scummvm/engines/ngi/interaction.h
2021-12-26 18:48:43 +01:00

102 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NGI_INTERACTION_H
#define NGI_INTERACTION_H
#include "ngi/utils.h"
namespace NGI {
class GameObject;
class MessageQueue;
class StaticANIObject;
int handleObjectInteraction(StaticANIObject *subject, GameObject *object, int invId);
bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId);
class Interaction : public CObject {
public:
int16 _objectId1;
int16 _objectId2;
int16 _objectId3;
int16 _staticsId1;
int16 _staticsId2;
int _objectState1;
int _objectState2;
int _xOffs;
int _yOffs;
MessageQueue *_messageQueue;
int _sceneId;
int _field_28;
uint _flags;
Common::String _actionName;
public:
Interaction();
~Interaction() override;
bool load(MfcArchive &file) override;
bool canInteract(GameObject *obj1, GameObject *obj2, int invId);
bool isOverlapping(StaticANIObject *subj, GameObject *obj);
};
class InteractionController : public CObject {
friend bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId);
public:
typedef ObList<Interaction> InteractionList;
bool _flag24;
private:
InteractionList _interactions;
static bool compareInteractions(const Interaction *i1, const Interaction *i2);
public:
InteractionController() : _flag24(true) {}
~InteractionController() override;
bool load(MfcArchive &file) override;
void enableFlag24() { _flag24 = true; }
void disableFlag24() { _flag24 = false; }
void sortInteractions(int sceneId);
bool handleInteraction(StaticANIObject *subj, GameObject *obj, int invId);
Interaction *getInteractionByObjectIds(int obId, int obId2, int obId3);
};
struct EntranceInfo {
int32 _sceneId;
int32 _field_4;
int32 _messageQueueId;
int32 _field_130;
bool load(MfcArchive &file);
};
} // End of namespace NGI
#endif /* NGI_INTERACTION_H */