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scummvm
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scummvm
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engines
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sci
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sound
History
Alejandro Marzini
609e08d5db
Merged from trunk, from Rev 49499 to HEAD
...
svn-id: r50840
2010-07-13 04:31:15 +00:00
..
drivers
Patch
#1956501
: "GUI/LAUNCHER: Midi device selection"
2010-06-21 21:36:36 +00:00
audio.cpp
Merged from trunk, from Rev 49499 to HEAD
2010-07-13 04:31:15 +00:00
audio.h
kSciAudioWPlay should not actually play the song, but 'pre-load' it. We fake the pre-loading with a flag that will return 0 if the song has been called with kSciAudioWPlay. Fixes the dream sequence sound in MUMG.
2010-06-10 20:26:59 +00:00
midiparser_sci.cpp
SCI: removing ignoring of channel volume change code from r50463, the lsl5 issue was actually caused by the old volume adjust code that was also causing the issues in gk1
2010-06-28 22:26:28 +00:00
midiparser_sci.h
SCI: implementing real setVolume() support, fixing some fading in sci1 games (like pq3 intro)
2010-06-28 09:22:57 +00:00
music.cpp
SCI: fixing regression of r50414 - we set volume to standard levels inside initCommands since then, so if we set the actual needed volume before calling that it will get ignored - fixes lsl1demo
2010-07-09 18:35:46 +00:00
music.h
SCI: added currently commented-out pauseSound implementation for some sci0 games, allowing integer for that subfunction
2010-07-09 14:11:27 +00:00
soundcmd.cpp
SCI: changing signature for kDoSound(resume) it seems its called right after restoring to resume music - which we do already automatically
2010-07-11 11:52:17 +00:00
soundcmd.h
SCI: implemented subsignatures for kDoSound
2010-07-09 12:06:41 +00:00