mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
105 lines
3.0 KiB
C++
105 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Should really be called "moving actors.h"
|
|
*/
|
|
|
|
#ifndef TINSEL_SAVESCN_H
|
|
#define TINSEL_SAVESCN_H
|
|
|
|
#include "tinsel/actors.h" // SAVED_ACTOR
|
|
#include "tinsel/dw.h" // SCNHANDLE
|
|
#include "tinsel/rince.h" // SAVED_MOVER
|
|
#include "tinsel/pcode.h" // INT_CONTEXT
|
|
#include "tinsel/play.h"
|
|
#include "tinsel/polygons.h"
|
|
#include "tinsel/scroll.h" // SCROLLDATA
|
|
#include "tinsel/sysvar.h"
|
|
|
|
namespace Tinsel {
|
|
|
|
enum {
|
|
SG_DESC_LEN = 40, // Max. saved game description length
|
|
MAX_SAVED_FILES = 100
|
|
};
|
|
|
|
struct SAVED_DATA {
|
|
SCNHANDLE SavedSceneHandle; // Scene handle
|
|
SCNHANDLE SavedBgroundHandle; // Background handle
|
|
SAVED_MOVER SavedMoverInfo[MAX_MOVERS]; // Moving actors
|
|
SAVED_ACTOR SavedActorInfo[MAX_SAVED_ACTORS]; // } Actors
|
|
int NumSavedActors; // }
|
|
int SavedLoffset, SavedToffset; // Screen offsets
|
|
INT_CONTEXT SavedICInfo[MAX_INTERPRET]; // Interpret contexts
|
|
bool SavedDeadPolys[MAX_POLY];
|
|
bool SavedControl;
|
|
SCNHANDLE SavedMidi; // }
|
|
bool SavedLoop; // } Midi
|
|
bool SavedNoBlocking;
|
|
SCROLLDATA SavedNoScrollData;
|
|
|
|
// Tinsel 2 fields
|
|
Z_POSITIONS zPositions[NUM_ZPOSITIONS];
|
|
byte savedActorZ[MAX_SAVED_ACTOR_Z];
|
|
POLY_VOLATILE SavedPolygonStuff[MAX_POLY];
|
|
uint32 SavedTune[3]; // Music
|
|
bool bTinselDim;
|
|
int SavedScrollFocus;
|
|
int SavedSystemVars[SV_TOPVALID];
|
|
SOUNDREELS SavedSoundReels[MAX_SOUNDREELS];
|
|
};
|
|
|
|
|
|
enum SRSTATE {
|
|
SR_IDLE, SR_DORESTORE, SR_DONERESTORE,
|
|
SR_DOSAVE, SR_DONESAVE, SR_ABORTED
|
|
};
|
|
|
|
void TinselRestoreScene(bool bFade);
|
|
void TinselSaveScene(CORO_PARAM);
|
|
void DoRestoreScene(SAVED_DATA *sd, bool bFadeOut);
|
|
void DoSaveScene(SAVED_DATA *sd);
|
|
|
|
bool IsRestoringScene();
|
|
|
|
|
|
enum letype{
|
|
LE_NAME, LE_DESC
|
|
};
|
|
|
|
char *ListEntry(int i, letype which);
|
|
int getList();
|
|
void setNeedLoad();
|
|
|
|
void RestoreGame(int num);
|
|
void SaveGame(char *name, char *desc);
|
|
|
|
void ProcessSRQueue();
|
|
|
|
void RequestSaveGame(char *name, char *desc, SAVED_DATA *sd, int *ssCount, SAVED_DATA *ssData);
|
|
void RequestRestoreGame(int num, SAVED_DATA *sd, int *ssCount, SAVED_DATA *ssData);
|
|
|
|
void InitialiseSaveScenes();
|
|
void FreeSaveScenes();
|
|
|
|
} // End of namespace Tinsel
|
|
|
|
#endif /* TINSEL_SAVESCN_H */
|