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scummvm
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engines
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lure
History
Florian Kagerer
c35e350531
AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either select MDT_PREFER_MT32 or MDT_PREFER_GM
...
svn-id: r50288
2010-06-25 20:51:57 +00:00
..
animseq.cpp
…
animseq.h
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debugger.cpp
…
debugger.h
…
decode.cpp
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decode.h
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detection.cpp
AdvancedDetector: Add new parameter directoryGlobs.
2010-06-15 10:59:23 +00:00
disk.cpp
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disk.h
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events.cpp
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events.h
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fights.cpp
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fights.h
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game.cpp
Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed
2010-04-16 10:00:49 +00:00
game.h
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hotspots.cpp
Minor bugfix for the shop-keeper sequence when you're viewing through the window - it was supposed to check whether Gwyn, rather than Goewin, is not in the room before sticking his fingers in his ears
2010-04-27 10:59:28 +00:00
hotspots.h
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intro.cpp
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intro.h
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lure.cpp
Move DebugChannel related code to new header
2010-05-04 11:59:22 +00:00
lure.h
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luredefs.h
Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed
2010-04-16 10:00:49 +00:00
memory.cpp
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memory.h
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menu.cpp
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menu.h
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module.mk
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palette.cpp
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palette.h
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res_struct.cpp
Remove unnecessary 'extern' keywords
2010-04-09 13:46:10 +00:00
res_struct.h
Bugfix for correctly getting a follower to return to player when blocked from exiting a room 5 times
2010-04-05 06:07:14 +00:00
res.cpp
Bugfix for making Goewin more smoothly follow player out of the caves
2010-04-27 11:00:43 +00:00
res.h
Reduce indirect header dependencies further
2010-05-04 12:00:16 +00:00
room.cpp
…
room.h
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screen.cpp
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screen.h
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scripts.cpp
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scripts.h
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sound.cpp
AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either select MDT_PREFER_MT32 or MDT_PREFER_GM
2010-06-25 20:51:57 +00:00
sound.h
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strings.cpp
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strings.h
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surface.cpp
Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Temptress over Castle).
2010-03-30 02:13:49 +00:00
surface.h
…