // Top = mid-height
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qrt = qrt >> 1; // Quarter height
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Bot -= qrt; // Bot = 1/4 way up
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break;
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case TAG_Q1TO3:
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// Top 3/4 of the actor's area
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qrt = (Bot - Top) >> 2; // 1/4 actor's height
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Bot -= qrt; // Bot = 1/4 way up
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break;
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case TAG_Q1TO4:
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// All the actor's area
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break;
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default:
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error("illegal tag area type");
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}
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// Now check if within y-range
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if (aniY >= Top && aniY <= Bot) {
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if (TagType(ano) == TAG_Q1TO3)
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*pytext = Top + qrt;
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else
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*pytext = Top;
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*pxtext = (left + right) / 2;
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return true;
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}
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}
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return false;
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}
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/**
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* See if the cursor is over a tagged actor's hot-spot. If so, display
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* the tag or, if tag already displayed, maintain the tag's position on
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* the screen.
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*/
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static bool ActorTag(int curX, int curY, HotSpotTag *pTag, OBJECT **ppText) {
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// FIXME: Avoid non-const global vars
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static int tagX = 0, tagY = 0; // Values when tag was displayed
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int newX, newY; // new values, to keep tag in place
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int ano;
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int xtext, ytext;
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bool newActor;
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if (TinselV2) {
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// Tinsel 2 version
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// Get the foremost pointed to actor
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int actor = FrontTaggedActor();
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if (actor == 0) {
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SaveTaggedActor(0);
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return false;
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}
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// If new actor
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// or actor has suddenly decided it wants tagging...
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if (actor != GetTaggedActor() || (ActorTagIsWanted(actor) && !*ppText)) {
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// Put up actor tag
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SaveTaggedActor(actor); // This actor tagged
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SaveTaggedPoly(NOPOLY); // No tagged polygon
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if (*ppText)
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MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), *ppText);
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if (ActorTagIsWanted(actor)) {
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GetActorTagPos(actor, &tagX, &tagY, false);
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LoadStringRes(GetActorTagHandle(actor), tagBuffer, sizeof(tagBuffer));
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// May have buggered cursor
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EndCursorFollowed();
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*ppText = ObjectTextOut(GetPlayfieldList(FIELD_STATUS), tagBuffer,
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0, tagX, tagY, GetTagFontHandle(), TXT_CENTER, 0);
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assert(*ppText);
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MultiSetZPosition(*ppText, Z_TAG_TEXT);
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} else
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*ppText = NULL;
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} else if (*ppText) {
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// Same actor, maintain tag position
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GetActorTagPos(actor, &newX, &newY, false);
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if (newX != tagX || newY != tagY) {
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MultiMoveRelXY(*ppText, newX - tagX, newY - tagY);
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tagX = newX;
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tagY = newY;
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}
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}
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return true;
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}
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// Tinsel 1 version
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// For each actor with a tag....
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FirstTaggedActor();
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while ((ano = NextTaggedActor()) != 0) {
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if (InHotSpot(ano, curX, curY, &xtext, &ytext)) {
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// Put up or maintain actor tag
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if (*pTag != ACTOR_HOTSPOT_TAG)
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newActor = true;
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else if (ano != GetTaggedActor())
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newActor = true; // Different actor
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else
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newActor = false; // Same actor
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if (newActor) {
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// Display actor's tag
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if (*ppText)
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MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), *ppText);
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*pTag = ACTOR_HOTSPOT_TAG;
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SaveTaggedActor(ano); // This actor tagged
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SaveTaggedPoly(NOPOLY); // No tagged polygon
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PlayfieldGetPos(FIELD_WORLD, &tagX, &tagY);
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LoadStringRes(GetActorTag(ano), TextBufferAddr(), TBUFSZ);
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*ppText = ObjectTextOut(GetPlayfieldList(FIELD_STATUS), TextBufferAddr(),
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0, xtext - tagX, ytext - tagY, GetTagFontHandle(), TXT_CENTER);
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assert(*ppText); // Actor tag string produced NULL text
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MultiSetZPosition(*ppText, Z_TAG_TEXT);
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} else {
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// Maintain actor tag's position
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PlayfieldGetPos(FIELD_WORLD, &newX, &newY);
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if (newX != tagX || newY != tagY) {
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MultiMoveRelXY(*ppText, tagX - newX, tagY - newY);
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tagX = newX;
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tagY = newY;
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}
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}
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return true;
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}
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}
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// No tagged actor
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if (*pTag == ACTOR_HOTSPOT_TAG) {
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*pTag = NO_HOTSPOT_TAG;
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SaveTaggedActor(0);
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}
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return false;
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}
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/**
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* Perhaps some comment in due course.
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*
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* Under control of PointProcess(), when the cursor is over a TAG or
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* EXIT polygon, its pointState flag is set to POINTING. If its Glitter
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* code contains a printtag() call, its tagState flag gets set to TAG_ON.
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*/
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static bool PolyTag(HotSpotTag *pTag, OBJECT **ppText) {
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// FIXME: Avoid non-const global vars
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static int Loffset = 0, Toffset = 0; // Values when tag was displayed
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static int curX = 0, curY = 0;
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int nLoff, nToff; // new values, to keep tag in place
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HPOLYGON hp;
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bool newPoly;
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int shift;
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int tagx, tagy; // Tag display co-ordinates
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SCNHANDLE hTagtext; // Tag text
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// For each polgon with a tag....
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for (int i = 0; i < MAX_POLY; i++) {
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hp = GetPolyHandle(i);
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if (TinselV2 && (hp == NOPOLY))
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continue;
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// Added code for un-tagged tags
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if ((hp != NOPOLY) && (PolyPointState(hp) == PS_POINTING) && (PolyTagState(hp) != TAG_ON)) {
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// This poly is entitled to be tagged
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if (hp != GetTaggedPoly()) {
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if (*ppText) {
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|
MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), *ppText);
|
|
*ppText = NULL;
|
|
}
|
|
*pTag = POLY_HOTSPOT_TAG;
|
|
SaveTaggedActor(0); // No tagged actor
|
|
SaveTaggedPoly(hp); // This polygon tagged
|
|
}
|
|
return true;
|
|
} else if ((TinselV2 && PolyTagIsWanted(hp)) ||
|
|
(!TinselV2 && hp != NOPOLY && PolyTagState(hp) == TAG_ON)) {
|
|
// Put up or maintain polygon tag
|
|
newPoly = false;
|
|
if (TinselV2) {
|
|
if (hp != GetTaggedPoly())
|
|
newPoly = true; // Different polygon
|
|
} else {
|
|
if (*pTag != POLY_HOTSPOT_TAG)
|
|
newPoly = true; // A new polygon (no current)
|
|
else if (hp != GetTaggedPoly())
|
|
newPoly = true; // Different polygon
|
|
}
|
|
|
|
if (newPoly) {
|
|
if (*ppText)
|
|
MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), *ppText);
|
|
|
|
if (!TinselV2)
|
|
*pTag = POLY_HOTSPOT_TAG;
|
|
SaveTaggedActor(0); // No tagged actor
|
|
SaveTaggedPoly(hp); // This polygon tagged
|
|
|
|
PlayfieldGetPos(FIELD_WORLD, &Loffset, &Toffset);
|
|
GetTagTag(hp, &hTagtext, &tagx, &tagy);
|
|
|
|
int strLen;
|
|
if (GetPolyTagHandle(hp) != 0)
|
|
strLen = LoadStringRes(GetPolyTagHandle(hp), TextBufferAddr(), TBUFSZ);
|
|
else
|
|
strLen = LoadStringRes(hTagtext, TextBufferAddr(), TBUFSZ);
|
|
|
|
if (strLen == 0)
|
|
// No valid string returned, so leave ppText as NULL
|
|
ppText = NULL;
|
|
else if (TinselV2 && !PolyTagFollowsCursor(hp)) {
|
|
// May have buggered cursor
|
|
EndCursorFollowed();
|
|
|
|
*ppText = ObjectTextOut(GetPlayfieldList(FIELD_STATUS),
|
|
TextBufferAddr(), 0, tagx - Loffset, tagy - Toffset,
|
|
GetTagFontHandle(), TXT_CENTER, 0);
|
|
} else if (TinselV2) {
|
|
// Bugger cursor
|
|
const char *tagPtr = TextBufferAddr();
|
|
if (tagPtr[0] < ' ' && tagPtr[1] == EOS_CHAR)
|
|
StartCursorFollowed();
|
|
|
|
GetCursorXYNoWait(&curX, &curY, false);
|
|
*ppText = ObjectTextOut(GetPlayfieldList(FIELD_STATUS), TextBufferAddr(),
|
|
0, curX, curY, GetTagFontHandle(), TXT_CENTER, 0);
|
|
} else {
|
|
// Handle displaying the tag text on-screen
|
|
*ppText = ObjectTextOut(GetPlayfieldList(FIELD_STATUS), TextBufferAddr(),
|
|
0, tagx - Loffset, tagy - Toffset,
|
|
GetTagFontHandle(), TXT_CENTER);
|
|
assert(*ppText); // Polygon tag string produced NULL text
|
|
}
|
|
|
|
// DW1 has some tags without text, e.g. the "equals" button when talking to the guard in act 3
|
|
if (ppText) {
|
|
MultiSetZPosition(*ppText, Z_TAG_TEXT);
|
|
|
|
/*
|
|
* New feature: Don't go off the side of the background
|
|
*/
|
|
shift = MultiRightmost(*ppText) + Loffset + 2;
|
|
if (shift >= BgWidth()) // Not off right
|
|
MultiMoveRelXY(*ppText, BgWidth() - shift, 0);
|
|
shift = MultiLeftmost(*ppText) + Loffset - 1;
|
|
if (shift <= 0) // Not off left
|
|
MultiMoveRelXY(*ppText, -shift, 0);
|
|
shift = MultiLowest(*ppText) + Toffset;
|
|
if (shift > BgHeight()) // Not off bottom
|
|
MultiMoveRelXY(*ppText, 0, BgHeight() - shift);
|
|
}
|
|
} else if (TinselV2 && (*ppText)) {
|
|
if (!PolyTagFollowsCursor(hp)) {
|
|
PlayfieldGetPos(FIELD_WORLD, &nLoff, &nToff);
|
|
if (nLoff != Loffset || nToff != Toffset) {
|
|
MultiMoveRelXY(*ppText, Loffset - nLoff, Toffset - nToff);
|
|
Loffset = nLoff;
|
|
Toffset = nToff;
|
|
}
|
|
} else {
|
|
GetCursorXY(&tagx, &tagy, false);
|
|
if (tagx != curX || tagy != curY) {
|
|
MultiMoveRelXY(*ppText, tagx - curX, tagy - curY);
|
|
curX = tagx;
|
|
curY = tagy;
|
|
}
|
|
}
|
|
} else if (!TinselV2) {
|
|
PlayfieldGetPos(FIELD_WORLD, &nLoff, &nToff);
|
|
if (nLoff != Loffset || nToff != Toffset) {
|
|
MultiMoveRelXY(*ppText, Loffset - nLoff, Toffset - nToff);
|
|
Loffset = nLoff;
|
|
Toffset = nToff;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// No tagged polygon
|
|
if (TinselV2)
|
|
SaveTaggedPoly(NOPOLY);
|
|
else if (*pTag == POLY_HOTSPOT_TAG) {
|
|
*pTag = NO_HOTSPOT_TAG;
|
|
SaveTaggedPoly(NOPOLY);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Handle display of tagged actor and polygon tags.
|
|
* Tagged actor's get priority over polygons.
|
|
*/
|
|
void TagProcess(CORO_PARAM, const void *) {
|
|
// COROUTINE
|
|
CORO_BEGIN_CONTEXT;
|
|
OBJECT *pText; // text object pointer
|
|
HotSpotTag Tag;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
_ctx->pText = NULL;
|
|
_ctx->Tag = NO_HOTSPOT_TAG;
|
|
|
|
SaveTaggedActor(0); // No tagged actor yet
|
|
SaveTaggedPoly(NOPOLY); // No tagged polygon yet
|
|
|
|
while (1) {
|
|
if (bTagsActive) {
|
|
int curX, curY; // cursor position
|
|
while (!GetCursorXYNoWait(&curX, &curY, true))
|
|
CORO_SLEEP(1);
|
|
|
|
if (!ActorTag(curX, curY, &_ctx->Tag, &_ctx->pText)
|
|
&& !PolyTag(&_ctx->Tag, &_ctx->pText)) {
|
|
// Nothing tagged. Remove tag, if there is one
|
|
if (_ctx->pText) {
|
|
MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), _ctx->pText);
|
|
_ctx->pText = NULL;
|
|
|
|
if (TinselV2)
|
|
// May have buggered cursor
|
|
EndCursorFollowed();
|
|
}
|
|
}
|
|
} else {
|
|
SaveTaggedActor(0);
|
|
SaveTaggedPoly(NOPOLY);
|
|
|
|
// Remove tag, if there is one
|
|
if (_ctx->pText) {
|
|
// kill current text objects
|
|
MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), _ctx->pText);
|
|
_ctx->pText = NULL;
|
|
_ctx->Tag = NO_HOTSPOT_TAG;
|
|
}
|
|
}
|
|
|
|
CORO_SLEEP(1); // allow re-scheduling
|
|
}
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
/**
|
|
* Called from PointProcess() as appropriate.
|
|
*/
|
|
static void enteringpoly(CORO_PARAM, HPOLYGON hp) {
|
|
CORO_BEGIN_CONTEXT;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
SetPolyPointState(hp, PS_POINTING);
|
|
|
|
if (TinselV2)
|
|
CORO_INVOKE_ARGS(PolygonEvent, (CORO_SUBCTX, hp, POINTED, 0, false, 0));
|
|
else
|
|
RunPolyTinselCode(hp, POINTED, PLR_NOEVENT, false);
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
/**
|
|
* Called from PointProcess() as appropriate.
|
|
*/
|
|
static void leavingpoly(CORO_PARAM, HPOLYGON hp) {
|
|
CORO_BEGIN_CONTEXT;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
SetPolyPointState(hp, PS_NOT_POINTING);
|
|
|
|
if (TinselV2) {
|
|
CORO_INVOKE_ARGS(PolygonEvent, (CORO_SUBCTX, hp, UNPOINT, 0, false, 0));
|
|
SetPolyTagWanted(hp, false, false, 0);
|
|
|
|
} else if (PolyTagState(hp) == TAG_ON) {
|
|
// Delete this tag entry
|
|
SetPolyTagState(hp, TAG_OFF);
|
|
}
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
/**
|
|
* For TAG and EXIT polygons, monitor cursor entering and leaving.
|
|
* Maintain the polygons' pointState and tagState flags accordingly.
|
|
* Also run the polygon's Glitter code when the cursor enters.
|
|
*/
|
|
void PointProcess(CORO_PARAM, const void *) {
|
|
// COROUTINE
|
|
CORO_BEGIN_CONTEXT;
|
|
HPOLYGON hPoly;
|
|
int i;
|
|
int curX, curY; // cursor/tagged actor position
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
if (TinselV2)
|
|
EnablePointing();
|
|
|
|
while (1) {
|
|
while (!GetCursorXYNoWait(&_ctx->curX, &_ctx->curY, true))
|
|
CORO_SLEEP(1);
|
|
|
|
/*----------------------------------*\
|
|
| For polygons of type TAG and EXIT. |
|
|
\*----------------------------------*/
|
|
for (_ctx->i = 0; _ctx->i < MAX_POLY; _ctx->i++) {
|
|
_ctx->hPoly = GetPolyHandle(_ctx->i);
|
|
if ((_ctx->hPoly == NOPOLY) || ((PolyType(_ctx->hPoly) != TAG) &&
|
|
(PolyType(_ctx->hPoly) != EXIT)))
|
|
continue;
|
|
|
|
if (!PolyIsPointedTo(_ctx->hPoly)) {
|
|
if (IsInPolygon(_ctx->curX, _ctx->curY, _ctx->hPoly)) {
|
|
if (TinselV2) {
|
|
SetPolyPointedTo(_ctx->hPoly, true);
|
|
CORO_INVOKE_ARGS(PolygonEvent, (CORO_SUBCTX, _ctx->hPoly, POINTED, 0, false, 0));
|
|
} else {
|
|
CORO_INVOKE_1(enteringpoly, _ctx->hPoly);
|
|
}
|
|
}
|
|
} else {
|
|
if (!IsInPolygon(_ctx->curX, _ctx->curY, _ctx->hPoly)) {
|
|
if (TinselV2) {
|
|
SetPolyPointedTo(_ctx->hPoly, false);
|
|
SetPolyTagWanted(_ctx->hPoly, false, false, 0);
|
|
CORO_INVOKE_ARGS(PolygonEvent, (CORO_SUBCTX, _ctx->hPoly, UNPOINT, 0, false, 0));
|
|
} else {
|
|
CORO_INVOKE_1(leavingpoly, _ctx->hPoly);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (TinselV2) {
|
|
// For each tagged actor
|
|
for (_ctx->i = 0; (_ctx->i = NextTaggedActor(_ctx->i)) != 0; ) {
|
|
if (!ActorIsPointedTo(_ctx->i)) {
|
|
if (InHotSpot(_ctx->i, _ctx->curX, _ctx->curY)) {
|
|
SetActorPointedTo(_ctx->i, true);
|
|
CORO_INVOKE_ARGS(ActorEvent, (CORO_SUBCTX, _ctx->i, POINTED, false, 0));
|
|
}
|
|
} else {
|
|
if (!InHotSpot(_ctx->i, _ctx->curX, _ctx->curY)) {
|
|
SetActorPointedTo(_ctx->i, false);
|
|
SetActorTagWanted(_ctx->i, false, false, 0);
|
|
CORO_INVOKE_ARGS(ActorEvent, (CORO_SUBCTX, _ctx->i, UNPOINT, false, 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
// allow re-scheduling
|
|
do {
|
|
CORO_SLEEP(1);
|
|
} while (!bPointingActive);
|
|
} else {
|
|
// allow re-scheduling
|
|
CORO_SLEEP(1);
|
|
}
|
|
}
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
void DisableTags() {
|
|
bTagsActive = false;
|
|
}
|
|
|
|
void EnableTags() {
|
|
bTagsActive = true;
|
|
}
|
|
|
|
bool DisableTagsIfEnabled() {
|
|
if (bTagsActive) {
|
|
DisableTags();
|
|
return true;
|
|
} else
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* For testing purposes only.
|
|
* Causes CursorPositionProcess() to display, or not, the path that the
|
|
* cursor is in.
|
|
*/
|
|
void TogglePathDisplay() {
|
|
DispPath ^= 1; // Toggle path display (XOR with true)
|
|
}
|
|
|
|
|
|
void setshowstring() {
|
|
bShowString = true;
|
|
}
|
|
|
|
} // End of namespace Tinsel
|