scummvm/backends/graphics/sdl/sdl-graphics.cpp
Matthew Hoops 69bf70d693 Silence gcc warnings.
svn-id: r50902
2010-07-15 01:48:28 +00:00

2181 lines
59 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#if defined(WIN32) || defined(UNIX) || defined(MACOSX)
#include "backends/graphics/sdl/sdl-graphics.h"
#include "common/system.h"
#include "common/config-manager.h"
#include "common/mutex.h"
#include "common/translation.h"
#include "common/util.h"
#ifdef USE_RGB_COLOR
#include "common/list.h"
#endif
#include "graphics/font.h"
#include "graphics/fontman.h"
#include "graphics/scaler.h"
#include "graphics/scaler/aspect.h"
#include "graphics/surface.h"
#include "backends/events/sdl/sdl-events.h"
static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
{"1x", _s("Normal (no scaling)"), GFX_NORMAL},
#ifdef USE_SCALERS
{"2x", "2x", GFX_DOUBLESIZE},
{"3x", "3x", GFX_TRIPLESIZE},
{"2xsai", "2xSAI", GFX_2XSAI},
{"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
{"supereagle", "SuperEagle", GFX_SUPEREAGLE},
{"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
{"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
#ifdef USE_HQ_SCALERS
{"hq2x", "HQ2x", GFX_HQ2X},
{"hq3x", "HQ3x", GFX_HQ3X},
#endif
{"tv2x", "TV2x", GFX_TV2X},
{"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
#endif
{0, 0, 0}
};
// Table of relative scalers magnitudes
// [definedScale - 1][scaleFactor - 1]
static ScalerProc *scalersMagn[3][3] = {
#ifdef USE_SCALERS
{ Normal1x, AdvMame2x, AdvMame3x },
{ Normal1x, Normal1x, Normal1o5x },
{ Normal1x, Normal1x, Normal1x }
#else // remove dependencies on other scalers
{ Normal1x, Normal1x, Normal1x },
{ Normal1x, Normal1x, Normal1x },
{ Normal1x, Normal1x, Normal1x }
#endif
};
static const int s_gfxModeSwitchTable[][4] = {
{ GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 },
{ GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 },
{ GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 },
{ GFX_NORMAL, GFX_2XSAI, -1, -1 },
{ GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 },
{ GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 },
{ GFX_NORMAL, GFX_TV2X, -1, -1 },
{ GFX_NORMAL, GFX_DOTMATRIX, -1, -1 }
};
#ifdef USE_SCALERS
static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY);
#endif
AspectRatio::AspectRatio(int w, int h) {
// TODO : Validation and so on...
// Currently, we just ensure the program don't instantiate non-supported aspect ratios
_kw = w;
_kh = h;
}
#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
static AspectRatio getDesiredAspectRatio() {
const size_t AR_COUNT = 4;
const char* desiredAspectRatioAsStrings[AR_COUNT] = { "auto", "4/3", "16/9", "16/10" };
const AspectRatio desiredAspectRatios[AR_COUNT] = { AspectRatio(0, 0), AspectRatio(4,3), AspectRatio(16,9), AspectRatio(16,10) };
//TODO : We could parse an arbitrary string, if we code enough proper validation
Common::String desiredAspectRatio = ConfMan.get("desired_screen_aspect_ratio");
for (size_t i = 0; i < AR_COUNT; i++) {
assert(desiredAspectRatioAsStrings[i] != NULL);
if (!scumm_stricmp(desiredAspectRatio.c_str(), desiredAspectRatioAsStrings[i])) {
return desiredAspectRatios[i];
}
}
// TODO : Report a warning
return AspectRatio(0, 0);
}
#endif
SdlGraphicsManager::SdlGraphicsManager()
:
#ifdef USE_OSD
_osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),
#endif
_hwscreen(0), _screen(0), _tmpscreen(0),
#ifdef USE_RGB_COLOR
_screenFormat(Graphics::PixelFormat::createFormatCLUT8()),
_cursorFormat(Graphics::PixelFormat::createFormatCLUT8()),
#endif
_overlayVisible(false),
_overlayscreen(0), _tmpscreen2(0),
_scalerProc(0), _screenChangeCount(0),
_mouseVisible(false), _mouseNeedsRedraw(false), _mouseData(0), _mouseSurface(0),
_mouseOrigSurface(0), _cursorTargetScale(1), _cursorPaletteDisabled(true),
_currentShakePos(0), _newShakePos(0),
_paletteDirtyStart(0), _paletteDirtyEnd(0),
_screenIsLocked(false),
_graphicsMutex(0), _transactionMode(kTransactionNone) {
if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
error("Could not initialize SDL: %s", SDL_GetError());
}
// allocate palette storage
_currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
_cursorPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
memset(&_mouseCurState, 0, sizeof(_mouseCurState));
_graphicsMutex = g_system->createMutex();
#ifdef _WIN32_WCE
if (ConfMan.hasKey("use_GDI") && ConfMan.getBool("use_GDI")) {
SDL_VideoInit("windib", 0);
sdlFlags ^= SDL_INIT_VIDEO;
}
#endif
SDL_ShowCursor(SDL_DISABLE);
memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
memset(&_videoMode, 0, sizeof(_videoMode));
memset(&_transactionDetails, 0, sizeof(_transactionDetails));
#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
_videoMode.mode = GFX_DOUBLESIZE;
_videoMode.scaleFactor = 2;
_videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio");
_videoMode.desiredAspectRatio = getDesiredAspectRatio();
_scalerProc = Normal2x;
#else // for small screen platforms
_videoMode.mode = GFX_NORMAL;
_videoMode.scaleFactor = 1;
_videoMode.aspectRatioCorrection = false;
_scalerProc = Normal1x;
#endif
_scalerType = 0;
#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
_videoMode.fullscreen = ConfMan.getBool("fullscreen");
#else
_videoMode.fullscreen = true;
#endif
// Register the graphics manager as a event observer
g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 2, false);
}
SdlGraphicsManager::~SdlGraphicsManager() {
unloadGFXMode();
g_system->deleteMutex(_graphicsMutex);
free(_currentPalette);
free(_cursorPalette);
free(_mouseData);
}
bool SdlGraphicsManager::hasFeature(OSystem::Feature f) {
return
(f == OSystem::kFeatureFullscreenMode) ||
(f == OSystem::kFeatureAspectRatioCorrection) ||
(f == OSystem::kFeatureCursorHasPalette) ||
(f == OSystem::kFeatureIconifyWindow);
}
void SdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
switch (f) {
case OSystem::kFeatureFullscreenMode:
setFullscreenMode(enable);
break;
case OSystem::kFeatureAspectRatioCorrection:
setAspectRatioCorrection(enable);
break;
case OSystem::kFeatureIconifyWindow:
if (enable)
SDL_WM_IconifyWindow();
break;
default:
break;
}
}
bool SdlGraphicsManager::getFeatureState(OSystem::Feature f) {
assert (_transactionMode == kTransactionNone);
switch (f) {
case OSystem::kFeatureFullscreenMode:
return _videoMode.fullscreen;
case OSystem::kFeatureAspectRatioCorrection:
return _videoMode.aspectRatioCorrection;
default:
return false;
}
}
const OSystem::GraphicsMode *SdlGraphicsManager::getSupportedGraphicsModes() const {
return s_supportedGraphicsModes;
}
int SdlGraphicsManager::getDefaultGraphicsMode() const {
return GFX_DOUBLESIZE;
}
void SdlGraphicsManager::beginGFXTransaction() {
assert(_transactionMode == kTransactionNone);
_transactionMode = kTransactionActive;
_transactionDetails.sizeChanged = false;
_transactionDetails.needHotswap = false;
_transactionDetails.needUpdatescreen = false;
_transactionDetails.normal1xScaler = false;
#ifdef USE_RGB_COLOR
_transactionDetails.formatChanged = false;
#endif
_oldVideoMode = _videoMode;
}
OSystem::TransactionError SdlGraphicsManager::endGFXTransaction() {
int errors = OSystem::kTransactionSuccess;
assert(_transactionMode != kTransactionNone);
if (_transactionMode == kTransactionRollback) {
if (_videoMode.fullscreen != _oldVideoMode.fullscreen) {
errors |= OSystem::kTransactionFullscreenFailed;
_videoMode.fullscreen = _oldVideoMode.fullscreen;
} else if (_videoMode.aspectRatioCorrection != _oldVideoMode.aspectRatioCorrection) {
errors |= OSystem::kTransactionAspectRatioFailed;
_videoMode.aspectRatioCorrection = _oldVideoMode.aspectRatioCorrection;
} else if (_videoMode.mode != _oldVideoMode.mode) {
errors |= OSystem::kTransactionModeSwitchFailed;
_videoMode.mode = _oldVideoMode.mode;
_videoMode.scaleFactor = _oldVideoMode.scaleFactor;
#ifdef USE_RGB_COLOR
} else if (_videoMode.format != _oldVideoMode.format) {
errors |= OSystem::kTransactionFormatNotSupported;
_videoMode.format = _oldVideoMode.format;
_screenFormat = _videoMode.format;
#endif
} else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) {
errors |= OSystem::kTransactionSizeChangeFailed;
_videoMode.screenWidth = _oldVideoMode.screenWidth;
_videoMode.screenHeight = _oldVideoMode.screenHeight;
_videoMode.overlayWidth = _oldVideoMode.overlayWidth;
_videoMode.overlayHeight = _oldVideoMode.overlayHeight;
}
if (_videoMode.fullscreen == _oldVideoMode.fullscreen &&
_videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection &&
_videoMode.mode == _oldVideoMode.mode &&
_videoMode.screenWidth == _oldVideoMode.screenWidth &&
_videoMode.screenHeight == _oldVideoMode.screenHeight) {
// Our new video mode would now be exactly the same as the
// old one. Since we still can not assume SDL_SetVideoMode
// to be working fine, we need to invalidate the old video
// mode, so loadGFXMode would error out properly.
_oldVideoMode.setup = false;
}
}
#ifdef USE_RGB_COLOR
if (_transactionDetails.sizeChanged || _transactionDetails.formatChanged) {
#else
if (_transactionDetails.sizeChanged) {
#endif
unloadGFXMode();
if (!loadGFXMode()) {
if (_oldVideoMode.setup) {
_transactionMode = kTransactionRollback;
errors |= endGFXTransaction();
}
} else {
setGraphicsModeIntern();
clearOverlay();
_videoMode.setup = true;
// OSystem_SDL::pollEvent used to update the screen change count,
// but actually it gives problems when a video mode was changed
// but OSystem_SDL::pollEvent was not called. This for example
// caused a crash under certain circumstances when doing an RTL.
// To fix this issue we update the screen change count right here.
_screenChangeCount++;
}
} else if (_transactionDetails.needHotswap) {
setGraphicsModeIntern();
if (!hotswapGFXMode()) {
if (_oldVideoMode.setup) {
_transactionMode = kTransactionRollback;
errors |= endGFXTransaction();
}
} else {
_videoMode.setup = true;
// OSystem_SDL::pollEvent used to update the screen change count,
// but actually it gives problems when a video mode was changed
// but OSystem_SDL::pollEvent was not called. This for example
// caused a crash under certain circumstances when doing an RTL.
// To fix this issue we update the screen change count right here.
_screenChangeCount++;
if (_transactionDetails.needUpdatescreen)
internUpdateScreen();
}
} else if (_transactionDetails.needUpdatescreen) {
setGraphicsModeIntern();
internUpdateScreen();
}
_transactionMode = kTransactionNone;
return (OSystem::TransactionError)errors;
}
#ifdef USE_RGB_COLOR
Common::List<Graphics::PixelFormat> SdlGraphicsManager::getSupportedFormats() const {
assert(!_supportedFormats.empty());
return _supportedFormats;
}
void SdlGraphicsManager::detectSupportedFormats() {
// Clear old list
_supportedFormats.clear();
// Some tables with standard formats that we always list
// as "supported". If frontend code tries to use one of
// these, we will perform the necessary format
// conversion in the background. Of course this incurs a
// performance hit, but on desktop ports this should not
// matter. We still push the currently active format to
// the front, so if frontend code just uses the first
// available format, it will get one that is "cheap" to
// use.
const Graphics::PixelFormat RGBList[] = {
#ifdef ENABLE_32BIT
// RGBA8888, ARGB8888, RGB888
Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0),
Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24),
Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0),
#endif
// RGB565, XRGB1555, RGB555, RGBA4444, ARGB4444
Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0),
Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15),
Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0),
Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0),
Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12)
};
const Graphics::PixelFormat BGRList[] = {
#ifdef ENABLE_32BIT
// ABGR8888, BGRA8888, BGR888
Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24),
Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0),
Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0),
#endif
// BGR565, XBGR1555, BGR555, ABGR4444, BGRA4444
Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0),
Graphics::PixelFormat(2, 5, 5, 5, 1, 0, 5, 10, 15),
Graphics::PixelFormat(2, 5, 5, 5, 0, 0, 5, 10, 0),
Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12),
Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0)
};
Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
if (_hwscreen) {
// Get our currently set hardware format
format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel,
8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss,
8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss,
_hwscreen->format->Rshift, _hwscreen->format->Gshift,
_hwscreen->format->Bshift, _hwscreen->format->Ashift);
// Workaround to MacOSX SDL not providing an accurate Aloss value.
if (_hwscreen->format->Amask == 0)
format.aLoss = 8;
// Push it first, as the prefered format.
_supportedFormats.push_back(format);
}
// TODO: prioritize matching alpha masks
int i;
// Push some RGB formats
for (i = 0; i < ARRAYSIZE(RGBList); i++) {
if (_hwscreen && (RGBList[i].bytesPerPixel > format.bytesPerPixel))
continue;
if (RGBList[i] != format)
_supportedFormats.push_back(RGBList[i]);
}
// Push some BGR formats
for (i = 0; i < ARRAYSIZE(BGRList); i++) {
if (_hwscreen && (BGRList[i].bytesPerPixel > format.bytesPerPixel))
continue;
if (BGRList[i] != format)
_supportedFormats.push_back(BGRList[i]);
}
// Finally, we always supposed 8 bit palette graphics
_supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8());
}
#endif
bool SdlGraphicsManager::setGraphicsMode(int mode) {
Common::StackLock lock(_graphicsMutex);
assert(_transactionMode == kTransactionActive);
if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
return true;
int newScaleFactor = 1;
switch (mode) {
case GFX_NORMAL:
newScaleFactor = 1;
break;
#ifdef USE_SCALERS
case GFX_DOUBLESIZE:
newScaleFactor = 2;
break;
case GFX_TRIPLESIZE:
newScaleFactor = 3;
break;
case GFX_2XSAI:
newScaleFactor = 2;
break;
case GFX_SUPER2XSAI:
newScaleFactor = 2;
break;
case GFX_SUPEREAGLE:
newScaleFactor = 2;
break;
case GFX_ADVMAME2X:
newScaleFactor = 2;
break;
case GFX_ADVMAME3X:
newScaleFactor = 3;
break;
#ifdef USE_HQ_SCALERS
case GFX_HQ2X:
newScaleFactor = 2;
break;
case GFX_HQ3X:
newScaleFactor = 3;
break;
#endif
case GFX_TV2X:
newScaleFactor = 2;
break;
case GFX_DOTMATRIX:
newScaleFactor = 2;
break;
#endif // USE_SCALERS
default:
warning("unknown gfx mode %d", mode);
return false;
}
_transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
_transactionDetails.needHotswap = true;
_transactionDetails.needUpdatescreen = true;
_videoMode.mode = mode;
_videoMode.scaleFactor = newScaleFactor;
return true;
}
void SdlGraphicsManager::setGraphicsModeIntern() {
Common::StackLock lock(_graphicsMutex);
ScalerProc *newScalerProc = 0;
switch (_videoMode.mode) {
case GFX_NORMAL:
newScalerProc = Normal1x;
break;
#ifdef USE_SCALERS
case GFX_DOUBLESIZE:
newScalerProc = Normal2x;
break;
case GFX_TRIPLESIZE:
newScalerProc = Normal3x;
break;
case GFX_2XSAI:
newScalerProc = _2xSaI;
break;
case GFX_SUPER2XSAI:
newScalerProc = Super2xSaI;
break;
case GFX_SUPEREAGLE:
newScalerProc = SuperEagle;
break;
case GFX_ADVMAME2X:
newScalerProc = AdvMame2x;
break;
case GFX_ADVMAME3X:
newScalerProc = AdvMame3x;
break;
#ifdef USE_HQ_SCALERS
case GFX_HQ2X:
newScalerProc = HQ2x;
break;
case GFX_HQ3X:
newScalerProc = HQ3x;
break;
#endif
case GFX_TV2X:
newScalerProc = TV2x;
break;
case GFX_DOTMATRIX:
newScalerProc = DotMatrix;
break;
#endif // USE_SCALERS
default:
error("Unknown gfx mode %d", _videoMode.mode);
}
_scalerProc = newScalerProc;
if (_videoMode.mode != GFX_NORMAL) {
for (int i = 0; i < ARRAYSIZE(s_gfxModeSwitchTable); i++) {
if (s_gfxModeSwitchTable[i][1] == _videoMode.mode || s_gfxModeSwitchTable[i][2] == _videoMode.mode) {
_scalerType = i;
break;
}
}
}
if (!_screen || !_hwscreen)
return;
// Blit everything to the screen
_forceFull = true;
// Even if the old and new scale factors are the same, we may have a
// different scaler for the cursor now.
blitCursor();
}
int SdlGraphicsManager::getGraphicsMode() const {
assert (_transactionMode == kTransactionNone);
return _videoMode.mode;
}
void SdlGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
assert(_transactionMode == kTransactionActive);
#ifdef USE_RGB_COLOR
//avoid redundant format changes
Graphics::PixelFormat newFormat;
if (!format)
newFormat = Graphics::PixelFormat::createFormatCLUT8();
else
newFormat = *format;
assert(newFormat.bytesPerPixel > 0);
if (newFormat != _videoMode.format) {
_videoMode.format = newFormat;
_transactionDetails.formatChanged = true;
_screenFormat = newFormat;
}
#endif
// Avoid redundant res changes
if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
return;
_videoMode.screenWidth = w;
_videoMode.screenHeight = h;
_transactionDetails.sizeChanged = true;
}
int SdlGraphicsManager::effectiveScreenHeight() const {
return _videoMode.scaleFactor *
(_videoMode.aspectRatioCorrection
? real2Aspect(_videoMode.screenHeight)
: _videoMode.screenHeight);
}
static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &width, int &height) {
assert(&width != &height);
if (desiredAspectRatio.isAuto())
return;
int kw = desiredAspectRatio.kw();
int kh = desiredAspectRatio.kh();
const int w = width;
const int h = height;
SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_SWSURFACE); //TODO : Maybe specify a pixel format
assert(availableModes);
const SDL_Rect *bestMode = NULL;
uint bestMetric = (uint)-1; // Metric is wasted space
while (const SDL_Rect *mode = *availableModes++) {
if (mode->w < w)
continue;
if (mode->h < h)
continue;
if (mode->h * kw != mode->w * kh)
continue;
//printf("%d %d\n", mode->w, mode->h);
uint metric = mode->w * mode->h - w * h;
if (metric > bestMetric)
continue;
bestMetric = metric;
bestMode = mode;
}
if (!bestMode) {
warning("Unable to enforce the desired aspect ratio!");
return;
}
//printf("%d %d\n", bestMode->w, bestMode->h);
width = bestMode->w;
height = bestMode->h;
}
bool SdlGraphicsManager::loadGFXMode() {
_forceFull = true;
#if !defined(__MAEMO__) && !defined(GP2XWIZ) && !defined(LINUXMOTO)
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400)
_videoMode.aspectRatioCorrection = false;
if (_videoMode.aspectRatioCorrection)
_videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
_videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.hardwareHeight = effectiveScreenHeight();
#else
_videoMode.hardwareWidth = _videoMode.overlayWidth;
_videoMode.hardwareHeight = _videoMode.overlayHeight;
#endif
//
// Create the surface that contains the 8 bit game data
//
#ifdef USE_RGB_COLOR
_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight,
_screenFormat.bytesPerPixel << 3,
((1 << _screenFormat.rBits()) - 1) << _screenFormat.rShift ,
((1 << _screenFormat.gBits()) - 1) << _screenFormat.gShift ,
((1 << _screenFormat.bBits()) - 1) << _screenFormat.bShift ,
((1 << _screenFormat.aBits()) - 1) << _screenFormat.aShift );
if (_screen == NULL)
error("allocating _screen failed");
#else
_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0);
if (_screen == NULL)
error("allocating _screen failed");
#endif
//
// Create the surface that contains the scaled graphics in 16 bit mode
//
if (_videoMode.fullscreen) {
fixupResolutionForAspectRatio(_videoMode.desiredAspectRatio, _videoMode.hardwareWidth, _videoMode.hardwareHeight);
}
_hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16,
_videoMode.fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
);
#ifdef USE_RGB_COLOR
detectSupportedFormats();
#endif
if (_hwscreen == NULL) {
// DON'T use error(), as this tries to bring up the debug
// console, which WON'T WORK now that _hwscreen is hosed.
if (!_oldVideoMode.setup) {
warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
g_system->quit();
} else {
return false;
}
}
//
// Create the surface used for the graphics in 16 bit before scaling, and also the overlay
//
// Need some extra bytes around when using 2xSaI
_tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_tmpscreen == NULL)
error("allocating _tmpscreen failed");
_overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_overlayscreen == NULL)
error("allocating _overlayscreen failed");
_overlayFormat.bytesPerPixel = _overlayscreen->format->BytesPerPixel;
_overlayFormat.rLoss = _overlayscreen->format->Rloss;
_overlayFormat.gLoss = _overlayscreen->format->Gloss;
_overlayFormat.bLoss = _overlayscreen->format->Bloss;
_overlayFormat.aLoss = _overlayscreen->format->Aloss;
_overlayFormat.rShift = _overlayscreen->format->Rshift;
_overlayFormat.gShift = _overlayscreen->format->Gshift;
_overlayFormat.bShift = _overlayscreen->format->Bshift;
_overlayFormat.aShift = _overlayscreen->format->Ashift;
_tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_tmpscreen2 == NULL)
error("allocating _tmpscreen2 failed");
#ifdef USE_OSD
_osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
_hwscreen->w,
_hwscreen->h,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_osdSurface == NULL)
error("allocating _osdSurface failed");
SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey);
#endif
((SdlEventManager *)g_system->getEventManager())->resetKeyboadEmulation(
_videoMode.screenWidth * _videoMode.scaleFactor - 1,
effectiveScreenHeight() - 1);
// Distinguish 555 and 565 mode
if (_hwscreen->format->Rmask == 0x7C00)
InitScalers(555);
else
InitScalers(565);
return true;
}
void SdlGraphicsManager::unloadGFXMode() {
if (_screen) {
SDL_FreeSurface(_screen);
_screen = NULL;
}
if (_hwscreen) {
SDL_FreeSurface(_hwscreen);
_hwscreen = NULL;
}
if (_tmpscreen) {
SDL_FreeSurface(_tmpscreen);
_tmpscreen = NULL;
}
if (_tmpscreen2) {
SDL_FreeSurface(_tmpscreen2);
_tmpscreen2 = NULL;
}
if (_overlayscreen) {
SDL_FreeSurface(_overlayscreen);
_overlayscreen = NULL;
}
#ifdef USE_OSD
if (_osdSurface) {
SDL_FreeSurface(_osdSurface);
_osdSurface = NULL;
}
#endif
DestroyScalers();
}
bool SdlGraphicsManager::hotswapGFXMode() {
if (!_screen)
return false;
// Keep around the old _screen & _overlayscreen so we can restore the screen data
// after the mode switch.
SDL_Surface *old_screen = _screen;
_screen = NULL;
SDL_Surface *old_overlayscreen = _overlayscreen;
_overlayscreen = NULL;
// Release the HW screen surface
SDL_FreeSurface(_hwscreen); _hwscreen = NULL;
SDL_FreeSurface(_tmpscreen); _tmpscreen = NULL;
SDL_FreeSurface(_tmpscreen2); _tmpscreen2 = NULL;
#ifdef USE_OSD
// Release the OSD surface
SDL_FreeSurface(_osdSurface); _osdSurface = NULL;
#endif
// Setup the new GFX mode
if (!loadGFXMode()) {
unloadGFXMode();
_screen = old_screen;
_overlayscreen = old_overlayscreen;
return false;
}
// reset palette
SDL_SetColors(_screen, _currentPalette, 0, 256);
// Restore old screen content
SDL_BlitSurface(old_screen, NULL, _screen, NULL);
SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL);
// Free the old surfaces
SDL_FreeSurface(old_screen);
SDL_FreeSurface(old_overlayscreen);
// Update cursor to new scale
blitCursor();
// Blit everything to the screen
internUpdateScreen();
return true;
}
void SdlGraphicsManager::updateScreen() {
assert (_transactionMode == kTransactionNone);
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
internUpdateScreen();
}
void SdlGraphicsManager::internUpdateScreen() {
SDL_Surface *srcSurf, *origSurf;
int height, width;
ScalerProc *scalerProc;
int scale1;
#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
assert(_hwscreen != NULL);
assert(_hwscreen->map->sw_data != NULL);
#endif
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
blackrect.h = real2Aspect(blackrect.h - 1) + 1;
SDL_FillRect(_hwscreen, &blackrect, 0);
_currentShakePos = _newShakePos;
_forceFull = true;
}
// Check whether the palette was changed in the meantime and update the
// screen surface accordingly.
if (_screen && _paletteDirtyEnd != 0) {
SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
_paletteDirtyStart,
_paletteDirtyEnd - _paletteDirtyStart);
_paletteDirtyEnd = 0;
_forceFull = true;
}
#ifdef USE_OSD
// OSD visible (i.e. non-transparent)?
if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
// Updated alpha value
const int diff = SDL_GetTicks() - _osdFadeStartTime;
if (diff > 0) {
if (diff >= kOSDFadeOutDuration) {
// Back to full transparency
_osdAlpha = SDL_ALPHA_TRANSPARENT;
} else {
// Do a linear fade out...
const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
_osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
}
SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
_forceFull = true;
}
}
#endif
if (!_overlayVisible) {
origSurf = _screen;
srcSurf = _tmpscreen;
width = _videoMode.screenWidth;
height = _videoMode.screenHeight;
scalerProc = _scalerProc;
scale1 = _videoMode.scaleFactor;
} else {
origSurf = _overlayscreen;
srcSurf = _tmpscreen2;
width = _videoMode.overlayWidth;
height = _videoMode.overlayHeight;
scalerProc = Normal1x;
scale1 = 1;
}
// Add the area covered by the mouse cursor to the list of dirty rects if
// we have to redraw the mouse.
if (_mouseNeedsRedraw)
undrawMouse();
// Force a full redraw if requested
if (_forceFull) {
_numDirtyRects = 1;
_dirtyRectList[0].x = 0;
_dirtyRectList[0].y = 0;
_dirtyRectList[0].w = width;
_dirtyRectList[0].h = height;
}
// Only draw anything if necessary
if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
SDL_Rect *r;
SDL_Rect dst;
uint32 srcPitch, dstPitch;
SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
for (r = _dirtyRectList; r != lastRect; ++r) {
dst = *r;
dst.x++; // Shift rect by one since 2xSai needs to access the data around
dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
SDL_LockSurface(srcSurf);
SDL_LockSurface(_hwscreen);
srcPitch = srcSurf->pitch;
dstPitch = _hwscreen->pitch;
for (r = _dirtyRectList; r != lastRect; ++r) {
register int dst_y = r->y + _currentShakePos;
register int dst_h = 0;
register int orig_dst_y = 0;
register int rx1 = r->x * scale1;
if (dst_y < height) {
dst_h = r->h;
if (dst_h > height - dst_y)
dst_h = height - dst_y;
orig_dst_y = dst_y;
dst_y = dst_y * scale1;
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
dst_y = real2Aspect(dst_y);
assert(scalerProc != NULL);
scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
(byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
}
r->x = rx1;
r->y = dst_y;
r->w = r->w * scale1;
r->h = dst_h * scale1;
#ifdef USE_SCALERS
if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
#endif
}
SDL_UnlockSurface(srcSurf);
SDL_UnlockSurface(_hwscreen);
// Readjust the dirty rect list in case we are doing a full update.
// This is necessary if shaking is active.
if (_forceFull) {
_dirtyRectList[0].y = 0;
_dirtyRectList[0].h = effectiveScreenHeight();
}
drawMouse();
#ifdef USE_OSD
if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
}
#endif
// Finally, blit all our changes to the screen
SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
}
_numDirtyRects = 0;
_forceFull = false;
_mouseNeedsRedraw = false;
}
bool SdlGraphicsManager::saveScreenshot(const char *filename) {
assert(_hwscreen != NULL);
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
return SDL_SaveBMP(_hwscreen, filename) == 0;
}
void SdlGraphicsManager::setFullscreenMode(bool enable) {
Common::StackLock lock(_graphicsMutex);
if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable)
return;
if (_transactionMode == kTransactionActive) {
_videoMode.fullscreen = enable;
_transactionDetails.needHotswap = true;
}
}
void SdlGraphicsManager::setAspectRatioCorrection(bool enable) {
Common::StackLock lock(_graphicsMutex);
if (_oldVideoMode.setup && _oldVideoMode.aspectRatioCorrection == enable)
return;
if (_transactionMode == kTransactionActive) {
_videoMode.aspectRatioCorrection = enable;
_transactionDetails.needHotswap = true;
}
}
void SdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
assert (_transactionMode == kTransactionNone);
assert(src);
if (_screen == NULL) {
warning("SdlGraphicsManager::copyRectToScreen: _screen == NULL");
return;
}
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
assert(x >= 0 && x < _videoMode.screenWidth);
assert(y >= 0 && y < _videoMode.screenHeight);
assert(h > 0 && y + h <= _videoMode.screenHeight);
assert(w > 0 && x + w <= _videoMode.screenWidth);
addDirtyRect(x, y, w, h);
// Try to lock the screen surface
if (SDL_LockSurface(_screen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
#ifdef USE_RGB_COLOR
byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth * _screenFormat.bytesPerPixel + x * _screenFormat.bytesPerPixel;
if (_videoMode.screenWidth == w && pitch == w * _screenFormat.bytesPerPixel) {
memcpy(dst, src, h*w*_screenFormat.bytesPerPixel);
} else {
do {
memcpy(dst, src, w * _screenFormat.bytesPerPixel);
src += pitch;
dst += _videoMode.screenWidth * _screenFormat.bytesPerPixel;
} while (--h);
}
#else
byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth + x;
if (_videoMode.screenWidth == pitch && pitch == w) {
memcpy(dst, src, h*w);
} else {
do {
memcpy(dst, src, w);
src += pitch;
dst += _videoMode.screenWidth;
} while (--h);
}
#endif
// Unlock the screen surface
SDL_UnlockSurface(_screen);
}
Graphics::Surface *SdlGraphicsManager::lockScreen() {
assert (_transactionMode == kTransactionNone);
// Lock the graphics mutex
g_system->lockMutex(_graphicsMutex);
// paranoia check
assert(!_screenIsLocked);
_screenIsLocked = true;
// Try to lock the screen surface
if (SDL_LockSurface(_screen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
_framebuffer.pixels = _screen->pixels;
_framebuffer.w = _screen->w;
_framebuffer.h = _screen->h;
_framebuffer.pitch = _screen->pitch;
#ifdef USE_RGB_COLOR
_framebuffer.bytesPerPixel = _screenFormat.bytesPerPixel;
#else
_framebuffer.bytesPerPixel = 1;
#endif
return &_framebuffer;
}
void SdlGraphicsManager::unlockScreen() {
assert (_transactionMode == kTransactionNone);
// paranoia check
assert(_screenIsLocked);
_screenIsLocked = false;
// Unlock the screen surface
SDL_UnlockSurface(_screen);
// Trigger a full screen update
_forceFull = true;
// Finally unlock the graphics mutex
g_system->unlockMutex(_graphicsMutex);
}
void SdlGraphicsManager::fillScreen(uint32 col) {
Graphics::Surface *screen = lockScreen();
if (screen && screen->pixels)
memset(screen->pixels, col, screen->h * screen->pitch);
unlockScreen();
}
void SdlGraphicsManager::addDirtyRect(int x, int y, int w, int h, bool realCoordinates) {
if (_forceFull)
return;
if (_numDirtyRects == NUM_DIRTY_RECT) {
_forceFull = true;
return;
}
int height, width;
if (!_overlayVisible && !realCoordinates) {
width = _videoMode.screenWidth;
height = _videoMode.screenHeight;
} else {
width = _videoMode.overlayWidth;
height = _videoMode.overlayHeight;
}
// Extend the dirty region by 1 pixel for scalers
// that "smear" the screen, e.g. 2xSAI
if (!realCoordinates) {
x--;
y--;
w+=2;
h+=2;
}
// clip
if (x < 0) {
w += x;
x = 0;
}
if (y < 0) {
h += y;
y=0;
}
if (w > width - x) {
w = width - x;
}
if (h > height - y) {
h = height - y;
}
#ifdef USE_SCALERS
if (_videoMode.aspectRatioCorrection && !_overlayVisible && !realCoordinates) {
makeRectStretchable(x, y, w, h);
}
#endif
if (w == width && h == height) {
_forceFull = true;
return;
}
if (w > 0 && h > 0) {
SDL_Rect *r = &_dirtyRectList[_numDirtyRects++];
r->x = x;
r->y = y;
r->w = w;
r->h = h;
}
}
int16 SdlGraphicsManager::getHeight() {
return _videoMode.screenHeight;
}
int16 SdlGraphicsManager::getWidth() {
return _videoMode.screenWidth;
}
void SdlGraphicsManager::setPalette(const byte *colors, uint start, uint num) {
assert(colors);
#ifdef USE_RGB_COLOR
assert(_screenFormat.bytesPerPixel == 1);
#endif
// Setting the palette before _screen is created is allowed - for now -
// since we don't actually set the palette until the screen is updated.
// But it could indicate a programming error, so let's warn about it.
if (!_screen)
warning("SdlGraphicsManager::setPalette: _screen == NULL");
const byte *b = colors;
uint i;
SDL_Color *base = _currentPalette + start;
for (i = 0; i < num; i++) {
base[i].r = b[0];
base[i].g = b[1];
base[i].b = b[2];
b += 4;
}
if (start < _paletteDirtyStart)
_paletteDirtyStart = start;
if (start + num > _paletteDirtyEnd)
_paletteDirtyEnd = start + num;
// Some games blink cursors with palette
if (_cursorPaletteDisabled)
blitCursor();
}
void SdlGraphicsManager::grabPalette(byte *colors, uint start, uint num) {
assert(colors);
#ifdef USE_RGB_COLOR
assert(_screenFormat.bytesPerPixel == 1);
#endif
const SDL_Color *base = _currentPalette + start;
for (uint i = 0; i < num; ++i) {
colors[i * 4] = base[i].r;
colors[i * 4 + 1] = base[i].g;
colors[i * 4 + 2] = base[i].b;
colors[i * 4 + 3] = 0xFF;
}
}
void SdlGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) {
assert(colors);
const byte *b = colors;
uint i;
SDL_Color *base = _cursorPalette + start;
for (i = 0; i < num; i++) {
base[i].r = b[0];
base[i].g = b[1];
base[i].b = b[2];
b += 4;
}
_cursorPaletteDisabled = false;
blitCursor();
}
void SdlGraphicsManager::disableCursorPalette(bool disable) {
_cursorPaletteDisabled = disable;
blitCursor();
}
void SdlGraphicsManager::setShakePos(int shake_pos) {
assert (_transactionMode == kTransactionNone);
_newShakePos = shake_pos;
}
#pragma mark -
#pragma mark --- Overlays ---
#pragma mark -
void SdlGraphicsManager::showOverlay() {
assert (_transactionMode == kTransactionNone);
int x, y;
if (_overlayVisible)
return;
_overlayVisible = true;
// Since resolution could change, put mouse to adjusted position
// Fixes bug #1349059
x = _mouseCurState.x * _videoMode.scaleFactor;
if (_videoMode.aspectRatioCorrection)
y = real2Aspect(_mouseCurState.y) * _videoMode.scaleFactor;
else
y = _mouseCurState.y * _videoMode.scaleFactor;
warpMouse(x, y);
clearOverlay();
}
void SdlGraphicsManager::hideOverlay() {
assert (_transactionMode == kTransactionNone);
if (!_overlayVisible)
return;
int x, y;
_overlayVisible = false;
// Since resolution could change, put mouse to adjusted position
// Fixes bug #1349059
x = _mouseCurState.x / _videoMode.scaleFactor;
y = _mouseCurState.y / _videoMode.scaleFactor;
if (_videoMode.aspectRatioCorrection)
y = aspect2Real(y);
warpMouse(x, y);
clearOverlay();
_forceFull = true;
}
void SdlGraphicsManager::clearOverlay() {
//assert (_transactionMode == kTransactionNone);
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
if (!_overlayVisible)
return;
// Clear the overlay by making the game screen "look through" everywhere.
SDL_Rect src, dst;
src.x = src.y = 0;
dst.x = dst.y = 1;
src.w = dst.w = _videoMode.screenWidth;
src.h = dst.h = _videoMode.screenHeight;
if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
SDL_LockSurface(_tmpscreen);
SDL_LockSurface(_overlayscreen);
_scalerProc((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2, _tmpscreen->pitch,
(byte *)_overlayscreen->pixels, _overlayscreen->pitch, _videoMode.screenWidth, _videoMode.screenHeight);
#ifdef USE_SCALERS
if (_videoMode.aspectRatioCorrection)
stretch200To240((uint8 *)_overlayscreen->pixels, _overlayscreen->pitch,
_videoMode.overlayWidth, _videoMode.screenHeight * _videoMode.scaleFactor, 0, 0, 0);
#endif
SDL_UnlockSurface(_tmpscreen);
SDL_UnlockSurface(_overlayscreen);
_forceFull = true;
}
void SdlGraphicsManager::grabOverlay(OverlayColor *buf, int pitch) {
assert (_transactionMode == kTransactionNone);
if (_overlayscreen == NULL)
return;
if (SDL_LockSurface(_overlayscreen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
byte *src = (byte *)_overlayscreen->pixels;
int h = _videoMode.overlayHeight;
do {
memcpy(buf, src, _videoMode.overlayWidth * 2);
src += _overlayscreen->pitch;
buf += pitch;
} while (--h);
SDL_UnlockSurface(_overlayscreen);
}
void SdlGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
assert (_transactionMode == kTransactionNone);
if (_overlayscreen == NULL)
return;
// Clip the coordinates
if (x < 0) {
w += x;
buf -= x;
x = 0;
}
if (y < 0) {
h += y; buf -= y * pitch;
y = 0;
}
if (w > _videoMode.overlayWidth - x) {
w = _videoMode.overlayWidth - x;
}
if (h > _videoMode.overlayHeight - y) {
h = _videoMode.overlayHeight - y;
}
if (w <= 0 || h <= 0)
return;
// Mark the modified region as dirty
addDirtyRect(x, y, w, h);
if (SDL_LockSurface(_overlayscreen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2;
do {
memcpy(dst, buf, w * 2);
dst += _overlayscreen->pitch;
buf += pitch;
} while (--h);
SDL_UnlockSurface(_overlayscreen);
}
#pragma mark -
#pragma mark --- Mouse ---
#pragma mark -
bool SdlGraphicsManager::showMouse(bool visible) {
if (_mouseVisible == visible)
return visible;
bool last = _mouseVisible;
_mouseVisible = visible;
_mouseNeedsRedraw = true;
return last;
}
void SdlGraphicsManager::setMousePos(int x, int y) {
if (x != _mouseCurState.x || y != _mouseCurState.y) {
_mouseNeedsRedraw = true;
_mouseCurState.x = x;
_mouseCurState.y = y;
}
}
void SdlGraphicsManager::warpMouse(int x, int y) {
int y1 = y;
// Don't change mouse position, when mouse is outside of our window (in case of windowed mode)
if (!(SDL_GetAppState( ) & SDL_APPMOUSEFOCUS))
return;
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
y1 = real2Aspect(y);
if (_mouseCurState.x != x || _mouseCurState.y != y) {
if (!_overlayVisible)
SDL_WarpMouse(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor);
else
SDL_WarpMouse(x, y1);
// SDL_WarpMouse() generates a mouse movement event, so
// setMousePos() would be called eventually. However, the
// cannon script in CoMI calls this function twice each time
// the cannon is reloaded. Unless we update the mouse position
// immediately the second call is ignored, causing the cannon
// to change its aim.
setMousePos(x, y);
}
}
void SdlGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
#ifdef USE_RGB_COLOR
if (!format)
_cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
else if (format->bytesPerPixel <= _screenFormat.bytesPerPixel)
_cursorFormat = *format;
if (_cursorFormat.bytesPerPixel < 4)
assert(keycolor < (uint)(1 << (_cursorFormat.bytesPerPixel << 3)));
#else
assert(keycolor <= 0xFF);
#endif
if (w == 0 || h == 0)
return;
_mouseCurState.hotX = hotspot_x;
_mouseCurState.hotY = hotspot_y;
_mouseKeyColor = keycolor;
_cursorTargetScale = cursorTargetScale;
if (_mouseCurState.w != (int)w || _mouseCurState.h != (int)h) {
_mouseCurState.w = w;
_mouseCurState.h = h;
if (_mouseOrigSurface)
SDL_FreeSurface(_mouseOrigSurface);
// Allocate bigger surface because AdvMame2x adds black pixel at [0,0]
_mouseOrigSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
_mouseCurState.w + 2,
_mouseCurState.h + 2,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_mouseOrigSurface == NULL)
error("allocating _mouseOrigSurface failed");
SDL_SetColorKey(_mouseOrigSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
}
free(_mouseData);
#ifdef USE_RGB_COLOR
_mouseData = (byte *)malloc(w * h * _cursorFormat.bytesPerPixel);
memcpy(_mouseData, buf, w * h * _cursorFormat.bytesPerPixel);
#else
_mouseData = (byte *)malloc(w * h);
memcpy(_mouseData, buf, w * h);
#endif
blitCursor();
}
void SdlGraphicsManager::blitCursor() {
byte *dstPtr;
const byte *srcPtr = _mouseData;
#ifdef USE_RGB_COLOR
uint32 color;
#else
byte color;
#endif
int w, h, i, j;
if (!_mouseOrigSurface || !_mouseData)
return;
_mouseNeedsRedraw = true;
w = _mouseCurState.w;
h = _mouseCurState.h;
SDL_LockSurface(_mouseOrigSurface);
// Make whole surface transparent
for (i = 0; i < h + 2; i++) {
dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch * i;
for (j = 0; j < w + 2; j++) {
*(uint16 *)dstPtr = kMouseColorKey;
dstPtr += 2;
}
}
// Draw from [1,1] since AdvMame2x adds artefact at 0,0
dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2;
SDL_Color *palette;
if (_cursorPaletteDisabled)
palette = _currentPalette;
else
palette = _cursorPalette;
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
#ifdef USE_RGB_COLOR
if (_cursorFormat.bytesPerPixel > 1) {
if (_cursorFormat.bytesPerPixel == 2)
color = *(const uint16 *)srcPtr;
else
color = *(const uint32 *)srcPtr;
if (color != _mouseKeyColor) { // transparent, don't draw
uint8 r, g, b;
_cursorFormat.colorToRGB(color, r, g, b);
*(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
r, g, b);
}
dstPtr += 2;
srcPtr += _cursorFormat.bytesPerPixel;
} else {
#endif
color = *srcPtr;
if (color != _mouseKeyColor) { // transparent, don't draw
*(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
palette[color].r, palette[color].g, palette[color].b);
}
dstPtr += 2;
srcPtr++;
#ifdef USE_RGB_COLOR
}
#endif
}
dstPtr += _mouseOrigSurface->pitch - w * 2;
}
int rW, rH;
if (_cursorTargetScale >= _videoMode.scaleFactor) {
// The cursor target scale is greater or equal to the scale at
// which the rest of the screen is drawn. We do not downscale
// the cursor image, we draw it at its original size. It will
// appear too large on screen.
rW = w;
rH = h;
_mouseCurState.rHotX = _mouseCurState.hotX;
_mouseCurState.rHotY = _mouseCurState.hotY;
// The virtual dimensions may be larger than the original.
_mouseCurState.vW = w * _cursorTargetScale / _videoMode.scaleFactor;
_mouseCurState.vH = h * _cursorTargetScale / _videoMode.scaleFactor;
_mouseCurState.vHotX = _mouseCurState.hotX * _cursorTargetScale /
_videoMode.scaleFactor;
_mouseCurState.vHotY = _mouseCurState.hotY * _cursorTargetScale /
_videoMode.scaleFactor;
} else {
// The cursor target scale is smaller than the scale at which
// the rest of the screen is drawn. We scale up the cursor
// image to make it appear correct.
rW = w * _videoMode.scaleFactor / _cursorTargetScale;
rH = h * _videoMode.scaleFactor / _cursorTargetScale;
_mouseCurState.rHotX = _mouseCurState.hotX * _videoMode.scaleFactor /
_cursorTargetScale;
_mouseCurState.rHotY = _mouseCurState.hotY * _videoMode.scaleFactor /
_cursorTargetScale;
// The virtual dimensions will be the same as the original.
_mouseCurState.vW = w;
_mouseCurState.vH = h;
_mouseCurState.vHotX = _mouseCurState.hotX;
_mouseCurState.vHotY = _mouseCurState.hotY;
}
#ifdef USE_SCALERS
int rH1 = rH; // store original to pass to aspect-correction function later
#endif
if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1) {
rH = real2Aspect(rH - 1) + 1;
_mouseCurState.rHotY = real2Aspect(_mouseCurState.rHotY);
}
if (_mouseCurState.rW != rW || _mouseCurState.rH != rH) {
_mouseCurState.rW = rW;
_mouseCurState.rH = rH;
if (_mouseSurface)
SDL_FreeSurface(_mouseSurface);
_mouseSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
_mouseCurState.rW,
_mouseCurState.rH,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_mouseSurface == NULL)
error("allocating _mouseSurface failed");
SDL_SetColorKey(_mouseSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
}
SDL_LockSurface(_mouseSurface);
ScalerProc *scalerProc;
// If possible, use the same scaler for the cursor as for the rest of
// the game. This only works well with the non-blurring scalers so we
// actually only use the 1x, 1.5x, 2x and AdvMame scalers.
if (_cursorTargetScale == 1 && (_videoMode.mode == GFX_DOUBLESIZE || _videoMode.mode == GFX_TRIPLESIZE))
scalerProc = _scalerProc;
else
scalerProc = scalersMagn[_cursorTargetScale - 1][_videoMode.scaleFactor - 1];
scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2,
_mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch,
_mouseCurState.w, _mouseCurState.h);
#ifdef USE_SCALERS
if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1)
cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, rW, rH1, 0, 0, 0);
#endif
SDL_UnlockSurface(_mouseSurface);
SDL_UnlockSurface(_mouseOrigSurface);
}
#ifdef USE_SCALERS
// Basically it is kVeryFastAndUglyAspectMode of stretch200To240 from
// common/scale/aspect.cpp
static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY) {
int maxDstY = real2Aspect(origSrcY + height - 1);
int y;
const uint8 *startSrcPtr = buf + srcX * 2 + (srcY - origSrcY) * pitch;
uint8 *dstPtr = buf + srcX * 2 + maxDstY * pitch;
for (y = maxDstY; y >= srcY; y--) {
const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch;
if (srcPtr == dstPtr)
break;
memcpy(dstPtr, srcPtr, width * 2);
dstPtr -= pitch;
}
return 1 + maxDstY - srcY;
}
#endif
void SdlGraphicsManager::undrawMouse() {
const int x = _mouseBackup.x;
const int y = _mouseBackup.y;
// When we switch bigger overlay off mouse jumps. Argh!
// This is intended to prevent undrawing offscreen mouse
if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
return;
if (_mouseBackup.w != 0 && _mouseBackup.h != 0)
addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h);
}
void SdlGraphicsManager::drawMouse() {
if (!_mouseVisible || !_mouseSurface) {
_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
return;
}
SDL_Rect dst;
int scale;
int width, height;
int hotX, hotY;
dst.x = _mouseCurState.x;
dst.y = _mouseCurState.y;
if (!_overlayVisible) {
scale = _videoMode.scaleFactor;
width = _videoMode.screenWidth;
height = _videoMode.screenHeight;
dst.w = _mouseCurState.vW;
dst.h = _mouseCurState.vH;
hotX = _mouseCurState.vHotX;
hotY = _mouseCurState.vHotY;
} else {
scale = 1;
width = _videoMode.overlayWidth;
height = _videoMode.overlayHeight;
dst.w = _mouseCurState.rW;
dst.h = _mouseCurState.rH;
hotX = _mouseCurState.rHotX;
hotY = _mouseCurState.rHotY;
}
// The mouse is undrawn using virtual coordinates, i.e. they may be
// scaled and aspect-ratio corrected.
_mouseBackup.x = dst.x - hotX;
_mouseBackup.y = dst.y - hotY;
_mouseBackup.w = dst.w;
_mouseBackup.h = dst.h;
// We draw the pre-scaled cursor image, so now we need to adjust for
// scaling, shake position and aspect ratio correction manually.
if (!_overlayVisible) {
dst.y += _currentShakePos;
}
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
dst.y = real2Aspect(dst.y);
dst.x = scale * dst.x - _mouseCurState.rHotX;
dst.y = scale * dst.y - _mouseCurState.rHotY;
dst.w = _mouseCurState.rW;
dst.h = _mouseCurState.rH;
// Note that SDL_BlitSurface() and addDirtyRect() will both perform any
// clipping necessary
if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
// The screen will be updated using real surface coordinates, i.e.
// they will not be scaled or aspect-ratio corrected.
addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
}
#pragma mark -
#pragma mark --- On Screen Display ---
#pragma mark -
#ifdef USE_OSD
void SdlGraphicsManager::displayMessageOnOSD(const char *msg) {
assert (_transactionMode == kTransactionNone);
assert(msg);
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
uint i;
// Lock the OSD surface for drawing
if (SDL_LockSurface(_osdSurface))
error("displayMessageOnOSD: SDL_LockSurface failed: %s", SDL_GetError());
Graphics::Surface dst;
dst.pixels = _osdSurface->pixels;
dst.w = _osdSurface->w;
dst.h = _osdSurface->h;
dst.pitch = _osdSurface->pitch;
dst.bytesPerPixel = _osdSurface->format->BytesPerPixel;
// The font we are going to use:
const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kOSDFont);
// Clear everything with the "transparent" color, i.e. the colorkey
SDL_FillRect(_osdSurface, 0, kOSDColorKey);
// Split the message into separate lines.
Common::Array<Common::String> lines;
const char *ptr;
for (ptr = msg; *ptr; ++ptr) {
if (*ptr == '\n') {
lines.push_back(Common::String(msg, ptr - msg));
msg = ptr + 1;
}
}
lines.push_back(Common::String(msg, ptr - msg));
// Determine a rect which would contain the message string (clipped to the
// screen dimensions).
const int vOffset = 6;
const int lineSpacing = 1;
const int lineHeight = font->getFontHeight() + 2 * lineSpacing;
int width = 0;
int height = lineHeight * lines.size() + 2 * vOffset;
for (i = 0; i < lines.size(); i++) {
width = MAX(width, font->getStringWidth(lines[i]) + 14);
}
// Clip the rect
if (width > dst.w)
width = dst.w;
if (height > dst.h)
height = dst.h;
// Draw a dark gray rect
// TODO: Rounded corners ? Border?
SDL_Rect osdRect;
osdRect.x = (dst.w - width) / 2;
osdRect.y = (dst.h - height) / 2;
osdRect.w = width;
osdRect.h = height;
SDL_FillRect(_osdSurface, &osdRect, SDL_MapRGB(_osdSurface->format, 64, 64, 64));
// Render the message, centered, and in white
for (i = 0; i < lines.size(); i++) {
font->drawString(&dst, lines[i],
osdRect.x, osdRect.y + i * lineHeight + vOffset + lineSpacing, osdRect.w,
SDL_MapRGB(_osdSurface->format, 255, 255, 255),
Graphics::kTextAlignCenter);
}
// Finished drawing, so unlock the OSD surface again
SDL_UnlockSurface(_osdSurface);
// Init the OSD display parameters, and the fade out
_osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
_osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay;
SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
// Ensure a full redraw takes place next time the screen is updated
_forceFull = true;
}
#endif
bool SdlGraphicsManager::handleScalerHotkeys(Common::KeyCode key) {
// Ctrl-Alt-a toggles aspect ratio correction
if (key == 'a') {
beginGFXTransaction();
setFeatureState(OSystem::kFeatureAspectRatioCorrection, !_videoMode.aspectRatioCorrection);
endGFXTransaction();
#ifdef USE_OSD
char buffer[128];
if (_videoMode.aspectRatioCorrection)
sprintf(buffer, "Enabled aspect ratio correction\n%d x %d -> %d x %d",
_videoMode.screenWidth, _videoMode.screenHeight,
_hwscreen->w, _hwscreen->h
);
else
sprintf(buffer, "Disabled aspect ratio correction\n%d x %d -> %d x %d",
_videoMode.screenWidth, _videoMode.screenHeight,
_hwscreen->w, _hwscreen->h
);
displayMessageOnOSD(buffer);
#endif
internUpdateScreen();
return true;
}
int newMode = -1;
int factor = _videoMode.scaleFactor - 1;
SDLKey sdlKey = (SDLKey)key;
// Increase/decrease the scale factor
if (sdlKey == SDLK_EQUALS || sdlKey == SDLK_PLUS || sdlKey == SDLK_MINUS ||
sdlKey == SDLK_KP_PLUS || sdlKey == SDLK_KP_MINUS) {
factor += (sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_MINUS) ? -1 : +1;
if (0 <= factor && factor <= 3) {
newMode = s_gfxModeSwitchTable[_scalerType][factor];
}
}
const bool isNormalNumber = (SDLK_1 <= sdlKey && sdlKey <= SDLK_9);
const bool isKeypadNumber = (SDLK_KP1 <= sdlKey && sdlKey <= SDLK_KP9);
if (isNormalNumber || isKeypadNumber) {
_scalerType = sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1);
if (_scalerType >= ARRAYSIZE(s_gfxModeSwitchTable))
return false;
while (s_gfxModeSwitchTable[_scalerType][factor] < 0) {
assert(factor > 0);
factor--;
}
newMode = s_gfxModeSwitchTable[_scalerType][factor];
}
if (newMode >= 0) {
beginGFXTransaction();
setGraphicsMode(newMode);
endGFXTransaction();
#ifdef USE_OSD
if (_osdSurface) {
const char *newScalerName = 0;
const OSystem::GraphicsMode *g = getSupportedGraphicsModes();
while (g->name) {
if (g->id == _videoMode.mode) {
newScalerName = g->description;
break;
}
g++;
}
if (newScalerName) {
char buffer[128];
sprintf(buffer, "Active graphics filter: %s\n%d x %d -> %d x %d",
newScalerName,
_videoMode.screenWidth, _videoMode.screenHeight,
_hwscreen->w, _hwscreen->h
);
displayMessageOnOSD(buffer);
}
}
#endif
internUpdateScreen();
return true;
} else {
return false;
}
}
bool SdlGraphicsManager::isScalerHotkey(const Common::Event &event) {
if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
const bool isNormalNumber = (Common::KEYCODE_1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_9);
const bool isKeypadNumber = (Common::KEYCODE_KP1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_KP9);
const bool isScaleKey = (event.kbd.keycode == Common::KEYCODE_EQUALS || event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS ||
event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS);
if (isNormalNumber || isKeypadNumber) {
int keyValue = event.kbd.keycode - (isNormalNumber ? Common::KEYCODE_1 : Common::KEYCODE_KP1);
if (keyValue >= ARRAYSIZE(s_gfxModeSwitchTable))
return false;
}
return (isScaleKey || event.kbd.keycode == 'a');
}
return false;
}
void SdlGraphicsManager::adjustMouseEvent(const Common::Event &event) {
if (!event.synthetic) {
Common::Event newEvent(event);
newEvent.synthetic = true;
if (!_overlayVisible) {
newEvent.mouse.x /= _videoMode.scaleFactor;
newEvent.mouse.y /= _videoMode.scaleFactor;
if (_videoMode.aspectRatioCorrection)
newEvent.mouse.y = aspect2Real(newEvent.mouse.y);
}
g_system->getEventManager()->pushEvent(newEvent);
}
}
void SdlGraphicsManager::toggleFullScreen() {
beginGFXTransaction();
setFullscreenMode(!_videoMode.fullscreen);
endGFXTransaction();
#ifdef USE_OSD
if (_videoMode.fullscreen)
displayMessageOnOSD("Fullscreen mode");
else
displayMessageOnOSD("Windowed mode");
#endif
}
bool SdlGraphicsManager::notifyEvent(const Common::Event &event) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
// Alt-Return and Alt-Enter toggle full screen mode
if (event.kbd.hasFlags(Common::KBD_ALT) &&
(event.kbd.keycode == Common::KEYCODE_RETURN ||
event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER)) {
toggleFullScreen();
return true;
}
// Alt-S: Create a screenshot
if (event.kbd.hasFlags(Common::KBD_ALT) && event.kbd.keycode == 's') {
char filename[20];
for (int n = 0;; n++) {
SDL_RWops *file;
sprintf(filename, "scummvm%05d.bmp", n);
file = SDL_RWFromFile(filename, "r");
if (!file)
break;
SDL_RWclose(file);
}
if (saveScreenshot(filename))
printf("Saved '%s'\n", filename);
else
printf("Could not save screenshot!\n");
return true;
}
// Ctrl-Alt-<key> will change the GFX mode
if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
if (handleScalerHotkeys(event.kbd.keycode))
return true;
}
case Common::EVENT_KEYUP:
return isScalerHotkey(event);
case Common::EVENT_MOUSEMOVE:
if (event.synthetic)
setMousePos(event.mouse.x, event.mouse.y);
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_RBUTTONDOWN:
case Common::EVENT_WHEELUP:
case Common::EVENT_WHEELDOWN:
case Common::EVENT_MBUTTONDOWN:
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
case Common::EVENT_MBUTTONUP:
adjustMouseEvent(event);
return !event.synthetic;
/*case SDL_VIDEOEXPOSE:
_forceFull = true;
return false;*/
default:
break;
}
return false;
}
#endif